Swift 3 Create UILabel programmatically and add NSLayoutConstraints - ios

Hello I am trying to create a label programmatically and add NSLayoutConstraints so that it is centered in the superview regardless of screen size and orientation etc. I have looked but just can't find an example to follow. Here is what I have:
let codedLabel:UILabel = UILabel()
codedLabel.frame = CGRect(x: 100, y: 100, width: 200, height: 200)
codedLabel.textAlignment = .center
codedLabel.text = alertText
codedLabel.numberOfLines=1
codedLabel.textColor=UIColor.red
codedLabel.font=UIFont.systemFont(ofSize: 22)
codedLabel.backgroundColor=UIColor.lightGray
let heightConstraint:NSLayoutConstraint = NSLayoutConstraint(item: codedLabel, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 200)
let widthConstraint:NSLayoutConstraint = NSLayoutConstraint(item: codedLabel, attribute: NSLayoutAttribute.width, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 200)
codedLabel.addConstraints([heightConstraint, widthConstraint])
let verticalConstraint:NSLayoutConstraint = NSLayoutConstraint(item: codedLabel, attribute: NSLayoutAttribute.centerY, relatedBy: NSLayoutRelation.equal, toItem: self.contentView, attribute: NSLayoutAttribute.centerY, multiplier: 1, constant: 0)
let horizontalConstraint:NSLayoutConstraint = NSLayoutConstraint(item: codedLabel, attribute: NSLayoutAttribute.centerX, relatedBy: NSLayoutRelation.equal, toItem: self.contentView, attribute: NSLayoutAttribute.centerX, multiplier: 1, constant: 0)
self.contentView.addConstraints([verticalConstraint, horizontalConstraint])
self.contentView.addSubview(codedLabel)

NSLayoutAnchor was new in iOS 9 and it greatly cleans up the constraint syntax.
let codedLabel:UILabel = UILabel()
codedLabel.frame = CGRect(x: 100, y: 100, width: 200, height: 200)
codedLabel.textAlignment = .center
codedLabel.text = alertText
codedLabel.numberOfLines=1
codedLabel.textColor=UIColor.red
codedLabel.font=UIFont.systemFont(ofSize: 22)
codedLabel.backgroundColor=UIColor.lightGray
self.contentView.addSubview(codedLabel)
codedLabel.translatesAutoresizingMaskIntoConstraints = false
codedLabel.heightAnchor.constraint(equalToConstant: 200).isActive = true
codedLabel.widthAnchor.constraint(equalToConstant: 200).isActive = true
codedLabel.centerXAnchor.constraint(equalTo: codedLabel.superview!.centerXAnchor).isActive = true
codedLabel.centerYAnchor.constraint(equalTo: codedLabel.superview!.centerYAnchor).isActive = true

See below code as an example
let lblNew = UILabel()
lblNew.backgroundColor = UIColor.blue
lblNew.text = "Test"
lblNew.textColor = UIColor.white
lblNew.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(lblNew)
let widthConstraint = NSLayoutConstraint(item: lblNew, attribute: NSLayoutAttribute.width, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 300)
let heightConstraint = NSLayoutConstraint(item: lblNew, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 200)
var constraints = NSLayoutConstraint.constraints(
withVisualFormat: "V:[superview]-(<=1)-[label]",
options: NSLayoutFormatOptions.alignAllCenterX,
metrics: nil,
views: ["superview":view, "label":lblNew])
view.addConstraints(constraints)
// Center vertically
constraints = NSLayoutConstraint.constraints(
withVisualFormat: "H:[superview]-(<=1)-[label]",
options: NSLayoutFormatOptions.alignAllCenterY,
metrics: nil,
views: ["superview":view, "label":lblNew])
view.addConstraints(constraints)
view.addConstraints([ widthConstraint, heightConstraint])

let myLabel: UILabel = {
let lb = UILabel()
lb.translatesAutoresizingMaskIntoConstraints = false
lb.textAlignment = .center
lb.numberOfLines = 1
lb.textColor = UIColor.black
lb.font=UIFont.systemFont(ofSize: 22)
lb.backgroundColor = UIColor.grey
return lb
}()
In super.viewDidLoad() method, You need add label to your view and
add contraints for the label:
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubView(myLabel)
setUpMyLabel()
}
func setUpMyLabel() {
NSLayoutConstraint.activate([
myLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor),
myLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor),
myLabel.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.7),
myLabel.heightAnchor.constraint(equalToConstant: 50)])
}
I hope the my code can help to you.

Related

How to make Constraints programmatically in iOS Swift 3.1? [duplicate]

