Set width and height of UITextView based on the dynamic text - ios

I'm building a chat application where each message are inserted into a row inside a table. Each row contains an avatar and a message. I want to set the width and height of the UITextArea as per the length of the text to put inside.
Below is the code I've used. But here, both height and width are constant (200x50)
PS: I'm a newbie to Swift and ios and I'm using Swift 3. Every code I got after searching is in objective-c or swift 2
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = Bundle.main.loadNibNamed("ChatBox1", owner: self, options: nil)?.first as! ChatBox1
let myTextField: UITextView = UITextView(frame: CGRect(x: 30, y: 20, width: 200.00, height: 50.00));
cell.addSubview(myTextField)
myTextField.isScrollEnabled = false
myTextField.isUserInteractionEnabled = false
myTextField.backgroundColor = UIColor.lightGray
myTextField.text = "Lorem Ipsum is simply dummy text of the printing and typesetting industry."
myTextField.layer.cornerRadius = 5
print(myTextField.intrinsicContentSize)
let image = UIImage(named: "agent")
let imageView = UIImageView(image: image)
imageView.frame = CGRect(x: 0, y: 0, width: 40, height: 40)
cell.addSubview(imageView)
return cell
}

This two methods are done to set Height and width of textview according to the text on chat.
You can use these. (swift 2.3)
var screenrect = UIScreen.mainScreen().bounds
func GET_WIDTH(textView : UITextView , text : String)-> CGFloat
{
textView.text = text;
let size = textView.bounds.size
let newSizeWidth = textView.sizeThatFits(CGSize(width: CGFloat.max, height: size.height))
// Resize the cell only when cell's size is changed
if size.width != newSizeWidth.width
{
if( newSizeWidth.width > screenrect.width-120 )
{
textView.layer.frame.size.width = screenrect.width-120;
}
else if ( newSizeWidth.width < 40 )
{
textView.layer.frame.size.width = 40
}
else
{
textView.layer.frame.size.width = newSizeWidth.width;
}
}
return textView.layer.frame.size.width + 40;
}
func GET_HEIGHT(textView : UITextView , text : String)-> CGFloat
{
textView.text = text;
let size2 = textView.bounds.size
let newSize = textView.sizeThatFits(CGSize(width: size2.width, height: CGFloat.max))
if size2.height != newSize.height
{
if( newSize.height < 40 )
{
textView.layer.frame.size.height = 40
}
else
{
textView.layer.frame.size.height = newSize.height
}
}
return textView.layer.frame.size.height + 15;
}
You have to call the functions of the textview like this to set height and width.
let textViewRight=UITextView(frame: CGRectMake(0, 4, 40, 40));
textViewRight.layer.frame.size.width = GET_WIDTH(textViewRight, text: currentObject.chat_userMessage)
textViewRight.layer.frame.size.height = GET_HEIGHT(textViewRight, text: currentObject.chat_userMessage)

Try this code:
Answer 1:
func tableView(tableView:UITableView!, numberOfRowsInSection section: Int) -> Int {
yourTableViewName.estimatedRowHeight = 44.0 // Standard tableViewCell size
yourTableViewName.rowHeight = UITableViewAutomaticDimension
return yourArrayName.count }
And also put this code inside your Cell for incase...
yourCell.sizeToFit()
Answer 2:
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
override func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}

in viewDidLoad Add this
tableView.estimatedRowHeight = 44.0
tableView.rowHeight = UITableViewAutomaticDimension
Just add these two lines and your problem will b solved

Take textView height constraint and set it equal to the content size of the textView.
Alternatively, if you use autolayout you can set the content hugging and compression property to 1000. It should expand your cell according to the content.

