My app is simple app is crashing - ios

I have made a small program which I use to count the money in the safe at work. But after updating my iPhone it crashes. I have tried a lot but can't find a solution.
The crash happens when I press the button which activates the following function:
#IBAction func Knap(sender: AnyObject) {}
I'm very new to coding so please keep the answers as simple as possible :)
My app is as follows:
//
// ViewController.swift
// Pengeskabstæller
//
// Created by Alex on 09/07/2016.
// Copyright © 2016 Alex. All rights reserved.
//
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var In50B: UITextField!
#IBOutlet weak var In50L: UITextField!
#IBOutlet weak var In20B: UITextField!
#IBOutlet weak var In20L: UITextField!
#IBOutlet weak var In10B: UITextField!
#IBOutlet weak var In10L: UITextField!
#IBOutlet weak var In5B: UITextField!
#IBOutlet weak var In5L: UITextField!
#IBOutlet weak var In2B: UITextField!
#IBOutlet weak var In2L: UITextField!
#IBOutlet weak var In1B: UITextField!
#IBOutlet weak var In1L: UITextField!
#IBOutlet weak var In05B: UITextField!
#IBOutlet weak var In05L: UITextField!
#IBOutlet weak var Ialt: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
view.endEditing(true)
}
#IBAction func Knap(sender: AnyObject) {
//Hvad knappen gør
//Ganger input ved værdi af bundt eller løse
var x50B: Int = Int(In50B.text!)!
x50B = x50B*5000
var x50L:Int = Int(In50L.text!)!
x50L = x50L*500
var x20B:Int = Int(In20B.text!)!
x20B = x20B*4000
var x20L:Int = Int(In20L.text!)!
x20L = x20L*400
var x10B:Int = Int(In10B.text!)!
x10B = x10B*2000
var x10L:Int = Int(In10L.text!)!
x10L = x10L*200
var x5B:Int = Int(In5B.text!)!
x5B = x5B*1000
var x5L:Int = Int(In5L.text!)!
x5L = x5L*200
var x2B:Int = Int(In2B.text!)!
x2B = x2B*500
var x2L:Int = Int(In2L.text!)!
x2L = x2L*50
var x1B:Int = Int(In1B.text!)!
x1B = x1B*500
var x1L:Int = Int(In1L.text!)!
x1L = x1L*50
var x05B:Int = Int(In05B.text!)!
x05B = x05B*200
var x05L:Int = Int(In05L.text!)!
x05L = x05L*20
//Lægger det hele sammen
let penge1 = (x50B + x50L + x20B)
let penge2 = (x20L + x10B + x10L)
let penge3 = (x5B + x5L + x2B + x2L)
let penge4 = (x1B + x1L + x05B + x05L)
let penge99 = String(penge1+penge2+penge3+penge4)
//Printer ialt
Ialt.text = penge99
}
}
The crash notes is:
2016-10-30 01:13:57.687826 Pengeskabstæller[879:222437] -[Pengeskabstæller.ViewController Knap:]: unrecognized selector sent to instance 0x13fe0aac0
2016-10-30 01:13:57.688704 Pengeskabstæller[879:222437] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[Pengeskabstæller.ViewController Knap:]: unrecognized selector sent to instance 0x13fe0aac0'
*** First throw call stack:
(0x1858641c0 0x18429c55c 0x18586b278 0x185868278 0x18576259c 0x18b6e19a0 0x18b6e1920 0x18b6cbdd0 0x18b6e120c 0x18b6e0d34 0x18b6dbf7c 0x18b6aca44 0x18be99ea8 0x18be93910 0x185812278 0x185811bc0 0x18580f7c0 0x18573e048 0x1871c1198 0x18b717818 0x18b712550 0x1000e9368 0x1847205b8)
libc++abi.dylib: terminating with uncaught exception of type NSException

Replace this:
#IBAction func Knap(sender: AnyObject)
with this
#IBAction func Knap(_ sender: AnyObject)
Since Swift 3 you need add an underscore before external parameter name if you want it to be omitted. Most probably the reason for your issue is that you had added IBActions before you have migrated to Swift 3

Related

Cannot use instance member 'userCard1' within property initializer; property initializers run before 'self' is available error [duplicate]

This question already has answers here:
How to initialize properties that depend on each other
(4 answers)
Closed 2 years ago.