I'm trying to figure this out since last week without going any step further. Ok, so I need to apply some constraints programmatically in Swift to a UIView using this code:
var new_view:UIView! = UIView(frame: CGRectMake(0, 0, 100, 100));
new_view.backgroundColor = UIColor.redColor();
view.addSubview(new_view);
var constX:NSLayoutConstraint = NSLayoutConstraint(item: new_view, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: self.view, attribute: NSLayoutAttribute.CenterX, multiplier: 1, constant: 0);
self.view.addConstraint(constX);
var constY:NSLayoutConstraint = NSLayoutConstraint(item: new_view, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: self.view, attribute: NSLayoutAttribute.CenterY, multiplier: 1, constant: 0);
self.view.addConstraint(constY);
var constW:NSLayoutConstraint = NSLayoutConstraint(item: new_view, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.Equal, toItem: new_view, attribute: NSLayoutAttribute.Width, multiplier: 1, constant: 0);
self.view.addConstraint(constW);
var constH:NSLayoutConstraint = NSLayoutConstraint(item: new_view, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: new_view, attribute: NSLayoutAttribute.Height, multiplier: 1, constant: 0);
self.view.addConstraint(constH);
But Xcode returns this weird output:
2014-10-03 09:48:12.657 Test[35088:2454916] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"<NSLayoutConstraint:0x7fa4ea446830 UIView:0x7fa4ea429290.centerX == UIView:0x7fa4ea4470f0.centerX>",
"<NSAutoresizingMaskLayoutConstraint:0x7fa4ea4516c0 h=--& v=--& UIView:0x7fa4ea429290.midX == + 50>",
"<NSLayoutConstraint:0x7fa4ea452830 'UIView-Encapsulated-Layout-Width' H:[UIView:0x7fa4ea4470f0(375)]>",
"<NSAutoresizingMaskLayoutConstraint:0x7fa4ea446db0 h=-&- v=-&- 'UIView-Encapsulated-Layout-Left' H:|-(0)-[UIView:0x7fa4ea4470f0] (Names: '|':UIWindow:0x7fa4ea444b20 )>"
)
Will attempt to recover by breaking constraint <NSLayoutConstraint:0x7fa4ea446830 UIView:0x7fa4ea429290.centerX == UIView:0x7fa4ea4470f0.centerX>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in
<UIKit/UIView.h> may also be helpful.
2014-10-03 09:48:12.658 Test[35088:2454916] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"<NSLayoutConstraint:0x7fa4ea44d160 UIView:0x7fa4ea429290.centerY == UIView:0x7fa4ea4470f0.centerY>",
"<NSAutoresizingMaskLayoutConstraint:0x7fa4ea451b30 h=--& v=--& UIView:0x7fa4ea429290.midY == + 50>",
"<NSLayoutConstraint:0x7fa4ea44cf00 'UIView-Encapsulated-Layout-Height' V:[UIView:0x7fa4ea4470f0(667)]>",
"<NSAutoresizingMaskLayoutConstraint:0x7fa4ea452700 h=-&- v=-&- 'UIView-Encapsulated-Layout-Top' V:|-(0)-[UIView:0x7fa4ea4470f0] (Names: '|':UIWindow:0x7fa4ea444b20 )>"
)
Will attempt to recover by breaking constraint <NSLayoutConstraint:0x7fa4ea44d160 UIView:0x7fa4ea429290.centerY == UIView:0x7fa4ea4470f0.centerY>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit/UIView.h> may also be helpful.
Can you help me?
Thanks a lot
Do you plan to have a squared UIView of width: 100 and Height: 100 centered inside the UIView of an UIViewController? If so, you may try one of the 6 following Auto Layout styles (Swift 5 / iOS 12.2):
1. Using NSLayoutConstraint initializer
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let horizontalConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerX, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerX, multiplier: 1, constant: 0)
let verticalConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerY, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerY, multiplier: 1, constant: 0)
let widthConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.width, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 100)
let heightConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.height, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 100)
view.addConstraints([horizontalConstraint, verticalConstraint, widthConstraint, heightConstraint])
}
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let horizontalConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerX, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerX, multiplier: 1, constant: 0)
let verticalConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerY, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerY, multiplier: 1, constant: 0)
let widthConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.width, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 100)
let heightConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.height, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 100)
NSLayoutConstraint.activate([horizontalConstraint, verticalConstraint, widthConstraint, heightConstraint])
}
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerX, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerX, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerY, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerY, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.width, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 100).isActive = true
NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.height, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 100).isActive = true
}
2. Using Visual Format Language
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let views = ["view": view!, "newView": newView]
let horizontalConstraints = NSLayoutConstraint.constraints(withVisualFormat: "H:[view]-(<=0)-[newView(100)]", options: NSLayoutConstraint.FormatOptions.alignAllCenterY, metrics: nil, views: views)
let verticalConstraints = NSLayoutConstraint.constraints(withVisualFormat: "V:[view]-(<=0)-[newView(100)]", options: NSLayoutConstraint.FormatOptions.alignAllCenterX, metrics: nil, views: views)
view.addConstraints(horizontalConstraints)
view.addConstraints(verticalConstraints)
}
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let views = ["view": view!, "newView": newView]
let horizontalConstraints = NSLayoutConstraint.constraints(withVisualFormat: "H:[view]-(<=0)-[newView(100)]", options: NSLayoutConstraint.FormatOptions.alignAllCenterY, metrics: nil, views: views)
let verticalConstraints = NSLayoutConstraint.constraints(withVisualFormat: "V:[view]-(<=0)-[newView(100)]", options: NSLayoutConstraint.FormatOptions.alignAllCenterX, metrics: nil, views: views)
NSLayoutConstraint.activate(horizontalConstraints)
NSLayoutConstraint.activate(verticalConstraints)
}
3. Using a mix of NSLayoutConstraint initializer and Visual Format Language
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let views = ["newView": newView]
let widthConstraints = NSLayoutConstraint.constraints(withVisualFormat: "H:[newView(100)]", options: NSLayoutConstraint.FormatOptions(rawValue: 0), metrics: nil, views: views)
let heightConstraints = NSLayoutConstraint.constraints(withVisualFormat: "V:[newView(100)]", options: NSLayoutConstraint.FormatOptions(rawValue: 0), metrics: nil, views: views)
let horizontalConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerX, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerX, multiplier: 1, constant: 0)
let verticalConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerY, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerY, multiplier: 1, constant: 0)
view.addConstraints(widthConstraints)
view.addConstraints(heightConstraints)
view.addConstraints([horizontalConstraint, verticalConstraint])
}
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let views = ["newView": newView]
let widthConstraints = NSLayoutConstraint.constraints(withVisualFormat: "H:[newView(100)]", options: NSLayoutConstraint.FormatOptions(rawValue: 0), metrics: nil, views: views)
let heightConstraints = NSLayoutConstraint.constraints(withVisualFormat: "V:[newView(100)]", options: NSLayoutConstraint.FormatOptions(rawValue: 0), metrics: nil, views: views)
let horizontalConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerX, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerX, multiplier: 1, constant: 0)
let verticalConstraint = NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerY, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerY, multiplier: 1, constant: 0)
NSLayoutConstraint.activate(widthConstraints)
NSLayoutConstraint.activate(heightConstraints)
NSLayoutConstraint.activate([horizontalConstraint, verticalConstraint])
}
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let views = ["newView": newView]
let widthConstraints = NSLayoutConstraint.constraints(withVisualFormat: "H:[newView(100)]", options: NSLayoutConstraint.FormatOptions(rawValue: 0), metrics: nil, views: views)
let heightConstraints = NSLayoutConstraint.constraints(withVisualFormat: "V:[newView(100)]", options: NSLayoutConstraint.FormatOptions(rawValue: 0), metrics: nil, views: views)
NSLayoutConstraint.activate(widthConstraints)
NSLayoutConstraint.activate(heightConstraints)
NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerX, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerX, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: newView, attribute: NSLayoutConstraint.Attribute.centerY, relatedBy: NSLayoutConstraint.Relation.equal, toItem: view, attribute: NSLayoutConstraint.Attribute.centerY, multiplier: 1, constant: 0).isActive = true
}
4. Using UIView.AutoresizingMask
Note: Springs and Struts will be translated into corresponding auto layout constraints at runtime.
override func viewDidLoad() {
let newView = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = true
newView.center = CGPoint(x: view.bounds.midX, y: view.bounds.midY)
newView.autoresizingMask = [UIView.AutoresizingMask.flexibleLeftMargin, UIView.AutoresizingMask.flexibleRightMargin, UIView.AutoresizingMask.flexibleTopMargin, UIView.AutoresizingMask.flexibleBottomMargin]
}
5. Using NSLayoutAnchor
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let horizontalConstraint = newView.centerXAnchor.constraint(equalTo: view.centerXAnchor)
let verticalConstraint = newView.centerYAnchor.constraint(equalTo: view.centerYAnchor)
let widthConstraint = newView.widthAnchor.constraint(equalToConstant: 100)
let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 100)
view.addConstraints([horizontalConstraint, verticalConstraint, widthConstraint, heightConstraint])
}
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let horizontalConstraint = newView.centerXAnchor.constraint(equalTo: view.centerXAnchor)
let verticalConstraint = newView.centerYAnchor.constraint(equalTo: view.centerYAnchor)
let widthConstraint = newView.widthAnchor.constraint(equalToConstant: 100)
let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 100)
NSLayoutConstraint.activate([horizontalConstraint, verticalConstraint, widthConstraint, heightConstraint])
}
override func viewDidLoad() {
let newView = UIView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
newView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
newView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
newView.widthAnchor.constraint(equalToConstant: 100).isActive = true
newView.heightAnchor.constraint(equalToConstant: 100).isActive = true
}
6. Using intrinsicContentSize and NSLayoutAnchor
import UIKit
class CustomView: UIView {
override var intrinsicContentSize: CGSize {
return CGSize(width: 100, height: 100)
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
let newView = CustomView()
newView.backgroundColor = UIColor.red
view.addSubview(newView)
newView.translatesAutoresizingMaskIntoConstraints = false
let horizontalConstraint = newView.centerXAnchor.constraint(equalTo: view.centerXAnchor)
let verticalConstraint = newView.centerYAnchor.constraint(equalTo: view.centerYAnchor)
NSLayoutConstraint.activate([horizontalConstraint, verticalConstraint])
}
}
Result:
It helps me to learn visually, so this is a supplemental answer.
Boilerplate code
override func viewDidLoad() {
super.viewDidLoad()
let myView = UIView()
myView.backgroundColor = UIColor.blue
myView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(myView)
