Get a screenshot from a imageview based on uiview - ios

I am working on face swapping I am resizing, rotating a UIView. I know how to take a regular rectangular screenshots of the iPhone/iPad screen (code below). However, I'm looking for a way to get a screenshot that is rotated by an arbitrary number of degrees
UIGraphicsBeginImageContextWithOptions((userResizeView.bounds.size), false,0)
var ctx: CGContext = UIGraphicsGetCurrentContext()!
ctx.translateBy(x: -(userResizeView.frame.origin.x), y: -(userResizeView.frame.origin.y))
imageView.layer.render(in: ctx)[enter image description here][1]
var viewImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
userResizeView is my custom third party class(ResizableView).
This is the output which I am getting:

Related

Get Visible portion Image from UIimageView in Scrollview

I have a UIImageView in a UIScrollView in which can be zoomed in and out. Now, after the user has selected the specific content to be zoomed in, I want to crop that part of image present on the scrollview and get it in the form on UIImage.
For that I am using
extension UIScrollView {
var snapshotVisibleArea: UIImage? {
UIGraphicsBeginImageContext(bounds.size)
UIGraphicsGetCurrentContext()?.translateBy(x: -contentOffset.x, y: -contentOffset.y)
layer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
But when I implement this, the quality of the image get extremely degraded. Even If I use a 4K image, the final product looks like a 360p resolution.
This logic is just basic capturing of the screen content.
I know there can be a better way but I am not able to find a solution.
Any help is highly appreciated.
You can try this:
let context:CGContext = UIGraphicsGetCurrentContext()!
context.interpolationQuality = .high
Also I'm not sure but image quality could be improve if you initialize image context with this code: UIGraphicsBeginImageContextWithOptions(rect.size, false, 0.0)