Trying to make a simple Blackjack app to get comfortable with using Xcode. I've never coded in Swift before and have a little experience in C++. Having an error I don't know how to fix. I'm having trouble applying other answers to similar questions to my situation.
I'm not totally sure what's causing the problem, let alone how to fix it :)
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
var balance = 500
let suits = ["h","d","c","s"]
//user card declarations
#IBOutlet weak var userCard1: UIImageView!
#IBOutlet weak var userCard2: UIImageView!
#IBOutlet weak var userCard3: UIImageView!
#IBOutlet weak var userCard4: UIImageView!
#IBOutlet weak var userCard5: UIImageView!
#IBOutlet weak var userCard6: UIImageView!
#IBOutlet weak var userCard7: UIImageView!
#IBOutlet weak var userCard8: UIImageView!
#IBOutlet weak var userCard9: UIImageView!
#IBOutlet weak var userCard10: UIImageView!
//dealer card declarations
#IBOutlet weak var dealerCard1: UIImageView!
#IBOutlet weak var dealerCard2: UIImageView!
#IBOutlet weak var dealerCard3: UIImageView!
#IBOutlet weak var dealerCard4: UIImageView!
#IBOutlet weak var dealerCard5: UIImageView!
var win = false
var bet = 0
//bet label
#IBOutlet weak var betLabel: UILabel!
//bet slider
#IBAction func betSlider(_ sender: UISlider) {
betLabel.text = String(Int(sender.value))
}
#IBOutlet weak var betSliderValue: UISlider!
var userCardSlot = 3
var dealerCardSlot = 3
var userTotal = 0
var dealerTotal = 0
//user cards displayed
var userCardArray = [userCard1, userCard2, userCard3, userCard4, userCard5, userCard6, userCard7, userCard8, userCard9, userCard10]
//dealer cards displayed
var dealerCardArray = [dealerCard1, dealerCard2, dealerCard3, dealerCard4, dealerCard5]
//hit button
#IBAction func hitTapped(_ sender: Any) {
var cardNum = Int.random(in: 2...14)
var cardSuit = Int(arc4random()) % 4
userCardArray[userCardSlot].image = UIImage(named: "\(cardSuit)card\(cardNum)")
}
//stand button
#IBAction func standTapped(_ sender: Any) {
for userTotal in userCardArray.reversed() {
userTotal += cardNum
}
for dealerTotal in dealerCardArray {
dealerTotal += cardNum
}
while dealerTotal < 17 {
dealerCardSlot += 1
dealerCardArray[dealerCardSlot].image = UIImage(named: "\(cardSuit)card\(cardNum)")
}
if dealerTotal <= userTotal {
win = true
} else {
win = false
}
}
#IBAction func newRoundTapped(_ sender: Any) {
bet = Int(betSliderValue.value)
userCardArray[0].image = UIImage(named: "\(cardSuit)card\(cardNum)")
userCardArray[1].image = UIImage(named: "\(cardSuit)card\(cardNum)")
dealerCardArray[0].image = UIImage(named: "\(cardSuit)card\(cardNum)")
dealerCardArray[0].image = UIImage(named: "Red_back.jpg")
//prompt for hit or stand
if win == true {
balance += (bet * 2)
} else {
balance -= bet
}
}
}
Any help's appreciated!
You generally cannot use one property to initialize another outside of init, because when you do:
var b = a + 1
the compiler implicitly does:
var b = self.a + 1
but self is not yet available; it's only available during the init.
The only exception is a lazy property initializer:
lazy var b: Int = self.a + 1
In your case, you can move the initialization into init:
var userCardArray: [UIImageView]
init() {
self.userCardArray = [userCard1, userCard2, ... ]
}

Why Does My App Crash due to Memory Issue?

