I was trying to position my dynamically created UILabels to my contentView's bottom. I'm using HTML Parser called Fuzi to catch HTML tags and creating UILabels based on them;
func stringFromHTML( _ string: String?)
{
do{
let doc = try HTMLDocument(string: string!, encoding: String.Encoding.utf8)
if let root = doc.body {
for element in root.children {
if element.tag == "h2" {
// Create new label
let label = UILabel()
label.text = element.stringValue
label.numberOfLines = 0
label.font = UIFont(name: "Avenir Next", size: 17)
label.textColor = UIColor.black
self.contentView.addSubview(label)
label.translatesAutoresizingMaskIntoConstraints = false
// Label constraints
let labelLeading = NSLayoutConstraint(item: label, attribute: .leading, relatedBy: .equal, toItem: contentView, attribute: .leading, multiplier: 1, constant: 20)
let labelTrailing = NSLayoutConstraint(item: label, attribute: .trailing, relatedBy: .equal, toItem: contentView, attribute: .trailing, multiplier: 1, constant: -20)
let labelTop = NSLayoutConstraint(item: label, attribute: .top, relatedBy: .equal, toItem: contentView, attribute: .top, multiplier: 1, constant: self.contentView.frame.origin.y)
self.contentView.addConstraints([labelLeading, labelTrailing, labelTop])
}
updateContentViewHeight()
}
}
}
catch{
print("html error\n",error)
}
}
func updateContentViewHeight(){
var totalContentHeight:CGFloat = 0.0
for i in self.contentView.subviews {
totalContentHeight += i.frame.height
}
let contentViewHeight:NSLayoutConstraint = NSLayoutConstraint(item: self.contentView, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: totalContentHeight-29)
self.contentView.addConstraint(contentViewHeight)
}
I tried calling my stringFromHTML function in viewDidAppear. But it positions my UILabels to far far away (they don't seem).
I want to position my labels to the bottom of the last label, see the image below;
Anyone can help? Thanks in advance!
Change
let labelTop = NSLayoutConstraint(item: label, attribute: .top, relatedBy: .equal, toItem: contentView, attribute: .top, multiplier: 1, constant: self.contentView.frame.origin.y)
To
if label != nil {
let labelTop = NSLayoutConstraint(item: label, attribute: .top, relatedBy: .equal, toItem: label[index], attribute: .top, multiplier: 1, constant: 2)
} else {
let labelTop = NSLayoutConstraint(item: label, attribute: .top, relatedBy: .equal, toItem: contentView, attribute: .top, multiplier: 1, constant: self.contentView.frame.origin.y)
}
Because you are basically forcing each label to be at the same y position.
Related
As I want to move away from xib and make my layout programmatically, I found that using the same exact constraints doesn't work as I would expect.
I want to make this UITableViewCell
It's a quite simple cell with a small icon to its right as well as an Activity Indicator so I can toggle which one I want to see. They are inside a View and to their left is a label
Those are my constraints in the outline view
And it works perfectly. However when I'm removing the XIB and doing all of the code myself, nothing works anymore
So here's my code:
class StandardRow: UITableViewCell {
private var initialWidth: CGFloat = 20
public var fetching: Bool = false {
didSet {
if (fetching) {
activityIndicator?.startAnimating()
} else {
activityIndicator?.stopAnimating()
}
changeImageWidth()
}
}
public var rightImage: UIImage? = nil {
didSet {
rightImageView?.image = rightImage
changeImageWidth()
}
}
private func changeImageWidth() {
if (activityIndicator?.isAnimating) ?? false || rightImage != nil {
imageWidth?.constant = initialWidth
} else {
imageWidth?.constant = 0
}
}
override func prepareForReuse() {
valueLabel?.text = ""
imageView?.image = nil
rightImage = nil
fetching = false
textLabel?.text = ""
accessoryType = .none
}
//Views
private var imageContainer = UIView()
private var rightImageView = UIImageView()
private var activityIndicator: UIActivityIndicatorView? = UIActivityIndicatorView()
public var valueLabel: UILabel? = UILabel()
private var imageWidth: NSLayoutConstraint? = nil
override init(style: UITableViewCell.CellStyle = .default, reuseIdentifier: String? = nil) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
buildView()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
buildView()
}
func buildView() {
contentView.addSubview(valueLabel!)
