Errors: XPC connection interrupted | Terminating since there is no system app - ios

I recently updated to Xcode 8.1 and coding in Swift 3.
I am developing an iOS app and I get the following errors when the iPad Simulator is placed in the Landscape orientation. I do not get the errors when I use the iPhone Simulator in the Landscape orietation.
XPC connection interrupted | Terminating since there is no system app.
On Xcode 8.0, I did not get these errors. I have restarted my Mac Mini and Reset the Simulator to see if that would clear the errors. Neither worked.

I experienced this behaviour in 2 cases when migrating the code to swift 3:
Forgot to add #escaping:
sendReceipt(completion: #escaping (Receipt) -> () ){
// var to retain the closure
self.completion = completion
}
Adding a value to a Lazy var.
lazy var foo : Example = { return Example() }()
// later in another method
foo = Example()

I found that when I upgraded to Xcode 8.1, I could only target iOS 9.2 (error went away) and not iOS 9.0 as I had done previously.
I did not put an Apple bug report in the system.

Related

SKStoreProductViewController crashes for unrecognized selector named sceneDisconnected: in iOS 15.6 beta5

In iOS 15.6 beta5 and iOS 16.0 beta:
When an UISceneDidDisconnectNotification was posted, any active SKStoreProductViewController instance would crash for the unrecognized selector named sceneDisconnected.
-[SKStoreProductViewController sceneDisconnected:]: unrecognized selector sent to instance 0x115161a00
This crash only happened in the latest iOS15.6 and iOS16 beta version. Yet I can't find the selector name in any official documents……
Any solutions? Or Is there anything I haven't done right?
Looks like this was fixed in the iOS 15.6 release candidate that was realeased today.
Sept 14 2022 Update: Apple re-introduced this crash in the official 15.7 release. It only seems to happen when the app is force quit so it should not affect users. I've filed a ticket to Apple on feedbackassistant.apple.com and would encourage others to do the same.
Not a solution, but a clear indication that this is Apple's bug to fix. Starting with a clean sample project, all you need to do is present a SKStoreProductViewController and then force quit your application:
import StoreKit
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let storeKitViewController = SKStoreProductViewController()
storeKitViewController.loadProduct(withParameters: [
SKStoreProductParameterITunesItemIdentifier: NSNumber(integerLiteral: 364709193)
])
present(storeKitViewController, animated: true)
// Force quit after presentation to trigger crash
// -[SKStoreProductViewController sceneDisconnected:]: unrecognized selector sent to instance
}
}
I've filed this with Apple via Feedback Assistant.
The crash has been fixed in iOS16
below is an explanation by Apple Framework Engineer
This crash happens in the public release of iOS/iPadOS 15.7, and seed releases of iOS/iPadOS 16 prior to seed 4 [1]. It does not occur in the public release of iOS 16.
The crash primarily happens when the app is in the background and is about to be terminated by the operating system. As a result, these crashes are not expected to be visible to the majority of end users. (One exception is on iPad with an app that supports multiple scenes, and a user manually terminates a scene.)
Your analytics will show an increased in crash rate, however your customers should not be affected by this issue.
We are actively working to address the crash.
[1] In which case you should update to the most recent release.
source: https://developer.apple.com/forums/thread/714464?answerId=729646022#729646022
Able to reproduce a crash with the same stack symbols locally and the code below stops the crash from occurring. The code is creating empty functions to handle the unrecognized selector message and restricting this extension to iOS 15.7:
#available(iOS, introduced: 15.7, obsoleted: 16.0)
#objc extension SKStoreProductViewController {
func sceneDisconnected(_ arg: AnyObject) {}
func appWillTerminate() {}
}
Add this code in application(_:didFinishLaunchingWithOptions:) (at least before the app is terminated). It adds the methods at runtime if they don’t exist.
if #available(iOS 15.7, *) {
if #unavailable(iOS 16.0) {
class_addMethod(
SKStoreProductViewController.self,
Selector(("appWillTerminate")),
unsafeBitCast({ _, _ in } as #convention(c) (SKStoreProductViewController, Selector) -> Void, to: IMP.self),
"v#:"
)
class_addMethod(
SKStoreProductViewController.self,
Selector(("sceneDisconnected:")),
unsafeBitCast({ _, _, _ in } as #convention(c) (SKStoreProductViewController, Selector, NSNotification) -> Void, to: IMP.self),
"v#:#"
)
}
}
It seems they removed appWillTerminate and sceneDisconnected(_:) methods in iOS 15.7, but forgot to remove the code that adds UIApplication.willTerminateNotification and UIScene.didDisconnectNotification observers to the NotificationCenter.
Edit: They seem to have re-added appWillTerminate and sceneDisconnected(_:) methods in iOS 15.7.1. So I’ve updated the code to add the methods only in iOS 15.7.
Edit: They removed the methods AGAIN in iOS 15.7.2 and the crash recurred. I’ve reverted the code.
This is actually an inaccurate reporting because it doesn't actually cause the crash.
I reproduced the reported scene: click on the app-download advertisement in your app, pop up the in-app App Store download page, and then back to the background, the crash message is generated in this time -- but no crash actually occurred, and nothing changed when I returned to the foreground. Everything works fine. The next time the app starts, the crash information will be reported.
So no need to do anything now, just wait for Apple to fix it.
Since version 15.7.1 has been released, we see a decrease in crashes in Firebase Crashlytics. Also when filtering the crashes on iOS version, version 15.7.1 is not present in the list.
This seems a good indication that Apple has finally resolved this issue in 15.7.1.
Please share your observations from your own crash reports to verify that my assumption is correct.

