How can I access to variable name and change string to it - ios

I have number of images and they are named as image0, image1, image2..., image(x).
My question is how can I access their name because I want to put all of them in array like:
#IBOutlet weak var image0: UIImageView!
#IBOutlet weak var image1: UIImageView!
#IBOutlet weak var image2: UIImageView!
#IBOutlet weak var image3: UIImageView!
#IBOutlet weak var image4: UIImageView!
#IBOutlet weak var image5: UIImageView!
...
#IBOutlet weak var image15: UIImageView!
var counter: Int = 0
var items :[[UIImageView]] = []
for i in 0..<4{
for j in 0..<4{
items[i][j]=image(counter) //this line should be something that image0,1..x assign to the array
counter += 1
}
}
}

You can do this through the following code.
Swift 3
var items : [[UIImageView]] = []
let myMirror = Mirror(reflecting: self)
for i in 0..<4 {
items.insert([UIImageView](), at: i)
for j in 0..<4 {
let propertyName = "image\(i*4 + j)"
items[i].insert(myMirror.descendant(propertyName) as! UIImageView, at: j)
}
}
However, this is not code that is used by devs, Look into using a UICollectionView

I see what you are trying to do. Sadly variable names are evaluated at compile time, so that's not possible. The best thing you can do is to manually create the array.
[[image0, image1, image2], [image3, image2, image3], ...]

Related

Cannot use instance member 'userCard1' within property initializer; property initializers run before 'self' is available error [duplicate]

This question already has answers here:
How to initialize properties that depend on each other
(4 answers)
Closed 2 years ago.
Trying to make a simple Blackjack app to get comfortable with using Xcode. I've never coded in Swift before and have a little experience in C++. Having an error I don't know how to fix. I'm having trouble applying other answers to similar questions to my situation.
I'm not totally sure what's causing the problem, let alone how to fix it :)
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
var balance = 500
let suits = ["h","d","c","s"]
//user card declarations
#IBOutlet weak var userCard1: UIImageView!
#IBOutlet weak var userCard2: UIImageView!
#IBOutlet weak var userCard3: UIImageView!
#IBOutlet weak var userCard4: UIImageView!
#IBOutlet weak var userCard5: UIImageView!
#IBOutlet weak var userCard6: UIImageView!
#IBOutlet weak var userCard7: UIImageView!
#IBOutlet weak var userCard8: UIImageView!
#IBOutlet weak var userCard9: UIImageView!
#IBOutlet weak var userCard10: UIImageView!
//dealer card declarations
#IBOutlet weak var dealerCard1: UIImageView!
#IBOutlet weak var dealerCard2: UIImageView!
#IBOutlet weak var dealerCard3: UIImageView!
#IBOutlet weak var dealerCard4: UIImageView!
#IBOutlet weak var dealerCard5: UIImageView!
var win = false
var bet = 0
//bet label
#IBOutlet weak var betLabel: UILabel!
//bet slider
#IBAction func betSlider(_ sender: UISlider) {
betLabel.text = String(Int(sender.value))
}
#IBOutlet weak var betSliderValue: UISlider!
var userCardSlot = 3
var dealerCardSlot = 3
var userTotal = 0
var dealerTotal = 0
//user cards displayed
var userCardArray = [userCard1, userCard2, userCard3, userCard4, userCard5, userCard6, userCard7, userCard8, userCard9, userCard10]
//dealer cards displayed
var dealerCardArray = [dealerCard1, dealerCard2, dealerCard3, dealerCard4, dealerCard5]
//hit button
#IBAction func hitTapped(_ sender: Any) {
var cardNum = Int.random(in: 2...14)
var cardSuit = Int(arc4random()) % 4
userCardArray[userCardSlot].image = UIImage(named: "\(cardSuit)card\(cardNum)")
}
//stand button
#IBAction func standTapped(_ sender: Any) {
for userTotal in userCardArray.reversed() {
userTotal += cardNum
}
for dealerTotal in dealerCardArray {
dealerTotal += cardNum
}
while dealerTotal < 17 {
dealerCardSlot += 1
dealerCardArray[dealerCardSlot].image = UIImage(named: "\(cardSuit)card\(cardNum)")
}
if dealerTotal <= userTotal {
win = true
} else {
win = false
}
}
#IBAction func newRoundTapped(_ sender: Any) {
bet = Int(betSliderValue.value)
userCardArray[0].image = UIImage(named: "\(cardSuit)card\(cardNum)")
userCardArray[1].image = UIImage(named: "\(cardSuit)card\(cardNum)")
dealerCardArray[0].image = UIImage(named: "\(cardSuit)card\(cardNum)")
dealerCardArray[0].image = UIImage(named: "Red_back.jpg")
//prompt for hit or stand
if win == true {
balance += (bet * 2)
} else {
balance -= bet
}
}
}
Any help's appreciated!
You generally cannot use one property to initialize another outside of init, because when you do:
var b = a + 1
the compiler implicitly does:
var b = self.a + 1
but self is not yet available; it's only available during the init.
The only exception is a lazy property initializer:
lazy var b: Int = self.a + 1
In your case, you can move the initialization into init:
var userCardArray: [UIImageView]
init() {
self.userCardArray = [userCard1, userCard2, ... ]
}