imageContainer.addSubview(rightImageView)
imageContainer.addSubview(activityIndicator!)
contentView.addSubview(imageContainer)
imageContainer.backgroundColor = .red
}
override func layoutSubviews() {
super.layoutSubviews()
//IMAGE CONTAINER CONSTRAINTS
imageWidth = NSLayoutConstraint(item: imageContainer, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: initialWidth)
imageWidth?.priority = UILayoutPriority(rawValue: 999)
imageWidth?.isActive = true
let bottomImageContainerConstraint = NSLayoutConstraint(item: imageContainer, attribute: .bottom, relatedBy: .equal, toItem: contentView, attribute: .bottom, multiplier: 1, constant: 0)
bottomImageContainerConstraint.isActive = true
bottomImageContainerConstraint.priority = UILayoutPriority(rawValue: 999)
let topImageContainerConstraint = NSLayoutConstraint(item: imageContainer, attribute: .top, relatedBy: .equal, toItem: contentView, attribute: .top, multiplier: 1, constant: 0)
topImageContainerConstraint.isActive = true
topImageContainerConstraint.priority = UILayoutPriority(rawValue: 999)
let trailingImageContainerConstraint = NSLayoutConstraint(item: imageContainer, attribute: .trailing, relatedBy: .equal, toItem: contentView, attribute: .trailing, multiplier: 1, constant: 5)
trailingImageContainerConstraint.priority = UILayoutPriority(rawValue: 999)
trailingImageContainerConstraint.isActive = true
let centerYImageContainerConstraint = NSLayoutConstraint(item: imageContainer, attribute: .centerY, relatedBy: .equal, toItem: contentView, attribute: .centerY, multiplier: 1, constant: 0)
centerYImageContainerConstraint.isActive = true
centerYImageContainerConstraint.priority = UILayoutPriority(rawValue: 999)
//VALUE LABEL CONSTRAINTS
let trailingValueLabelConstraint = NSLayoutConstraint(item: valueLabel!, attribute: .trailing, relatedBy: .equal, toItem: imageContainer, attribute: .leading, multiplier: 1, constant: 5)
trailingValueLabelConstraint.isActive = true
trailingValueLabelConstraint.priority = UILayoutPriority(rawValue: 999)
let centerYValueLabelConstraint = NSLayoutConstraint(item: valueLabel!, attribute: .centerY, relatedBy: .equal, toItem: contentView, attribute: .centerY, multiplier: 1, constant: 0)
centerYValueLabelConstraint.isActive = true
centerYValueLabelConstraint.priority = UILayoutPriority(rawValue: 999)
//ACTIVITY INDICATOR CONSTRAINGS
NSLayoutConstraint(item: activityIndicator!, attribute: .trailing, relatedBy: .equal, toItem: imageContainer, attribute: .trailing, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: activityIndicator!, attribute: .leading, relatedBy: .equal, toItem: imageContainer, attribute: .leading, multiplier: 1, constant: 11).isActive = false
NSLayoutConstraint(item: activityIndicator!, attribute: .bottom, relatedBy: .equal, toItem: imageContainer, attribute: .bottom, multiplier: 1, constant: 11).isActive = false
NSLayoutConstraint(item: activityIndicator!, attribute: .top, relatedBy: .equal, toItem: imageContainer, attribute: .top, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: activityIndicator!, attribute: .centerY, relatedBy: .equal, toItem: imageContainer, attribute: .centerY, multiplier: 1, constant: 0).isActive = true
//RIGHT IMAGE VIEW CONSTRAINTS
NSLayoutConstraint(item: rightImageView, attribute: .trailing, relatedBy: .equal, toItem: activityIndicator!, attribute: .trailing, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: rightImageView, attribute: .leading, relatedBy: .equal, toItem: rightImageView, attribute: .leading, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: rightImageView, attribute: .bottom, relatedBy: .equal, toItem: activityIndicator!, attribute: .bottom, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: rightImageView, attribute: .top, relatedBy: .equal, toItem: activityIndicator!, attribute: .top, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: rightImageView, attribute: .centerY, relatedBy: .equal, toItem: activityIndicator!, attribute: .centerY, multiplier: 1, constant: 0).isActive = true
//changeImageWidth()
}}
So I have a few ideas to where it can come from, firstly being "translatesAutoresizingMaskIntoConstraints" set to true by default, but when I'm setting it to false in the superview then my cell doesn't show anymore and in the contentView, Xcode tells me I shouldn't do that because of an undefined behaviour
I'm also using Reveal to debug my UI and then I found those peculiar values:
Which is not what I want, Reveal is reporting that those constraints are translating the autoresizing mask of the view to autolayout so it would confirm the previous theory. I did set the priority to 999 to some of the constraints because otherwise they would be broken.