// Add constraints code here
// ...
}
Each of the following examples are independent of the others.
Pin left edge
myView.leading = leadingMargin + 20
Method 1: Anchor Style
let margins = view.layoutMarginsGuide
myView.leadingAnchor.constraint(equalTo: margins.leadingAnchor, constant: 20).isActive = true
In addition to leadingAnchor, there is also trailingAnchor, topAnchor, and bottomAnchor.
Method 2: NSLayoutConstraint Style
NSLayoutConstraint(item: myView, attribute: NSLayoutAttribute.leading, relatedBy: NSLayoutRelation.equal, toItem: view, attribute: NSLayoutAttribute.leadingMargin, multiplier: 1.0, constant: 20.0).isActive = true
In addition to .leading there is also .trailing, .top, and .bottom.
In addition to .leadingMargin there is also .trailingMargin, .topMargin, and .bottomMargin.
Set Width and Height
width = 200
height = 100
Method 1: Anchor Style
myView.widthAnchor.constraint(equalToConstant: 200).isActive = true
myView.heightAnchor.constraint(equalToConstant: 100).isActive = true
Method 2: NSLayoutConstraint Style
NSLayoutConstraint(item: myView, attribute: NSLayoutAttribute.width, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 200).isActive = true
NSLayoutConstraint(item: myView, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 100).isActive = true
Center in container
myView.centerX = centerX
myView.centerY = centerY
Method 1: Anchor Style
myView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
myView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
Method 2: NSLayoutConstraint Style
NSLayoutConstraint(item: myView, attribute: NSLayoutAttribute.centerX, relatedBy: NSLayoutRelation.equal, toItem: view, attribute: NSLayoutAttribute.centerX, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: myView, attribute: NSLayoutAttribute.centerY, relatedBy: NSLayoutRelation.equal, toItem: view, attribute: NSLayoutAttribute.centerY, multiplier: 1, constant: 0).isActive = true
Notes
Anchor style is the preferred method over NSLayoutConstraint Style, however it is only available from iOS 9, so if you are supporting iOS 8 then you should still use NSLayoutConstraint Style.
The examples above showed just the one or two constraints that were being focused on. However, in order to properly place myView in my test project I needed to have four constraints.
Further Reading
Programmatically Creating Constraints documentation
If you want to fill your super view then I suggest the swifty way:
view.translatesAutoresizingMaskIntoConstraints = false
let attributes: [NSLayoutAttribute] = [.top, .bottom, .right, .left]
NSLayoutConstraint.activate(attributes.map {
NSLayoutConstraint(item: view, attribute: $0, relatedBy: .equal, toItem: view.superview, attribute: $0, multiplier: 1, constant: 0)
})
Other wise if you need non equal constraints check out NSLayoutAnchor as of iOS 9. Its often much easier to read that using NSLayoutConstraint directly:
view.translatesAutoresizingMaskIntoConstraints = false
view.topAnchor.constraint(equalTo: view.superview!.topAnchor).isActive = true
view.bottomAnchor.constraint(equalTo: view.superview!.bottomAnchor).isActive = true
view.leadingAnchor.constraint(equalTo: view.superview!.leadingAnchor, constant: 10).isActive = true
view.trailingAnchor.constraint(equalTo: view.superview!.trailingAnchor, constant: 10).isActive = true
We can easily do this with in swift 5.1
setup 1
subview align to view center
subview width height set using float
view.addSubview(myView1)
myView1.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
myView1.centerXAnchor.constraint(equalTo: view.centerXAnchor),
myView1.centerYAnchor.constraint(equalTo: view.centerYAnchor),
myView1.widthAnchor.constraint(equalToConstant: 100),
myView1.heightAnchor.constraint(equalToConstant: 100),
])
setup 2
subview align to view leading and top anchor
subview width set using view width height
view.addSubview(myView2)
myView2.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
myView2.leadingAnchor.constraint(equalTo: view.leadingAnchor,constant: 16),
myView2.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor,constant: 16),
myView2.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.3),
myView2.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.3)
])
Constraints for multiple views in playground.
swift 3+
var yellowView: UIView!
var redView: UIView!
override func loadView() {
// UI
let view = UIView()
view.backgroundColor = .white
yellowView = UIView()
yellowView.backgroundColor = .yellow
view.addSubview(yellowView)
redView = UIView()
redView.backgroundColor = .red
view.addSubview(redView)
// Layout
redView.translatesAutoresizingMaskIntoConstraints = false
yellowView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
yellowView.topAnchor.constraint(equalTo: view.topAnchor, constant: 20),
yellowView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20),
yellowView.widthAnchor.constraint(equalToConstant: 80),
yellowView.heightAnchor.constraint(equalToConstant: 80),
redView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -20),
redView.trailingAnchor.constraint(equalTo: view.trailingAnchor,constant: -20),
redView.widthAnchor.constraint(equalToConstant: 80),
redView.heightAnchor.constraint(equalToConstant: 80)
])
self.view = view
}
In my opinion xcode playground is the best place for learning adding
constraints programmatically.
Basically it involved 3 steps
fileprivate func setupName() {
lblName.text = "Hello world"
// Step 1
lblName.translatesAutoresizingMaskIntoConstraints = false
//Step 2
self.view.addSubview(lblName)
//Step 3
NSLayoutConstraint.activate([
lblName.centerXAnchor.constraint(equalTo: self.view.centerXAnchor),
lblName.centerYAnchor.constraint(equalTo: self.view.centerYAnchor)
])
}
This puts label "hello world" in center of screen.
Please refer link Autolayout constraints programmatically
The problem, as the error message suggests, is that you have constraints of type NSAutoresizingMaskLayoutConstraints that conflict with your explicit constraints, because new_view.translatesAutoresizingMaskIntoConstraints is set to true.
This is the default setting for views you create in code. You can turn it off like this:
var new_view:UIView! = UIView(frame: CGRectMake(0, 0, 100, 100))
new_view.translatesAutoresizingMaskIntoConstraints = false
Also, your width and height constraints are weird. If you want the view to have a constant width, this is the proper way:
new_view.addConstraint(NSLayoutConstraint(
item:new_view, attribute:NSLayoutAttribute.Width,
relatedBy:NSLayoutRelation.Equal,
toItem:nil, attribute:NSLayoutAttribute.NotAnAttribute,
multiplier:0, constant:100))
(Replace 100 by the width you want it to have.)
If your deployment target is iOS 9.0 or later, you can use this shorter code:
new_view.widthAnchor.constraintEqualToConstant(100).active = true
Anyway, for a layout like this (fixed size and centered in parent view), it would be simpler to use the autoresizing mask and let the system translate the mask into constraints:
var new_view:UIView! = UIView(frame: CGRectMake(0, 0, 100, 100))
new_view.backgroundColor = UIColor.redColor();
view.addSubview(new_view);
// This is the default setting but be explicit anyway...
new_view.translatesAutoresizingMaskIntoConstraints = true
new_view.autoresizingMask = [ .FlexibleTopMargin, .FlexibleBottomMargin,
.FlexibleLeftMargin, .FlexibleRightMargin ]
new_view.center = CGPointMake(view.bounds.midX, view.bounds.midY)
Note that using autoresizing is perfectly legitimate even when you're also using autolayout. (UIKit still uses autoresizing in lots of places internally.) The problem is that it's difficult to apply additional constraints to a view that is using autoresizing.
Updated for Swift 3
import UIKit
class ViewController: UIViewController {
let redView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .red
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
setupViews()
setupAutoLayout()
}
func setupViews() {
view.backgroundColor = .white
view.addSubview(redView)
}
func setupAutoLayout() {
// Available from iOS 9 commonly known as Anchoring System for AutoLayout...
redView.leftAnchor.constraint(equalTo: view.leftAnchor, constant: 20).isActive = true
redView.rightAnchor.constraint(equalTo: view.rightAnchor, constant: -20).isActive = true
redView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
redView.heightAnchor.constraint(equalToConstant: 300).isActive = true
// You can also modified above last two lines as follows by commenting above & uncommenting below lines...
// redView.topAnchor.constraint(equalTo: view.topAnchor, constant: 20).isActive = true
// redView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
}
}
Type of Constraints
/*
// regular use
1.leftAnchor
2.rightAnchor
3.topAnchor
// intermediate use
4.widthAnchor
5.heightAnchor
6.bottomAnchor
7.centerXAnchor
8.centerYAnchor
// rare use
9.leadingAnchor
10.trailingAnchor
etc. (note: very project to project)
*/
Auto layout is realized by applying constraints on images. Use NSLayoutConstraint. It is possible to implement an ideal and beautiful design on all devices. Please try the code below.
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let myImageView:UIImageView = UIImageView()
myImageView.backgroundColor = UIColor.red
myImageView.image = UIImage(named:"sample_dog")!
myImageView.translatesAutoresizingMaskIntoConstraints = false
myImageView.layer.borderColor = UIColor.red.cgColor
myImageView.layer.borderWidth = 10
self.view.addSubview(myImageView)
view.removeConstraints(view.constraints)
view.addConstraint(NSLayoutConstraint(
item: myImageView,
attribute: .top,
relatedBy: .equal,
toItem: view,
attribute: .top,
multiplier: 1,
constant:100)
)
view.addConstraint(NSLayoutConstraint(
item: myImageView,
attribute: .centerX,
relatedBy: .equal,
toItem: view,
attribute: .centerX,
multiplier: 1,
constant:0)
)
view.addConstraint(NSLayoutConstraint(
item: myImageView,
attribute: .height,
relatedBy: .equal,
toItem: view,
attribute: .width,
multiplier: 0.5,
constant:40))
view.addConstraint(NSLayoutConstraint(
item: myImageView,
attribute: .width,
relatedBy: .equal,
toItem: view,
attribute: .width,
multiplier: 0.5,
constant:40))
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
the following code works for me in this scenario: an UIImageView forced landscape.
imagePreview!.isUserInteractionEnabled = true
imagePreview!.isExclusiveTouch = true
imagePreview!.contentMode = UIView.ContentMode.scaleAspectFit
// Remove all constraints
imagePreview!.removeAllConstraints()
// Add the new constraints
let guide = view.safeAreaLayoutGuide
imagePreview!.translatesAutoresizingMaskIntoConstraints = false
imagePreview!.leadingAnchor.constraint(equalTo: guide.leadingAnchor).isActive = true
imagePreview!.trailingAnchor.constraint(equalTo: guide.trailingAnchor).isActive = true
imagePreview!.heightAnchor.constraint(equalTo: guide.heightAnchor, multiplier: 1.0).isActive = true
where removeAllConstraints is an extension
extension UIView {
func removeAllConstraints() {
var _superview = self.superview
func removeAllConstraintsFromView(view: UIView) { for c in view.constraints { view.removeConstraint(c) } }
while let superview = _superview {
for constraint in superview.constraints {
if let first = constraint.firstItem as? UIView, first == self {
superview.removeConstraint(constraint)
}
if let second = constraint.secondItem as? UIView, second == self {
superview.removeConstraint(constraint)
}
}
_superview = superview.superview
}
self.removeConstraints(self.constraints)
self.translatesAutoresizingMaskIntoConstraints = true
}
}
If you find the above to be ugly. You should consider using a DSL for constraints. Such as SnapKit
Makes constraint API much more user-friendly
view.snp.makeConstraints { make in
make.edges.equalToSuperview()
}
Would like to add some theoretical concept to Imanou Petit’s answer, so that one can understand how auto layout works.
