how to figure out size in paging in operating system - memory

I don't know how to figure out the size,physical address. And what's the relationship between pages and pages in frame. There are pages of lines in frames right? Thanks!

To get you started, the size of logical page is the same as the size of a physical page frame.
The questions themselves make no sense. "What is the logcail page number?" of what?
"What is the logical page offset" of what?

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How should i implement continuous scrolling through pages in swift?

could you please give me some advices please. I've been struggled for days.
My goal is implement continuous scrolling to show pages from document. Each page is controlled by a viewController. And user should be able zoom in and out.
Should i do it from scratch with scrollView or collectionView? which is better and more memory efficient?
Or there are any off-the-shelf solution for this? (i've searched in Github without success, UIPageViewController is definitive not a solution because it doesn't allow continuous scrolling and only show a whole page)
Thank you very much
Image:
example continuous scrolling
A collection view works just fine for continuous scrolling, and makes efficient use of memory. (Cells are recycled.) If the total contents of your scrolling area are too much to fit into memory you will want to load each page's contents into memory as it scrolls into view, and release it when it scrolls off. (Perhaps have your model store file URLs to each page's contents, and save the page contents into the cell.)
As for zooming, the best way to do that depends on what you mean. If the contents are vector contents like a PDF, you could simply re-render the vector image as the user scrolls. If the contents are very high resolution images you might need to create a mipmapped tiled rendering framework, or use somebody else's. I've written my own mipmapped tiled rendering framework before. It's doable, but a lot of work.
(You take the original huge image and break it into smaller square tiles. You then render the original image into tiles at 50% scale and save those, and then 25%, and then 12.5%, etc, until you get to a size where a single image fills the screen.)

Before diving in, is this possible with Awesome WM?

I've been trying different tiling WM's to see which one best fits my needs. Every time I try a new one, it looks good but I find other things that don't quite work the way I like. My requirements have evolved as I go. Initially, I didn't want to get into Awesome because having to learn Lua is not on my wish list but maybe I should give it a try IF it can do what I want better than the other tiling WM's out there.
I'm going to as specific as I can about what I want. I am running a 3440x1440 monitor. I want to use as much vertical space as possible (meaning, a full width, persistent but mostly empty status bar is not an option, but I do like the notification area and a date/time).
I understand it may not do everything exactly the way I want, which is oke. If it does more or less most of what I want I can weigh my options between Awesome and other tiling WM's (actually, only i3 which is what I'm using now but I'm open to better suggestions). I would very much appreciate it if people don't just say no to something it can't do, but say "no, but it can do ...". In other words, feel free to suggest alternatives that might be helpful as well.
Divide the screen in 3 columns, initially 30/45/25, with the right column split horizontally; Fully adjustable and resizable as needed during my work session;
Persistent layout; when closing the last application in a tile, I don't want that tile to disappear and the remaining tiles to resize. Just show an empty space and leave all tiles as they are.
tabbed tiles, so I see which applications are running in a tile (similar to i3).
Resizable tiles with the keyboard into 1 direction; When making the middle column/tile wider, I want that into a specific direction into another tile and leave the other side alone.
Certain applications I want to always launch into a specific tile. For instance, terminals always go into the right-most column top/bottom, browser/spotify always into the middle, atom/IDE always into the left. Some applications should always be floating. Obviously I want to be able to send them to a different tile after launch.
I don't want a 100% width status bar. It will be mostly empty which is a waste of screen estate. Preferably, I'd like a statusbar part of a tile, for example in the right-most tile, resizing with it. Otherwise I'd like it to be fixed to 30% and allow tiles which are not beneath it to use the full height of the screen. My reason for a statusbar is mute; I actually only want a notification area and a date time permanently visible. I don't need a "start menu", dmenu or similar is perfect, which I believe it has integrated.
Many thanks in advance!
The general answer is "Awesome configuration is code and it can do whatever you want". But there is a catch. Can Awesome be configured like you describe? Yes, totally. There is at least 2 distributions coming close enough (mine[1] and worron[2]) (at least for the tiling workflow, not the look).
The "catch" is that the workflow you describe isn't really the "Awesome way". Awesome is usually used as an automatic tiler. You have layouts that describe a workflow (code, web, internet) and manage the clients according to their programming. Manual tile management is rarely necessary once you have proper layouts. That doesn't mean you can't, I did, but it might be worth thinking outside the box and see if you can automate your workflow a bit further.
Also, the default layout system isn't very modern and makes it hard to implement the features you requested. My layout system (see link below) can be used as a module or as a branch and supports all features described above. Awesome is extremely configurable and it's components can be replaced by modules.
https://github.com/awesomeWM/awesome/pull/644
The layout "serialization" documentation is here:
https://elv13.github.io/libraries/awful.layout.html#awful.layout.suit.dynamic.manual
It is similar to i3 but has more layouts and containers. As for the "leaving blank space" part, it is configured using the fill_strategy:
https://awesomewm.org/doc/api/classes/wibox.layout.ratio.html#wibox.layout.ratio.inner_fill_strategy
As a word of conclusion, I would note that what you ask is "work exactly like i3". If you want such thing, well, use i3. Awesome is a window manager framework. Its goal and purpose is to create a customized desktop shell / WM. If it's what you want, then go ahead and learn it, nothing else can come close to the possibility and the level of control you can get out of it. However it takes time and effort to get to the point where you have "your own perfect desktop". Our users perfect desktops:
https://github.com/awesomeWM/awesome/issues/1395
[1] https://gfycat.com/SmallTerribleAdamsstaghornedbeetle
[2] https://www.youtube.com/watch?v=-yNALqST1-Y
The WM your are looking for is herbstluftwm (hlwm). Its a manual tiling window manager. The tiles which you are talking about are called frames in hlwm. Each frame can contain multiple windows. A frame can also be empty. Only if you kill a frame the other frames will automatically resize. You can add new frames vertically and horizontally and resize them. Each frame can also have a different layout to organize the windows inside. The layout you are looking for is max. This will stack the windows inside a frame on each other. It doesn't show you tabs like i3 however. hlwm allows you to create rules to open certain applications always in certain frames and workspaces. hlwm doesn't have a statusbar buildin. I personally like to use tint2. It can be used as a replacement for your requirement to see running applications as tabs.