I'm actually at a dead end and I think I'm missing something but I can't pinpoint what as I don't have enough experience with non-interface builder constraints
Try Anchors, it's much easier.
Example
var redView = UIView()
redView.backgroundColor = .red
anyView.addsubView(redView)
redView.translatesAutoresizingMaskIntoConstraints = false
redView.centerXAnchor.constraint(equalTo: self.parentView.centerXAnchor).isActive = true
redView.centerYAnchor.constraint(equalTo: self.parentView.centerYAnchor).isActive = true
redView.heightAnchor.constraint(equalToConstant: 100).isActive = true
redView.widthAnchor.constraint(equalToConstant: 100).isActive = true
You can add the same method to your UIView extension
func constrainToEdges(_ subview: UIView, top: CGFloat = 0, bottom: CGFloat = 0, leading: CGFloat = 0, trailing: CGFloat = 0) {
subview.translatesAutoresizingMaskIntoConstraints = false
let topContraint = NSLayoutConstraint(
item: subview,
attribute: .top,
relatedBy: .equal,
toItem: self,
attribute: .top,
multiplier: 1.0,
constant: top)
let bottomConstraint = NSLayoutConstraint(
item: subview,
attribute: .bottom,
relatedBy: .equal,
toItem: self,
attribute: .bottom,
multiplier: 1.0,
constant: bottom)
let leadingContraint = NSLayoutConstraint(
item: subview,
attribute: .leading,
relatedBy: .equal,
toItem: self,
attribute: .leading,
multiplier: 1.0,
constant: leading)
let trailingContraint = NSLayoutConstraint(
item: subview,
attribute: .trailing,
relatedBy: .equal,
toItem: self,
attribute: .trailing,
multiplier: 1.0,
constant: trailing)
addConstraints([
topContraint,
bottomConstraint,
leadingContraint,
trailingContraint])
}
I recommend using this framework for building constraint based layouts programmatically, it makes the process straightforward and faster. Take the setup for the contentView of this cell for example:
contentView.addSubview(descriptionLabel)
contentView.addSubview(amountLabel)
contentView.addSubview(dateLabel)
contentView.addSubview(bottomRightLabel)
constrain(descriptionLabel, amountLabel, dateLabel, bottomRightLabel) { desc, amount, date, bottomRight in
desc.top == desc.superview!.top + 16
desc.left == desc.superview!.left + 16
desc.right <= amount.left + 12
desc.bottom == date.top - 12
amount.centerY == desc.centerY
amount.right == amount.superview!.right - 12
date.left == date.superview!.left + 16
date.right <= bottomRight.left - 12
date.bottom == date.superview!.bottom - 16
bottomRight.centerY == date.centerY
bottomRight.right == bottomRight.superview!.right - 12
}
I know this is a hard problem to debug. I will try to explain, you can ask question from comments section.
I want to use message bubbles in my app. I wrote some code for constraints, but it is not working well.
How can i put the left edge of blue bubble to red line?
