I have a horizontal swipe of my UIPageViewController that moves between 3 view controllers. I want to add a Vertical swipe onto this to add a extra level to the navigation.
However I have not found a solution to do so. I have tried adding a simple
UISwipeGestureRecognizer *gestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(swipeHandler:)];
[gestureRecognizer setDirection:(UISwipeGestureRecognizerDirectionUp)];
[self.view addGestureRecognizer:gestureRecognizer];
But this doesn't work as I presume the UIPageView overrides this.
Is there any solution?
If you are doing with storyboards,this tutorial would be helpful
http://www.appcoda.com/uipageviewcontroller-storyboard-tutorial/
I am using pageview controller in my app. I have added same code as yours. and my swipe up event is working fine.
change this line in your code
[gestureRecognizer setDirection:(UISwipeGestureRecognizerDirectionUp)];
My collection view is working great. It shows a grid of photos and lists hundreds of them. You can swipe vertically to scroll through them all. Life is good. However, I now have a new requirement. I need to be able to detect when the user is swiping left or right. I need to be able to intercept this gesture so I can attach behavior to left and right swipes while keeping intact my collection view's vertical scroll capabilities. Any ideas?
You need two recognizers, one for swiping left, and the other for swiping right:
UISwipeGestureRecognizer* swipeUpGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeLeftFrom:)];
swipeUpGestureRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
and for the handler:
- (void)handleSwipeLeftFrom:(UIGestureRecognizer*)recognizer {
}
Finally, you add it to your view:
[view addGestureRecognizer:swipeUpGestureRecognizer];
The same for the other direction (just change all the Lefts to Rights).
add UISwipeGestureRecognizer to the cells settings its direction as below,
UISwipeGestureRecognizer *swipeRightDir = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(didSwipeRightDirection:)];
swipeRightDir.delegate = self;
swipeRightDir.numberOfTouchesRequired = 1;
[swipeRightDir setDirection:UISwipeGestureRecognizerDirectionRight];
What is the best way to display a strikethrough animation? When a user swipes their finger across a UITableViewCell, I would like to animate a thin line across cell.textlabel.text
The two ways I've thought of so far would be using Animation or somehow displaying a custom image and revealing it slowly from left to right? Does anybody have any advice on this?
I already have the swipe gestures working, I now just need to know how to make the animation happen:
Add Gesture Recognizer:
//Add a left swipe gesture recognizer
UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
action:#selector(handleSwipeLeft:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[self.tableView addGestureRecognizer:recognizer];
//Add a right swipe gesture recognizer
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
action:#selector(handleSwipeRight:)];
recognizer.delegate = self;
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[self.tableView addGestureRecognizer:recognizer];
Delegate Methods for Gestures:
- (void)handleSwipeLeft:(UISwipeGestureRecognizer *)gestureRecognizer
{
NSLog(#"uncompleted");
}
// Cross Item off of the list
- (void)handleSwipeRight:(UISwipeGestureRecognizer *)gestureRecognizer
{
NSLog(#"completed");
}
Based on what you have so far the following should work:
when handleSwipeLeft (or right) fires, place a new UIView with a black background color over the textfield at the textfield's x point and around halfway to the y point with a width of 0 and height of 1
then, call [UIView animationWithDuration....] changing the UIView's width property to be roughly the width of the textfield.
This should be close to what you want with some tweaking. I don't think it will be possible to animate the strikethrough from using the properties of the font alone but this technique should simulate it just fine.
Good job on getting half way there.
I am creating a storyboard app where the view is changed when the user performs swipe gestures. The issue I am having is that when you drag and drop a gesture recognizer onto the view from themain.storyboard file, the gesture is recognized from anywhere inside the UIView. Basically, I need to recognize a gesture that is performed in a specific area on the screen, similar to how you drag down the notification center in IOS 6. If this is unclear or you need more details, feel free to ask.
Thanks in advance for any help!
I am not sure if this will help you or you tried something like this, but i want to share my idea.
You can try UISwipeGestureRecognizer in your ViewControl.m like below:
UISwipeGestureRecognizer *swipeGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(swipeToDoMethod)];
[swipeGesture setDirection:UISwipeGestureRecognizerDirectionRight];
[[self innerView] addGestureRecognizer: swipeGesture];
You can add an inner view into your main view and add this gesture to that view.
Hope this helps you, good luck! :)
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(SwipeView)];
[swipe setDirection:UISwipeGestureRecognizerDirectionLeft];
[[self innerView] addGestureRecognizer: swipe];
//UISwipeGestureRecognizerDirectionRight (or) up (or) down
Use another UIView with 0 visibility, put it on area where you want recognize a gesture and then add gesture to this UIView.
This is just an idea.
Hope this will help you.
You can add a subview into your view, set the subview's frame to the area where you want to catch the swipe gesture, add recognizer to it, and set its background color to clear color. Hope it help.
Adding Swift version:
//Add gesture recognizer
let swipeGesture = UISwipeGestureRecognizer(target: self, action: #selector(dismissShowMessageAndButtonDueToSwipeUp))
swipeGesture.direction = .up
backgroundView.addGestureRecognizer(swipeGesture)
I have placed an image (UIImageView) on the navigation bar. Now I want to detect the touch event and want to handle the event. How can I do that?
In practical terms, don't do that.