I am dealing with an app created by some other developer. It's a complete app and has a lot of viewControllers , variables and outlets.
I keep getting the a crash after I load too many images from a server ( 200 for example ). I only get this message in the "print area" : "App terminated due to memory issue".
I use the library "SDWebImage" for loading the images. And I tried to find a memory leak using Instruments Allocations, and Leaks. I also used Memory Graph Debugger and non of them show leaks in my app.
Yet when I pop the View Controller ( DetailVC ) , it never fires the deinit method where I have put a message to print when this happens.
I have searched a lot to no vail. I have looked at these on Stackoverflow :
App Extension "Terminated due to memory issue"
App terminated due to memory issue
Through out my search I repeatedly see that response that the View Controller must be referenced by another view controller and this View Controller (DetailVC) strongly referencing the other.
I couldn't find that to be the case, although the file for the view controller is too large and I may have missed things.
It's difficult to go through the app and look for strong and weak references as the file is really huge.
is there a simple way ( or difficult for that matter ) to find the culprit and solve my problem.
Thanks
the code is huge (95000 characters) and contains sensitive information thus is not appropriate to post here. although I can post parts of it should you ask for it.
here is the code for DetailVC viewDidLoad :
import UIKit
import FTIndicator
import Cosmos
import Firebase
import MapKit
import YouTubePlayer
//MARK:- Gallery Collection Cell
class GalleryCollectionCell:UICollectionViewCell
{
#IBOutlet weak var imgViewShop: UIImageView!
override func awakeFromNib()
{
super.awakeFromNib()
}
}
//MARK:- Service Collection Cell
class ServiceCollectionCell:UICollectionViewCell
{
#IBOutlet weak var imgViewService: UIImageView!
#IBOutlet weak var lblService: UILabel!
override func awakeFromNib()
{
super.awakeFromNib()
}
}
#IBAction func btnBackAction(_ sender: Any)
{
self.navigationController?.popViewController(animated: true)
SDImageCache.shared().clearMemory()
SDImageCache.shared().clearDisk()
}
//MARK:- Detail Main Class
class DetailVC: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout,UITableViewDataSource, UITableViewDelegate,RateFinalDelegate, PhotoDicDelegate
{
//MARK:- Outlets
#IBOutlet weak var tblViewRate: UITableView!
#IBOutlet weak var tblViewService: UITableView!
#IBOutlet weak var lblServices: UILabel!
#IBOutlet weak var collViewGallery: UICollectionView!
//#IBOutlet weak var collViewService: UICollectionView!
#IBOutlet weak var constTableViewHeight: NSLayoutConstraint!
#IBOutlet weak var constTlbViewServiceHeight: NSLayoutConstraint!
#IBOutlet weak var imgViewShop: UIImageView!
#IBOutlet weak var lblShopName: UILabel!
//#IBOutlet weak var lblShopNameDetail: UILabel!
#IBOutlet weak var btnFavourites: UIButton!
#IBOutlet weak var viewStar: CosmosView!
#IBOutlet weak var lblReviewCount: UILabel!
#IBOutlet weak var btnShopStatus: UIButton!
#IBOutlet weak var lblShopOnline: UILabel!
// #IBOutlet weak var lblDetailText: UILabel!
#IBOutlet weak var btnShopRate: UIButton!
#IBOutlet weak var lblShopAddress: UILabel!
#IBOutlet weak var lblShopWebsite: UILabel!
#IBOutlet weak var lblShopView: UILabel!
#IBOutlet weak var lblShopOpenStatus: UILabel!
//#IBOutlet weak var lblPhone1: UILabel!
#IBOutlet weak var lblShopDetail: UILabel!
// #IBOutlet weak var btnFacebook: UIButton!
// #IBOutlet weak var btnSnapchat: UIButton!
// #IBOutlet weak var btnInstagram: UIButton!
// #IBOutlet weak var btnTwitter: UIButton!
// #IBOutlet weak var btnYoutube: UIButton!
// #IBOutlet weak var btnVivo: UIButton!