Here is my code:
When tableview cell loads this method is running:
private func setup() {
bubbleImageView = UIImageView(image: bubbleImage.incoming, highlightedImage: bubbleImage.incomingHighlighed)
bubbleImageView.userInteractionEnabled = true
messageLabel = UILabel(frame: CGRectZero)
messageLabel.font = UIFont.systemFontOfSize(15)
messageLabel.numberOfLines = 0
messageLabel.userInteractionEnabled = true
selectionStyle = .None
contentView.addSubview(bubbleImageView)
bubbleImageView.addSubview(messageLabel)
messageLabel.translatesAutoresizingMaskIntoConstraints = false
bubbleImageView.translatesAutoresizingMaskIntoConstraints = false
contentView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: .Left, relatedBy: .Equal, toItem: contentView, attribute: .Left, multiplier: 1, constant: 10))
contentView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: .Top, relatedBy: .Equal, toItem: contentView, attribute: .Top, multiplier: 1, constant: 4.5))
bubbleImageView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: .Width, relatedBy: .Equal, toItem: messageLabel, attribute: .Width, multiplier: 1, constant: 30))
contentView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: .Bottom, relatedBy: .Equal, toItem: contentView, attribute: .Bottom, multiplier: 1, constant: -4.5))
bubbleImageView.addConstraint(NSLayoutConstraint(item: messageLabel, attribute: .CenterX, relatedBy: .Equal, toItem: bubbleImageView, attribute: .CenterX, multiplier: 1, constant: -2))
bubbleImageView.addConstraint(NSLayoutConstraint(item: messageLabel, attribute: .CenterY, relatedBy: .Equal, toItem: bubbleImageView, attribute: .CenterY, multiplier: 1, constant: -0.5))
messageLabel.preferredMaxLayoutWidth = 218
bubbleImageView.addConstraint(NSLayoutConstraint(item: messageLabel, attribute: .Height, relatedBy: .Equal, toItem: bubbleImageView, attribute: .Height, multiplier: 1, constant: -15))
}
As you can see i am creating bubble background and label for text.
And second method:
func setCell(message:Message) {
messageLabel.text="testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttest"
var layoutAttribute: NSLayoutAttribute
var layoutConstant: CGFloat
if message.incoming {
bubbleImageView.image=bgImage.incoming
messageLabel.textColor = UIColor.blackColor()
layoutAttribute = .Left
layoutConstant = 10
}else{
if message.isSent == 1 {
bubbleImageView.image = bgImage.outgoing
}
if message.isSent == 0 {
bubbleImageView.image = bgImage.notYetSent
}
messageLabel.textColor = UIColor.whiteColor()
layoutAttribute = .Right
layoutConstant = -10
}
contentView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: layoutAttribute, relatedBy: .Equal, toItem: contentView, attribute: layoutAttribute, multiplier: 1, constant: layoutConstant))
}
What is the problem with my code? It is working well for incoming messages (gray bubble) and not working well for outgoing messages (blue bubble)
I get it. You have to add a constraint that doesnt allows the bubble to exceed the max width. So you have to add a constraint like that:
let widthConstraint = NSLayoutConstraint(item: youritem, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.LessThanOrEqual,
toItem: self.youItem.superview, attribute: NSLayoutAttribute.Width,
multiplier: 1.0, constant: 100)
I am newcomer in swift and tried to learn how to add several subviews and their constraints using a loop. I tried to follow some answer to similar questions but it is not working. Could you help me with my code? Thank you in advance.
Here is my code:
let card = UIView()
let view2 = UIView()
view2.backgroundColor = UIColor.greenColor()
view2.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(view2)
let leftSideConstraint3 = NSLayoutConstraint(item: view2, attribute: .Left, relatedBy: .Equal, toItem: view, attribute: .Left, multiplier: 1, constant: 0.0)
let topConstraint3 = NSLayoutConstraint(item: view2, attribute: .Top, relatedBy: .Equal, toItem: view, attribute: .Top, multiplier: 1, constant: 0.0)
let widthConstraint3 = NSLayoutConstraint(item: view2, attribute: .Width, relatedBy: .Equal, toItem: view, attribute: .Width, multiplier: 1, constant: 0.0)
let heightConstraint3 = NSLayoutConstraint(item: view2, attribute: .Height, relatedBy: .Equal, toItem: view, attribute: .Height, multiplier: 1, constant: 0.0)
view.addConstraints([leftSideConstraint3, topConstraint3, heightConstraint3, widthConstraint3])
var cards = [UIView](count: 16, repeatedValue: card) // array with 16 cards
card.layer.borderWidth = 3
card.layer.borderColor = UIColor.blackColor().CGColor
