Reusable cell old image showing - ios

I am facing a problem when scrolling from top to bottom of my tableview. The reusable cell shows old image until new image download is completed.
It should show my default image placeholder until new image is downloaded and when download is finished then change the imageView from image placeholder to current downloaded image. What should I do?
Update
TableViewcontroller :
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "ItemTableViewCell") as! ItemTableViewCell
let itemInfo = itemInfos[indexPath.row]
var image1 : UIImage?
var image2 : UIImage?
if let imgUrl1 = itemInfo.imageUrl {
image1 = ItemListViewController.imageCache.object(forKey: imgUrl1 as AnyObject) as? UIImage
}
if let imgUrl2 = itemInfo.cookerProfilePicUrl{
image2 = ItemListViewController.imageCache.object(forKey: imgUrl2 as AnyObject) as? UIImage
}
cell.configureCell(iteminfo: itemInfo, img1 : image1 ,img2 : image2)
return cell
}
Xib:
func configureCell(iteminfo:ItemInfo , img1 : UIImage? , img2 : UIImage? ){
if img1 != nil {
imageViewItemPic.image = img1
}
else{
print("hi1")
imageViewItemPic.setImageFromURL(url: iteminfo.imageUrl!)
}
if img2 != nil {
imageViewCookerProfilePic.image = img2
}
else{
imageViewCookerProfilePic.setImageFromURL(url: iteminfo.cookerProfilePicUrl!)
}
labelItemHeading.text = iteminfo.heading
labelItemDescription.text = iteminfo.description
}
update :
override func awakeFromNib() {
super.awakeFromNib()
self.imageViewItemPic.image = UIImage(named: "resto-placeholder.png")
}
Update :
extension UIImageView {
func setImageFromURL(url: String) {
DispatchQueue.global().async {
let data = NSData.init(contentsOf: NSURL.init(string: url) as! URL)
DispatchQueue.main.async {
let image = UIImage.init(data: data as! Data)
ItemListViewController.imageCache.setObject(image!, forKey: url as AnyObject)
self.image = image
}
}
}
}

Since it is a reusable cell, it indeed "reuses" the cell with the old image. Then you need to update it every time the cell is shown in cellForRowAtIndexPath:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
cell.image=placeholder_image
//then download image
}

You must place an image for every cellForRowAtIndexPath function, mean in your code you need to write else condition for image operation and in that you need to place an placeholder image. Because tableview cells are reused when you scroll up and down, so that if you won't place any new content it will keeps the old content, that's why it shows old/duplicate content.

You can set your default image in ItemTableViewCell when the cell is initialized
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
self.image= defaultImage
}
Edit
func configureCell(iteminfo:ItemInfo , img1 : UIImage? , img2 : UIImage? ){
if img1 != nil {
imageViewItemPic.image = img1
}
else{
print("hi1")
imageViewItemPic.image = UIImage(named: "resto-placeholder.png")
imageViewItemPic.setImageFromURL(url: iteminfo.imageUrl!)
}
if img2 != nil {
imageViewCookerProfilePic.image = img2
}
else{
imageViewItemPic.image = UIImage(named: "resto-placeholder.png")
imageViewCookerProfilePic.setImageFromURL(url: iteminfo.cookerProfilePicUrl!)
}
labelItemHeading.text = iteminfo.heading
labelItemDescription.text = iteminfo.description
}