Related

How to change detailTextLabel height programmatically

I programmed an array into a tableView. When the cell utilizes more than one line for the detailTextLabel, the space in between the lines is small. I would like to know if there is any way to increase this height programmatically? Here is sample code I am using for the array.
cell.textLabel?.text = self.filtered[indexPath.row].coptic
cell.detailTextLabel?.text = self.filtered[indexPath.row].english
cell.textLabel?.font = UIFont(name:"CS Avva Shenouda", size:30)
cell.detailTextLabel?.font = UIFont(name: "Constantia", size:25)
cell.textLabel?.numberOfLines = 0
cell.detailTextLabel?.numberOfLines = 0
cell.detailTextLabel?.textColor = UIColor.darkGray
return cell
I'm just putting my logic, not whole code.
You can get height of string by below code
func height(withConstrainedWidth width: CGFloat, font: UIFont) -> CGFloat {
let constraintRect = CGSize(width: width, height: .greatestFiniteMagnitude)
let boundingBox = self.boundingRect(with: constraintRect, options: .usesLineFragmentOrigin, attributes: [NSFontAttributeName: font], context: nil)
return ceil(boundingBox.height)
}
Change cellForRowAtIndexPath Method
cell.detailTextLabel?.numberOfLines = 0
let height = height(withConstrainedWidth:200, font:YourFont) // change width and font as per your requirement
cell.detailTextLabel?.frame = CGRect(x: cell.detailTextLabel?.frame.origin.x, y: cell.detailTextLabel?.frame.origin.y, width: cell.detailTextLabel?.frame.size.width, height: height)
You can manage cell height according to detailTextLabel height
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat
{
return 50 // You should put your code or logic that dynamic height based on heigh of label.
}
The table view needs to have an estimatedRowHeight and the tableView height as UITableViewAutomaticDimension.

Resizable TableView Cell

So I have been trying to create a generic chat bubble-ish look with a resizable view and label inside a UITableView cell. Things were working well until I tried to add in the resizable feature. It cuts off just a bit at the bottom (or does not give any margin), and I have not worked with completely dynamic cells like this before so I am not sure how to fix this. I tried adding a 20px buffer but it did not help. I appreciate the help!
(Code below)
import QuartzCore
import UIKit
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var tableView: UITableView!
var listOfStrings = [String] ()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// When I Uncomment the 2 lines below, the cell cuts off and only displays a little bit of the blue view.
// self.tableView.rowHeight = UITableViewAutomaticDimension
// self.tableView.estimatedRowHeight = 75
listOfStrings.append("Switch, Button, Segmented Control, Slider, Textfield")
listOfStrings.append("Switch, Button, Segmented Control, Slider, Textfield")
listOfStrings.append("Switch, Button, Segmented Control, Slider, Textfield")
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
print(indexPath.row)
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = self.tableView.dequeueReusableCellWithIdentifier("someCell") as! SomeTableViewCell
cell.contentView.viewWithTag(0)!.backgroundColor = UIColor.clearColor()
let size = cell.layer.bounds
let tableSize = self.tableView.layer.bounds
let viewCGR = CGRect(x: size.minX, y: size.height/2, width: tableSize.width, height: size.height/2)
let view: UIView = UIView(frame: viewCGR)
let labelCGR = CGRect(x: 0, y: 0, width: viewCGR.width, height: viewCGR.height)
let label: UILabel = UILabel(frame: labelCGR)
label.numberOfLines = 0
label.preferredMaxLayoutWidth = CGRectGetWidth(tableView.bounds)
label.textAlignment = NSTextAlignment.Center
label.text = listOfStrings[indexPath.row]
label.sizeToFit()
self.tableView.updateConstraints()
let newViewCGR = CGRect(x: viewCGR.minX, y: viewCGR.minY, width: label.frame.width+20, height: label.frame.height+20)
view.frame = newViewCGR
view.sizeToFit()
label.textColor = UIColor.blackColor()
label.center.x = view.center.x
// self.tableView.updateConstraints()
view.addSubview(label)
self.tableView.updateConstraints()
view.backgroundColor = UIColor.blueColor()
view.layer.cornerRadius = 6
cell.addSubview(view)
self.tableView.updateConstraints()
return cell
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return listOfStrings.count
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Btw I am not using autolayout + constraints to get the functionality of having the bubble be able to appear on the left or right (depending on incoming or outgoing).
After the new API by apple you don't calculate height. You just use autolayout to do the work. I think this link could help you a lot. By the way there is a nice tutorial Self-sizing Table View Cells
you don't have to calculate height row for height cell .
you add this code in viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 50
#Ryan find the height of the cell with the text using following method,
CGRect textRect =
[attributedText boundingRectWithSize:CGSizeMake(cellWidth, CGFLOAT_MAX)
options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
context:nil];
call this method from
heightForRowAtIndexPath:
and set the height of the cell here as textRect.size.height

Dynamically changing CollectionView Cell Size Based on Downloaded Images Using Swift

