(Swift) Expand and Collapse tableview cell when tapped - ios

Good Morning
I created a custom TableViewCell, which internally has a CollectionViewCell and a directional arrow. I was able to make the cell expand and collapse however I would like it when I expand one cell and I click on another one the previous collapse. Example: If cell is expanded and cell is tapped, I want cell to contract and cell to expand at the same time. So that only one cell can be in its expanded state in any given moment changing the targeting arrow.
Example:
If cellA is expanded and cellB is tapped, I want cellA to contract and cellB to expand at the same time. So that only one cell can be in its expanded state in any given moment changing the targetting arrow.
My code:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
switch(selectedIndexPath)
{
case nil:
let cell = myTableView.cellForRow(at: indexPath) as! TableViewCell
cell.arrowImagem.image = UIImage(named:"content_arrow2")
selectedIndexPath = indexPath
default:
if selectedIndexPath! == indexPath
{
let cell = myTableView.cellForRow(at: indexPath) as! TableViewCell
cell.arrowImagem.image = UIImage(named:"content_arrow")
//cell.reloadInputViews()
selectedIndexPath = nil
}
}
self.myTableView.beginUpdates()
self.myTableView.reloadData()
//myTableView.reloadRows(at: [indexPath], with: .automatic)
self.myTableView.endUpdates()
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
let index = indexPath
if selectedIndexPath != nil{
if(index == selectedIndexPath)
{
return 147
}
else{
return 67
}
}
else
{
return 67
}
}

You can do that but you need to do some coding. First of all detect when a row is selected (keep the Index Path of the selected row in a variable). When a row is selected you will add the index path of the new selected row and that of the previously selected (that you have in the variable) in an array that you pass to the tableView reloadRows from inside didSelectRowAt, this function will force redrawing of the two rows and the heightForRowAt function will be called to get the height of both rows, in heightForRowAt you will check the currently selected row (do you remember the variable I mentioned earlier?) and return the expanded height for that, while for the others you return the collapsed height. You should get the result you want. Hope that will help.

You can implement most of the functionality in the didSet handler:
var selectedIndexPath: IndexPath? {
didSet {
guard indexPath != oldValue else {
return
}
if let oldValue = oldValue {
let cell = myTableView.cellForRow(at: indexPath) as? TableViewCell
cell?.arrowImagem.image = UIImage(named:"content_arrow")
}
if let indexPath = indexPath {
let cell = myTableView.cellForRow(at: indexPath) as? TableViewCell
cell?.arrowImagem.image = UIImage(named:"content_arrow2")
}
let rowsToUpdate = [indexPath, oldValue].compactMap { $0 }
self.myTableView.beginUpdates()
// I don't think you actually need to reload rows here but keeping your code here...
self.myTableView.reloadRows(at: rowsToUpdate, with: .automatic)
self.myTableView.endUpdates()
}
}
and then in your didSelect:
if indexPath == selectedIndexPath {
selectedIndexPath = nil
} else {
selectedIndexPath = indexPath
}
(written without testing)

