how to create multiple button in ios? - ios

I have create one custom cell and I want to create multiple button in that cell in ios. I have created multiple buttons in cell but I have problem on selection.I want to select first button by default.Check image for better understanding
Image

I would make this a collectionView that allows single selection. This is because you are representing sizes/dimensions and they come in notoriously different and arbitrary scales (0-14, XS-XL, 28-44, etc). If you make a it a collection view it very easy to handle arbitrary size scales by modifying the collection view datasource methods. If you make this a fixed set of buttons and someone comes along and changes the size scale, you have a problem.

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How to structure different components within cell, rows and sections?

I am trying to understand how to structure different components within rows and sections. So my question are
1.would the top view,imageview and the components under it be separate cell or a single cell within a section.
2.What if one section does not have a imageview or a certain component. Would we just hide that view or would it be in a separate cell and that wont be called. And if hiding is the solution, how would you remove the space.
I am looking for just an abstract answer nothing specific. Just to understand how to structure views in tableviews
You pull all in one cell. For hiding any view (image, button, etc),
Put top content, image and comments on stack view.
Whenever there is no image, use imageView.hidden = true
Image space should automatically disappear.
Refer to this link for more elaborate tutorial
It depends on the preference of the developer. If you want a more flexible and easy to update/adjust view you can create a separate cell/nib file for that view. Additionally you can create it on one cell only but be careful because updating of design/view/content won't be easy.
If the imageview does not have a value I suggest that you always put a placeholder for that imageview so that the user will know that the image is not fetched.

Should I choose ViewController or TableViewController?

New to Swift. I am trying to write a recipe-sharing app for fun. One of the features is to let users create a new recipe. On this page, users should be able to give an intro to the recipe to be created, upload an image THEN add a LIST of ingredients dynamically (as we have no idea how many ingredients in total beforehand).
I have created a UIViewController, which includes a UIViewTable, an image view and a "add another ingredient" button. I have created a class for the ingredient. And when the "add" button is pressed, a new "Ingredient" cell will be added to the table. However, I found that adjusting the UIViewTable height dynamically is quite hard.
I want my table to adjust its height according to the number of cells (rows). I haven't found much useful info online.
Or maybe I should've not even used this structure. Instead, just use UITableController (The entire page is a table)? But I got confused that some of the elements (image view, submit a recipe button, recipe-intro textfield etc) will be only created once. Why do I bother making them as prototype cells and add them to my view programmatically?
Thanks in advance!
First of all, welcome to Swift!
You put a few questions together, I will try to answer them one by one. Let's start with the simple stuff.
Don't try to change the height of UITableView based on the number of items. If you want to achieve similar functionality, take a look at UIStackView. Set fixed size for the tableView, ideally with constraints using auto layout.
UITableView is supposed to fill specified space and scroll items inside or show cell on top if there are not enough cells to cover all space.
UITableView is highly optimized to scroll over huge amount of cells as the cells are reused on the background. If you are new to the iOS world, take a look at this function https://developer.apple.com/documentation/uikit/uitableviewcell/1623223-prepareforreuse it can save you hours of debugging (I have been there)
UITableView vs UITableController
UITableController can save you a few lines of code, but using UITableView inside of UIViewController can give you more freedom and save you refactoring if your app is likely to change in the future. There is no specific advantage of UITableController
If you want to provide the extra elements (image view, submit button, text field etc), you can use several methods and this is where the UIViewController with your own UITableView comes in handy.
You can put some buttons, like a plus icon or "Done" button into the navigation bar, as the native Calendar app does.
You can put the static content (intro text field, image view) above the table view (visible always). Use constraints to place the static content on the viewController.view and constraint the table view under your static content. The table view will take less space on the view keeping the space for your content.
Insert your static content as a table view header (will scroll out with the content). Search "HeaderView" here on stack overflow to see how to achieve that.
Place your content over the tableView. If your button is small (rounded), you can place it over the tableView, eg. Twitter uses this for a new tween button.
Hope this answer your questions. Cheers!

How to create a complex scrolling view in iOS similar to yelp?

Yelp has this View show up when you click on a specific restaurant or some event:
In the picture above there is the Cascal label, then Write a Review button, then three buttons (Photo or Video, Check in, Bookmark) all in a row, then a map, and some cells underneath (Directions, Call, Explore the menu, etc.).
How can you make a complex scrolling view similar to this (do you have to use a collection view or table view?)? Since in both a tableview and collectionview you are reusing the same cells again and again (with the same layout) so it is difficult to create a view with so many heterogeneous elements like in the picture above.
Use a table view and a bunch of different cell classes each with their unique design (XIB or Storyboard) and height.
Select the cell class and height depending on index path and let table view delegate methods return accordingly.
Very basic stuff actually.
You only reuse cell classes if you need to. In the Yelp example the Directions, Call, Explore the Menu and More Info cells may have used the same design because the layout seems to be identical, only the image and text differs.

How to design a ViewController with complex TableView

Imagine this scenario:
I've 10 different and custom UITableViewCell: one with a textfield,
one with a button, one with some labels, one with a textview, one
with an imageView and so on.
I've a ViewController with a tableView where I wanna display these cells.
The number of cell displayed can vary based on some conditions (and also the height, the background color and other parameters)
The user can interact with these cells
What is the best way to design this in respect of the MVC and maintain the ViewController lightweight and maintainable as possible?
How to take advantage of Swift language in doing this?
Is there any famous and consolidate design pattern to apply?
i will try to share some of my experience:
Create separate custom UITableViewCelll as per requirement like : textfield, textview, imageview, label etc. this class must not dependent on data calculation it is only for cosmetics UI. that means there must not be any method like updateCellWithData:(someDATAObj). This logic must go in some cetegory as discussed below.
Register separate custom UITableViewCelll with your tableview.
Create separate class (NSObject) as datasource and delegate for your UITableView.
Use category to populate data in your custom UITableView Cell. some thing like updateCellWithData:(someDATAObj).
Use constant file for your constants like height for tableView Cell, reuse identifier names, notification name.
try with some code atleast, then we can help you with best.

Tips for how to code a very complicated custom UITableViewCell

Please see my mockup pictured above. I am a bit puzzled as how to code this. I guess I would use one UITableView and have all customizations on one cell. Any other ideas? I wasn't sure if it would be better to have multiple tableviews on one controller or something instead.
First off, this design really won't work except on iPad. It's just too much to try to cram onto an iPhone screen.
Collection views are like a more flexible form of table view. You can arrange collection views in rows, columns, rows AND columns, circles, or whatever you want.
You can make a collection view act like a table view, but it's more work, and a little more confusing.
If your UI is a vertical list of cells, a table view might still be a better fit, since it matches what you're doing.
Assuming this app is iPad only:
Create a custom subclass of UITableViewCell, with it's own XIB file. Define the contents as desired. Making each "tile" (the 5 boxes shown in each cell) in the table view cell a separate custom subclass of UIView might make sense, or it might not, depending on how you expect to use them. If they are always in the same order, and never used anywhere else but in this table view, then no. Just build the cell from components. If you ever think you might use one of these tiles somewhere else, or if you might ever display them in a different order, then yes, make each tile a separate custom UIView subclass, and use those custom views in constructing your cell.
Having multiple UITableView is bad idea – when you scroll one of them others will remain static. I would recommend you to use one table view but decouple a cell in the separate views (or even view controllers) and have a special view (maybe with .xib) for each of 5 components.

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