Why Does My App Crash due to Memory Issue?

I am dealing with an app created by some other developer. It's a complete app and has a lot of viewControllers , variables and outlets.
I keep getting the a crash after I load too many images from a server ( 200 for example ). I only get this message in the "print area" : "App terminated due to memory issue".
I use the library "SDWebImage" for loading the images. And I tried to find a memory leak using Instruments Allocations, and Leaks. I also used Memory Graph Debugger and non of them show leaks in my app.
Yet when I pop the View Controller ( DetailVC ) , it never fires the deinit method where I have put a message to print when this happens.
I have searched a lot to no vail. I have looked at these on Stackoverflow :
App Extension "Terminated due to memory issue"
App terminated due to memory issue
Through out my search I repeatedly see that response that the View Controller must be referenced by another view controller and this View Controller (DetailVC) strongly referencing the other.
I couldn't find that to be the case, although the file for the view controller is too large and I may have missed things.
It's difficult to go through the app and look for strong and weak references as the file is really huge.
is there a simple way ( or difficult for that matter ) to find the culprit and solve my problem.
Thanks
the code is huge (95000 characters) and contains sensitive information thus is not appropriate to post here. although I can post parts of it should you ask for it.
here is the code for DetailVC viewDidLoad :
import UIKit
import FTIndicator
import Cosmos
import Firebase
import MapKit
import YouTubePlayer
//MARK:- Gallery Collection Cell
class GalleryCollectionCell:UICollectionViewCell
{
#IBOutlet weak var imgViewShop: UIImageView!
override func awakeFromNib()
{
super.awakeFromNib()
}
}
//MARK:- Service Collection Cell
class ServiceCollectionCell:UICollectionViewCell
{
#IBOutlet weak var imgViewService: UIImageView!
#IBOutlet weak var lblService: UILabel!
override func awakeFromNib()
{
super.awakeFromNib()
}
}
#IBAction func btnBackAction(_ sender: Any)
{
self.navigationController?.popViewController(animated: true)
SDImageCache.shared().clearMemory()
SDImageCache.shared().clearDisk()
}
//MARK:- Detail Main Class
class DetailVC: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout,UITableViewDataSource, UITableViewDelegate,RateFinalDelegate, PhotoDicDelegate
{
//MARK:- Outlets
#IBOutlet weak var tblViewRate: UITableView!
#IBOutlet weak var tblViewService: UITableView!
#IBOutlet weak var lblServices: UILabel!
#IBOutlet weak var collViewGallery: UICollectionView!
//#IBOutlet weak var collViewService: UICollectionView!
#IBOutlet weak var constTableViewHeight: NSLayoutConstraint!
#IBOutlet weak var constTlbViewServiceHeight: NSLayoutConstraint!
#IBOutlet weak var imgViewShop: UIImageView!
#IBOutlet weak var lblShopName: UILabel!
//#IBOutlet weak var lblShopNameDetail: UILabel!
#IBOutlet weak var btnFavourites: UIButton!
#IBOutlet weak var viewStar: CosmosView!
#IBOutlet weak var lblReviewCount: UILabel!
#IBOutlet weak var btnShopStatus: UIButton!
#IBOutlet weak var lblShopOnline: UILabel!
// #IBOutlet weak var lblDetailText: UILabel!
#IBOutlet weak var btnShopRate: UIButton!
#IBOutlet weak var lblShopAddress: UILabel!
#IBOutlet weak var lblShopWebsite: UILabel!
#IBOutlet weak var lblShopView: UILabel!
#IBOutlet weak var lblShopOpenStatus: UILabel!
//#IBOutlet weak var lblPhone1: UILabel!
#IBOutlet weak var lblShopDetail: UILabel!
// #IBOutlet weak var btnFacebook: UIButton!
// #IBOutlet weak var btnSnapchat: UIButton!
// #IBOutlet weak var btnInstagram: UIButton!
// #IBOutlet weak var btnTwitter: UIButton!
// #IBOutlet weak var btnYoutube: UIButton!
// #IBOutlet weak var btnVivo: UIButton!
// #IBOutlet weak var btnGoogle: UIButton!
#IBOutlet weak var lblSat: UILabel!
#IBOutlet weak var lblSun: UILabel!
#IBOutlet weak var lblMon: UILabel!
#IBOutlet weak var lblTues: UILabel!
#IBOutlet weak var lblWed: UILabel!
#IBOutlet weak var lblThru: UILabel!
#IBOutlet weak var lblFri: UILabel!
#IBOutlet weak var lblSatText: UILabel!
#IBOutlet weak var lblSunText: UILabel!
#IBOutlet weak var lblMonText: UILabel!
#IBOutlet weak var lblTuesText: UILabel!
#IBOutlet weak var lblWedText: UILabel!
#IBOutlet weak var lblThruText: UILabel!
#IBOutlet weak var lblFriText: UILabel!
#IBOutlet weak var lblworkingHour: UILabel!
#IBOutlet weak var lblGallery: UILabel!
#IBOutlet weak var lblReviews: UILabel!
#IBOutlet weak var btnSeeMore: UIButton!
#IBOutlet weak var btnBack: UIButton!