Related

fatal error: Index out of range on second cell deletion

In my custom cell I have a timer. When the count down reach 0, I call my delegate method and the cell is automatically deleted.
The problem is that when the second cell reach 0, my app crashes with the error fatal error: Index out of range.
In my custom cell I setup my data:
protocol MyDelegateName {
func removeOfferExpired(offerId: String, indexPath: IndexPath)
}
class MyCustomCell: UITableViewCell {
var offer:Offers?
var cellIndexPath:IndexPath?
var delegate:MyDelegateName?
func setupData(offer:Offers, indexPath:IndexPath){
self.offer = offer
self.cellIndexPath = indexPath
//...other code not relevant
}
//When the time reach zero I call the following method
func updateTime() {
if timeLeft > 0 {
timeLeft = endTime.timeIntervalSinceNow
offerExpiresLabel.textColor = UIColor.white
offerExpiresLabel.text = timeLeft.hmmss
}else {
offerExpiresLabel.textColor = UIColor.red
offerExpiresLabel.text = "Offer Expired"
timer.invalidate()
self.delegate?.removeOfferExpired(offerId: (self.offer?.offer_id!)!, indexPath: self.cellIndexPath!)
}
}
In my ViewController I setup my cell data inside cellForRowAt:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let offer = offers[indexPath.row]
let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as! MyCustomCell
cell.setupData(offer: offer, indexPath: indexPath)
cell.delegate = self
return cell
}
Then inside func removeOfferExpired(offerId: String, indexPath: IndexPath) I have tried to use:
1. self.offers.remove(at: indexPath.row)
self.tableView.reloadData()
2. self.offers.remove(at: indexPath.row)
self.tableView.deleteRows(at: [indexPath], with: .automatic)
self.tableView.reloadData()
3. //and even try to "wrap" it inside begin/end updates
tableView.beginUpdates()
self.offers.remove(at: indexPath.row)
self.tableView.deleteRows(at: [indexPath], with: .automatic)
tableView.endUpdates()
it always crashes the second times. I understand that the indexPath I assign to the cell in setupData is not the same after the first cell is deleted but I thought reloadData was the way to go to update the indexPath in the remaining cells.
Your primary issue is that fact that you tell a cell its index path and your cell then passes that index path to its delegate. But a cell's index path isn't stable. It changes as other rows are added, removed, or moved.
The method of your cell protocol should pass itself (the cell) as a parameter, not an index path. Then the delegate can query the table view to find the cell's up-to-date index path and perform the row deletion based on that up-to-date index path.
As rmaddy said, what I was doing it was completely wrong. This is what I did based on his answer:
func updateTime() {
if timeLeft > 0 {
timeLeft = endTime.timeIntervalSinceNow
offerExpiresLabel.textColor = UIColor.white
offerExpiresLabel.text = timeLeft.hmmss
}else {
offerExpiresLabel.textColor = UIColor.red
offerExpiresLabel.text = "Offer Expired"
timer.invalidate()
// when the time reach zero I passed self to the delegate instead of the indexPath
self.delegate?.removeOfferExpired(offerId: (self.offer?.offer_id!)!, cell: self as UITableViewCell)
}
}
protocol MyDelegateName {
func removeOfferExpired(offerId: String, cell: UITableViewCell) // delegate method now passes the cell instead of the index
}
func removeOfferExpired(offerId: String, cell: UITableViewCell) {
// and then I get the index path from the cell
let indexPath = tableView.indexPath(for: cell)
self.offers.remove(at: (indexPath?.row)!)
self.tableView.deleteRows(at: [indexPath!], with: .automatic)
}

Variable use of multiple custom cells

I'm using a unclickable tableView to display different information of one object.
For this informations I have different custom cell types one where I placed a map, if my object have locations, one have a list with links, and another a multiple line label for a little description...for example.
I manage this cells with:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.row == 0 {
let cell: mapCell = tableView.dequeueReusableCellWithIdentifier("mapCell") as! MapCell
return cell
} else if indexPath.row == 1 {
let cell: textCell = tableView.dequeueReusableCellWithIdentifier("textCell") as! TextCell
return cell
} else if indexPath.row == 2 {
let cell: listCell = tableView.dequeueReusableCellWithIdentifier("listCell") as! ListCell
return cell
}
}
So far so good, everything working fine. My problem is, not every object needs a map, some of them just need some text and a list, other objects need a map and a list, other all of them. I want my tableView to skip some cells if there is a condition.
I know, I can make an symbolic array for changing the number of cells of my tableView, but that deleting just from the end of my tableView, not specific cells.
One of my ideas is to generate a empty cell, maybe with a height of 0 or 1 so that I can do something like this:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.row == 0 {
if mapCellNeeded {
let cell: mapCell = tableView.dequeueReusableCellWithIdentifier("mapCell") as! mapCell
} else {
let cell: emptyCell = tableView.dequeueReusableCellWithIdentifier("emptyCell") as! EmptyCell
}
return cell
} else if indexPath.row == 1 {
...
}...
}
put I don't know if there isn't an efficient way. Hope you guys can help me.
Your solution would work. Another approach (very nice and swifty) would be not to hardcode row numbers, but rather use enum instead:
enum InfoCellType {
case Map
case Text
case Links
}
...
var rows = [InfoCellType]()
...
// when you know what should be there or not
func constructRows() {
if (mapCellNeeded) {
rows.append(InfoCellType.Map)
}
rows.append(InfoCellType.Text)
... etc
}
Then in the table view methods just see what's the type for current indexPath:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellType: InfoCellType = self.rows[indexPath.row]
switch cellType {
case .Map:
let cell: mapCell = tableView.dequeueReusableCellWithIdentifier("mapCell") as! mapCell
return cell
case .Text:
...
case.Links:
...
}
}
This solution also allows to easily change order of rows - just change the order of items in rows array.