just as i had the same problem; before reading this. i tried different ways such as the init and awakefromnib. the way to do it is just as soon as you receive the data before calling the func to update the whole UI.
Also, note im using a var restData and the didSet (this why it updates as soon as receiving the data from the viewcontroller, im not calling the func. if it was a func to call from the viewcontroller you would just put the placeholder image initially at the beginning of the func before downloading the new image and call it from the viewcontroller such as cell.updateUI(data: data)
Hope you guys find this useful. for me, im getting correct images without showing the preview image on the cell reuse :)
// tableview controller
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell : RestCell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! RestCell
//configure the cell to item
cell.restData = items[indexPath.row]
return cell
}
// UITableviewCell
class RestCell: UITableViewCell {
#IBOutlet var img : UIImageView!
#IBOutlet var lbl : UILabel!
// get data and update.
var restData: RestsModel! {
didSet {
// default img early placeholder set. Eliminates showing old pic in cell reuse
self.img.image = UIImage(named: "60x60placeholder.png")
// Update all values func
updateUI()
}
}
override func awakeFromNib() {
super.awakeFromNib()
// Default image placeholder
//self.img.image = UIImage(named: "60x60placeholder.png")
}
// required init.
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
// Color of selected.
let myCustomSelectionColorView = UIView()
myCustomSelectionColorView.backgroundColor = UIColor(red: 234.0/255.0, green: 46.0/255.0, blue: 73.0/255.0, alpha: 0.1) //UIColor(netHex:0xFFFF434)
selectedBackgroundView = myCustomSelectionColorView
}
// updateUI func.
fileprivate func updateUI() {
// download the image
if ( self.restData.image != nil && self.restData.image != "") {
ImageLoader.sharedLoader.imageForUrl(urlString:self.restData.image, completionHandler:{(image: UIImage?, url: String) in
self.img.contentMode = UIViewContentMode.scaleAspectFit
self.img.image = image
})
} else {
self.img.image = UIImage(named: "60x60placeholder.png")
}
self.lbl.text = restData.name as String
}
}

Its Very Simple Not Write Much Code Only Two Lines Solve Your Problem
cell.thumbnailimage.image = nil
cell.thumbnailimage.setImageWith(imageurl!)

Set a default value for the imageViews as "nil" in your xib-file. This will make sure not to have an image on your cell before you load in a new one.
func configureCell(iteminfo:ItemInfo , img1 : UIImage? , img2 : UIImage? ){
//Set the imageViews to nil to make sure no other picture are set
imageViewItemPic.image = nil
imageViewCookerProfilePic.image = nil
//Check if img1 is not nil
if img1 != nil {
imageViewItemPic.image = img1
} else{
print("hi1")
imageViewItemPic.setImageFromURL(url: iteminfo.imageUrl!)
}
//Check if img2 is not nil
if img2 != nil {
imageViewCookerProfilePic.image = img2
} else{
imageViewCookerProfilePic.setImageFromURL(url: iteminfo.cookerProfilePicUrl!)
}
labelItemHeading.text = iteminfo.heading
labelItemDescription.text = iteminfo.description
}