#IBOutlet weak var viewMain: UIView!
#IBOutlet weak var viewSuper: UIView!
#IBOutlet weak var viewService: UIView!
#IBOutlet weak var btnWebsite: UIButton!
#IBOutlet weak var btnPhone1: UIButton!
#IBOutlet weak var btnPhone2: UIButton!
#IBOutlet weak var btnPhone3: UIButton!
#IBOutlet weak var constPhone1Height: NSLayoutConstraint!
#IBOutlet weak var constPhone2Height: NSLayoutConstraint!
#IBOutlet weak var constPhone3Height: NSLayoutConstraint!
#IBOutlet weak var constPhoneViewHeight: NSLayoutConstraint!
#IBOutlet weak var constViewScrollHeight: NSLayoutConstraint!
#IBOutlet weak var scrollSocial: UIScrollView!
// #IBOutlet weak var btnSocialLink: UIButton!
#IBOutlet weak var btnGallery: UIButton!
#IBOutlet weak var constViewServiceHeight: NSLayoutConstraint!
//For Photo Class
#IBOutlet weak var tblViewHeader: UITableView!
#IBOutlet weak var switchGallery: UISwitch!
#IBOutlet weak var constTableViewGalleryHeight: NSLayoutConstraint!
var albumListArray = [AlbumListData]()
//For Video Class
#IBOutlet weak var collectionViewVideos: UICollectionView!
#IBOutlet weak var constCollViewVideoHeight: NSLayoutConstraint!
var videoDataArray = [VideoListData]()
var switchStatus = Bool()
//MARK:- Variables
let globalConstants = GlobalConstants()
var UserData = UserDataValue()
var reviewDataArray = [Review]()
var galleryDataArray = [Gallery]()
var serviceDataArray = [Service]()
var ShopId = String()
var favStatus = String()
var ShopStatus = String()
var Latitude = String()
var Longitude = String()
var strFacebook = String()
var strInstagram = String()
var NotifyId = String()
var strTwitter = String()
var strSnapchat = String()
var strYoutube = String()
var strGoogle = String()
var strVimeo = String()
var chatStatus = Bool()
var isfirstTime = Bool()
var receiverId = ""
var receiverImage = ""
var receiverName = ""
var strWebsite = ""
var shopOwnerId = ""
var ShopUnqueId = ""
var HideChatStatus = ""
var IsChatCreateScreen = ""
var strPhone1Number = String()
var strPhone2Number = String()
var strPhone3Number = String()
var RateText = Bool()
var ShopDeliveryServiceItself = Bool()
var CitySelectedId = String()
var OneToOneChatUserData : NSDictionary = [:]
var ShopString = "1159,1160,1162,1166,1167,1176,1178,1179,1180,1182,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1199,1202,1203,1206,1208,1209,1210,1214,1216,1217,1218,1224,1225,1227,1230,1232,1233,1234,1235,1236,1238,1239,1240,1242,1243,1244,1245,1246,1247,1248,1250,1252,1253,1255,1258,1259,1263,1264,1265,1266,1269,1270,1272,1275,1276,1277,1278,1279,1280,1281,1282,1283,1285,1298,1299,1302";
//MARK:- View Life Cycle
override func viewDidLoad()
{
super.viewDidLoad()
// collViewGallery.dataSource = self
// collViewGallery.delegate = self
// collViewService.dataSource = self
// collViewService.delegate = self
btnShopStatus.setTitle(" CHAT".localiz(), for: .normal)
btnSeeMore.setTitle("See More".localiz(), for: .normal)
btnShopRate.setTitle("RATE".localiz(), for: .normal)
btnGallery.setTitle("Gallery".localiz(), for: .normal)
lblworkingHour.text = "Working Hours:".localiz()
lblServices.text = "Services".localiz()
lblGallery.text = "Gallery".localiz()
lblReviews.text = "REVIEWS".localiz()
//lblDetailText.text = "DETAILS".localiz()
lblSatText.text = "Saturday".localiz()
lblSunText.text = "Sunday".localiz()
lblMonText.text = "Monday".localiz()
lblTuesText.text = "Tuesday".localiz()
lblWedText.text = "Wednesday".localiz()
lblThruText.text = "Thursday".localiz()
lblFriText.text = "Friday".localiz()
viewStar.settings.fillMode = .precise
self.navigationItem.title = globalConstants.detailText
tblViewRate.register(UINib(nibName: "RateTableVCell", bundle: nil), forCellReuseIdentifier: "RateTableVCell")
tblViewService.register(UINib(nibName: "ServiceTableCell", bundle: nil), forCellReuseIdentifier: "ServiceTableCell")
tblViewHeader.register(UINib(nibName: "SubCatHeaderTVC", bundle: nil), forCellReuseIdentifier: "SubCatHeaderTVC")
tblViewHeader.dataSource = self
tblViewHeader.delegate = self
tblViewHeader.estimatedRowHeight = 120
tblViewHeader.rowHeight = UITableViewAutomaticDimension
tblViewService.dataSource = self
tblViewService.delegate = self
tblViewService.estimatedRowHeight = 50
tblViewService.rowHeight = UITableViewAutomaticDimension
self.constTlbViewServiceHeight.constant = 20
collectionViewVideos.register(UINib(nibName: "VideoCollViewCell", bundle: nil), forCellWithReuseIdentifier: "VideoCollViewCell")
collectionViewVideos.dataSource = self
collectionViewVideos.delegate = self
collectionViewVideos.reloadData()
switchStatus = false