card.backgroundColor = UIColor.orangeColor()
var columnCounter:Int = 0
var rowCounter:Int = 0
//Loop through each card in the array
for index in 0...cards.count-1 {
// place the card in the view and turn off translateAutoresizingMask
let thisCard = cards[index]
thisCard.translatesAutoresizingMaskIntoConstraints = false
view2.addSubview(thisCard)
//set the height and width constraints
let widthConstraint = NSLayoutConstraint(item: thisCard, attribute: .Width, relatedBy: .Equal, toItem: view2, attribute: .Width, multiplier: 0.25, constant: 0)
let heightConstraint = NSLayoutConstraint(item: thisCard, attribute: .Height, relatedBy: .Equal, toItem: view2, attribute: .Height, multiplier: 0.25, constant: 0)
view2.addConstraints([heightConstraint, widthConstraint])
//set the horizontal position
if (columnCounter > 0) {
// card is not in the first column
let cardOnTheLeft = cards[index-1]
let leftSideConstraint = NSLayoutConstraint(item: thisCard, attribute: .Left, relatedBy: .Equal, toItem: cardOnTheLeft, attribute: .Right, multiplier: 1, constant: 0)
//add constraint to the contentView
view2.addConstraint(leftSideConstraint)
} else {
//card is in the first column
let leftSideConstraint = NSLayoutConstraint(item: thisCard, attribute: .Left, relatedBy: .Equal, toItem: view2, attribute: .Left, multiplier: 1, constant: 0)
//add constraint to the contentView
view2.addConstraint(leftSideConstraint)
}
//set the vertical position
if (rowCounter > 0) {
// card is not in the first row
let cardOnTop = cards[index-4]
let topConstraint = NSLayoutConstraint(item: thisCard, attribute: .Top, relatedBy: .Equal, toItem: cardOnTop, attribute: .Bottom, multiplier: 1, constant: 0)
// add constraint to the contentView
view2.addConstraint(topConstraint)
} else {
//card is in the first row
let topConstraint = NSLayoutConstraint(item: thisCard, attribute: .Top, relatedBy: .Equal, toItem: view2, attribute: .Top, multiplier: 1, constant: 0)
//add constraint to the contentView
view2.addConstraint(topConstraint)
}
//increment the column counter
columnCounter = columnCounter+1
//if the column counter reaches the fifth column reset it and increase the row counter
if (columnCounter >= 4) {
columnCounter = 0
rowCounter = rowCounter+1
}
} // end of the loop
This creates an array with 16 references to the same card.
var cards = [UIView](count: 16, repeatedValue: card)
Replace it with:
var cards = (1...16).map { _ in UIView() }
which will result in an array with 16 unique UIViews.
I added the following code to center a programmatically added view:
let horizontalConstraint = NSLayoutConstraint(item: newView!, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.CenterX, multiplier: 1, constant: 0)
view.addConstraint(horizontalConstraint)
It doesn't work. The view is not centered. It is on the left still.
EDIT:
override func viewDidLoad() {
super.viewDidLoad()
newView = LineChartView(frame: CGRectMake(0, 0, 50, 50))
newView?.delegate = self
newView?.drawBordersEnabled = true
newView?.noDataText = "No Data"
newView?.noDataTextDescription = "No Data"
newView?.borderColor = UIColor.blackColor()
self.view.addSubview(newView!)
You need to pick a side my friend, If you are using auto layout, don't initialise your objects with a frame. Try something like this...
var newView:LineChartView!
override func viewDidLoad() {
super.viewDidLoad()
newView = LineChartView()
newView.translatesAutoresizingMaskIntoConstraints = false
newView.delegate = self
newView.drawBordersEnabled = true
newView.noDataText = "No Data"
newView.noDataTextDescription = "No Data"
newView.borderColor = UIColor.blackColor()
self.view.addSubview(newView)
let width = NSLayoutConstraint(item: newView, attribute: .Width, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 50)
let height = NSLayoutConstraint(item: newView, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 50)
newView.addConstraint(width)
newView.addConstraint(height)
let x = NSLayoutConstraint(item: newView, attribute: .CenterX, relatedBy: .Equal, toItem: self.view, attribute: .CenterX, multiplier: 1, constant: 0)
let y = NSLayoutConstraint(item: newView, attribute: .CenterY, relatedBy: .Equal, toItem: self.view, attribute: .CenterY, multiplier: 1, constant: 0)
self.view.addConstraint(x)
self.view.addConstraint(y)
}
If your LineChartView object is a subclass of UIView then this should work, and you should have a 50x50 object in the middle of your superview.
If you are going to be doing constraints like this in code you should consider using Apples Visual Formatting Language.