Related

Image duplication in UITableViewCell in Swift

I have searched through the internet and found solutions like, to use prepareForReuse() and making the imageview = nil at the cellForRowAt. I have tried both these methods but it does not work. Please help me to figure out how to prevent image duplication in UITableViewCell
Below are the code that I have tried previously,
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: String(describing: EmployeeTableViewCell.self), for: indexPath) as! EmployeeTableViewCell
cell.onBindCell(employee: directoryPresenter!.getEmployeeItem(position: indexPath.row))
directoryPresenter!.getProfileImage(id: (directoryPresenter!.getEmployeeItem(position: indexPath.row).employeeID)) { image in
if let image = image {
cell.profileImage.image = image
} else {
// Default image or nil
cell.profileImage.image = UIImage(named: "placeholder_profile_male")
}
}
cell.actionCallBack = self
return cell
}
Below is the code that I have added inside the custom table view cell class,
#IBOutlet weak var profileImage: UIImageView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
override func prepareForReuse() {
super.prepareForReuse()
self.profileImage.image = nil
}
Your image fetched from closure, you should set its default image before block callback, like this:
// Default image
cell.profileImage.image = UIImage(named: "placeholder_profile_male")
// fetch employee image
directoryPresenter!.getProfileImage(id: (directoryPresenter!.getEmployeeItem(position: indexPath.row).employeeID)) { image in
// handle async fetching task
// call main queue to update UI
DispatchQueue.main.async {
if let image = image {
cell.profileImage.image = image
}
}
}
If your image is fetched from url, here is the idea to let URLSession handling the job:
cell.profileImage.image = UIImage(named: "placeholder_profile_male")
let url = URL(string: urlString)!
URLSession.shared.dataTask(with: url) { (data, response, error) in
if let error = error {
print("Error: \(error)")
return
}
let image = UIImage.init(data: data!)
DispatchQueue.main.async {
cell.profileImage.image = image
}
}.resume()
Best way to use image and placeholder. Use SDWebImage
Steps
instal pod pod 'SDWebImage'
After successfully istallation. Open your table view controller class.
import SDWebImage
In Cell for row at index path
// this is a activity indicator and automatically work on your image
cell.yourImageName.sd_imageIndicator = SDWebImageActivityIndicator.grayLarge
cell.yourImageName.sd_setImage(with: URL(string: yourImageInString),
placeholderImage: UIImage(named: "yourPlaceHolderImageName"))
If a UITableViewCell object has a reuse identifier, the table view invokes this method just before returning the object from the UITableView method dequeueReusableCell(withIdentifier:). To avoid potential performance issues, you should only reset attributes of the cell that are not related to content, for example, alpha, editing, and selection state. The table view's delegate in tableView(_:cellForRowAt:) should always reset all content when reusing a cell.
The table view doesn’t call this method if the cell object doesn’t have an associated reuse identifier, or if you use reconfigureRows(at:) to update the contents of an existing cell.
If you override this method, you must be sure to invoke the superclass implementation.
Visit https://developer.apple.com/documentation/uikit/uitableviewcell/1623223-prepareforreuse
try this as well
cell.profileImage.image = nil
directoryPresenter!.getProfileImage(id: (directoryPresenter!.getEmployeeItem(position: indexPath.row).employeeID)) { image in
if let image = image {
cell.profileImage.image = image
} else {
// Default image or nil
cell.profileImage.image = UIImage(named: "placeholder_profile_male")
}
}

UICollectionView fast scrolling displays wrong images in the cell when new items are appended asynchronously