switchGallery.setOn(false, animated: true)
//self.constViewServiceHeight.constant = 20
tblViewRate.dataSource = self
tblViewRate.delegate = self
tblViewRate.estimatedRowHeight = 100
tblViewRate.rowHeight = UITableViewAutomaticDimension
//self.constTableViewGalleryHeight.constant = 20
self.constTableViewHeight.constant = 20
// self.tblViewHeader.isHidden = false
// self.collectionViewVideos.isHidden = true
// self.constCollectionViewHeight.constant = 30
ShopStatus = ""
self.addBackButton()
UserDefaults.standard.set(ShopId, forKey: "ShopValueId")
UserDefaults.standard.synchronize()
isfirstTime = true
viewSuper.backgroundColor = UIColor.lightGray
viewMain.isHidden = true
if LanguageManger.shared.currentLanguage == .en
{
lblServices.textAlignment = .left
btnBack.setImage(UIImage(named:"back"), for: .normal)
}
else
{
lblServices.textAlignment = .right
btnBack.setImage(UIImage(named:"ReverseBack"), for: .normal)
}
// if KAppDelegate.isUserLoggedIn()
// {
// let userDic = UserDefaults.standard.value(forKey: "UserData") as! [String:Any]
// self.UserData = UserDataValue.init(fromDictionary: userDic)
// UserId = self.UserData.id!
// UserName = self.UserData.name!
// }
if KAppDelegate.isUserLoggedIn()
{
let userDic = UserDefaults.standard.value(forKey: "UserData") as! [String:Any]
self.UserData = UserDataValue.init(fromDictionary: userDic)
CitySelectedId = self.UserData.city!
}
else
{
if UserDefaults.standard.value(forKey: "CitySelectedId") != nil
{
CitySelectedId = UserDefaults.standard.value(forKey: "CitySelectedId") as! String
}
else
{
CitySelectedId = "1"
}
}
ShopDetailAPIMethod()
}
override func viewWillAppear(_ animated: Bool)
{
self.navigationController?.navigationBar.isHidden = true
}
override func viewWillDisappear(_ animated: Bool)
{
self.IsChatCreateScreen = ""
self.navigationController?.navigationBar.isHidden = false
}
// override var preferredStatusBarStyle: UIStatusBarStyle
// {
// return .default
// }
//MARK:- Photo Dic Delegate Method
//MARK:- CreateNewChat Method
}
and this is how instantiate the DetailVC :
#objc func methodOfNotification(notification: Notification)
{
if UserDefaults.standard.value(forKey: "ShopValueId") != nil
{
let detailVC = self.storyboard?.instantiateViewController(withIdentifier: "DetailVC") as! DetailVC
detailVC.ShopId = UserDefaults.standard.value(forKey: "ShopValueId") as! String
self.navigationController?.pushViewController(detailVC, animated: true)
}
}
Here is the scenario:
I am within subCategoryVC I click on a collectionView cell, this instantiates the DetailVC. within the DetailVC I click on the seeAll button to load the images in the collection view ( this is done using SDWebImage using this method :
l
let imageStringURL = ShopDetailData.coverImage!
imgViewShop.sd_setShowActivityIndicatorView(true)
imgViewShop.sd_setIndicatorStyle(.gray)
imgViewShop.sd_setImage(with: NSURL(string:imageStringURL)! as URL, placeholderImage:UIImage(named:"noimage") , options: .refreshCached, completed: nil)
when I click on the btnBack(back button) and I pop the view controller using navigationContrller.popViewController() this is where the deinit message should be printed in the "print area" but this never happens.
furthermore when I open 2 or 3 detailVC's and push the seeAll button the app crashes and "print area" shows
"app terminated due to memory issue".
I just used Instruments to check for memory leak. there is one leak as it turns out and with these details :
leaked object = _swiftStringStorage<UInt16>
responsible library = libswiftCore.dylib
responsible frame = swift_slowAlloc
The Apps allows limited memory. I guess after 800mb , app is shut down with memory issue. This is not a true way that is downloaded 200 images for one controller but you can use with tableview with dequereuaseble and sdwebimage or kingfisher. Also you can use thumbnail images because you dont need to show 1 mb image in imageview , this is not unnecessary.
You probably have a retain-cycle. This means that some of the subviews of your ViewController has a strong reference to the ViewController itself or to another object that has the strong reference to the ViewController. When this happens, even if you pop the ViewController it won't be destroyed until the subview is destroyed, which will never be destroyed while the ViewController exists.
If this is your case, the solution would be searching for this circular reference in your subviews and put a "weak" in the variable that references the ViewController. Searching for places where you assign "self" to a variable or where you use "self" inside an enclosure could help.

