I have this UIButton but the insets are not on the image so the button can be activated if the user taps outside the bounds of the image but inside the insets.
How do I fit the image correctly using Interface Builder?
Thank you
note: with rectangular buttons works great but not rounded squared for some reason...
you should add the picture name in the arrow location:
Duh! I had a subtle "drop shadow" on my button style so I deactivated and now it scales good :)
Related
I create a button set image title like below picture.
I want
image
title
image on the top title below is it possible without any code?
I cant just use insets because to another size will wrong
Adjust both the title insets and the image insets.
It will need some calculations, and auto layout will probably screw it up ;)
Probably better to create a subclass of UIButton with a .xib
click the link to view my screenshot
I'm trying to create a UIButton where the facebook icon is a part of the centering, however i can't seem to figure out how to make it part of the centering process. So far i've just created a UIButton with the text. I could just create a image next to it, however then it will not be part of the centering.
You can easily set image and title both for your button for different control state like normal,selected or highlighted etc.
So, set your image and title to your button from storyboard or programmatically there is no need to take separate imageview for image.
You can set edge insets for title and image both from interface builder or programmatically. you can manage top or bottom edge insets for title and image of button to manage it's vertical appearance!
check screen shot below,
Update : (as asked in comment)
For example,
this is the setup for my back button with image!
Provide button title and image for normal state. Then just change the left inset for image as per image
How can a make a triangle on top of the UIView as a anchor to a UIButton, like in the picture below? I want the triangle to change the position when the other Button is selected. Please only answers written in swift. :)
Your screen shot displays a popover. Use a UIPopoverController and you'll get the triangle automatically.
Sometimes solutions are simpler then expected. Just draw all three triangles in storyboard. Then in your UIController you use the hidden flag to show or hide the triangle.
I am trying to set the backgroundImage of a UIButton to an image that could be any size. The way I want to display tall images is for the images to expand to fill the button horizontally, and only show the top part of the image. So for a button with dimensions 100x200 and an image of 80x400, I want to scale the image to 100x500 and only show the top 200 pixels of that scaled image.
I am wondering if there is some way to alter how the background image fills the uibutton (right now it would not preserve the aspect ratio of the image). I tried setting the contentMode of the button and the button's imageView (note I set the button to a Custom Type, not System) to .ScaleAspectFill but that did not do anything.
The closest I came was by ditching the background image entirely and using setImage instead. This code was able to fill the button horizontally, but it shows the middle of the image, not the top. It also had odd functionality where if the scaled image was the same height as the button, it was not showing the full image (about 5 px were cut from the bottom and top). Here is that code:
imagesButton.imageView?.contentMode = .ScaleAspectFill
imagesButton.contentHorizontalAlignment = .Fill
imagesButton.setImage(image, forState: .Normal)
I have looked at about 5 stack overflow posts regarding image resizing in UIButtons, but I can't find the right set of settings that solve my particular need.
I don't know if this solution is an option for you, but the best way to achieve what you're trying to do, and give you pretty as much flexibility as you'd like with positioning and scaling the image, it to use a UIImageView (maybe even with a UIView that wraps it, for more image processing options) with a transparent custom button on top of it.
The upside to this approach is that you'll be able to do pretty much anything you want with the image and the way you display it. The downside is that you lose some of the default UIButton features (such as automatically altering the image when touched). But you can achieve these features programmatically if you want.
I'm trying to use the standard highlighting logic for a UIButton but set the background image for the Normal state. When do this programmatically everything works fine, but when my button is set in Interface Builder I get the following results:
Has anyone run in this where the standard highlighting is changing the way the background image looks? Just to be clear I want the color change, just not the squared off corners on the left.
Figured it out. Apparently if my button size is smaller than the background image it scales appropriately for Normal State, but the highlighted state causes this strangeness. Good to know since I'm attempting to use a single image and just scale it for all of my various buttons.
In this case my IB button was set as 77pt wide, but my image is 97pt wide. It finally looks correct with my IB button set at 90pt wide or larger.