I have a UICollectionView which displays images in a grid but as I scroll rapidly it displays the wrong image in the cell momentarily until the image is downloaded from the S3 storage and then the correct image is displayed.
I have seen questions and answers relating to this problem on SO before but none of the solutions are working for me. The dictionary let items = [[String: Any]]() is filled after an API call. I need the cell to discard the image from the recycled cell. Right now there is an unpleasant image "dancing" effect.
Here is my code:
var searchResults = [[String: Any]]()
let cellId = "cellId"
override func viewDidLoad() {
super.viewDidLoad()
collectionView = UICollectionView(frame: self.view.frame, collectionViewLayout: layout)
collectionView.delegate = self
collectionView.dataSource = self
collectionView.register(MyCollectionViewCell.self, forCellWithReuseIdentifier: cellId)
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath) as! MyCollectionViewCell
let item = searchResults[indexPath.item]
cell.backgroundColor = .white
cell.itemLabel.text = item["title"] as? String
let imageUrl = item["img_url"] as! String
let url = URL(string: imageUrl)
let request = Request(url: url!)
cell.itemImageView.image = nil
Nuke.loadImage(with: request, into: cell.itemImageView)
return cell
}
class MyCollectionViewCell: UICollectionViewCell {
var itemImageView: UIImageView = {
let imageView = UIImageView()
imageView.contentMode = .scaleAspectFit
imageView.layer.cornerRadius = 0
imageView.clipsToBounds = true
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.backgroundColor = .white
return imageView
}()
override init(frame: CGRect) {
super.init(frame: frame)
---------
}
override func prepareForReuse() {
super.prepareForReuse()
itemImageView.image = nil
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I changed my cell image loading to the following code:
cell.itemImageView.image = nil
APIManager.sharedInstance.myImageQuery(url: imageUrl) { (image) in
guard let cell = collectionView.cellForItem(at: indexPath) as? MyCollectionViewCell
else { return }
cell.itemImageView.image = image
cell.activityIndicator.stopAnimating()
}
Here is my API manager.
struct APIManager {
static let sharedInstance = APIManager()
func myImageQuery(url: String, completionHandler: #escaping (UIImage?) -> ()) {
if let url = URL(string: url) {
Manager.shared.loadImage(with: url, token: nil) { // internal to Nuke
guard let image = $0.value as UIImage? else {
return completionHandler(nil)
}
completionHandler(image)
}
}
}
If the user scrolls past the content limit my collection view will load more items. This seems to be the root of the problem where cell reuse is reusing images. Other fields in the cell such as item title are also swapped as new items are loaded.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if (scrollView.contentOffset.y + view.frame.size.height) > (scrollView.contentSize.height * 0.8) {
loadItems()
}
}
Here is my data loading function
func loadItems() {
if loadingMoreItems {
return
}
if noMoreData {
return
}
if(!Utility.isConnectedToNetwork()){
return
}
loadingMoreItems = true
currentPage = currentPage + 1
LoadingOverlay.shared.showOverlay(view: self.view)
APIManager.sharedInstance.getItems(itemURL, page: currentPage) { (result, error) -> () in
if error != nil {
}
else {
self.parseData(jsonData: result!)
}
self.loadingMoreItems = false
LoadingOverlay.shared.hideOverlayView()
}
}
func parseData(jsonData: [String: Any]) {
guard let items = jsonData["items"] as? [[String: Any]] else {
return
}
if items.count == 0 {
noMoreData = true
return
}
for item in items {
searchResults.append(item)
}
for index in 0..<self.searchResults.count {
let url = URL(string: self.searchResults[index]["img_url"] as! String)
let request = Request(url: url!)
self.preHeatedImages.append(request)
}
self.preheater.startPreheating(with: self.preHeatedImages)
DispatchQueue.main.async {
// appendCollectionView(numberOfItems: items.count)
self.collectionView.reloadData()
self.collectionView.collectionViewLayout.invalidateLayout()
}
}
When the collection view scrolls a cell out of bounds, the collection view may reuse the cell to display a different item. This is why you get cells from a method named dequeueReusableCell(withReuseIdentifier:for:).
You need to make sure, when the image is ready, that the image view is still supposed to display that item's image.
I recommend you change your Nuke.loadImage(with:into:) method to take a closure instead of an image view:
struct Nuke {
static func loadImage(with request: URLRequest, body: #escaping (UIImage) -> ()) {
// ...
}
}
That way, in collectionView(_:cellForItemAt:), you can load the image like this:
Nuke.loadImage(with: request) { [weak collectionView] (image) in
guard let cell = collectionView?.cellForItem(at: indexPath) as? MyCollectionViewCell
else { return }
cell.itemImageView.image = image
}
If the collection view is no longer displaying the item in any cell, the image will be discarded. If the collection view is displaying the item in any cell (even in a different cell), you'll store the image in the correct image view.
Try this:
Whenever the cell is reused, its prepareForReuse method is called. You can reset your cell here. In your case, you can set a default image in the image view here till the original image is downloaded.
override func prepareForReuse()
{
super.prepareForReuse()
self.imageView.image = UIImage(named: "DefaultImage"
}
#discardableResult
public func loadImage(with url: URL,
options: ImageLoadingOptions = ImageLoadingOptions.shared,
into view: ImageDisplayingView,
progress: ImageTask.ProgressHandler? = nil,
completion: ImageTask.Completion? = nil) -> ImageTask? {
return loadImage(with: ImageRequest(url: url), options: options, into: view, progress: progress, completion: completion)
}
all Nuke API's return an ImageTask when requesting unless the image was in the cache. Hold reference to this ImageTask if there is one. In the prepareForReuse function. call ImageTask.cancel() in it and set the imageTask to nil.
From the Nuke project page:
Nuke.loadImage(with:into:) method cancels previous outstanding request associated with the target. Nuke holds a weak reference to a target, when the target is deallocated the associated request gets cancelled automatically.
And as far as I can tell you are using their example code correctly:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
...
cell.imageView.image = nil
Nuke.loadImage(with: url, into: cell.imageView)
...
}
You are explicitly setting the UIImageViews image to nil so there should actually be no way it could display an image until Nuke loads a new image into the target.
Also Nuke will cancel a previous request. I'm using Nuke myself and don't have these issues. Are you sure your "changed code" isn't the faulty piece here? For me everything seems to be correct and I don't see an issue why it shouldn't work.
One possible issue could be the reload of the whole collection view though. We should always try to provide the best user experience so if you alter the datasource of the collection view, try to use performBatchUpdates to animate the inserts/updates/moves/deletes.
A nice library which automatically can take care of this is Dwifft for example.