Put multiple UILabels into an array

In my app I currently have 9 labels on my storyboard, each showing a different value. (The values are stored in an array). As far as I know, each label has to be connected from the storyboard to the viewcontroller file separately, which makes my code look like this:
#IBOutlet weak var xValue: UILabel!
#IBOutlet weak var yValue: UILabel!
#IBOutlet weak var zValue: UILabel!
#IBOutlet weak var maxXValue: UILabel!
#IBOutlet weak var maxYValue: UILabel!
#IBOutlet weak var maxZValue: UILabel!
#IBOutlet weak var minXValue: UILabel!
#IBOutlet weak var minYValue: UILabel!
#IBOutlet weak var minZValue: UILabel!
And to set the values, I need to manually do:
xValue.text = arr[0]
yValue.text = arr[1]
...
minYValue = arr[7]
minZValue = arr[8]
Is there a way to connect multiple labels from the storyboard into an array so that I can simply do something like:
for i in 0...8 {
labelArray[i] = arr[i]
}
As rmaddy mentioned in a comment you can use an outlet collection:
#IBOutlet private var labels: [UILabel]!
Then in your storyboard labels will show up under Outlet Collections when right-clicking your ViewController, and you can link multiple labels:
You can put all the UILabel into an array, like this:
let labelArray = [xValue, yValue, zValue]
for i in 0..<labelArray.count-1{
labelArray[i] = arr[i]
}