TableView selected cells - checkmarks disappear when scrolled out of sight and new cell checked

I have a tableViewCell that uses a checkmark in accessoryType of cell. I have a function that puts the contents of the cell into textField and similarly removes the text from the text field when it is unchecked.
It seems to work fine but if I check a cell and want to check a cell thats not visible (IOW) I need to scroll the tableView, the cell that was checked (is now not visible) seems to uncheck itself (Only when I check a new visible cell).
The multi select works with visible cells only.
Here is my code:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath)
let row = indexPath.row
cell.textLabel?.text = painArea[row]
cell.accessoryType = .None
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//selectedRow = indexPath
tableView.deselectRowAtIndexPath(indexPath, animated: true)
let row = indexPath.row
let cell = tableView.cellForRowAtIndexPath(indexPath)
if cell!.accessoryType == .Checkmark {
cell!.accessoryType = .None
} else {
cell!.accessoryType = .Checkmark
}
populateDescription()
print(painArea[row])
}
var painDescription = ["very sore"]
func populateDescription() {
painDescription.removeAll()
severityText.text = ""
for cell in tableView.visibleCells {
if cell.accessoryType == .Checkmark {
painDescription.append((cell.textLabel?.text)! + " ")
}
var painArea = ""
var i = 1
while i <= painDescription.count {
painArea += painDescription[i-1] + "~"
i = i + 1
}
severityText.text = painArea
}
I hope I am explaining myself adequately. I don't want the non visible cells to be unchecked and thus removed from my text field unless I uncheck it.
Any ideas would be most appreciated.
Kind regards
Wayne
It is happing because of reusability of Cell. Instead of setting Checkmark in didSelect try to set in the cellForRowAtIndexPath. Also you need to create model class like this to solve your problem
class ModelClass: NSObject {
var isSelected: Bool = false
//Declare other property that you are using cellForRowAtIndexPath
}
Now check this isSelected in cellForRowAtIndexPath like below.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath)
let row = indexPath.row
let modelClass = painArea[row]
cell.textLabel?.text = modelClass.name
if modelClass.isSelected {
cell.accessoryType = .Checkmark
}
else {
cell.accessoryType = .None
}
return cell
}
Now change your didSelect like this
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
var modelClass = painArea[indexPath.row]
modelClass.isSelected = !modelClass.isSelected
self.tableView.reloadData()
populateDescription()
print(painArea[row])
}
Hope this will help you.
It's because whenever u scroll the cell out of view and scroll back, it will call the cellForRow again and set everything back to default, what you have to do is create a properly dataSource, whenever a cell got checked, you update the dataSource with a Bool indicate it has been checked, then set it back in the cellForRow or cellWillDisplay

swift table view adding custom checkmark to cell and remove checkmark from previous cell

I have a Image view in my cell which displays a checkmark icon.
What I want to do is when you touch a cell the checkmark should appear. I got this working, but my problem now is that I can't remove the checkmark from the previous selected cell. - only one cell should be able to be selected.
I've tried to get this working in didSelectRowAtIndexPath but I can't get it right so I am stuck right now.
Update:
var selectedRow: NSIndexPath?
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell: searchCityTableViewCell!
if (indexPath.section == 0) {
cell = tableView.dequeueReusableCellWithIdentifier("staticCityCell") as! searchCityTableViewCell
cell.titleLabel?.text = "Within \(stateName)"
}else if (indexPath.section == 1) {
cell = tableView.dequeueReusableCellWithIdentifier("cityCell") as! searchCityTableViewCell
let state = cities[indexPath.row]
cell.configureWithStates(state)
if indexPath == selectedRow {
cell.cityImage.select()
} else {
cell.cityImage.deselect()
}
}
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath)
{
let paths:[NSIndexPath]
if let previous = selectedRow {
paths = [indexPath, previous]
} else {
paths = [indexPath]
}
selectedRow = indexPath
tableView.reloadRowsAtIndexPaths(paths, withRowAnimation: .None)
}
Keep track of which row is currently selected. Add a property to your ViewController:
var selectedRow: NSIndexPath?
In didSelectRowAtIndexPath:
let paths:[NSIndexPath]
if let previous = selectedRow {
paths = [indexPath, previous]
} else {
paths = [indexPath]
}
selectedRow = indexPath
tableView.reloadRowsAtIndexPaths(paths, withRowAnimation: .None)
In cellForRowAtIndexPath:
if indexPath == selectedRow {
// set checkmark image
} else {
// set no image
}
An important thing to note is that the state of which row is selected should be stored in the model and not in the cell. The table should reflect the state of the model. In this case, the model can simply be the indexPath of the selected row. Once the model is updated (selectedRow is set), the affected rows should reload their state.