Failure in loading image to cell in swift

I have just started using swift. I am using blocks and NSOperationQueue to download the image in tableViewCell and in the completion handler I am returning the downloaded image. I am trying to update the cell as below.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = tableView.dequeueReusableCellWithIdentifier("itemCell", forIndexPath: indexPath) as! UITableViewCell
var itemImage = cell.viewWithTag(1000) as! UIImageView
var itemName = cell.viewWithTag(1001) as! UILabel
if let item = self.itemArray?[indexPath.row] {
itemImage.image = UIImage(named: "Placeholder.jpg")
getImageForItem(item, withCompletion: { (image) -> () in
if let cellToUpdate = tableView.cellForRowAtIndexPath(indexPath) {
var imageViewToUpdate = cellToUpdate.viewWithTag(1000) as! UIImageView
imageViewToUpdate.image = image
}
})
itemName.text = item.itemName
}
return cell
}
func getImageForItem(item: item, withCompletion completion:((image: UIImage) -> ())) {
if let image = self.imageCache.objectForKey(item.itemID) as? UIImage {
completion(image: image)
} else {
let request = item.getItemImage(ItemImageSize(rawValue: 2)!, withWidth: 100, shouldFetch: false, block: { (image, tempID) -> Void in
if image != nil {
self.imageCache.setObject(image, forKey: item.itemID)
if item.itemID == tempID {
completion(image: image)
}
}
})
if request != nil {
imageQueue.addOperation(request)
}
}
}
The problem I face is, I am getting the image successfully in the completion block of cellForRowAtIndexPath(), but, I fail to update the cell. For the above code, the downloaded image is applied to all the visible cells in the tableView, but, as I scroll down, I see only the placeholder image. Even I loose the loaded images to placeholder image on scrolling back.
On debugging, I found that
if let cellToUpdate = tableView.cellForRowAtIndexPath(indexPath) {
var imageViewToUpdate = cellToUpdate.viewWithTag(1000) as! UIImageView
imageViewToUpdate.image = image
}
loop is called for the visible cells only first time. But not called again on scrolling. What am I missing?
I sorted out myself. I added one more argument, indexPath to track it.
getImageForItem(item, indexPath: indexPath, withCompletion: { (image, imageIndexPath) -> () in
if Set<NSIndexPath>(tableView.indexPathsForVisibleRows() as! [NSIndexPath]).contains(imageIndexPath) {
itemImage.image=image
}
})
That gave me the perfect solution