// #IBOutlet weak var btnGoogle: UIButton!
#IBOutlet weak var lblSat: UILabel!
#IBOutlet weak var lblSun: UILabel!
#IBOutlet weak var lblMon: UILabel!
#IBOutlet weak var lblTues: UILabel!
#IBOutlet weak var lblWed: UILabel!
#IBOutlet weak var lblThru: UILabel!
#IBOutlet weak var lblFri: UILabel!
#IBOutlet weak var lblSatText: UILabel!
#IBOutlet weak var lblSunText: UILabel!
#IBOutlet weak var lblMonText: UILabel!
#IBOutlet weak var lblTuesText: UILabel!
#IBOutlet weak var lblWedText: UILabel!
#IBOutlet weak var lblThruText: UILabel!
#IBOutlet weak var lblFriText: UILabel!
#IBOutlet weak var lblworkingHour: UILabel!
#IBOutlet weak var lblGallery: UILabel!
#IBOutlet weak var lblReviews: UILabel!
#IBOutlet weak var btnSeeMore: UIButton!
#IBOutlet weak var btnBack: UIButton!
#IBOutlet weak var viewMain: UIView!
#IBOutlet weak var viewSuper: UIView!
#IBOutlet weak var viewService: UIView!
#IBOutlet weak var btnWebsite: UIButton!
#IBOutlet weak var btnPhone1: UIButton!
#IBOutlet weak var btnPhone2: UIButton!
#IBOutlet weak var btnPhone3: UIButton!
#IBOutlet weak var constPhone1Height: NSLayoutConstraint!
#IBOutlet weak var constPhone2Height: NSLayoutConstraint!
#IBOutlet weak var constPhone3Height: NSLayoutConstraint!
#IBOutlet weak var constPhoneViewHeight: NSLayoutConstraint!
#IBOutlet weak var constViewScrollHeight: NSLayoutConstraint!
#IBOutlet weak var scrollSocial: UIScrollView!
// #IBOutlet weak var btnSocialLink: UIButton!
#IBOutlet weak var btnGallery: UIButton!
#IBOutlet weak var constViewServiceHeight: NSLayoutConstraint!
//For Photo Class
#IBOutlet weak var tblViewHeader: UITableView!
#IBOutlet weak var switchGallery: UISwitch!
#IBOutlet weak var constTableViewGalleryHeight: NSLayoutConstraint!
var albumListArray = [AlbumListData]()
//For Video Class
#IBOutlet weak var collectionViewVideos: UICollectionView!
#IBOutlet weak var constCollViewVideoHeight: NSLayoutConstraint!
var videoDataArray = [VideoListData]()
var switchStatus = Bool()
//MARK:- Variables
let globalConstants = GlobalConstants()
var UserData = UserDataValue()
var reviewDataArray = [Review]()
var galleryDataArray = [Gallery]()
var serviceDataArray = [Service]()
var ShopId = String()
var favStatus = String()
var ShopStatus = String()
var Latitude = String()
var Longitude = String()
var strFacebook = String()
var strInstagram = String()
var NotifyId = String()
var strTwitter = String()
var strSnapchat = String()
var strYoutube = String()
var strGoogle = String()
var strVimeo = String()
var chatStatus = Bool()
var isfirstTime = Bool()
var receiverId = ""
var receiverImage = ""
var receiverName = ""
var strWebsite = ""
var shopOwnerId = ""
var ShopUnqueId = ""
var HideChatStatus = ""
var IsChatCreateScreen = ""
var strPhone1Number = String()
var strPhone2Number = String()
var strPhone3Number = String()
var RateText = Bool()
var ShopDeliveryServiceItself = Bool()
var CitySelectedId = String()
var OneToOneChatUserData : NSDictionary = [:]
var ShopString = "1159,1160,1162,1166,1167,1176,1178,1179,1180,1182,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1199,1202,1203,1206,1208,1209,1210,1214,1216,1217,1218,1224,1225,1227,1230,1232,1233,1234,1235,1236,1238,1239,1240,1242,1243,1244,1245,1246,1247,1248,1250,1252,1253,1255,1258,1259,1263,1264,1265,1266,1269,1270,1272,1275,1276,1277,1278,1279,1280,1281,1282,1283,1285,1298,1299,1302";