Expand cell when tapped in Swift

I have been trying to implement a feature in my app so that when a user taps a cell in my table view, the cell expands downwards to reveal notes. I have found plenty of examples of this in Objective-C but I am yet to find any for Swift.
This example seems perfect: Accordion table cell - How to dynamically expand/contract uitableviewcell?
I had an attempt at translating it to Swift:
var selectedRowIndex = NSIndexPath()
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
selectedRowIndex = indexPath
tableView.beginUpdates()
tableView.endUpdates()
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if selectedRowIndex == selectedRowIndex.row && indexPath.row == selectedRowIndex.row {
return 100
}
return 70
}
However this just seems to crash the app.
Any ideas?
Edit:
Here is my cellForRowAtIndexPath code:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:CustomTransactionTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as CustomTransactionTableViewCell
cell.selectionStyle = UITableViewCellSelectionStyle.None
if tableView == self.searchDisplayController?.searchResultsTableView {
cell.paymentNameLabel.text = (searchResults.objectAtIndex(indexPath.row)) as? String
//println(searchResults.objectAtIndex(indexPath.row))
var indexValue = names.indexOfObject(searchResults.objectAtIndex(indexPath.row))
cell.costLabel.text = (values.objectAtIndex(indexValue)) as? String
cell.dateLabel.text = (dates.objectAtIndex(indexValue)) as? String
if images.objectAtIndex(indexValue) as NSObject == 0 {
cell.paymentArrowImage.hidden = false
cell.creditArrowImage.hidden = true
} else if images.objectAtIndex(indexValue) as NSObject == 1 {
cell.creditArrowImage.hidden = false
cell.paymentArrowImage.hidden = true
}
} else {
cell.paymentNameLabel.text = (names.objectAtIndex(indexPath.row)) as? String
cell.costLabel.text = (values.objectAtIndex(indexPath.row)) as? String
cell.dateLabel.text = (dates.objectAtIndex(indexPath.row)) as? String
if images.objectAtIndex(indexPath.row) as NSObject == 0 {
cell.paymentArrowImage.hidden = false
cell.creditArrowImage.hidden = true
} else if images.objectAtIndex(indexPath.row) as NSObject == 1 {
cell.creditArrowImage.hidden = false
cell.paymentArrowImage.hidden = true
}
}
return cell
}
Here are the outlet settings:
It took me quite a lot of hours to get this to work. Below is how I solved it.
PS: the problem with #rdelmar's code is that he assumes you only have one section in your table, so he's only comparing the indexPath.row. If you have more than one section (or if you want to already account for expanding the code later) you should compare the whole index, like so:
1) You need a variable to tell which row is selected. I see you already did that, but you'll need to return the variable to a consistent "nothing selected" state (for when the user closes all cells). I believe the best way to do this is via an optional:
var selectedIndexPath: NSIndexPath? = nil
2) You need to identify when the user selects a cell. didSelectRowAtIndexPath is the obvious choice. You need to account for three possible outcomes:
the user is tapping on a cell and another cell is expanded
the user is tapping on a cell and no cell is expanded
the user is tapping on a cell that is already expanded
For each case we check if the selectedIndexPath is equal to nil (no cell expanded), equal to the indexPath of the tapped row (same cell already expanded) or different from the indexPath (another cell is expanded). We adjust the selectedIndexPath accordingly. This variable will be used to check the right rowHeight for each row. You mentioned in comments that didSelectRowAtIndexPath "didn't seem to be called". Are you using a println() and checking the console to see if it was called? I included one in the code below.
PS: this doesn't work using tableView.rowHeight because, apparently, rowHeight is checked only once by Swift before updating ALL rows in the tableView.
Last but not least, I use reloadRowsAtIndexPath to reload only the needed rows. But, also, because I know it will redraw the table, relayout when necessary and even animate the changes. Note the [indexPath] is between brackets because this method asks for an Array of NSIndexPath:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
println("didSelectRowAtIndexPath was called")
var cell = tableView.cellForRowAtIndexPath(indexPath) as! MyCustomTableViewCell
switch selectedIndexPath {
case nil:
selectedIndexPath = indexPath
default:
if selectedIndexPath! == indexPath {
selectedIndexPath = nil
} else {
selectedIndexPath = indexPath
}
}
tableView.reloadRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.Automatic)
}