UITableViewCell image not shown until selected

My UITableViewCells images are displaying until I scroll back upwards whereby the images would not be displayed until the cell is selected.
The same problem also happens when I switch from another ViewController to the initial ViewController*(which contains the image)*
I have checked that the imgURL of the image is correct.
Libraries used are: AFNetworking for the image
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("FeedCell", forIndexPath: indexPath) as! MyCell
cell.itemImageView.image = nil
self.configureCell(cell, atIndexPath: indexPath)
return cell
}
// AFNetworking download and display image
func uploadIMG(cell:MyCell,imgURL:NSURL,placeholderIMG:String,atIndexPath indexPath: NSIndexPath) {
var imageRequest: NSURLRequest = NSURLRequest(URL: imgURL)
cell.itemImageView!.setImageWithURLRequest(imageRequest, placeholderImage: UIImage(contentsOfFile: "logo.png"), success: { [weak cell] request,response,image in
if (cell != nil) {
cell!.itemImageView.image = image
}}
, failure: nil)
}
// called from cellForRowAtIndexPath, retrieve img url to update image
func configureCell(cell: MyCell, atIndexPath indexPath: NSIndexPath) {
let item = self.items[indexPath.row] as MWFeedItem
var URLofImage: NSURL = NSURL(string: item.link)!
var session = NSURLSession.sharedSession()
let task = session.dataTaskWithURL(URLofImage, completionHandler: {(data,response, error) in
let text = NSString(data: data, encoding: NSUTF8StringEncoding)
var home = HTMLDocument(data: data, contentTypeHeader: text as! String)
var div = home.nodesMatchingSelector("img")
var urlString = div[1].firstNodeMatchingSelector("img")
let urlData = (urlString as HTMLElement).firstNodeMatchingSelector("img")
var urlFinal = urlData.attributes["src"]! as! String
if urlFinal != "/images/system/bookmark-shorturl.png" {
// call updateIMG function
self.uploadIMG(cell, imgURL: NSURL(string: "http:www.animenewsnetwork.com" + urlFinal)!, placeholderIMG: "logo.png",atIndexPath: indexPath)
}
})
Image representation of the problem (Initial image working fine)
Second Image (I scrolled downwards and then scrolled upwards, Image not showing)
I select some cells and the images for those cells will then appear
Try after setting image into cell, update that cell in table view by calling method tableView:reloadRowsAtIndexPaths:withRowAnimation. Or write your custom cell with custom image view. And please, do not forgot that image setting code must run in main thread.
The problem was that my Image wasn't set on the main thread. To solve the problem, I simply used the following code below which ensured that my image will be set immediately.
dispatch_async(dispatch_get_main_queue(), {
// do image functions here
)}
Misread the Question, but keeping this in case anyone has a similar problem, but with autolayout.
I believe you are using autolayout. So if the imageView's frame size is using the intrinsic content size, the size of it's image, it'll be CGSizeZero when there is no image. There is no image when the cell is first displayed, because it needs to be downloaded. So then the image is downloaded and gets assigned to imageView.image. This does not automatically invalidate the layout. You'll need to do that so the imageView frame gets recalculated based on the size of the image. The reason it shows up after scrolling away and scrolling back or selecting it is because the image has been downloaded in that time and the cells layout is recalculated when it gets displayed again or selected.
Below is my TestCell and TestViewController
import UIKit
import AFNetworking
class TestCell : UITableViewCell {
static let cellIdentifier = "TestCell"
