I need to rename the Sticker Application name that is displayed under the app icon in the iMessage App Store. I'm using XCode 8.
I have tried:
- Renaming Bundle Display Name under the Info tab of the application file inside Products
- Renaming Bundle Display Name under Custom iOS Target Properties under the application
- Remaming the Name under Identity & Type for the Project. This forces a rename of the project files but doesn't change the name displayed under the app icon in the imessage store
- Restarting XCode 8
- Restarting Mac
Thank you!
You can define it in StickerPackExtension Settings (see the pic). Thats the name that will be displayed under your app icon in iMessage App selection screen.
Related
I can no longer set iMessages app icon type file to the extension app in the target->general->App icons->App icons source.
It can't see iMessages app icons pack
But I have it
It's like searching not for "iMessage app icons" but "app icons pack" of main application.
Well it's accepting main application app icons type file in Target and I though that iMessages apps no longer needs the other types of resolutions but When I'm trying to upload to the App Store it gives me following errors.
errors
The iMessages application clearly needs the iMessages app icons type resolution images but it does not let me too choose one.
I had not issue till the update.
I'm stuck on this days. Can anyone help me.
I had the same problem, click Stickers.xcassets change the iMessage App Icon's name to AppIcon.
I have the same problem here. I saw the red App Icon Source in the general tab, clicked on this, and only the app icon set from the main bundle is available...
Then the project doesn't compile anymore.
I tried to add the CFBundleIconName to the iMessage extension plist, but this is not taken into account and the project still doesn't compile.
My solution was to restore the project from a Time Machine backup, right before I clicked on the App Icon Source setting. It still shows in red, but at least it does compile.
Somehow the accepted answer did not work for me. What worked was:
In project settings select the target corresponding to your extension
Switch to Build Settings tab
Search for Asset Catalog App Icon Set Name and change it to whatever name is right for you (mine was 'Messages Icon')
Edit :
And then I tried again just to check and the accepted answer did work.
It looks like a bug xCode
The following helped me:
- In Project navigator select you project
- Press Menu->View->Show Code review
- In view local revision find a fragment that looks something like this:
!!! Please note - there are two such fragments - for debug and for release
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = "AppIcon";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = 12345678;
INFOPLIST_FILE = "MesTest MessagesExtension/Info.plist";
and correct the value of the key ASSETCATALOG_COMPILER_APPICON_NAME = "AppIcon" with you real name equal is Assets. In my case it is "iMessage App Icon"
Were find Real "iMessage App Icon"
At the same time, in the project editor this choice will be red, but ignore it, the main thing is that everything will work and be generated as it should
ignore this red text
My app has been in the app store for 6 months and I am now trying to publish an update and I am getting an error when I validate the app.
Launch storyboard not found. Make sure you specify the launch storyboard filename without a filename extension for the key UILaunchStoryboardName in the Info.plist. The only change I made was a formula.
Add Launch.storyboard to Target Membership
I have a development app that I'd like to change the app's display name and change/add the default display icon (for ios phone). I'm being careful since I do not want to re-do any of the certificate/provisioning. I current have my demo app loaded on my phone with it's default name/ launch icon.
CHANGING DISPLAY NAME:
Other posts indicate this may be as simple as changing the bundle display name defined in the myfilename-info.plist file, that can be modified in a drop down menu/list, and is located in the Supporting File folder (XCode 6). Right now it shows Bundle Display Name is ${PRODUCT_NAME}. Should I edit this file/entry and which format should be used? There is also a Bundle Identifier in the file/list but I'm guessing I should not touch that.
CHANGING LAUNCH ICON:
I'd like to change the launcher icon. I saw an old post for XCode 4 but I wanted to check how to do it with XCode 6.
Thanks for the help! I'm being cautious so I do not mess up my provisioning/certification that I've already been working with on this project.
For the bundle display name, you have mentioned that correct. Just change ${PRODUCT_NAME} with your required name in info.plist and save the file
For Launch Icon you can use xcassets and just drag the drop the images
just create a new set first and start drag drop
NOTE: No need to redo the provisioning and certification process
I am currently programming an application for AppleWatch which display notifications.
However, the name of the app is too long to appear correctly in sash title.
I want to rename it.
In some post, i saw that we must change the "bundle display name" of the watch app info.plist.
But it does not work. How can i make this change ?
In your project there is the App folder and the Watchkit Extension folder, each of which contains an Info.plist file. Change the Bundle Display Name in "App" folder.
I'm referencing Xcode 7 Beta 6(7A192o).
I recently uploaded an app to app store, had all the icon files as suggested by apple but my application was rejected because of repeating "icon" files, with different dimensions but same name. Below is the problem specification:
When I add an 80X80 icon image it asks me to rename it to icon~iphone, however that image is already present with dimensions 58X58. If there are two files with same name in my app package apple rejects my app. What is the solution? I am targeting iOS 7.1.
First remove all the icon files by deleting to trash (not just delete references), now import the newly named files (like icon120, icon58, icon80 whatever you need) and click copy files with app target selected.
Now click the map icons to choose the right resources for your app icons.
The good thing about renaming the app icons is that there will be no mix up with other app icons that may linger in your xCode folder. You can now go to Build Phases and look at Copy Bundle Resources, where you can delete the old app icon files. If you can't find it, look at this screenshot (don't delete your new app icon files!):