To understand auto layout consider your view as rubber's object which is shrinked initially.
To place an object on screen we need 4 mandatory things :
X coordinate of object (horizontal position).
Y coordinate of object (vertical position )
Object’s Width
Object’s Height.
1 X coordinate: There are multiple ways of giving x coordinates to a view.
Such as Leading constraint, Trailing constraint , Horizontally centre
etc.
2 Y coordinate: There are multiple ways of giving y coordinates to a view :
Such as Top constraint, Bottom constraint , Vertical centre etc.
3 Object's width: There are two ways of giving width constrain to a view :
a. Add fixed width constraint (consider this constraint as iron rod of fixed width and you have hooked your rubber’s object horizontally with it so rubber’s object don’t shrink or expand)
b. Do not add any width constraint but add x coordinate constraint to both end of view trailing and leading, these two constraints will expand/shrink your rubber’s object by pulling/pushing it from both end, leading and trailing.
4 Object's height: Similar to width, there are two ways of giving height constraint to a view as well :
a. Add fixed height constraint (consider this constraints as iron rod of fixed height and you have hooked your rubber’s object vertically with it so rubber’s object don’t shrink or expand)
b. Do not add any height constraint but add x coordinate constraint to both end of view top and bottom, these two constraints will expand/shrink your rubber’s object pulling/pushing it from both end, top and bottom.
it is a little different in xcode 7.3.1. this is what i come up with
// creating the view
let newView = UIView()
newView.backgroundColor = UIColor.redColor()
newView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(newView)
// creating the constraint
// attribute and relation cannot be set directyl you need to create a cariable of them
let layout11 = NSLayoutAttribute.CenterX
let layout21 = NSLayoutRelation.Equal
let layout31 = NSLayoutAttribute.CenterY
let layout41 = NSLayoutAttribute.Width
let layout51 = NSLayoutAttribute.Height
let layout61 = NSLayoutAttribute.NotAnAttribute
// defining all the constraint
let horizontalConstraint = NSLayoutConstraint(item: newView, attribute: layout11, relatedBy: layout21, toItem: view, attribute: layout11, multiplier: 1, constant: 0)
let verticalConstraint = NSLayoutConstraint(item: newView, attribute: layout31, relatedBy: layout21, toItem: view, attribute: layout31, multiplier: 1, constant: 0)
let widthConstraint = NSLayoutConstraint(item: newView, attribute: layout41, relatedBy: layout21, toItem: nil, attribute: layout61, multiplier: 1, constant: 100)
let heightConstraint = NSLayoutConstraint(item: newView, attribute: layout51, relatedBy: layout21, toItem: nil, attribute: layout61, multiplier: 1, constant: 100)
// adding all the constraint
NSLayoutConstraint.activateConstraints([horizontalConstraint,verticalConstraint,widthConstraint,heightConstraint])
This is one way to adding constraints programmatically
override func viewDidLoad() {
super.viewDidLoad()
let myLabel = UILabel()
myLabel.labelFrameUpdate(label: myLabel, text: "Welcome User", font: UIFont(name: "times new roman", size: 40)!, textColor: UIColor.red, textAlignment: .center, numberOfLines: 0, borderWidth: 2.0, BorderColor: UIColor.red.cgColor)
self.view.addSubview(myLabel)
let myLabelhorizontalConstraint = NSLayoutConstraint(item: myLabel, attribute: NSLayoutAttribute.centerX, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.centerX, multiplier: 1, constant: 0)
let myLabelverticalConstraint = NSLayoutConstraint(item: myLabel, attribute: NSLayoutAttribute.centerY, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.centerY, multiplier: 1, constant: 0)
let mylabelLeading = NSLayoutConstraint(item: myLabel, attribute: NSLayoutAttribute.leading, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.leading, multiplier: 1, constant: 10)
let mylabelTrailing = NSLayoutConstraint(item: myLabel, attribute: NSLayoutAttribute.trailing, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.trailing, multiplier: 1, constant: -10)
let myLabelheightConstraint = NSLayoutConstraint(item: myLabel, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 50)
NSLayoutConstraint.activate(\[myLabelhorizontalConstraint, myLabelverticalConstraint, myLabelheightConstraint,mylabelLeading,mylabelTrailing\])
}
extension UILabel
{
func labelFrameUpdate(label:UILabel,text:String = "This is sample Label",font:UIFont = UIFont(name: "times new roman", size: 20)!,textColor:UIColor = UIColor.red,textAlignment:NSTextAlignment = .center,numberOfLines:Int = 0,borderWidth:CGFloat = 2.0,BorderColor:CGColor = UIColor.red.cgColor){
label.translatesAutoresizingMaskIntoConstraints = false
label.text = text
label.font = font
label.textColor = textColor
label.textAlignment = textAlignment
label.numberOfLines = numberOfLines
label.layer.borderWidth = borderWidth
label.layer.borderColor = UIColor.red.cgColor
}
}
var xCenterConstraint : NSLayoutConstraint!
var yCenterConstraint: NSLayoutConstraint!
xCenterConstraint = NSLayoutConstraint(item: self.view, attribute: .CenterX, relatedBy: .Equal, toItem: (Your view NAme), attribute: .CenterX, multiplier: 1, constant: 0)
self.view.addConstraint(xCenterConstraint)
yCenterConstraint = NSLayoutConstraint(item: self.view, attribute: .CenterY, relatedBy: .Equal, toItem: (Your view Name), attribute: .CenterY, multiplier: 1, constant: 0)
self.view.addConstraint(yCenterConstraint)
Try this elegant UIView extension for constraints. You can do constraints easy as:
- firstView.coverWholeSuperview()
- firstView.constraints(size: CGSize(width: 44, height: 44), centerX: view.centerXAnchor, centerY: view.centerXAnchor)
- firstView.constraints(top: view.topAnchor,
leading: secondView.leadingAnchor,
bottom: view.bottomAnchor,
trailing: secondView.trailingAnchor,
padding: UIEdgeInsets(top: 12, left: 12, bottom: 12, right: 12))
Here is extension, just copy it to your project.
extension UIView {
/// Attaches all sides of the receiver to its parent view
func coverWholeSuperview(margin: CGFloat = 0.0) {
let view = superview
layoutAttachTop(to: view, margin: margin)
layoutAttachBottom(to: view, margin: margin)
layoutAttachLeading(to: view, margin: margin)
layoutAttachTrailing(to: view, margin: margin)
}
/// Attaches the top of the current view to the given view's top if it's a superview of the current view
/// or to it's bottom if it's not (assuming this is then a sibling view).
#discardableResult
func layoutAttachTop(to: UIView? = nil, margin: CGFloat = 0.0) -> NSLayoutConstraint {
let view: UIView? = to ?? superview
let isSuperview = view == superview
let constraint = NSLayoutConstraint(item: self, attribute: .top, relatedBy: .equal,
toItem: view, attribute: isSuperview ? .top : .bottom, multiplier: 1.0,
constant: margin)
superview?.addConstraint(constraint)
return constraint
}
/// Attaches the bottom of the current view to the given view
#discardableResult
func layoutAttachBottom(to: UIView? = nil, margin: CGFloat = 0.0, priority: UILayoutPriority? = nil) -> NSLayoutConstraint {
let view: UIView? = to ?? superview
let isSuperview = (view == superview) || false
let constraint = NSLayoutConstraint(item: self, attribute: .bottom, relatedBy: .equal,
toItem: view, attribute: isSuperview ? .bottom : .top, multiplier: 1.0,
constant: -margin)
if let priority = priority {
constraint.priority = priority
}
superview?.addConstraint(constraint)
return constraint
}
/// Attaches the leading edge of the current view to the given view
#discardableResult
func layoutAttachLeading(to: UIView? = nil, margin: CGFloat = 0.0) -> NSLayoutConstraint {
let view: UIView? = to ?? superview
let isSuperview = (view == superview) || false
let constraint = NSLayoutConstraint(item: self, attribute: .leading, relatedBy: .equal,
toItem: view, attribute: isSuperview ? .leading : .trailing, multiplier: 1.0,
constant: margin)
superview?.addConstraint(constraint)
return constraint
}
/// Attaches the trailing edge of the current view to the given view
#discardableResult
func layoutAttachTrailing(to: UIView? = nil, margin: CGFloat = 0.0, priority: UILayoutPriority? = nil) -> NSLayoutConstraint {
let view: UIView? = to ?? superview
let isSuperview = (view == superview) || false
let constraint = NSLayoutConstraint(item: self, attribute: .trailing, relatedBy: .equal,
toItem: view, attribute: isSuperview ? .trailing : .leading, multiplier: 1.0,
constant: -margin)
if let priority = priority {
constraint.priority = priority
}
superview?.addConstraint(constraint)
return constraint
}
// For anchoring View
struct AnchoredConstraints {
var top, leading, bottom, trailing, width, height, centerX, centerY: NSLayoutConstraint?
}
#discardableResult
func constraints(top: NSLayoutYAxisAnchor? = nil, leading: NSLayoutXAxisAnchor? = nil, bottom: NSLayoutYAxisAnchor? = nil,
trailing: NSLayoutXAxisAnchor? = nil, padding: UIEdgeInsets = .zero, size: CGSize = .zero,
centerX: NSLayoutXAxisAnchor? = nil, centerY: NSLayoutYAxisAnchor? = nil,
centerXOffset: CGFloat = 0, centerYOffset: CGFloat = 0) -> AnchoredConstraints {
translatesAutoresizingMaskIntoConstraints = false
var anchoredConstraints = AnchoredConstraints()
if let top = top {
anchoredConstraints.top = topAnchor.constraint(equalTo: top, constant: padding.top)
}
if let leading = leading {
anchoredConstraints.leading = leadingAnchor.constraint(equalTo: leading, constant: padding.left)
}
if let bottom = bottom {
anchoredConstraints.bottom = bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom)
}
if let trailing = trailing {
anchoredConstraints.trailing = trailingAnchor.constraint(equalTo: trailing, constant: -padding.right)
}
if size.width != 0 {
anchoredConstraints.width = widthAnchor.constraint(equalToConstant: size.width)
}
if size.height != 0 {
anchoredConstraints.height = heightAnchor.constraint(equalToConstant: size.height)
}
if let centerX = centerX {
anchoredConstraints.centerX = centerXAnchor.constraint(equalTo: centerX, constant: centerXOffset)
}
if let centerY = centerY {
anchoredConstraints.centerY = centerYAnchor.constraint(equalTo: centerY, constant: centerYOffset)
}
[anchoredConstraints.top, anchoredConstraints.leading, anchoredConstraints.bottom,
anchoredConstraints.trailing, anchoredConstraints.width,
anchoredConstraints.height, anchoredConstraints.centerX,
anchoredConstraints.centerY].forEach { $0?.isActive = true }
return anchoredConstraints
}
}
You are adding all defined constraints to self.view which is wrong, as width and height constraint should be added to your newView.
Also, as I understand you want to set constant width and height 100:100.
In this case you should change your code to:
var constW = NSLayoutConstraint(item: newView,
attribute: .Width,
relatedBy: .Equal,
toItem: nil,
attribute: .NotAnAttribute,
multiplier: 1,
constant: 100)
newView.addConstraint(constW)
var constH = NSLayoutConstraint(item: newView,
attribute: .Height,
relatedBy: .Equal,
toItem: nil,
attribute: .NotAnAttribute,
multiplier: 1,
constant: 100)
newView.addConstraint(constH)
You can use Snapkit to set constraints programmatically.
class ViewController: UIViewController {
let rectView: UIView = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
override func viewDidLoad() {
super.viewDidLoad()
setupViews()
}
private func setupViews() {
rectView.backgroundColor = .red
view.addSubview(rectView)
rectView.snp.makeConstraints {
$0.center.equalToSuperview()
}
}
}
The error is caused by constrains automatically created from autoresizing mask, they are created because UIView property translatesAutoresizingMaskIntoConstraints is true by default.
Consider using BoxView to get rid of all manual constraint creation boilerplate, and make your code concize and readable. To make layout in question with BoxView is very easy:
boxView.items = [
new_view.boxed.centerX().centerY().relativeWidth(1.0).relativeHeight(1.0)
]