I'm trying to build a collection view layout like Pinterest uses. Most of what is out there is in Objective C, so I've used this RW tutorial: http://www.raywenderlich.com/107439/uicollectionview-custom-layout-tutorial-pinterest
The problem is that the app in the RW tutorial uses local images, whereas I'm trying to base the cell size on images that are downloaded via PinRemoteImage but I cannot get the collectionView to properly lay itself out again once the images are downloaded.
Below is my attempt to modify the extension:
extension PinCollectionViewController : PinterestLayoutDelegate {
// 1
func collectionView(collectionView:UICollectionView, heightForPhotoAtIndexPath indexPath: NSIndexPath,
withWidth width: CGFloat) -> CGFloat {
var pinterestLargestImage = UIImage()
if imageDownloads == 0 {
pinterestLargestImage = imageArray[indexPath.row]
} else {
pinterestLargestImage = UIImage(named: "testPic")!
}
let boundingRect = CGRect(x: 0, y: 0, width: width, height: CGFloat(MAXFLOAT))
let rect = AVMakeRectWithAspectRatioInsideRect(pinterestLargestImage.size, boundingRect)
return rect.size.height
}
// 2
func collectionView(collectionView: UICollectionView,
heightForAnnotationAtIndexPath indexPath: NSIndexPath, withWidth width: CGFloat) -> CGFloat {
var pinterestLargestImage = UIImage()
if pins.count == imageArray.count {
pinterestLargestImage = imageArray[indexPath.row]
} else { pinterestLargestImage = UIImage(named: "testPic")!}
let annotationPadding = CGFloat(4)
let annotationHeaderHeight = CGFloat(17)
let font = UIFont(name: "AvenirNext-Regular", size: 10)!
let commentHeight = CGFloat(10.0)
let height = annotationPadding + annotationHeaderHeight + commentHeight + annotationPadding
return height
}
}
Then I've tried to call self.collectionView(self.collectionView!, layout: (self.collectionView?.collectionViewLayout)!, sizeForItemAtIndexPath: indexPath) and self.collectionView!.reloadItemsAtIndexPaths([indexPath]) inside cellForRowAtIndexPath once the cell's image is downloaded, but neither properly call these methods to adjust the layout. Can anyone point me in the right direction here?

Image and scrollView rendering making my tableview choppy

There may be no good solution for my problem, but I want to ask just in case.
I have a tableview in which each cell contains a horizontal scrollview of variable width. The width of each cell's scrollview depends on the number and sizes of the images for that cell. Everything works pretty well, but the tableview scrolls less smoothly than it could. I'm using Parse to retrieve the images (and pfquertableviewcontroller), but this question should apply to tableviews in general.
Here is my tableview code:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath, object: PFObject?) -> PFTableViewCell? {
if var cell:MainFeedTableViewCell? = tableView.dequeueReusableCellWithIdentifier(self.cellIdentifier) as? MainFeedTableViewCell{
if(cell == nil) {
cell = NSBundle.mainBundle().loadNibNamed("MainFeedTableViewCell", owner: self, options: nil)[0] as? MainFeedTableViewCell
}
cell?.parseObject = object
return cell
}
}
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if let c = (cell as? MainFeedTableViewCell){
c.setUpObject()//this is where images are set
}
}
override func tableView(tableView: UITableView, didEndDisplayingCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if let c = (cell as? MainFeedTableViewCell){
c.resetObject() //this sets most of the properties to nil
}
}
And here is the function in my cell where images are set
func setUpObject(){
//I left out several lines of code where label text is set from the parseObject that is set when the cell is created
//setting images **problems here**
if let numImages = self.parseObject?["numImages"] as? Int{
self.newWidth1 = self.parseObject?["width1"] as? CGFloat
self.newWidth2 = self.parseObject?["width2"] as? CGFloat
self.newWidth3 = self.parseObject?["width3"] as? CGFloat
self.newWidth4 = self.parseObject?["width4"] as? CGFloat
self.newWidth5 = self.parseObject?["width5"] as? CGFloat
if numImages == 1{
self.containerView = UIView(frame: CGRect(x: self.scrollView.frame.minX, y: self.scrollView.bounds.minY - 90, width: self.scrollView.frame.width, height: self.scrollView.frame.height))
self.image1 = PFImageView(frame: CGRect(x: self.scrollView.frame.minX , y: self.scrollView.frame.minY, width: self.scrollView.frame.width, height: self.scrollView.frame.height))
self.image1?.contentMode = UIViewContentMode.ScaleAspectFit
self.image1!.file = self.parseObject?["image"] as? PFFile
self.image1!.loadInBackground()
self.containerView!.addSubview(self.image1!)
self.scrollView.contentSize = self.containerView!.bounds.size
self.scrollView.addSubview(self.containerView!)
}
else if numImages == 2{
if self.newWidth1 + self.newWidth2 < self.scrollView.frame.width{
self.containerView = UIView(frame: CGRect(x: self.scrollView.frame.midX - (self.newWidth1 + self.newWidth2)/2, y: self.scrollView.bounds.minY - 90, width: (self.newWidth1 + self.newWidth2), height: self.scrollView.frame.height))
}
else{
self.containerView = UIView(frame: CGRect(x: self.scrollView.frame.minX, y: self.scrollView.bounds.minY - 90, width: (self.newWidth1 + self.newWidth2), height: self.scrollView.frame.height))
}
self.image1 = PFImageView(frame: CGRect(x: self.scrollView.frame.minX , y: self.scrollView.frame.minY, width: self.newWidth1, height: self.scrollView.frame.height))
self.image1!.file = self.parseObject?["image"] as? PFFile
self.image1!.loadInBackground()
self.containerView!.addSubview(self.image1!)
self.image2 = PFImageView(frame: CGRect(x: (self.scrollView.frame.minX + self.newWidth1), y: self.scrollView.frame.minY, width: self.newWidth2, height: self.scrollView.frame.height))
self.image2!.file = self.parseObject?["image2"] as? PFFile
self.image2!.loadInBackground()
self.containerView!.addSubview(self.image2!)
self.subLayer = CALayer()
self.subLayer.backgroundColor = UIColor.whiteColor().CGColor
self.subLayer.frame = CGRect(x: self.newWidth1, y: self.scrollView.frame.minY, width: 1, height: self.scrollView.frame.height)
self.containerView!.layer.addSublayer(self.subLayer)
self.scrollView.contentSize = self.containerView!.bounds.size
self.scrollView.addSubview(self.containerView!)
}
//repeat similar code for cases where there are 3, 4, or 5 images
There might be a fundamental issue with dynamically adjusting the size of the scrollview and adding it to superview just in time, but I'm trying to follow the design mockup that my designer gave me.
Here is what the scrollview on the cell looks like (with each image in the scrollview separated by a thin white line)
Remove your willDisplayCell and didEndDisplayingCell. That will fire as you scroll and your setUpObject code, while not huge, will block the main thread slightly. Instead move setUpObject() to right before returning the cell in cellForRowAtIndexPath.
Depending on how many rows you have and performance requirements you could also adjust the viewController to download all of the images ahead of time and pass them to the cell instead of loading them inside the cell.