Overlaying image onto CGRect swift

I'm using the following sample app that Apple provides to do some object detection.
https://developer.apple.com/documentation/vision/tracking_multiple_objects_or_rectangles_in_video
I'm trying to paste an image of a face on top of the green rectangle in the video. (Video Download Link: https://drive.google.com/file/d/1aw5L-6uBMTxeuq378Y98dZcTh6N_Y2Pf/view?usp=sharing)
So far, I'm able to detect the green rectangle from the video very consistently, but whenever I try to overlay an image, the frame just does not appear in the view.
Here's what I've tried so far:
In TrackingImageView.swift, I've added an instance variable called faceImage and I've tried adding it to the screen by adding the following code to the bottom of the draw function.
UIGraphicsBeginImageContextWithOptions(self.imageAreaRect.size, false, 0.0)
// self.faceImage.draw(in: CGRect(origin: CGPoint.init(x: rect.minX, y: rect.minY), size: rect.size))
self.faceImage.draw(in: CGRect(x: previous.x, y: previous.y, width: polyRect.boundingBox.width, height: polyRect.boundingBox.height))
// self.faceImage.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.image = newImage
Then in TrackingViewController, in the function called func displayFrame(_ frame: CVPixelBuffer?, withAffineTransform transform: CGAffineTransform, rects: [TrackedPolyRect]?), I've added the following lines.
self.trackingView.faceImage = UIImage(named: "dwight1")
self.trackingView.displayImage(rect: self.trackingView.polyRects[0].boundingBox)
UPDATE, Here's another approach I tried:
This is what it says in the documentation: Use the observation’s boundingBox to determine its location, so you can update your app or UI with the tracked object’s new location. Also use it to seed the next round of tracking.
So in the function func performTracking(type: TrackedObjectType) in VisionTrackerProcessor, I added this:
delegate?.updateImage(observation.boundingBox)
And in TrackingViewController I added this:
func updateImage(_ rect: CGRect) {
print(rect)
self.faceImage.frame = rect
}
And faceImage is this:
#IBOutlet weak var faceImage: UIImageView!
When I print out the CGPoints of the rectangle where I want to place the image, I get the following output:
(0.45066666666666666, 0.5595238095238095, 0.09599999999999997, 0.16666666666666663)
(0.4521519184112549, 0.5643428802490235, 0.09600000381469731, 0.16666666666666663)
(0.4546553611755371, 0.5875609927707248, 0.09555779099464418, 0.16589893764919705)
(0.4543778896331787, 0.5984047359890408, 0.09505770206451414, 0.1650307231479221)
(0.454343843460083, 0.6052030351426866, 0.09476101398468023, 0.16451564364963112)
(0.45296874046325686, 0.6065650092230903, 0.09457258582115169, 0.16418851216634112)
(0.4510493755340576, 0.6057157728407118, 0.09507998228073117, 0.1650694105360243)
(0.4481017589569092, 0.5987161000569662, 0.09499880075454714, 0.16492846806844075)
(0.44568862915039065, 0.5735456678602431, 0.09511266946792607, 0.16512615415785048)
(0.4434205532073975, 0.5485235426161025, 0.09506692290306096, 0.16504673428005645)
(0.4413131237030029, 0.5238201141357421, 0.09566491246223452, 0.1660849147372776)
(0.4388014316558838, 0.5072469923231336, 0.09601176977157588, 0.1666870964898003)
(0.4374812602996826, 0.4967741224500868, 0.09586981534957884, 0.16644064585367835)
(0.43827009201049805, 0.48819330003526473, 0.09551617503166199, 0.1658266809251574)
(0.44115781784057617, 0.4852377573649089, 0.09499365091323853, 0.1649195247226291)
(0.4417849540710449, 0.4845396253797743, 0.0949023962020874, 0.1647610982259115)
(0.4476351737976074, 0.49016346401638455, 0.09391363859176638, 0.16304450564914275)
(0.4497058391571045, 0.49209620157877604, 0.09434010386466984, 0.16378489600287544)
(0.4514862060546875, 0.49223976135253905, 0.09459822773933413, 0.16423302756415475)
(0.454580020904541, 0.4904879252115885, 0.0949873864650726, 0.16490865283542205)
(0.4566154479980469, 0.48613760206434464, 0.09480695724487309, 0.16459540261162653)
(0.45992450714111327, 0.47563196818033854, 0.09525291323661805, 0.1653696378072103)
(0.464534330368042, 0.46896955702039933, 0.09566755294799806, 0.1660895029703776)
(0.4682444095611572, 0.4513437059190538, 0.09700422883033755, 0.16841011047363275)
(0.4709425926208496, 0.438845952351888, 0.09843692183494568, 0.17089743084377712)
(0.47597203254699705, 0.4264893849690755, 0.10058027505874634, 0.17461851967705622)
(0.48175721168518065, 0.42467672559950087, 0.10141149759292606, 0.1760616196526421)
(0.483599328994751, 0.44046991136338975, 0.10279589891433716, 0.17846510145399308)
(0.4847916603088379, 0.44517923990885416, 0.10338790416717525, 0.17949288686116532)
(0.4889643669128418, 0.45437651740180124, 0.09983686804771424, 0.17332788043551978)
(0.49118928909301757, 0.4580091264512804, 0.09644789695739747, 0.16744425031873916)
(0.4905869483947754, 0.45951224433051213, 0.09397981166839603, 0.16315938101874455)
(0.4874621868133545, 0.45792486402723526, 0.09055853486061094, 0.15721967485215932)
(0.48279714584350586, 0.4531046549479167, 0.08872739672660823, 0.1540406121148004)
(0.4783169269561768, 0.4456812964545356, 0.0860174298286438, 0.1493358188205295)
(0.4728221893310547, 0.44693773057725694, 0.084199583530426, 0.14617982440524635)
(0.471103572845459, 0.4579927232530382, 0.08219499588012691, 0.14269964430067272)
(0.4676462173461914, 0.47325596279568144, 0.08054903745651243, 0.1398420651753744)
(0.463164234161377, 0.4803483327229818, 0.07916470766067507, 0.13743872112698025)
(0.4597337245941162, 0.4865601857503255, 0.07723031044006345, 0.1340803888108995)
(0.4575923442840576, 0.4861404842800564, 0.07577759623527525, 0.13155832290649416)
(0.456453275680542, 0.48211678398980035, 0.0741972386837006, 0.12881464428371853)
(0.45630569458007814, 0.47852266099717883, 0.0741972386837006, 0.12881464428371853)
(0.45930023193359376, 0.4749870724148221, 0.0741972386837006, 0.12881464428371847)
(0.4619853973388672, 0.460075675116645, 0.0741972386837006, 0.12881464428371853)
(0.4647641658782959, 0.44653006659613714, 0.0741972386837006, 0.12881464428371858)
(0.46242194175720214, 0.43739403618706596, 0.07220322489738468, 0.1253528171115451)
(0.4625579357147217, 0.41982913547092016, 0.07062785029411311, 0.12261778513590493)
(0.46608676910400393, 0.4134985182020399, 0.06866733431816097, 0.11921412150065108)
(0.46996197700500486, 0.41352043151855467, 0.0672459602355957, 0.11674645741780598)
(0.4733128547668457, 0.42267172071668835, 0.06592562794685364, 0.11445420583089194)
(0.4805797576904297, 0.4420909881591797, 0.06590123176574703, 0.11441185209486215)
(0.48854408264160154, 0.46238810221354165, 0.06529000997543333, 0.11335069868299696)
(0.4921866416931152, 0.47235264248318143, 0.06412824392318728, 0.11133375167846682)
(0.4948731899261475, 0.481452645195855, 0.06294543147087095, 0.10928025775485567)
(0.49323139190673826, 0.48434698316786023, 0.06219365000724797, 0.10797508027818464)
(0.4935962200164795, 0.47917471991644967, 0.061773008108139016, 0.10724479887220595)
(0.49112601280212403, 0.4626174502902561, 0.06177300810813907, 0.107244798872206)
(0.48893303871154786, 0.4498925950792101, 0.06069326996803287, 0.10537025663587785)
(0.4902684688568115, 0.45128373040093317, 0.06060827970504756, 0.10522270202636719)
(0.4870577812194824, 0.45470954047309026, 0.06060827970504756, 0.10522270202636724)
(0.45066666666666666, 0.5595238095238095, 0.09599999999999997, 0.16666666666666663)
(0.45066666666666666, 0.5595238095238095, 0.09599999999999997, 0.16666666666666663)
Any help with overlaying the image on top of my detected object would be amazing. Thanks!
Are you realising that the coordinates you get from the Vision framework are normalised ones(between 0 and 1)?. You will have to transform those to fit the size of your view.
In addition, as far as I remember, Vision coordinates start from the bottom left corner (contrary to UIKit, starting from the top- left), so you might have to flip them vertically as well(not 100% sure here).
Edit:
I see you have available videoReader.affineTransform, you can give it a try modifying your CGRects using that transform.