//MARK:- View Life Cycle
override func viewDidLoad()
{
super.viewDidLoad()
// collViewGallery.dataSource = self
// collViewGallery.delegate = self
// collViewService.dataSource = self
// collViewService.delegate = self
btnShopStatus.setTitle(" CHAT".localiz(), for: .normal)
btnSeeMore.setTitle("See More".localiz(), for: .normal)
btnShopRate.setTitle("RATE".localiz(), for: .normal)
btnGallery.setTitle("Gallery".localiz(), for: .normal)
lblworkingHour.text = "Working Hours:".localiz()
lblServices.text = "Services".localiz()
lblGallery.text = "Gallery".localiz()
lblReviews.text = "REVIEWS".localiz()
//lblDetailText.text = "DETAILS".localiz()
lblSatText.text = "Saturday".localiz()
lblSunText.text = "Sunday".localiz()
lblMonText.text = "Monday".localiz()
lblTuesText.text = "Tuesday".localiz()
lblWedText.text = "Wednesday".localiz()
lblThruText.text = "Thursday".localiz()
lblFriText.text = "Friday".localiz()
viewStar.settings.fillMode = .precise
self.navigationItem.title = globalConstants.detailText
tblViewRate.register(UINib(nibName: "RateTableVCell", bundle: nil), forCellReuseIdentifier: "RateTableVCell")
tblViewService.register(UINib(nibName: "ServiceTableCell", bundle: nil), forCellReuseIdentifier: "ServiceTableCell")
tblViewHeader.register(UINib(nibName: "SubCatHeaderTVC", bundle: nil), forCellReuseIdentifier: "SubCatHeaderTVC")
tblViewHeader.dataSource = self
tblViewHeader.delegate = self
tblViewHeader.estimatedRowHeight = 120
tblViewHeader.rowHeight = UITableViewAutomaticDimension
tblViewService.dataSource = self
tblViewService.delegate = self
tblViewService.estimatedRowHeight = 50
tblViewService.rowHeight = UITableViewAutomaticDimension
self.constTlbViewServiceHeight.constant = 20
collectionViewVideos.register(UINib(nibName: "VideoCollViewCell", bundle: nil), forCellWithReuseIdentifier: "VideoCollViewCell")
collectionViewVideos.dataSource = self
collectionViewVideos.delegate = self
collectionViewVideos.reloadData()
switchStatus = false
switchGallery.setOn(false, animated: true)
//self.constViewServiceHeight.constant = 20
tblViewRate.dataSource = self
tblViewRate.delegate = self
tblViewRate.estimatedRowHeight = 100
tblViewRate.rowHeight = UITableViewAutomaticDimension
//self.constTableViewGalleryHeight.constant = 20
self.constTableViewHeight.constant = 20
// self.tblViewHeader.isHidden = false
// self.collectionViewVideos.isHidden = true
// self.constCollectionViewHeight.constant = 30
ShopStatus = ""
self.addBackButton()
UserDefaults.standard.set(ShopId, forKey: "ShopValueId")
UserDefaults.standard.synchronize()
isfirstTime = true
viewSuper.backgroundColor = UIColor.lightGray
viewMain.isHidden = true
if LanguageManger.shared.currentLanguage == .en
{
lblServices.textAlignment = .left
btnBack.setImage(UIImage(named:"back"), for: .normal)
}
else
{
lblServices.textAlignment = .right
btnBack.setImage(UIImage(named:"ReverseBack"), for: .normal)
}
// if KAppDelegate.isUserLoggedIn()
// {
// let userDic = UserDefaults.standard.value(forKey: "UserData") as! [String:Any]
// self.UserData = UserDataValue.init(fromDictionary: userDic)
// UserId = self.UserData.id!
// UserName = self.UserData.name!