I want to have a footer view on a static-cell UITableView that has three labels which are equally spaced, like so (from the simulator):
I can supply the footer view from my table view controller using this delegate call:
override func tableView(tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
// construct view here
return view
}
And I can construct the view in two ways:
Create the labels and the spacers in code and add the appropriate constraints
Do all that in a XIB file then load the view from the file
My problem is that the first approach doesn't work and the second does.
This is my code for the first approach:
override func tableView(tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
if section == 0 {
// Create footer view
let view = UIView()
view.backgroundColor = UIColor.yellowColor()
view.clipsToBounds = false
view.layer.borderColor = UIColor.greenColor().CGColor
view.layer.borderWidth = 2
view.setTranslatesAutoresizingMaskIntoConstraints(false)
// Create labels
var labels: [UIView] = []
for name in ["Label 1", "AAAAAABBB", "Last label"] {
let v = UILabel()
v.font = UIFont.preferredFontForTextStyle(UIFontTextStyleFootnote)
v.textColor = UIColor.darkTextColor()
v.textAlignment = .Center
v.text = name
v.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(v)
labels += [v]
}
// Create spacers
var spacers: [UIView] = []
for i in 1...4 {
let v = UIView()
v.backgroundColor = UIColor.blueColor() // Background color is just so we can see where the view is and what size it has
v.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(v)
spacers += [v]
}
// Constrain all views to top and bottom of superview
for i in labels + spacers {
view.addConstraint(NSLayoutConstraint(item: i, attribute: .Top, relatedBy: .Equal, toItem: view, attribute: .Top, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: i, attribute: .Bottom, relatedBy: .Equal, toItem: view, attribute: .Bottom, multiplier: 1, constant: 0))
}
// Equal width for labels
labels.pairs {
view.addConstraint(NSLayoutConstraint(item: $0, attribute: .Width, relatedBy: .Equal, toItem: $1, attribute: .Width, multiplier: 1, constant: 0))
}
// Equal width for spacers
spacers.pairs {
view.addConstraint(NSLayoutConstraint(item: $0, attribute: .Width, relatedBy: .Equal, toItem: $1, attribute: .Width, multiplier: 1, constant: 0))
}
view.addConstraint(NSLayoutConstraint(item: view, attribute: .Left, relatedBy: .Equal, toItem: spacers[0], attribute: .Left, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: spacers[0], attribute: .Right, relatedBy: .Equal, toItem: labels[0], attribute: .Left, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: labels[0], attribute: .Right, relatedBy: .Equal, toItem: spacers[1], attribute: .Left, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: spacers[1], attribute: .Right, relatedBy: .Equal, toItem: labels[1], attribute: .Left, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: labels[1], attribute: .Right, relatedBy: .Equal, toItem: spacers[2], attribute: .Left, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: spacers[2], attribute: .Right, relatedBy: .Equal, toItem: labels[2], attribute: .Left, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: labels[2], attribute: .Right, relatedBy: .Equal, toItem: spacers[3], attribute: .Left, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: spacers[3], attribute: .Right, relatedBy: .Equal, toItem: view, attribute: .Right, multiplier: 1, constant: 0))
return view
}
else {
return nil
}
}
extension Array {
func pairs(block: (Element, Element?)->()) {
if count == 0 { return }
if count == 1 { block(self.first!, nil) }
var last = self[0]
for i in self[1..<count] {
block(last, i)
last = i
}
}
}
This is the result:
Not at all what I was expecting, right?
Now, on to the second method. Instead of posting a bunch of screenshots from Interface Builder, I have created a sample project available here specifically to test this problem. If you open it, the file FooterView.xib contains the footer view constructed in IB that, as far as I know, has exactly the same view structure and auto-layout constraints.
Using that view, like this:
return (NSBundle.mainBundle().loadNibNamed("FooterView", owner: self, options: nil).first as UIView)
yields the result you saw in the first screenshot, which is exactly what I want.
So, with Interface Builder the constraints work as expected. Why doesn't it work when the views & constraints are created in code? What am I missing?
The view's size is unknown at creation time, so setting its setTranslatesAutoresizingMaskIntoConstraintsto true does the trick:
view.setTranslatesAutoresizingMaskIntoConstraints(true)
Result: