Swift 3 Gestures + TouchesBegan BUG? - ios

I am using xcode 8.0 & Swift 3.
Here's the overview of my issue:
Scrollview with an imageview named "insidepic" as a subview.
a duplicate of the imageview named "outsidepic" is positioned outside the scrollview.
When "outsidepic" is tapped, touchesBegan is fired.
When "insidepic" is tapped, the tap gesture is fired...but not touchesBegan or touchesEnded are fired.
Here's what I need to solve:
I need for touchesBegan to get fired when the scrollview is tapped. I have added the ".cancelsTouchesInView = false" to the gesture.
Furthermore, the zoom/pan gesturing on the scrollview needs to stay intact. So userinteraction is enabled on both the scrollview & the imageview inside.
This see attached image shows the layout & the viewcontroller swift file.
The yellow area is the scrollview. (with "insidepic" inside)
But, for quick reference, here is my code:
import UIKit
var tap = UITapGestureRecognizer()
class ViewController: UIViewController, UIScrollViewDelegate, UIGestureRecognizerDelegate {
#IBOutlet weak var scroller: UIScrollView!
#IBOutlet weak var insidepic: UIImageView!
#IBOutlet weak var outsidepic: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
scroller.minimumZoomScale = 1
scroller.maximumZoomScale = 6
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap))
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
tap.delegate = self
tap.cancelsTouchesInView = false
scroller.addGestureRecognizer(tap)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print("Touches Began")
}
func handleTap(){
print("Tap Gesture Received")
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return insidepic
}
}
MANY THANKS FOR ANY HELP OR INSIGHT YOU CAN OFFER!!

Related

Make keyboard disappear when clicking outside of Search Bar - SWIFT

I have a UIViewController and I have embedded a Search Bar and a Collection View. When I press on the searchbar, the keyboard appears. I would like to hide this keyboard if the user decides to change his mind by tapping any where on the screen but the search bar. I have tried the following without success:
Adding a Tap Gesture Recognizer
using 'self.mySearchBar.endEditing(true)'
class CollectionViewFolder: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate ,UICollectionViewDelegateFlowLayout, UISearchBarDelegate{
/*** OUTLETS ***/
#IBOutlet weak var mySearchBar: UISearchBar!
// 1. I have tried adding a Tap Gesture Recognizer
// TAP ON SCREEN LISTENER
#IBAction func tapOnScreen(_ sender: UITapGestureRecognizer) {
print("tap tap ...")
self.mySearchBar.resignFirstResponder()
}
// 2. Added the following to the viewDidLoad:
override func viewDidLoad() {
super.viewDidLoad()
self.mySearchBar.endEditing(true)
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}
You can use this extension.
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(UIViewController.dismissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
#objc func dismissKeyboard() {
view.endEditing(true)
}
}
Usage. In your viewController:
override func viewDidLoad() {
super.viewDidLoad()
hideKeyboardWhenTappedAround()
}