UITableView Section Header Change Style of Current Header

Does anyone know of a built in method or custom way to access and change styles of the CURRENT section header in a UITableView (style plain) as the UITableView is scrolled in Swift.
My preset style for the header is:
override func tableView(tableView: UITableView, willDisplayHeaderView view: UIView, forSection section: Int) {
let header: UITableViewHeaderFooterView = view as! UITableViewHeaderFooterView //recast your view as a UITableViewHeaderFooterView
header.textLabel.font = UIFont(name: "HelveticaNeue-CondensedBold", size: 14)
header.contentView.backgroundColor = UIColor.groupTableViewBackgroundColor()
header.textLabel.textColor = UIColor.grayColor()
}
Specifically I would like to change the header background color to black and the text color to white only for the current section header as the view scrolls. The style for other headers remain in the preset style.
In a current Application of mine:
override public func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView?
{
let view: UIView
if let _view: UIView = tableView.headerViewForSection(section)
{
view = _view
} else {
let dxOffset: CGFloat = 16.0
view = UIView(frame: CGRectMake(dxOffset, 0, tableView.frame.size.width - dxOffset, TableViewViewsHeight.sectionHeight))
}
// create our label
let label: UILabel = UILabel(frame: view.frame)
label.textColor = UIColor.appEmptyTextColor()
label.text = "\(self.letters[section])"
label.font = UIFont.systemFontOfSize(UIFont.smallSystemFontSize() + 4.0)
// create the separator frame
var separatorFrame: CGRect = view.frame
separatorFrame.size = CGSizeMake(separatorFrame.size.width, 1.0)
separatorFrame.offset(dx: 0.0, dy: view.frame.size.height - 1.0)
// create the separator
let imageView: UIImageView = UIImageView(frame: separatorFrame)
imageView.backgroundColor = UIColor.appEmptyGolfTrainingTextColor()
imageView.alpha = 0.4
// add subviews
view.addSubview(label)
view.addSubview(imageView)
// setup the view
view.backgroundColor = UIColor.whiteColor()
return view
}
This creates a header with a white background, a separator and a label containing a letter.
You should be using func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? to change the appearance of your section header.

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