Instead add a button with Custom style (no button graphics unless you specify images) over the UIImageView. Then attach whatever methods you want called to that.
You can use that technique for many cases where you really want some area of the screen to act as a button instead of messing with the Touch stuff.
A UIImageView is derived from a UIView which is derived from UIResponder so it's ready to handle touch events. You'll want to provide the touchesBegan, touchesMoved, and touchesEnded methods and they'll get called if the user taps the image. If all you want is a tap event, it's easier to just use a custom button with the image set as the button image. But if you want finer-grain control over taps, moves, etc. this is the way to go.
You'll also want to look at a few more things:
Override canBecomeFirstResponder and return YES to indicate that the view can become the focus of touch events (the default is NO).
Set the userInteractionEnabled property to YES. The default for UIViews is YES, but for UIImageViews is NO so you have to explicitly turn it on.
If you want to respond to multi-touch events (i.e. pinch, zoom, etc) you'll want to set multipleTouchEnabled to YES.
To add a touch event to a UIImageView, use the following in your .m file:
UITapGestureRecognizer *newTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(myTapMethod)];
[myImageView setUserInteractionEnabled:YES];
[myImageView addGestureRecognizer:newTap];
-(void)myTapMethod{
// Treat image tap
}
You can also add a UIGestureRecognizer. It does not require you to add an additional element in your view hierarchy, but still provides you will all the nicely written code for handling touch events with a fairly simple interface:
UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc]
initWithTarget:self action:#selector(handleSwipe:)];
swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
[imgView_ addGestureRecognizer:swipeRight];
[swipeRight release];
UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc]
initWithTarget:self action:#selector(handleSwipe:)];
swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
[imgView_ addGestureRecognizer:swipeLeft];
[swipeLeft release];
I've been on different threads on the past few hours trying to find a solution for my problem, to no avail. I see that many developers share this problem, and I think people here know about this. I have multiple images inside a UIScrollView, trying to get tap events on them.
I am not getting any events from an UIImangeView, but I do get an event from a similar UILable with very similar parameters I am setting to it. Under iOS 5.1.
I have already done the following:
set setUserInteractionEnabled to YES for both `UIImageView and parent
view .
set setMultipleTouchEnabled to YES for UIImageView.
Tried subclassing UIImageView, didn't help any.
Attaching some code below, in this code I initialize both a UIImageView and UILabel, the label works fine in terms of firing events. I tried keeping out irrelevant code.
UIImageView *single_view = [[UIImageView alloc]initWithFrame:CGRectMake(200, 200, 100, 100)];
single_view.image = img;
single_view.layer.zPosition = 4;
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapGestureCaptured:)];
[single_view addGestureRecognizer:singleTap];
[single_view setMultipleTouchEnabled:YES];
[single_view setUserInteractionEnabled:YES];
[self.myScrollView addSubview:single_view];
self.myScrollView.userInteractionEnabled = YES;
UILabel *testLabel = [[UILabel alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
testLabel.backgroundColor = [UIColor redColor];
[self.myScrollView addSubview:testLabel];
[testLabel addGestureRecognizer:singleTap];
[testLabel setMultipleTouchEnabled:YES];
[testLabel setUserInteractionEnabled:YES];
testLabel.layer.zPosition = 4;
And the method which handles the event:
- (void)singleTapGestureCaptured:(UITapGestureRecognizer *)gesture
{
UIView *tappedView = [gesture.view hitTest:[gesture locationInView:gesture.view] withEvent:nil];
NSLog(#"Touch event on view: %#", [tappedView class]);
}
As said, the label tap is received.
Instead of making a touchable UIImageView then placing it on the navbar, you should just create a UIBarButtonItem, which you make out of a UIImageView.
First make the image view:
UIImageView *yourImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"nameOfYourImage.png"]];
Then make the barbutton item out of your image view:
UIBarButtonItem *yourBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:yourImageView];
Then add the bar button item to your navigation bar:
self.navigationItem.rightBarButtonItem = yourBarButtonItem;
Remember that this code goes into the view controller which is inside a navigation controller viewcontroller array. So basically, this "touchable image-looking bar button item" will only appear in the navigation bar when this view controller when it's being shown. When you push another view controller, this navigation bar button item will disappear.
You might want to override the touchesBegan:withEvent: method of the UIView (or subclass) that contains your UIImageView subview.
Within this method, test if any of the UITouch touches fall inside the bounds of the UIImageView instance (let's say it is called imageView).
That is, does the CGPoint element [touch locationInView] intersect with with the CGRect element [imageView bounds]? Look into the function CGRectContainsPoint to run this test.
First, you should place an UIButton and then either you can add a background image for this button, or you need to place an UIImageView over the button.
Or:
You can add the tap gesture to a UIImageView so that get the click action when tap on the UIImageView.
For those of you looking for a Swift 4 solution to this answer, you can use the following to detect a touch event on a UIImageView.
let gestureRecognizer: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(imageViewTapped))
imageView.addGestureRecognizer(gestureRecognizer)
imageView.isUserInteractionEnabled = true
You will then need to define your selector as follows:
#objc func imageViewTapped() {
// Image has been tapped
}
Add gesture on that view. Add an image into that view, and then it would be detecting a gesture on the image too. You could try with the delegate method of the touch event. Then in that case it also might be detecting.