Cropping UIImage to custom path and keeping correct resolution?

I have a view (blue background...) which I'll call "main" here, on main I added a UIImageView that I then rotate, pan and scale. On main I have a another subview that shows the cropping area. Anything out of that under the darker area needs to be cropped.
I am trying to figure out how to properly create a cropped image from this state. I want the resulting image to look like this:
I want to make sure to keep the resolution of the image.
Any idea?
I have tried to figure out how to use the layer.mask property of the UIImageView. After some feedback, I think I could have another view (B) on the blue view, on B I would then add the image view, so then I would make sure that B's frame would match the rect of the cropping mask overlay. I think that could work? The only thing is I want to make sure I don't lose resolution.
So, earlier I tried this:
maskShape.frame = imageView.bounds
maskShape.path = UIBezierPath(rect: CGRect(x: 20, y: 20, width: 200, height: 200)).cgPath
imageView.layer.mask = maskShape
The rect was just a test rect and the image would be cropped to that path, but, I wasn't sure how to get a UIImage from all this that could keep the large resolution of the original image
So, I have implemented the method suggested by marco, it all works with the exception of keeping the resolution.
I use this call to take a screenshot of the view the contains the image and I have it clip to bounds:
public func renderToImage(afterScreenUpdates: Bool = false) -> UIImage {
let rendererFormat = UIGraphicsImageRendererFormat.default()
rendererFormat.opaque = isOpaque
let renderer = UIGraphicsImageRenderer(size: bounds.size, format: rendererFormat)
let snapshotImage = renderer.image { _ in
drawHierarchy(in: bounds, afterScreenUpdates: afterScreenUpdates)
}
return snapshotImage
}
The image I get is correct, but is not as sharp as the one I crop.
Hoe can I keep the resolution high?
In your view which keeps the image you must set clipsToBounds to true. Not sure if I got well but I suppose it's your "cropping area"

How do I take a PARTIAL screenshot & save to CameraRoll?