// }
if KAppDelegate.isUserLoggedIn()
{
let userDic = UserDefaults.standard.value(forKey: "UserData") as! [String:Any]
self.UserData = UserDataValue.init(fromDictionary: userDic)
CitySelectedId = self.UserData.city!
}
else
{
if UserDefaults.standard.value(forKey: "CitySelectedId") != nil
{
CitySelectedId = UserDefaults.standard.value(forKey: "CitySelectedId") as! String
}
else
{
CitySelectedId = "1"
}
}
ShopDetailAPIMethod()
}
override func viewWillAppear(_ animated: Bool)
{
self.navigationController?.navigationBar.isHidden = true
}
override func viewWillDisappear(_ animated: Bool)
{
self.IsChatCreateScreen = ""
self.navigationController?.navigationBar.isHidden = false
}
// override var preferredStatusBarStyle: UIStatusBarStyle
// {
// return .default
// }
//MARK:- Photo Dic Delegate Method
//MARK:- CreateNewChat Method
}
and this is how instantiate the DetailVC :
#objc func methodOfNotification(notification: Notification)
{
if UserDefaults.standard.value(forKey: "ShopValueId") != nil
{
let detailVC = self.storyboard?.instantiateViewController(withIdentifier: "DetailVC") as! DetailVC
detailVC.ShopId = UserDefaults.standard.value(forKey: "ShopValueId") as! String
self.navigationController?.pushViewController(detailVC, animated: true)
}
}
Here is the scenario:
I am within subCategoryVC I click on a collectionView cell, this instantiates the DetailVC. within the DetailVC I click on the seeAll button to load the images in the collection view ( this is done using SDWebImage using this method :
l
let imageStringURL = ShopDetailData.coverImage!
imgViewShop.sd_setShowActivityIndicatorView(true)
imgViewShop.sd_setIndicatorStyle(.gray)
imgViewShop.sd_setImage(with: NSURL(string:imageStringURL)! as URL, placeholderImage:UIImage(named:"noimage") , options: .refreshCached, completed: nil)
when I click on the btnBack(back button) and I pop the view controller using navigationContrller.popViewController() this is where the deinit message should be printed in the "print area" but this never happens.
furthermore when I open 2 or 3 detailVC's and push the seeAll button the app crashes and "print area" shows
"app terminated due to memory issue".
I just used Instruments to check for memory leak. there is one leak as it turns out and with these details :
leaked object = _swiftStringStorage<UInt16>
responsible library = libswiftCore.dylib
responsible frame = swift_slowAlloc
The Apps allows limited memory. I guess after 800mb , app is shut down with memory issue. This is not a true way that is downloaded 200 images for one controller but you can use with tableview with dequereuaseble and sdwebimage or kingfisher. Also you can use thumbnail images because you dont need to show 1 mb image in imageview , this is not unnecessary.
You probably have a retain-cycle. This means that some of the subviews of your ViewController has a strong reference to the ViewController itself or to another object that has the strong reference to the ViewController. When this happens, even if you pop the ViewController it won't be destroyed until the subview is destroyed, which will never be destroyed while the ViewController exists.
If this is your case, the solution would be searching for this circular reference in your subviews and put a "weak" in the variable that references the ViewController. Searching for places where you assign "self" to a variable or where you use "self" inside an enclosure could help.

Pass Data from Class to Class

So I'm trying to program an "Mad Lib" themed app for a class I'm in but I keep getting a
EXC_BAD_INSTRUCTION
error when I hit the submit button. The other students in the class couldn't figure it out either. Please help me!