#IBOutlet var downloadedImageView: UIImageView!
#IBOutlet var rowLabel: UILabel!
#IBOutlet var statusLabel: UILabel!
}
class TestTableViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
tableView.rowHeight = 100
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 30;
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(TestCell.cellIdentifier, forIndexPath: indexPath) as! TestCell
let randomName = "\(Random.firstName().lowercaseString).\(Random.lastName().lowercaseString)"
let randomImageURL = NSURL(string: Random.avatarImageURL(name: randomName))!
cell.rowLabel.text = String(indexPath.row)
cell.statusLabel.text = "Not Downloaded"
var imageRequest: NSURLRequest = NSURLRequest(URL: randomImageURL)
cell.downloadedImageView.setImageWithURLRequest(imageRequest, placeholderImage: UIImage(named: "placeholder.png"),
success: { [weak cell]
(request, response, image) in
if let cell = cell {
cell.downloadedImageView.image = image
cell.rowLabel.text = String(indexPath.row)
cell.statusLabel.text = "Downloaded"
}
},
failure: { [weak cell]
(request, response, error) in
if let cell = cell {
cell.downloadedImageView.image = nil
cell.rowLabel.text = String(indexPath.row)
cell.statusLabel.text = "Failed: \(error.localizedDescription)"
}
})
return cell
}
}
//
// Random.swift
import Foundation
class Random {
static let firstNames = ["Tora", "Shasta", "Camelia", "Gertrudis", "Charita", "Donita", "Debbra", "Shaquana", "Tommy", "Shara", "Ignacia", "Cassondra", "Melynda", "Lisette", "Herman", "Rhoda", "Farah", "Tim", "Tonette", "Johnathon", "Debroah", "Britni", "Charolette", "Kyoko", "Eura", "Nevada", "Lasandra", "Alpha", "Mirella", "Kristel", "Yolande", "Nelle", "Kiley", "Liberty", "Jettie", "Zoe", "Isobel", "Sheryl", "Emerita", "Hildegarde", "Launa", "Tanesha", "Pearlie", "Julianna", "Toi", "Terina", "Collin", "Shamika", "Suzette", "Tad"]
static let lastNames = ["Austen", "Kenton", "Blomker", "Demars", "Bibbs", "Eoff", "Alcantara", "Swade", "Klinefelter", "Riese", "Smades", "Fryson", "Altobelli", "Deleeuw", "Beckner", "Valone", "Tarbox", "Shumate", "Tabone", "Kellam", "Dibiase", "Fasick", "Curington", "Holbrook", "Sulzer", "Bearden", "Siren", "Kennedy", "Dulak", "Segers", "Roark", "Mauck", "Horsman", "Montreuil", "Leyva", "Veltz", "Roldan", "Denlinger", "James", "Oriley", "Cistrunk", "Rhodes", "Mcginness", "Gallop", "Constantine", "Niece", "Sabine", "Vegter", "Sarnicola", "Towler"]
class func int(#min: Int, max: Int) -> Int {
return Int(arc4random_uniform(UInt32(max-min))) + min //???: RTFM on arc4random, might be need (max+1)-min.
}
class func int(#range: Range<Int>) -> Int {
return int(min: range.startIndex, max: range.endIndex)
}
class func selectElement<T>(#array: [T]) -> T {
return array[int(range: 0..<array.count)]
}
class func firstName() -> String {
return Random.selectElement(array: Random.firstNames)
}
class func lastName() -> String {
return Random.selectElement(array: Random.lastNames)
}
class func avatarImageURL(var name: String? = nil) -> String {
if name == nil {
name = "(Random.firstName().lowercaseString).Random.lastName().lowercaseString"
}
let avatarImageSize = Random.int(min: 40, max: 285)
return "http://api.adorable.io/avatars/\(avatarImageSize)/\(name!)#gmail.png"
}
class func imageURL() -> String {
let imageWidth = Random.int(min:120, max:1080)
let imageHeight = Random.int(min:120, max:1080)
return "http://lorempixel.com/g/\(imageWidth)/\(imageHeight)/"
}
}
When you scroll, cell will reload. (you reload to redownload your image) -> it's problem.
Solved:
You create array for save image data after download.
And cell get image from this array, not redownload
Hope this helpful!