I am building a simple motivational app - my pet project. Pretty simple. It prints a random motivational message when a button is pressed.
I would like to user to be able to press a button and crop the motivational message itself on the screen and save it to the camera roll.
I found a tutorial that does what I wanted, but it takes a FULL screenshot AND a PARTIAL screenshot.
I'm trying to modify the code so it takes ONLY a partial screenshot.
Here's the Xcode:
print("SchreenShot")
// Start full screenshot
UIGraphicsBeginImageContext(view.frame.size)
view.layer.renderInContext(UIGraphicsGetCurrentContext()!)
var sourceImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(sourceImage,nil,nil,nil)
//partial Screen Shot
print("partial ss")
UIGraphicsBeginImageContext(view.frame.size)
sourceImage.drawAtPoint(CGPointMake(0, -100))
var croppedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(croppedImage,nil,nil,nil)
Also, in the PARTIAL screenshot, it takes a snapshot of the "page" 100 pixels from the top down to the bottom. How can I make it take a snapshot of the contents of the page say 100 pixels from the top of page to 150 pixels from bottom of page?
Many, many, many thanks!
Your sample code draws the view into a graphics context (the snapshot), crops it, and saves it. I am altering it a little with some extra comments because it looks like you are new to this API
// Declare the snapshot boundaries
let top: CGFloat = 100
let bottom: CGFloat = 150
// The size of the cropped image
let size = CGSize(width: view.frame.size.width, height: view.frame.size.height - top - bottom)
// Start the context
UIGraphicsBeginImageContext(size)
// we are going to use context in a couple of places
let context = UIGraphicsGetCurrentContext()!
// Transform the context so that anything drawn into it is displaced "top" pixels up
// Something drawn at coordinate (0, 0) will now be drawn at (0, -top)
// This will result in the "top" pixels being cut off
// The bottom pixels are cut off because the size of the of the context
CGContextTranslateCTM(context, 0, -top)
// Draw the view into the context (this is the snapshot)
view.layer.renderInContext(context)
let snapshot = UIGraphicsGetImageFromCurrentImageContext()
// End the context (this is required to not leak resources)
UIGraphicsEndImageContext()
// Save to photos
UIImageWriteToSavedPhotosAlbum(snapshot, nil, nil, nil)

UIImagePicker: How to always pick square image from camera library?

I am wondering how I can always pick a square image from camera library using UIImagePicker?
So I have set imagePicker.allowsEditing = true and when the image I pick is large enough (larger than the square crop), the picked image is square. But, when the image that I pick is smaller, let's say it's 748 by 466, even though the square crop enclose the image including the top and bottom black parts, the picked image does not include the black parts and so it returns a non square image. How do I make it so that it always picks the black top and bottom parts so image is always square?
Thanks a lot for help!
Here is the method using CoreGraphics to add the black area manually, add them in the UIImagePicker delegate method: 
let squareSideLength = image.size.width > image.size.height ? image.size.width : image.size.height
UIGraphicsBeginImageContextWithOptions(CGSizeMake(squareSideLength, squareSideLength), false, 1)
let context = UIGraphicsGetCurrentContext()
CGContextSetFillColorWithColor(context, UIColor.blackColor().CGColor)
CGContextFillRect(context, CGRectMake(0, 0, squareSideLength, squareSideLength))
image.drawInRect(CGRectMake((squareSideLength - image.size.width) / 2, (squareSideLength - image.size.height) / 2, image.size.width, image.size.height))
let imageYouWant = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
use imageYouWant then.

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