How to get tag of an imageview in a stackview

I have a horizontal uistackview and i have 5 imageviews in it. I need to get id of the imageview that is tapped. I tried adding tap gesture identifier and get sender's id, but i am not getting it.
What i have tried till now is as follows
#IBOutlet weak var userRateViewStar1ImageOutlet : UIImageView!
#IBOutlet weak var userRateViewStar2ImageOutlet : UIImageView!
#IBOutlet weak var userRateViewStar3ImageOutlet : UIImageView!
#IBOutlet weak var userRateViewStar4ImageOutlet : UIImageView!
#IBOutlet weak var userRateViewStar5ImageOutlet : UIImageView!
#IBOutlet weak var userRateViewTextAreaOutlet : UITextView!
#IBOutlet var starOutletCollectionOutlet : [UIImageView]!
#IBAction func starRatingAction(_ sender: UITapGestureRecognizer)
{
var tag = sender.view!.tag
print(tag)
}
Basically i am trying to implement rate feature.
So can someone suggest me a way to implement this?
Thanks in advance
An easier way might be to create an IBOutletCollection e.g:
//1. Create An Array Of Your ImageViews
#IBOutlet var ratingStarImageViews: [UIImageView]!
Then assign a tag and the gesture to them e.g:
//2. Assign Tags To The Them
var tag = 0
for view in ratingStarImageViews{
let ratingGesture = UITapGestureRecognizer(target: self, action: #selector(starRatingAction(_:)))
view.addGestureRecognizer(ratingGesture)
view.tag = tag
tag += 1
}
Hope it helps.

Clean up code? (Xcode freezes at indexing)

I believe I have to clean up my code a bit, since Xcode for the first time started to freeze at "indexing" and I can't run my project. I think it's easy to do, but I don't know what way is the best. Got 36 UIImageViews...
#IBOutlet var Image1: UIImageView!
#IBOutlet var Image2: UIImageView!
#IBOutlet var Image3: UIImageView!
#IBOutlet var Image4: UIImageView!
#IBOutlet var Image5: UIImageView!
#IBOutlet var Image6: UIImageView!
#IBOutlet var Image7: UIImageView!
#IBOutlet var Image8: UIImageView!
#IBOutlet var Image9: UIImageView!
#IBOutlet var Image10: UIImageView!
#IBOutlet var Image11: UIImageView!
#IBOutlet var Image12: UIImageView!
#IBOutlet var Image13: UIImageView!
#IBOutlet var Image14: UIImageView!
#IBOutlet var Image15: UIImageView!
#IBOutlet var Image16: UIImageView!
#IBOutlet var Image17: UIImageView!
#IBOutlet var Image18: UIImageView!
#IBOutlet var Image19: UIImageView!
#IBOutlet var Image20: UIImageView!
#IBOutlet var Image21: UIImageView!
#IBOutlet var Image22: UIImageView!
#IBOutlet var Image23: UIImageView!
#IBOutlet var Image24: UIImageView!
#IBOutlet var Image25: UIImageView!
#IBOutlet var Image26: UIImageView!
#IBOutlet var Image27: UIImageView!
#IBOutlet var Image28: UIImageView!
#IBOutlet var Image29: UIImageView!
#IBOutlet var Image30: UIImageView!
#IBOutlet var Image31: UIImageView!
#IBOutlet var Image32: UIImageView!
#IBOutlet var Image33: UIImageView!
#IBOutlet var Image34: UIImageView!
#IBOutlet var Image35: UIImageView!
#IBOutlet var Image36: UIImageView!
override func viewDidLoad() {
let images = (1...6).map { UIImage(named: "Owl\($0)") }
let imageViewsArray = [Image1, Image2, Image3, Image4, Image5, Image6, Image7, Image8, Image9, Image10, Image11, Image12, Image13, Image14, Image15, Image16, Image17, Image18, Image19, Image20, Image21, Image22, Image23, Image24, Image25, Image26, Image27, Image28, Image29, Image30, Image31, Image32, Image33, Image34, Image35, Image36]
for view in imageViewsArray {
let randomIndex = Int(arc4random_uniform(UInt32(images.count)))
view.image = images[randomIndex]
}
}
Could I make an IBOutlet for all 36 images together? Or something like this? :-)
Info about the code in ViewDidLoad() here.
As #FruitAddict said, an UICollectionView may be useful, depending of what you want to display of course. But if it doesn't fit your needs, you can still use an Outlet connection instead of an outlet :
Thus you can access every labels directly from labelCollection, which is an explicit unwrapped array of UILabel.
Also, in the gif, the second label is added to the collection outlet by draging it to the already existing outlet. The outlet is not replaced (as in a regular object), but instead the new label is added to the array.
EDIT :
As #nhgrif pointed out, don't rely on the order of the objects within the outlet collection :
It's important to note that while many times the order within the outlet collection may coincidentally coincide with the order you dragged them in, Apple makes no guarantees about this and the order within the collection should not be relied upon.
You should consider this array as a set.

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