transferCurrentComplicationUserInfo is unavailable for WCSession?

This is as straightforward as is sounds; when I try to use session.transferCurrentComplicationUserInfo(_:), I get the error message written in the title, word for word.
Looking at the documentation (transferCurrentComplicationUserInfo, WCSession) there's no indication that it's been deprecated... plus, if something is deprecated it says so in the error message and will still show up in Xcode's intellisense (albeight with strikethrough). For me, neither is happening.
So why Xcode saying it's unavailable?
This is my barebones code that causes the error message:
let userInfo: [String:Any] = [:]
let _ = session?.transferCurrentComplicationUserInfo(userInfo)
For some background, I'm using Xcode 10.1 and Swift 4.2. My app's deployment target is iOS 9.3 and my watch extension's is watchOS 4.0.
Probably, you are trying to call it from the Watch Extension, where it appears as unavailable.
The function transferCurrentComplicationUserInfo can only be called from the iOS app.

UIFeedbackGenerator object creation crashes on iOS 10.0

Has anyone else encountered this? Specifically with an iPhone 6 running iOS 10.0 I'm getting consistent reports of the following crashing:
if #available(iOS 10.0, *) {
UISelectionFeedbackGenerator()
}
Where it's not even being used, just created and it causes an EXC_BAD_ACCESS crash. The docs say it just fails silently if the device doesn't support it. Oddly enough if I change the check to iOS 10.0.1 it works fine.
Am I doing something wrong?
I saw a few seemingly random crashes in production when calling this function as well. When reviewing some old logs, I found that this was only occurring on iOS 10.0.0. As users updated past that, I stopped seeing the crash. I imagine it was some sort of internal UIKit bug that was fixed in iOS 10.0.1.

Can I use "uppercaseString" in an app targeting 8.0? Is it safe pre iOS 8.3?

I'm using the built in string method uppercaseString, like this:
let capitalLetters = myString.uppercaseString
The documentation tells this for availability:
iOS (8.3 and later)
However, Xcode is not giving a compiler error, with the if #available recommendation, i.e:
if #available(iOS 8.3, *) {
} else {
}
My question is simple. Can I use this method in an app targeting 8.0? I cannot test it on a device with this version because I don't have one. And the simulator I have is 8.4.
From Apple's documentation:
var uppercaseString: String { get }
Available in iOS 2.0 and later.
https://developer.apple.com/library/ios/documentation/Cocoa/Reference/Foundation/Classes/NSString_Class/index.html#//apple_ref/occ/instm/NSString/uppercaseString
Sometimes xcode shows you wrong availability versions (since swift came out). If sometimes you aren't sure about the availability - check it online.
PS: You can download simulators for which version you want

On iOS device UIViewController returns System.Reflection.TargetInvocationException instead of actual View

I'm upgrading an existing game to work with iOS 9.2. I'm using Xamarin Studio v5.10.1 (build 6) and Xamarin iOS v9.4.0.0 (I'm current on the Stable and Beta channels).
I've got this piece of code in my UIViewController contructor.
public MainViewController() : base
{
mainView = (MainView)this.View;
mainView.mvc = this;
InitializeDate();
InitializeGame();
GameLoop();
}
On the simulator running iOS 9.2 everything works correctly–this.View returns an instance of MainView which is stored in the instance variable mainView.
On the device, an iPhone 5S running iOS 9.2, this.View throws a System.Reflection.TargetInvocationException (the inner exception is a System.NullReferenceException).
On versions of iOS prior to 7.0 this code ran on the device without throwing the exception.
Moving the code above into ViewDidLoad or ViewWillAppear did not help on the device–the exception is still thrown.
I can post the stack trace if anyone thinks it will be helpful.
Thanks in advance.

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