react-native performance monitor

This feels like a silly question, but what do the various numbers mean on react-native performance monitor? I haven't been able to find in the docs.
I understand RAM. What are the others? What do the two separate numbers mean for Views? Is that frames per second? What should I read to in order to become competent on how to use this tool? How reliable is this tool? What benchmarks should I be aiming for?
Thanks #diedu for posting a link (to a post, which has a comment w/ this youtube vid):
Here's a basic list of what each of those things represents.
RAM: memory
JSC: Javascript heap / memory. Will only be updated as garbage collection occurs.
Views: Two numbers. Top number is the number of views on the screen and bottom is the total number of views in the component. Bottom number typically larger but usually indicates you have something that could be improved / refactored.
UI: main frames per second
JS (not pictured in Q): javascript frames per second. not rendering js but still good to monitor.
Hope this helps someone.

Change Size of Game in XNA

I don't know a better way to say this, but I'm not looking to change the size of the window. I'm creating a maze, whose size that can be changed via scripting. As such, that may make the maze bigger what the window shows (even on full screen. Is there a way to shrink/enlarge the actual game inside the window?
Well, what you're asking is generally just a bad user experience, cause the size of the game will change, if the maze changes size.
That being said, what you're asking is technically possible. The way to do it would be to use a matrix for SpriteBatch.Begin's last parameter.
This matrix would look something like
Matrix.CreateScale(windowWidth / gameContentTotalWidth, windowHeight / gameContentTotalHeight, 1);
This will scale your game content to always be drawn within the screen. However this means if you make a large maze, you're likely to end up being unable to navigate it, cause you'd be having troubles seeing where you're going.

What is the maximum width for frame in iPad Application?

my application like calendar view and i should set all views onload so should setup for every year 12 grid view but the iPad(3) give me memory worrying after build 13 grid view and it should cause it is a high data so i search for another way and i found something could infinite & StreetScroller but when i try it the data should be fix (ex: can't handle the position to change data load the next year) is that correct or i miss. up and there is a way to use this and i don't know it ???
plz help me to find to solution ???
From what I understand, you're implementing a calendar type view, and you get memory issues with large amounts of data.
In answer to the title of this question, there is no maximum width for a frame (I assume you mean UIView) in an iOS application. But, it is important to make sure you manage your memory correctly. For example, I could have a view that is 749202 pixels wide, and contains detailed charts/text/images/etc... If I filled out this View in full when it first loaded, the application would crash; it would use too much memory.
In order to make sure this doesn't occur, I need to optimize my memory usage. For example, I know that the maximum width of the iPad in portrait is 768 pts, and landscape is 1024 pts (discoverable via the width and height of a view's window). As such, I will only create/render my data when it is (or about to be) in view. This means I only have to render 0.1% of my total width at a time, which is a lot more manageable memory wise.
As to your specifc situation, the description is vague, and there isn't any code, so this is the best information I can give. In regards to the StreetScroller example (if I remember this is the WWDC sample project for UIScrollView), I don't know what issue you're having with that exactly.

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