Constraints don't work properly

I'm currently working on a project and I've created a custom view programmatically.
Here's the code I've written in the custom class:
class CodeView: UIView {
let codeTextView = UITextView()
let nameLabel = UILabel()
let dateLabel = UILabel()
let mainStackView = UIStackView()
let labelStackView = UIStackView()
let buttonStackView = UIStackView()
let lowerStackView = UIStackView()
let copyButton = UIButton()
let shareButton = UIButton()
let size = CGRect(x: 0, y: 0, width: 250, height: 175)
public init(name: String?, date: String?, code: String) {
if let name = name {
nameLabel.text = name
} else {
nameLabel.isHidden = true
}
if let date = date {
dateLabel.text = date
} else {
dateLabel.isHidden = true
}
codeTextView.text = code
super.init(frame: CGRect(x: 0, y: 0, width: 250, height: 175))
subview()
setup()
addingConstraints()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
func setup() {
self.layer.cornerRadius = 15
self.backgroundColor = .white
codeTextView.textColor = .white
codeTextView.backgroundColor = UIColor(red: 2/255, green: 11/255, blue: 57/255, alpha: 0.75)
codeTextView.layer.cornerRadius = 15
codeTextView.font = UIFont(name: "Avenir-Medium", size: 15)
nameLabel.font = UIFont(name: "Avenir-Medium", size: 17)
dateLabel.font = UIFont(name: "Avenir-Light", size: 17)
copyButton.setImage(UIImage(named: "Copy"), for: .normal)
copyButton.setImage(UIImage(named: "Copy Highlighted"), for: .highlighted)
copyButton.setImage(UIImage(named: "Copy Highlighted"), for: .selected)
copyButton.addTarget(self, action: #selector(copyText), for: .touchUpInside)
copyButton.setTitle("", for: .normal)
copyButton.imageView?.contentMode = .scaleAspectFit
shareButton.setImage(UIImage(named: "Share"), for: .normal)
shareButton.setImage(UIImage(named: "Share Highlighted"), for: .highlighted)
shareButton.setImage(UIImage(named: "Share Highlighted"), for: .selected)
shareButton.addTarget(self, action: #selector(shareText), for: .touchUpInside)
shareButton.setTitle("", for: .normal)
shareButton.imageView?.contentMode = .scaleAspectFit
mainStackView.axis = .vertical
mainStackView.spacing = 10
lowerStackView.axis = .horizontal
lowerStackView.alignment = .center
lowerStackView.distribution = .fillProportionally
labelStackView.axis = .vertical
buttonStackView.axis = .horizontal
buttonStackView.alignment = .fill
buttonStackView.distribution = .fillEqually
buttonStackView.spacing = 10
}
func addingConstraints() {
//TranslatesAutoresizingMaskIntoConstraints = false
self.translatesAutoresizingMaskIntoConstraints = false
codeTextView.translatesAutoresizingMaskIntoConstraints = false
mainStackView.translatesAutoresizingMaskIntoConstraints = false
labelStackView.translatesAutoresizingMaskIntoConstraints = false
buttonStackView.translatesAutoresizingMaskIntoConstraints = false
nameLabel.translatesAutoresizingMaskIntoConstraints = false
dateLabel.translatesAutoresizingMaskIntoConstraints = false
copyButton.translatesAutoresizingMaskIntoConstraints = false
shareButton.translatesAutoresizingMaskIntoConstraints = false
var constraint = [NSLayoutConstraint]()
let ViewWidth = NSLayoutConstraint(item: self, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .width, multiplier: 1, constant: 250)
let ViewHeight = NSLayoutConstraint(item: self, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: 175)
let MainStackViewCenterX = NSLayoutConstraint(item: mainStackView, attribute: .centerX, relatedBy: .equal, toItem: self, attribute: .centerX, multiplier: 1, constant: 0)
let MainStackViewCenterY = NSLayoutConstraint(item: mainStackView, attribute: .centerY, relatedBy: .equal, toItem: self, attribute: .centerY, multiplier: 1, constant: 0)
let MainStackViewTop = NSLayoutConstraint(item: mainStackView, attribute: .top, relatedBy: .equal, toItem: self, attribute: .topMargin, multiplier: 1, constant: 5)
let MainStackViewLeft = NSLayoutConstraint(item: mainStackView, attribute: .leading, relatedBy: .equal, toItem: self, attribute: .leadingMargin, multiplier: 1, constant: 5)
let MainStackViewRight = NSLayoutConstraint(item: mainStackView, attribute: .trailing, relatedBy: .equal, toItem: self, attribute: .trailingMargin, multiplier: 1, constant: 5)
let CodeTextViewTop = NSLayoutConstraint(item: codeTextView, attribute: .top, relatedBy: .equal, toItem: mainStackView, attribute: .topMargin, multiplier: 1, constant: 0)
let CodeTextViewLeft = NSLayoutConstraint(item: codeTextView, attribute: .leading, relatedBy: .equal, toItem: mainStackView, attribute: .leadingMargin, multiplier: 1, constant: 0)
let CodeTextViewRight = NSLayoutConstraint(item: codeTextView, attribute: .trailing, relatedBy: .equal, toItem: mainStackView, attribute: .trailingMargin, multiplier: 1, constant: 0)
let LowerStackViewBottom = NSLayoutConstraint(item: lowerStackView, attribute: .bottom, relatedBy: .equal, toItem: mainStackView, attribute: .bottomMargin, multiplier: 1, constant: 0)
let LowerStackViewLeft = NSLayoutConstraint(item: lowerStackView, attribute: .leading, relatedBy: .equal, toItem: mainStackView, attribute: .leadingMargin, multiplier: 1, constant: 0)
let LowerStackViewRight = NSLayoutConstraint(item: lowerStackView, attribute: .trailing, relatedBy: .equal, toItem: mainStackView, attribute: .trailingMargin, multiplier: 1, constant: 0)
let LabelStackViewCenterY = NSLayoutConstraint(item: labelStackView, attribute: .centerY, relatedBy: .equal, toItem: lowerStackView, attribute: .centerY, multiplier: 1, constant: 0)
let LabelStackViewLeft = NSLayoutConstraint(item: labelStackView, attribute: .leading, relatedBy: .equal, toItem: lowerStackView, attribute: .leadingMargin, multiplier: 1, constant: 0)
let ButtonStackViewCenterY = NSLayoutConstraint(item: buttonStackView, attribute: .centerY, relatedBy: .equal, toItem: lowerStackView, attribute: .centerY, multiplier: 1, constant: 0)
let ButtonStackViewRight = NSLayoutConstraint(item: buttonStackView, attribute: .trailing, relatedBy: .equal, toItem: lowerStackView, attribute: .trailingMargin, multiplier: 1, constant: 0)
let CopyButtonWidth = NSLayoutConstraint(item: copyButton, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .width, multiplier: 1, constant: 28)
let CopyButtonHeight = NSLayoutConstraint(item: copyButton, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: 35)
constraint.append(contentsOf: [ViewHeight, ViewWidth, MainStackViewCenterX, MainStackViewCenterY, MainStackViewTop, MainStackViewLeft, MainStackViewRight, CodeTextViewTop, CodeTextViewLeft, CodeTextViewRight, LowerStackViewBottom, LowerStackViewLeft, LowerStackViewRight, LabelStackViewCenterY, LabelStackViewLeft, ButtonStackViewCenterY, ButtonStackViewRight, CopyButtonWidth, CopyButtonHeight])
NSLayoutConstraint.activate(constraint)
}
func subview() {
self.addSubview(codeTextView)
self.addSubview(nameLabel)
self.addSubview(dateLabel)
self.addSubview(copyButton)
self.addSubview(shareButton)
self.addSubview(mainStackView)
self.addSubview(lowerStackView)
self.addSubview(labelStackView)
self.addSubview(buttonStackView)
mainStackView.addArrangedSubview(codeTextView)
mainStackView.addArrangedSubview(lowerStackView)
lowerStackView.addArrangedSubview(labelStackView)
lowerStackView.addArrangedSubview(buttonStackView)
labelStackView.addArrangedSubview(nameLabel)
labelStackView.addArrangedSubview(dateLabel)
buttonStackView.addArrangedSubview(copyButton)
buttonStackView.addArrangedSubview(shareButton)
}
func copyText() {
UIPasteboard.general.string = codeTextView.text
}
func shareText() {
let alert = UIAlertController(title: "Share?", message: "You probably don't want to share your code to everyone out there", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: nil))
alert.addAction(UIAlertAction(title: "Share", style: .default, handler: { (action) in
let activity = UIActivityViewController(activityItems: [self.codeTextView.text], applicationActivities: nil)
UIApplication.shared.keyWindow?.rootViewController?.present(activity, animated: true, completion: nil)
}))
UIApplication.shared.keyWindow?.rootViewController?.present(alert, animated: true, completion: nil)
}
}
And here's the code I wrote when I wanted to add the view to the app:
#IBOutlet weak var contentView: UIView!
let codeView1 = CodeView(name: "Hello", date: "Today", code: "Bla bla bla")
let stackView = UIStackView()
var viewArray = [CodeView]()
override func viewDidLoad() {
super.viewDidLoad()
viewArray.append(codeView1)
for i in viewArray {
stackView.addArrangedSubview(i)
}
contentView.addSubview(stackView)
stackView.translatesAutoresizingMaskIntoConstraints = false
stackView.axis = .horizontal
stackView.alignment = .center
stackView.spacing = 20
let centerX = NSLayoutConstraint(item: stackView, attribute: .centerX, relatedBy: .equal, toItem: contentView, attribute: .centerX, multiplier: 1, constant: 0)
let centerY = NSLayoutConstraint(item: stackView, attribute: .centerY, relatedBy: .equal, toItem: contentView, attribute: .centerY, multiplier: 1, constant: 0)
NSLayoutConstraint.activate([centerX, centerY])
}
But after running the app it looks like this
Even though I want it to look like this
I've added the exact same constraints in the code as I used in the storyboard.
Thank you very much, I really appreciate every kind of help
When coding constraints programmatically it is often best to use iOS 9 constraint anchors. Here is a snippet of the constraint anchors code I used for a user's cell in a chat app I developed programmatically.
//ios 9 constraint anchors
//need x,y,width,height anchors
profileImageView.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 8).isActive = true
profileImageView.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
profileImageView.widthAnchor.constraint(equalToConstant: 48).isActive = true
profileImageView.heightAnchor.constraint(equalToConstant: 48).isActive = true
//need x,y,width,height anchors
timeLabel.rightAnchor.constraint(equalTo: self.rightAnchor).isActive = true
timeLabel.topAnchor.constraint(equalTo: self.topAnchor, constant: 18).isActive = true
timeLabel.widthAnchor.constraint(equalToConstant: 100).isActive = true
timeLabel.heightAnchor.constraint(equalTo: textLabel!.heightAnchor).isActive = true
}
Obviously, the details of your constraints will differ from this example, but this should give you a template to experiment with in order to resolve your issue.

Adding constraints to a custom UIButton doesn't work

Hi I have the following code:
class MyController {
override func viewDidLoad() {
self.addButtons()
super.viewDidLoad()
}
func addButtons() {
let cancelButton = UIButton(type: .custom)
let validateButton = UIButton(type: .custom)
cancelButton.setImage(UIImage(named: "cancel_icon"), for: .normal)
validateButton.setImage(UIImage(named: "validate_icon"), for: .normal)
cancelButton.addTarget(self, action: #selector(cancelAction), for: .touchUpInside)
validateButton.addTarget(self, action: #selector(validateAction), for: .touchUpInside)
cancelButton.translatesAutoresizingMaskIntoConstraints = false
validateButton.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(cancelButton)
self.view.addSubview(validateButton)
let leftCancel = NSLayoutConstraint(item: cancelButton, attribute: .leading, relatedBy: .equal, toItem: self.view, attribute: .leading, multiplier: 1, constant: 16)
let bottomCancel = NSLayoutConstraint(item: cancelButton, attribute: .bottom, relatedBy: .equal, toItem: self.view, attribute: .bottom, multiplier: 1, constant: 20)
let widthCancel = NSLayoutConstraint(item: cancelButton, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 20)
let heightCancel = NSLayoutConstraint(item: cancelButton, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 20)
let rightValidate = NSLayoutConstraint(item: validateButton, attribute: .trailing, relatedBy: .equal, toItem: self.view, attribute: .trailing, multiplier: 1, constant: 16)
let bottomValidate = NSLayoutConstraint(item: validateButton, attribute: .bottom, relatedBy: .equal, toItem: self.view, attribute: .bottom, multiplier: 1, constant: 20)
let widthValidate = NSLayoutConstraint(item: validateButton, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 20)
let heightValidate = NSLayoutConstraint(item: validateButton, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 20)
NSLayoutConstraint.activate([leftCancel, bottomCancel, rightValidate, bottomValidate, widthCancel, heightCancel, widthValidate, heightValidate])
self.view.layoutIfNeeded()
}
func cancelAction() {
self.dismiss(animated: true, completion: nil)
}
func validateAction() {
self.dismiss(animated: true, completion: nil)
}
}
So basically I'm just adding two buttons with a width and height constraint, and I set the cancelButton to the bottom left and the validateButton to the bottom right.
My buttons don't appear. When I set the frame of the buttons this way, it works though:
cancelButton.frame = CGRect(x: 16, y: self.view.frame.height - 40, width: 20, height: 20)
validateButton.frame = CGRect(x: self.view.frame.width - 36, y: self.view.frame.height - 40, width: 20, height: 20)
Does someone know what's wrong with my constraints?
Thanks!
VisualFormat has its uses, but it also has its own quirks - such as flexible spacing between elements. Here's a solution without VisualFormat:
//: Playground - noun: a place where people can play
import UIKit
import PlaygroundSupport
class MyController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.addButtons()
}
func addButtons() {
let cancelButton = UIButton(type: .custom)
let validateButton = UIButton(type: .custom)
cancelButton.setImage(UIImage(named: "cancel_icon"), for: .normal)
validateButton.setImage(UIImage(named: "validate_icon"), for: .normal)
cancelButton.addTarget(self, action: #selector(cancelAction), for: .touchUpInside)
validateButton.addTarget(self, action: #selector(validateAction), for: .touchUpInside)
cancelButton.translatesAutoresizingMaskIntoConstraints = false
validateButton.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(cancelButton)
self.view.addSubview(validateButton)
validateButton.backgroundColor = UIColor.red
cancelButton.backgroundColor = UIColor.blue
validateButton.setTitle("V", for: UIControlState())
cancelButton.setTitle("C", for: UIControlState())
let leftCancel = NSLayoutConstraint(item: cancelButton, attribute: .leading, relatedBy: .equal, toItem: self.view, attribute: .leading, multiplier: 1, constant: 16)
let bottomCancel = NSLayoutConstraint(item: cancelButton, attribute: .bottom, relatedBy: .equal, toItem: self.view, attribute: .bottom, multiplier: 1, constant: -20)
let widthCancel = NSLayoutConstraint(item: cancelButton, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 20)
let heightCancel = NSLayoutConstraint(item: cancelButton, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 20)
let rightValidate = NSLayoutConstraint(item: validateButton, attribute: .trailing, relatedBy: .equal, toItem: self.view, attribute: .trailing, multiplier: 1, constant: -16)
let bottomValidate = NSLayoutConstraint(item: validateButton, attribute: .bottom, relatedBy: .equal, toItem: self.view, attribute: .bottom, multiplier: 1, constant: -20)
let widthValidate = NSLayoutConstraint(item: validateButton, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 20)
let heightValidate = NSLayoutConstraint(item: validateButton, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 20)
NSLayoutConstraint.activate([leftCancel, bottomCancel, rightValidate, bottomValidate, widthCancel, heightCancel, widthValidate, heightValidate])
self.view.layoutIfNeeded()
}
func cancelAction() {
// self.dismiss(animated: true, completion: nil)
print("cancel")
}
func validateAction() {
// self.dismiss(animated: true, completion: nil)
print("validate")
}
}
var vc = MyController()
vc.view.backgroundColor = UIColor.green
vc.view.frame = CGRect(x: 0, y: 0, width: 400, height: 400)
PlaygroundPage.current.liveView = vc.view
PlaygroundPage.current.needsIndefiniteExecution = true
You should be able to copy/paste this into a Playground page to see the results. Note that I don't have your button images, so I "V" and "C" titles.
The key difference is setting the Bottom and Trailing values to negative - that is, you want the Bottom of the Button to be (Bottom of containing view MINUS 20). Likewise with the Trailing edge of the Button to be -16 from the trailing edge of the containing view.
It seems you are over complicating this.
You can achieve this easily with VisualFormat strings.
Have a look here https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/AutolayoutPG/VisualFormatLanguage.html#//apple_ref/doc/uid/TP40010853-CH27-SW1
Here's an example using your code:
func addButtons() {
let cancelButton = UIButton(type: .custom)
let validateButton = UIButton(type: .custom)
cancelButton.setImage(UIImage(named: "cancel_icon"), for: .normal)
validateButton.setImage(UIImage(named: "validate_icon"), for: .normal)
cancelButton.addTarget(self, action: #selector(cancelAction), for: .touchUpInside)
validateButton.addTarget(self, action: #selector(validateAction), for: .touchUpInside)
cancelButton.translatesAutoresizingMaskIntoConstraints = false
validateButton.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(cancelButton)
self.view.addSubview(validateButton)
// With visual format strings
let views = ["cancelButton" : cancelButton, "validateButton" : validateButton]
let horizontalFormat = "|[cancelButton]-[validateButton(==cancelButton)]|"
let verticalFormat = "V:[cancelButton]-10-|"
let horizontalConstraints = NSLayoutConstraint.constraints(withVisualFormat: horizontalFormat, options:.alignAllBottom , metrics: nil, views: views)
let verticalConstraints = NSLayoutConstraint.constraints(withVisualFormat: verticalFormat, options:.alignAllBottom, metrics: nil, views: views)
NSLayoutConstraint.activate(horizontalConstraints)
NSLayoutConstraint.activate(verticalConstraints)
self.view.layoutIfNeeded()
}

UIVisualEffectView not working

I'm trying to add a blur effect to my view using the following code :
let visualEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .Light)) as UIVisualEffectView
visualEffectView.frame = containerView.bounds
containerView.addSubview(visualEffectView)
containerView.userInteractionEnabled = true
containerView.bringSubviewToFront(visualEffectView)
visualEffectView.alpha = 1.0
However, I do not see any changes.
UPDATE
My apologies, but I don't think I made my intentions clear in the original question. What I want to achieve is something like this :
My view holds a UIImageView which fills the whole screen. Next, on the bottom of the screen, I have a container which is a UIView which holds some buttons etc. What I want to do is add a blur effect to the containerView, so that the UIImageView behind it is blurred, where the containerView is. So basically I set my containerView's alpha to 0.5, which means its semi transparent and I can see the image behind it. What I want to do now is for that image behind the containerView to be blurred.
CURRENT EFF :
CODE :
extension UIButton{
func setImage(image: UIImage?, inFrame frame: CGRect?, forState state: UIControlState){
self.setImage(image, forState: state)
if let frame = frame{
self.imageEdgeInsets = UIEdgeInsets(
top: frame.minY - self.frame.minY,
left: frame.minX - self.frame.minX,
bottom: self.frame.maxY - frame.maxY,
right: self.frame.maxX - frame.maxX
)
}
}
}
class SingleImageFeedView: UIViewController {
lazy var mainImageView : UIImageView = {
let imageView = UIImageView()
imageView.frame = CGRectMake(0, 0, self.view.frame.width, self.view.frame.width * 1.3)
imageView.contentMode = UIViewContentMode.ScaleAspectFill
imageView.backgroundColor = UIColor.clearColor()
imageView.image = UIImage(named: "pizza")
return imageView
}()
let containerView : UIView = {
let this = UIView(frame: CGRectMake(0,0, 600,150))
this.backgroundColor = UIColor.clearColor()
this.layer.cornerRadius = 5
this.layer.borderColor = UIColor(red: (69/255.0), green: (209/255.0), blue: (153/255.0), alpha: 1.0).CGColor
this.layer.borderWidth = 0.5
return this
}()
let captionAndProfileImageContainerView : UIView = {
let this = UIView()
//this.backgroundColor = UIColor(red: (69/255.0), green: (209/255.0), blue: (153/255.0), alpha: 0.0)
this.backgroundColor = UIColor.clearColor()
return this
}()
let profilePicImageView : UIImageView = {
let imageView = UIImageView()
imageView.frame = CGRectMake(0, 0, 53, 53)
imageView.backgroundColor = UIColor.clearColor()
imageView.image = UIImage(named: "pizza")
imageView.contentMode = UIViewContentMode.ScaleToFill
return imageView
}()
let captionTextView: UITextView = {
let textField = UITextView(frame: CGRectMake(0,0, 150, 100))
textField.textColor = UIColor.whiteColor()
textField.editable = false
textField.text = "dwwdwwwwdwddwd"
textField.backgroundColor = UIColor.clearColor()
textField.font = UIFont.systemFontOfSize(12.0)
return textField
}()
let dividerLineView: UIView = {
let view = UIView()
view.backgroundColor = UIColor(white: 0.5, alpha: 0.5)
return view
}()
let commentAndLikesContainerView : UIView = {
let view = UIView()
//view.backgroundColor = UIColor(red: (69/255.0), green: (209/255.0), blue: (153/255.0), alpha: 0.0)
view.backgroundColor = UIColor.clearColor()
return view
}()
let commentLabel : UILabel = {
let label = UILabel()
label.text = "23"
return label
}()
let likesLabel : UILabel = {
let label = UILabel()
label.text = "25"
return label
}()
let voteUpButton : UIButton = {
let button = UIButton(frame: CGRectMake(0,0,25,25))
button.setImage((scaleImage((UIImage(named: "upvote"))!, toSize: CGSizeMake(25, 25))), inFrame: CGRectMake(0,0,25,25), forState: .Normal)
button.imageView?.contentMode = UIViewContentMode.Center
button.imageView?.clipsToBounds = true
button.imageEdgeInsets = UIEdgeInsetsMake(10, 10, 10, 10)
return button
}()
let voteDownButton : UIButton = {
let button = UIButton(frame: CGRectMake(0,0,25,25))
button.setImage((scaleImage((UIImage(named: "upvote"))!, toSize: CGSizeMake(25, 25))), inFrame: CGRectMake(0,0,25,25), forState: .Normal)
button.imageView?.transform = CGAffineTransformMakeRotation((180.0 * CGFloat(M_PI)) / 180.0)
button.imageView?.contentMode = UIViewContentMode.Center
button.imageEdgeInsets = UIEdgeInsetsMake(6, 10, 10, 10)
button.imageView?.clipsToBounds = true
return button
}()
let commentButton : UIButton = {
let button = UIButton(frame: CGRectMake(0,0,25,25))
button.setImage((scaleImage((UIImage(named: "comment_feed_icon"))!, toSize: CGSizeMake(25, 25))), inFrame: CGRectMake(0,0,25,25), forState: .Normal)
button.imageView?.contentMode = UIViewContentMode.ScaleAspectFit
button.imageEdgeInsets = UIEdgeInsetsMake(10, 10, 10, 10)
button.imageView?.clipsToBounds = true
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.clearColor()
setupViews()
}
func setupViews() {
self.captionAndProfileImageContainerView.addSubview(profilePicImageView)
self.captionAndProfileImageContainerView.addSubview(captionTextView)
self.commentAndLikesContainerView.addSubview(voteUpButton)
self.commentAndLikesContainerView.addSubview(voteDownButton)
self.commentAndLikesContainerView.addSubview(commentButton)
self.commentAndLikesContainerView.addSubview(commentLabel)
self.commentAndLikesContainerView.addSubview(likesLabel)
self.containerView.addSubview(captionAndProfileImageContainerView)
self.containerView.addSubview(dividerLineView)
self.containerView.addSubview(commentAndLikesContainerView)
self.view.addSubview(containerView)
self.view.bringSubviewToFront(containerView)
self.view.addSubview(mainImageView)
self.containerView.bringSubviewToFront(captionAndProfileImageContainerView)
self.containerView.bringSubviewToFront(dividerLineView)
self.containerView.bringSubviewToFront(commentAndLikesContainerView)
profilePicImageView.translatesAutoresizingMaskIntoConstraints = false
captionTextView.translatesAutoresizingMaskIntoConstraints = false
voteDownButton.translatesAutoresizingMaskIntoConstraints = false
containerView.translatesAutoresizingMaskIntoConstraints = false
voteUpButton.translatesAutoresizingMaskIntoConstraints = false
commentLabel.translatesAutoresizingMaskIntoConstraints = false
commentButton.translatesAutoresizingMaskIntoConstraints = false
commentAndLikesContainerView.translatesAutoresizingMaskIntoConstraints = false
captionAndProfileImageContainerView.translatesAutoresizingMaskIntoConstraints = false
likesLabel.translatesAutoresizingMaskIntoConstraints = false
dividerLineView.translatesAutoresizingMaskIntoConstraints = false
mainImageView.translatesAutoresizingMaskIntoConstraints = false
//main imageview constraints
self.view.addConstraint(NSLayoutConstraint(item: mainImageView, attribute: .Top, relatedBy: .Equal, toItem: self.view, attribute: .Top, multiplier: 1, constant: 35))
self.view.addConstraint(NSLayoutConstraint(item: mainImageView, attribute: .Leading, relatedBy: .Equal, toItem: self.view, attribute: .Leading, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: mainImageView, attribute: .Trailing, relatedBy: .Equal, toItem: self.view, attribute: .Trailing, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: mainImageView, attribute: .CenterX, relatedBy: .Equal, toItem: self.view, attribute: .CenterX, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: mainImageView, attribute: .Bottom, relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1, constant: 0))
self.view.sendSubviewToBack(mainImageView)
//containerview constraints
self.view.addConstraint(NSLayoutConstraint(item: containerView, attribute: .Bottom, relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1, constant: -10))
self.view.addConstraint(NSLayoutConstraint(item: containerView, attribute: .Leading, relatedBy: .Equal, toItem: self.view, attribute: .Leading, multiplier: 1, constant: 10))
self.view.addConstraint(NSLayoutConstraint(item: containerView, attribute: .Trailing, relatedBy: .Equal, toItem: self.view, attribute: .Trailing, multiplier: 1, constant: -10))
self.view.addConstraint(NSLayoutConstraint(item: containerView, attribute: .Top, relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1, constant: -160))
//caption and profilepic constraints
self.view.addConstraint(NSLayoutConstraint(item: captionAndProfileImageContainerView, attribute: .Top, relatedBy: .Equal, toItem: containerView, attribute: .Top, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: captionAndProfileImageContainerView, attribute: .Leading, relatedBy: .Equal, toItem: containerView, attribute: .Leading, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: captionAndProfileImageContainerView, attribute: .Trailing, relatedBy: .Equal, toItem: containerView, attribute: .Trailing, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: captionAndProfileImageContainerView, attribute: .Bottom, relatedBy: .Equal, toItem: containerView, attribute: .Bottom, multiplier: 1, constant: -50))
self.view.addConstraintsWithFormat("H:|-8-[v0(50)]", views: profilePicImageView)
self.view.addConstraintsWithFormat("V:|-35-[v0(50)]", views: profilePicImageView)
profilePicImageView.layer.cornerRadius = 25
profilePicImageView.layer.masksToBounds = true
self.view.addConstraint(NSLayoutConstraint(item: captionTextView, attribute: .Top, relatedBy: .Equal, toItem: captionAndProfileImageContainerView, attribute: .Top, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: captionTextView, attribute: .Leading, relatedBy: .Equal, toItem: profilePicImageView, attribute: .Trailing, multiplier: 1, constant: 10))
self.view.addConstraint(NSLayoutConstraint(item: captionTextView, attribute: .Trailing, relatedBy: .Equal, toItem: captionAndProfileImageContainerView, attribute: .Trailing, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: captionTextView, attribute: .Bottom, relatedBy: .Equal, toItem: captionAndProfileImageContainerView, attribute: .Bottom, multiplier: 1, constant: 0))
//likes and comments and divider
self.view.addConstraint(NSLayoutConstraint(item: commentAndLikesContainerView, attribute: .Top, relatedBy: .Equal, toItem: captionAndProfileImageContainerView, attribute: .Bottom, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: commentAndLikesContainerView, attribute: .Leading, relatedBy: .Equal, toItem: containerView, attribute: .Leading, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: commentAndLikesContainerView, attribute: .Trailing, relatedBy: .Equal, toItem: containerView, attribute: .Trailing, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: commentAndLikesContainerView, attribute: .Bottom, relatedBy: .Equal, toItem: containerView, attribute: .Bottom, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: voteUpButton, attribute: .Top, relatedBy: .Equal, toItem: commentAndLikesContainerView, attribute: .Top, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: voteUpButton, attribute: .Leading, relatedBy: .Equal, toItem: commentAndLikesContainerView, attribute: .Leading, multiplier: 1, constant: 10))
self.view.addConstraint(NSLayoutConstraint(item: likesLabel, attribute: .Top, relatedBy: .Equal, toItem: commentAndLikesContainerView, attribute: .Top, multiplier: 1, constant: 10))
self.view.addConstraint(NSLayoutConstraint(item: likesLabel, attribute: .Leading, relatedBy: .Equal, toItem: voteUpButton, attribute: .Trailing, multiplier: 1, constant: 10))
self.view.addConstraint(NSLayoutConstraint(item: voteDownButton, attribute: .Top, relatedBy: .Equal, toItem: commentAndLikesContainerView, attribute: .Top, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: voteDownButton, attribute: .Leading, relatedBy: .Equal, toItem: likesLabel, attribute: .Trailing, multiplier: 1, constant: 10))
self.view.addConstraint(NSLayoutConstraint(item: commentButton, attribute: .Top, relatedBy: .Equal, toItem: commentAndLikesContainerView, attribute: .Top, multiplier: 1, constant: 0))
self.view.addConstraint(NSLayoutConstraint(item: commentButton, attribute: .Leading, relatedBy: .Equal, toItem: voteDownButton, attribute: .Trailing, multiplier: 1, constant: 30))
self.view.addConstraint(NSLayoutConstraint(item: commentLabel, attribute: .Top, relatedBy: .Equal, toItem: commentAndLikesContainerView, attribute: .Top, multiplier: 1, constant: 10))
self.view.addConstraint(NSLayoutConstraint(item: commentLabel, attribute: .Leading, relatedBy: .Equal, toItem: commentButton, attribute: .Trailing, multiplier: 1, constant: 10))
if !UIAccessibilityIsReduceTransparencyEnabled() {
self.containerView.backgroundColor = UIColor.clearColor()
let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.Dark)
let blurEffectView = UIVisualEffectView(effect: blurEffect)
//always fill the view
blurEffectView.frame = containerView.bounds
blurEffectView.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
self.containerView.insertSubview(blurEffectView, atIndex: 1) //if you have more UIViews, use an insertSubview API to place it where needed
}
else {
self.view.backgroundColor = UIColor(red: (69/255.0), green: (209/255.0), blue: (153/255.0), alpha: 0.5)
}
containerView.clipsToBounds = true
}
}
I made a simple project with a UIImageView and and a container. Applying the blur to the container blurred the underneath photo. The containers background is set to transparent in storyboard.
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let containerView : UIView = {
let this = UIView(frame: CGRectMake(100,200, 200,200))
this.backgroundColor = UIColor.clearColor()
this.layer.cornerRadius = 5
this.layer.borderColor = UIColor(red: (69/255.0), green: (209/255.0), blue: (153/255.0), alpha: 1.0).CGColor
this.layer.borderWidth = 0.5
return this
}()
let visualEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .Light))
visualEffectView.frame = containerView.bounds
self.view.addSubview(containerView)
containerView.insertSubview(visualEffectView, atIndex: 0)
let secondImg = UIImageView(image: UIImage(named: "swift_tut.png"))
secondImg.frame = CGRectMake(150,250, 200,200)
self.view.addSubview(secondImg)
self.view.bringSubviewToFront(containerView)
// Do any additional setup after loading the view, typically from a nib.
}
Try This Code , working for me
if !UIAccessibilityIsReduceTransparencyEnabled() {
self.view.backgroundColor = UIColor.clearColor()
let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.Dark)
let blurEffectView = UIVisualEffectView(effect: blurEffect)
//always fill the view
blurEffectView.frame = self.view.bounds
blurEffectView.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
self.view.insertSubview(blurEffectView, atIndex: 1) //if you have more UIViews, use an insertSubview API to place it where needed
}
else {
self.view.backgroundColor = UIColor.blackColor()
}

Programmatically adding constraints for a UILabel for a circular load animation

I am trying to add a label programmatically inside a circular loading image that I created using Open Source software. The problem I am facing is that I do not know how to constrain the label such that it is contained within the circle. I am trying to compare a CAShapeLayer to a UILabel, but this isn't going to work because CAShapeLayer is not a type available from Storyboard. Is there a suggested fix I should follow?
let circlePathLayer = CAShapeLayer()
var circleRadius: CGFloat = 100.0
var circleCenter: CGPoint = CGPoint()
func displayStatus() {
let statusLabel = UILabel(frame: CGRectMake(0, 0, 200, 21))
statusLabel.center = CGPointMake(160, 284)
statusLabel.textAlignment = NSTextAlignment.Center
statusLabel.textColor = UIColor.whiteColor()
statusLabel.text = "(Up)loading"
let horizontalConstraint = NSLayoutConstraint(item: statusLabel, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: circlePathLayer, attribute: NSLayoutAttribute.CenterX, multiplier: 1, constant: 0) //ERROR
self.addConstraint(horizontalConstraint)
let verticalConstraint = NSLayoutConstraint(item: statusLabel, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: circlePathLayer, attribute: NSLayoutAttribute.CenterY, multiplier: 1, constant: 0) //ERROR
self.addConstraint(verticalConstraint)
self.addSubview(statusLabel)
}
Remove this Code:
let horizontalConstraint = NSLayoutConstraint(item: statusLabel, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: circlePathLayer, attribute: NSLayoutAttribute.CenterX, multiplier: 1, constant: 0) //ERROR
self.addConstraint(horizontalConstraint)
let verticalConstraint = NSLayoutConstraint(item: statusLabel, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: circlePathLayer, attribute: NSLayoutAttribute.CenterY, multiplier: 1, constant: 0) //ERROR
self.addConstraint(verticalConstraint)
Add this Code:
Objectice C:
- (void)layoutSubviews
{
[super layoutSubviews];
statusLabel.center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds))
}
Swift:
override func layoutSubviews() {
super.layoutSubviews()
statusLabel.center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidX(self.bounds))
}

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