Here is my firstViewController.swift:
import UIKit
class ViewController: UIViewController
{
#IBOutlet weak var firstTextField: UITextField! //adjective
#IBOutlet weak var secondTextField: UITextField! //male name
#IBOutlet weak var thirdTextField: UITextField! //verb
#IBOutlet weak var fourthTextField: UITextField! //female name
#IBOutlet weak var fifthTextField: UITextField! //adjective
#IBOutlet weak var sixthTextField: UITextField! //athlete
#IBOutlet weak var seventhTextField: UITextField! //food
#IBOutlet weak var eighthTextField: UITextField! //restaurant name
var userInfo = myCustomClass()
override func viewDidLoad()
{
super.viewDidLoad()
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
userInfo.adjectiveOne = firstTextField.text!
userInfo.maleName = secondTextField.text!
userInfo.verb = thirdTextField.text!
userInfo.femaleName = fourthTextField.text!
userInfo.adjectiveTwo = fifthTextField.text!
userInfo.athlete = sixthTextField.text!
userInfo.food = seventhTextField.text!
userInfo.restaurantName = eighthTextField.text!
let nextView = segue.destination as! secondViewController
nextView.passedObject = userInfo
}
}
Here is my secondViewController.swift:
import UIKit
class secondViewController: UIViewController
{
var passedObject = myCustomClass()
#IBOutlet weak var myFinishedProduct: UILabel!
override func viewDidLoad()
{
super.viewDidLoad()
myFinishedProduct.text = "There was once a \(passedObject.adjectiveOne) man /n \(passedObject.maleName). One day while he was \(passedObject.verb) he saw /n \(passedObject.femaleName), a rather \(passedObject.adjectiveTwo) woman. /n She was also a \(passedObject.athlete), and a very good /n one too. The two went to lunch together at \(passedObject.restaurantName) /n and ate some \(passedObject.food). After /n that they never crossed paths again."
}
}
Finally here is my NSOBject called "myCustomClass.swift":
import UIKit
class myCustomClass: NSObject
{
var adjectiveOne = ""
var maleName = ""
var verb = ""
var femaleName = ""
var adjectiveTwo = ""
var athlete = ""
var food = ""
var restaurantName = ""
}
Basically, `whatever the user enters into the eight text fields will be stored in myCustomClass when the submit button is pressed. From there, in the secondViewController it will put the eight inputs into the story and display it on a label.
Any help is appreciated, thank you!
Edit: The "Submit Button" is connected to the secondViewController on my storybook with the purpose of "show".
First View Controller
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var txtmobile: UITextField!
#IBOutlet weak var txtlname: UITextField!
#IBOutlet weak var txtfname: UITextField!
var ArrayStudent:[PassData] = []
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func btnclick(_ sender: UIButton)
{
let objdata = PassData(fname: txtfname.text!, lname: txtlname.text!, mobile: txtmobile.text!)
ArrayStudent.append(objdata)
passdata()
}
func passdata()
{
let objstory = storyboard?.instantiateViewController(withIdentifier: "SecondViewController") as! SecondViewController
objstory.Arradata1 = ArrayStudent
_ = self.navigationController?.pushViewController(objstory, animated: true)
}
}
Second View Controller
import UIKit
class SecondViewController: UIViewController {
#IBOutlet weak var lblmobile: UILabel!
#IBOutlet weak var lbllastname: UILabel!
#IBOutlet weak var lblname: UILabel!
var Arradata1:[PassData ] = []
override func viewDidLoad() {
super.viewDidLoad()
lblname.text = Arradata1.first?.StrFirstName
lbllastname.text = Arradata1.first?.StrLastName
lblmobile.text = Arradata1.first?.StrMobile
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
NSObject Class
import UIKit
class PassData: NSObject
{
var StrFirstName:String!
var StrLastName:String!
var StrMobile:String!
init(fname:String , lname:String , mobile:String)
{
StrMobile = mobile
StrFirstName = fname
StrLastName = lname
}
}

How to resign keyboard in iOS

I have made a small program which I use to count the money in the safe at work, but after updating my iPhone, it didn't work anymore.
After a lot of reading and so on I fixed everything, but I haven't found a new way to resign the keyboard.
Before the update I used this:
#IBAction func resignKeyboard(_sender: AnyObject) {
_sender.resignFirstResponder()
}
This doesn't work anymore so I would love a new way of doing it. I have searched quite a bit for a solution, but I haven't understood any of the solutions I have found. So please simplify your answers as a lot as possible.
This is everything from the "ViewController.Swift" from my program:
//
// ViewController.swift
// Pengeskabstæller
//
// Created by Alex on 09/07/2016.