3) Third and final step, Swift needs to know when to pass each value to the cell height. We do a similar check here, with if/else. I know you can made the code much shorter, but I'm typing everything out so other people can understand it easily, too:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
let smallHeight: CGFloat = 70.0
let expandedHeight: CGFloat = 100.0
let ip = indexPath
if selectedIndexPath != nil {
if ip == selectedIndexPath! {
return expandedHeight
} else {
return smallHeight
}
} else {
return smallHeight
}
}
Now, some notes on your code which might be the cause of your problems, if the above doesn't solve it:
var cell:CustomTransactionTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as CustomTransactionTableViewCell
I don't know if that's the problem, but self shouldn't be necessary, since you're probably putting this code in your (Custom)TableViewController. Also, instead of specifying your variable type, you can trust Swift's inference if you correctly force-cast the cell from the dequeue. That force casting is the as! in the code below:
var cell = tableView.dequeueReusableCellWithIdentifier("CellIdentifier" forIndexPath: indexPath) as! CustomTransactionTableViewCell
However, you ABSOLUTELY need to set that identifier. Go to your storyboard, select the tableView that has the cell you need, for the subclass of TableViewCell you need (probably CustomTransactionTableViewCell, in your case). Now select the cell in the TableView (check that you selected the right element. It's best to open the document outline via Editor > Show Document Outline). With the cell selected, go to the Attributes Inspector on the right and type in the Identifier name.
You can also try commenting out the cell.selectionStyle = UITableViewCellSelectionStyle.None to check if that's blocking the selection in any way (this way the cells will change color when tapped if they become selected).
Good Luck, mate.
The first comparison in your if statement can never be true because you're comparing an indexPath to an integer. You should also initialize the selectedRowIndex variable with a row value that can't be in the table, like -1, so nothing will be expanded when the table first loads.
var selectedRowIndex: NSIndexPath = NSIndexPath(forRow: -1, inSection: 0)
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if indexPath.row == selectedRowIndex.row {
return 100
}
return 70
}
Swift 4.2 var selectedRowIndex: NSIndexPath = NSIndexPath(row: -1, section: 0)
I suggest solving this with modyfing height layout constraint
class ExpandableCell: UITableViewCell {
#IBOutlet weak var img: UIImageView!
#IBOutlet weak var imgHeightConstraint: NSLayoutConstraint!
var isExpanded:Bool = false
{
didSet
{
if !isExpanded {
self.imgHeightConstraint.constant = 0.0
} else {
self.imgHeightConstraint.constant = 128.0
}
}
}
}
Then, inside ViewController:
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self
self.tableView.estimatedRowHeight = 2.0
self.tableView.rowHeight = UITableViewAutomaticDimension
self.tableView.tableFooterView = UIView()
}
// TableView DataSource methods
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:ExpandableCell = tableView.dequeueReusableCell(withIdentifier: "ExpandableCell") as! ExpandableCell
cell.img.image = UIImage(named: indexPath.row.description)
cell.isExpanded = false
return cell
}
// TableView Delegate methods
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let cell = tableView.cellForRow(at: indexPath) as? ExpandableCell
else { return }
UIView.animate(withDuration: 0.3, animations: {
tableView.beginUpdates()
cell.isExpanded = !cell.isExpanded
tableView.scrollToRow(at: indexPath, at: UITableViewScrollPosition.top, animated: true)
tableView.endUpdates()
})
}
func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
guard let cell = tableView.cellForRow(at: indexPath) as? ExpandableCell
else { return }
UIView.animate(withDuration: 0.3, animations: {
tableView.beginUpdates()
cell.isExpanded = false
tableView.endUpdates()
})
}
}
Full tutorial available here
A different approach would be to push a new view controller within the navigation stack and use the transition for the expanding effect. The benefits would be SoC (separation of concerns). Example Swift 2.0 projects for both patterns.
https://github.com/justinmfischer/SwiftyExpandingCells
https://github.com/justinmfischer/SwiftyAccordionCells
After getting the index path in didSelectRowAtIndexPath just reload the cell with following method
reloadCellsAtIndexpath
and in heightForRowAtIndexPathMethod check following condition
if selectedIndexPath != nil && selectedIndexPath == indexPath {
return yourExpandedCellHieght
}

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