Tapping a view in xcode / swift 3 to 'select' it

I'm looking to hone in on the methodology used to 'select' UIViews by a single tap. In my UI, I have several UIViews that I would like to be 'selectable.' While selected, I will have controls to perform basic adjustments such as alpha (to let the user know which view is selected), and slightly more advanced functionality such as revealing a unique set of menu items. Only 1 view may be selected at a time. No multi-touch here.
The problem is, I've only seen this done with UICollectionViewCells. My interface isn't utilizing a collection view, so that's out of the question.
Thought process going into this is 1 tap gesture to 'select' the uiview, and then 'deselecting' it by tapping outside of the views bounds.
Another thought process is going with UIButtons instead of UIViews to utilize the Selected state.
Which would be the more viable solution here? Is this even possible using just UIViews? Or should I backtrack and go UIButtons instead?
Thanks.
You need to add a gesture recognizer to the desired UIView
class ViewController: UIViewController, UIGestureRecognizerDelegate {
#IBOutlet weak var myView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(self.tap(_:)))
tap.delegate = self
myView.addGestureRecognizer(tap)
}
}
Then you need to add the Code to handle whatever happens to your UIView into the gesture recognizer function:
func tap(_ gestureRecognizer: UITapGestureRecognizer) {
myView.alpha = 0.5
}
This will change UIView's alpha property to 0.5 once the UIView gets selected.
Now you could for example put a second UIView with a gesture recognizer and play with the alphas:
class ViewController: UIViewController, UIGestureRecognizerDelegate {
#IBOutlet weak var myView: UIView!
#IBOutlet weak var secondView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(self.tap(_:)))
tap.delegate = self
myView.addGestureRecognizer(tap)
let tap2 = UITapGestureRecognizer(target: self, action: #selector(self.tap2(_:)))
tap.delegate = self
secondView.addGestureRecognizer(tap2)
}
func tap(_ gestureRecognizer: UITapGestureRecognizer) {
myView.alpha = 0.5
secondView.alpha = 1
}
func tap2(_ gestureRecognizer: UITapGestureRecognizer) {
myView.alpha = 1
secondView.alpha = 0.5
}
}
That way, depending on the UIView you hit, the alpha will change...
Edit:
In this Code the UIViews will be "selected" - the alpha will change and will change back within a set timing of 0.8 seconds.
class ViewController: UIViewController, UIGestureRecognizerDelegate {
#IBOutlet weak var myView: UIView!
#IBOutlet weak var secondView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(self.tap(_:)))
tap.delegate = self
myView.addGestureRecognizer(tap)
let tap2 = UITapGestureRecognizer(target: self, action: #selector(self.tap2(_:)))
tap.delegate = self
secondView.addGestureRecognizer(tap2)
}
func tap(_ gestureRecognizer: UITapGestureRecognizer) {
myView.alpha = 0.5
UIView.animate(withDuration: 0.8, animations: {
self.myView.alpha = 1
})
}
func tap2(_ gestureRecognizer: UITapGestureRecognizer) {
secondView.alpha = 0.5
UIView.animate(withDuration: 0.8, animations: {
self.secondView.alpha = 1
})
}
}

dismissing keyboard on return key and also on press outside textfield/text view

I have a screen with a textField and a textView.
I want the textField keyboard to be dismissed on the press of the return key or if a user taps on a blank area of the screen.
Tutorials have shown me to do the following:
#IBOutlet weak var DescriptionContent: UITextView!
#IBOutlet weak var TitleContent: UITextField!
func textFieldShouldReturn(TitleContent: UITextField) -> Bool {
TitleContent.resignFirstResponder()
return false
}
On the storyboard I have clicked on the textField and ctrl dragged a delegate to the yellow icon above my view controller containing the textField.
This did not work.
I have seen on stack overflow to also try:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
TitleContent.resignFirstResponder()
}
super.touchesBegan(touches , withEvent:event)
}
And that didn't work and then I saw to try the following inside the view controllers viewdidload method:
let tapper = UITapGestureRecognizer(target: self.view, action:Selector("endEditing:"))
tapper.cancelsTouchesInView = false
self.view.addGestureRecognizer(tapper);
And that did not work either. The first line of my controller is the following:
class PostController: UIViewController, UIImagePickerControllerDelegate,
UINavigationControllerDelegate, UITextFieldDelegate, UITextViewDelegate { ...
And inside my viewDidLoad I have the following:
DescriptionContent.delegate = self
TitleContent.delegate = self
Ultimately I want the user to be able to dismiss the keyboard by pressing outside the textfield and likewise with my textview.
The way I got this to work was by adding this into the viewDidLoad function
var tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "DismissKeyboard")
view.addGestureRecognizer(tap)
and by creating a method called DismissKeyboard which just calls
view.endEditing(true)
This makes it such that if you click anywhere on the screen, that is not the text fields it will close the first responder.
In the textFieldShouldReturn function it should be returning true, if its returning false, it won't cause the first responder to close.
Hope I helped a bit...
I am providing a couple of options that you may want for later.
First how move to new view controller.
#IBOutlet var passCodeText: UITextField! // Make sure you have have this
func textFieldShouldReturn(textField: UITextField) -> Bool {
passCodeText.resignFirstResponder()
self.performSegueWithIdentifier("tableVC", sender: self)
return true
}
To love your main issue.
UITextFieldDelegate // make sure to add this to your class line
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
self.view.endEditing(true);
}