// Copyright © 2016 Alex. All rights reserved.
//
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var In50B: UITextField!
#IBOutlet weak var In50L: UITextField!
#IBOutlet weak var In20B: UITextField!
#IBOutlet weak var In20L: UITextField!
#IBOutlet weak var In10B: UITextField!
#IBOutlet weak var In10L: UITextField!
#IBOutlet weak var In5B: UITextField!
#IBOutlet weak var In5L: UITextField!
#IBOutlet weak var In2B: UITextField!
#IBOutlet weak var In2L: UITextField!
#IBOutlet weak var In1B: UITextField!
#IBOutlet weak var In1L: UITextField!
#IBOutlet weak var In05B: UITextField!
#IBOutlet weak var In05L: UITextField!
#IBOutlet weak var Ialt: UILabel!
#IBAction func resignKeyboard(_sender: AnyObject) {
_sender.resignFirstResponder()
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func Knap(sender: AnyObject) {
//Hvad knappen gør
//Ganger input ved værdi af bundt eller løse
var x50B: Int = Int(In50B.text!)!
x50B = x50B*5000
var x50L:Int = Int(In50L.text!)!
x50L = x50L*500
var x20B:Int = Int(In20B.text!)!
x20B = x20B*4000
var x20L:Int = Int(In20L.text!)!
x20L = x20L*400
var x10B:Int = Int(In10B.text!)!
x10B = x10B*2000
var x10L:Int = Int(In10L.text!)!
x10L = x10L*200
var x5B:Int = Int(In5B.text!)!
x5B = x5B*1000
var x5L:Int = Int(In5L.text!)!
x5L = x5L*200
var x2B:Int = Int(In2B.text!)!
x2B = x2B*500
var x2L:Int = Int(In2L.text!)!
x2L = x2L*50
var x1B:Int = Int(In1B.text!)!
x1B = x1B*500
var x1L:Int = Int(In1L.text!)!
x1L = x1L*50
var x05B:Int = Int(In05B.text!)!
x05B = x05B*200
var x05L:Int = Int(In05L.text!)!
x05L = x05L*20
//Lægger det hele sammen
let penge1 = (x50B + x50L + x20B)
let penge2 = (x20L + x10B + x10L)
let penge3 = (x5B + x5L + x2B + x2L)
let penge4 = (x1B + x1L + x05B + x05L)
let penge99 = String(penge1+penge2+penge3+penge4)
//Printer ialt
Ialt.text = penge99
}
}
I think this is a better way to do it, instead of adding an outlet.
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
view.endEditing(true)
}
Hope it helps!
Assuming all textFields are subviews of view, you can use endEditing method like this:
#IBAction func resignKeyboard() {
view.endEditing(true)
}
Try to change the sender to UITextField instead of AnyObject and then you can do sender.resignFirstResponder()

Thread 1: SIGABRT

This is my first question (and program in Xcode to be honest) so apologies if I break any formatting rules, etc!
I am having an issue when creating an area calculator (to be used at a later date in a quote calculator) and having looked at every SIGABRT thread I could find, but I have been unable to resolve it.
import UIKit
class ViewController: UIViewController{
#IBOutlet weak var forename: UITextField!
#IBOutlet weak var surname: UITextField!
#IBOutlet weak var email: UITextField!
#IBOutlet weak var widthInput: UITextField!
#IBOutlet weak var lengthInput: UITextField!
#IBOutlet weak var areaOutput: UILabel!
#IBOutlet weak var perimeterOutput: UILabel!
#IBOutlet weak var results: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func calculate(sender: AnyObject) {
let width = NSString(string: widthInput.text).doubleValue
let length = NSString(string: lengthInput.text).doubleValue
// The calculation used to work out the area of a room
var area = width * length
areaOutput.text = "\(area)"
// The calculation used to work out the perimeter of a room
var perimeter = 2 * (length + width)
perimeterOutput.text = "\(perimeter)"
}
Any help would be appreciated.
Thanks,
Marc

Resources