Setting images in UITableViewCell in Swift

I have a list of reddit posts that I want to display the thumbnail of, if it exists. I have it functioning, but it's very buggy. There are 2 main issues:
Images resize on tap
Images shuffle on scroll
This is the code:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Post", forIndexPath: indexPath) as UITableViewCell
let post = swarm.posts[indexPath.row]
cell.textLabel!.text = post.title
if(post.thumb? != nil && post.thumb! != "self") {
cell.imageView!.image = UIImage(named: "first.imageset")
var image = self.imageCache[post.thumb!]
if(image == nil) {
FetchAsync(url: post.thumb!) { data in // code is at bottom, this just drys things up
if(data? != nil) {
image = UIImage(data: data!)
self.imageCache[post.thumb!] = image
dispatch_async(dispatch_get_main_queue(), {
if let originalCell = tableView.cellForRowAtIndexPath(indexPath) {
originalCell.imageView?.image = image
originalCell.imageView?.frame = CGRectMake(5,5,35,35)
}
})
}
}
} else {
dispatch_async(dispatch_get_main_queue(), {
if let originalCell = tableView.cellForRowAtIndexPath(indexPath) {
originalCell.imageView?.image = image
originalCell.imageView?.frame = CGRectMake(5,5,35,35)
}
})
}
}
return cell
}
This is the app when it loads up - looks like everything is working:
Then if I tap on an image (even when you scroll) it resizes:
And if you scroll up and down, the pictures get all screwy (look at the middle post - Generics fun):
What am I doing wrong?
** Pictures and Titles are pulled from reddit, not generated by me **
EDIT: FetchAsync class as promised:
class FetchAsync {
var url: String
var callback: (NSData?) -> ()
init(url: String, callback: (NSData?) -> ()) {
self.url = url
self.callback = callback
self.fetch()
}
func fetch() {
var imageRequest: NSURLRequest = NSURLRequest(URL: NSURL(string: self.url)!)
NSURLConnection.sendAsynchronousRequest(imageRequest,
queue: NSOperationQueue.mainQueue(),
completionHandler: { response, data, error in
if(error == nil) {
self.callback(data)
} else {
self.callback(nil)
}
})
callback(nil)
}
}
Unfortunately, this seems to be a limitation of the "Basic" table view cell. What I ended up doing was creating a custom TableViewCell. A relied on a tutorial by Ray Wenderlich that can be found here: http://www.raywenderlich.com/68112/video-tutorial-table-views-custom-cells
It's a bit of a bummer since the code is so trivial, but I guess on the bright side that means it's a 'simple' solution.
My final code:
PostCell.swift (all scaffolded code)
import UIKit
class PostCell: UITableViewCell {
#IBOutlet weak var thumb: UIImageView!
#IBOutlet weak var title: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
PostsController.swift
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("PostCell", forIndexPath: indexPath) as PostCell
let post = swarm.posts[indexPath.row]
cell.title!.text = post.title
if(post.thumb? != nil && post.thumb! != "self") {
cell.thumb!.image = UIImage(named: "first.imageset")
cell.thumb!.contentMode = .ScaleAspectFit
var image = self.imageCache[post.thumb!]
if(image == nil) {
FetchAsync(url: post.thumb!) { data in
if(data? != nil) {
image = UIImage(data: data!)
self.imageCache[post.thumb!] = image
dispatch_async(dispatch_get_main_queue(), {
if let postCell = tableView.cellForRowAtIndexPath(indexPath) as? PostCell {
postCell.thumb!.image = image
}
})
}
}
} else {
dispatch_async(dispatch_get_main_queue(), {
if let postCell = tableView.cellForRowAtIndexPath(indexPath) as? PostCell {
postCell.thumb!.image = image
}
})
}
}
return cell
}
And my measly storyboard:
I'm not sure the best way to do this, but here a couple of solutions:
Use AFNetworking, like everyone else does. It has the idea of a place holder image, async downloading of the replacement image, and smart caching. Install using cocoa pods, make a bridging file with #import "UIImageView+AFNetworking.h"
Create two different types of cells. Before grabbing a cell with dequeReusableCell... in your cellForRowAtIndexPath, check if it's expanded. If expanded, return and populate an expanded cell otherwise return and populated an unexpanded cell. The cell is usually expanded if it is the 'selected' cell.
Your mileage may vary
it is a huge mistake to call tableView.cellForRowAtIndexPath from within UITableViewDataSource's implementation of tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell. Instead when the async fetch of the thumb image is completed, update your model with the image, then request tableView to reloadRows for that specific cell's indexPath. Let your data source determine the correct indexPath. If the cell is offscreen by the time the image download is complete there will be no performance impact. And of course reloadRows on the main thread.

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