Swift UIScrollView : keyboard doesn't dismiss interactively

I want to dismiss the keyboard interactively, but my code is not working. I don't know why.
When I try the keyboard dismiss mode onDrag it is working fine and there is no need of any more code for that.
Here is my code :
import UIKit
class LoginViewController: UIViewController, UITextFieldDelegate{
#IBOutlet weak var txtUserName: UITextField!
#IBOutlet weak var txtPassword: UITextField!
#IBOutlet weak var scrollView: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBarHidden = false;
scrollView.keyboardDismissMode = UIScrollViewKeyboardDismissMode.Interactive
// Do any additional setup after loading the view.
}
#IBAction func LoginTapped(sender: AnyObject)
{
//here my code which is running
}
func textFieldShouldReturn(textField: UITextField!) -> Bool { //delegate method
textField.resignFirstResponder()
return true
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
scrollView.keyboardDismissMode = UIScrollViewKeyboardDismissMode.Interactive
}
}
Here are screenshots of the simulator
Please take a look and if possible let me know where the error is.
Use this code. This will end editing when you tap anywhere on the screen.
override func viewDidLoad() {
super.viewDidLoad()
//Looks for single or multiple taps.
var tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "DismissKeyboard")
view.addGestureRecognizer(tap)
}
//Calls this function when the tap is recognized.
func DismissKeyboard(){
//Causes the view (or one of its embedded text fields) to resign the first responder status.
view.endEditing(true)
}
Hope that helps.
I had the same problem and i finally solved it !
For me the Julian's solution didn't worked so i had to do it as it is :
Set a TapGestureRecognizer in your Storyboard and then an Outlet in your ViewController
#IBOutlet var tapGesture: UITapGestureRecognizer!
Then set an IBAction in your ViewController
#IBAction func DismissKeyboard(sender: UITapGestureRecognizer)
{
self.view.endEditing(true)
}
add these lines to your viewDidLoad method
override func viewDidLoad()
{
super.viewDidLoad()
self.view.addGestureRecognizer(tapGesture)
}
and its should work
Hope that will help !
The below code will work on all the components in the UIView for all the UITextField
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
for (UIView * txt in self.view.subviews){
if ([txt isKindOfClass:[UITextField class]] && [txt isFirstResponder]) {
[txt resignFirstResponder];
}
}
}

Detect when taps are outside of a UITextView

I am working on a program where I have various UITextViews. The problem I am having is that I cannot detect when the user has tapped outside of the UITextView so that I can hide the keyboard. I have tried various actions, but none of them work.
Code I am using with actions:
#IBAction func touchOutsideTextField(sender: UITextField)
{
sender.resignFirstResponder()
}
What should I be doing to hide the keyboard instead of this?
You can use UITapGestureRecognizer For that.
add TapGesture into View and when View is tapped that time keyBoard will hide.
Here is the sample code for you.
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var text: UITextView!
#IBOutlet weak var text2: UITextView!
#IBOutlet weak var text3: UITextView!
#IBOutlet weak var text4: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
let aSelector : Selector = "touchOutsideTextField"
let tapGesture = UITapGestureRecognizer(target: self, action: aSelector)
tapGesture.numberOfTapsRequired = 1
view.addGestureRecognizer(tapGesture)
}
func touchOutsideTextField(){
self.view.endEditing(true)
}
}
Or you can use touchesBegan method for it add this code if you want to try this way.
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
self.view.endEditing(true)
}
With this code you don't need to add UITapGestureRecognizer.
You can choose one of this option.
For those still using Obj C here is the translation:
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
[self.view endEditing:TRUE];
}
Apple says in their documentation that if you omit the call to super, then you must also override the other touch methods...even if you don't use them. For more on that here is the link: touchesBegan:withEvent:

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