How do you test for a system alert in an Xcode UI test, for example when accessing Itunes from an app.
You need to first use a UI interruption handler, as described here.
addUIInterruptionMonitorWithDescription("Sign In") { (alert) -> Bool in
alert.buttons["Cancel"].tap()
return true
}
app.otherElements[" Upgrade"].tap()
app.tap()
I'm writing UITests in xCode 7.1 and have a function that tests app during first launching. The question is: how to check does the app launched for the first time or not.
I need something like this:
func testFirstLaunching() {
if ("app is launched for the first time") {
//test scenario of first launching
}
else {
//invoke func that will test other scenario
}
}
Does anybody know any trick how to check this?
App is using NSUserDefaults, maybe Xcode tests have a super-powerful feature to access it?
Any suggestions would be valuable!)
Here is a manual solution to your problem:
Create a global variable in your first presented ViewController, make it false
In your viewDidLoad, change its value to true
Save it
In testFirstLaunching(), read the value of your variable
Use the if-statement for doing whatever you want to do
Hope this helps :)
I am writing a framework that wraps UILocalNotifiations, and in the processes of writing unit tests for it. It's actually more of a functional test, but whatever.
So, the test I am trying to write is:
func testAlertManagerCanRegisterLocalNotifications() {
let manager = Manager()
manager.alerts = DummyAlerts
let app = UIApplication.sharedApplication()
let scheduledNotifs = app.scheduledLocalNotifications ?? []
XCTAssertEqual(scheduledNotifs.count, manager.alerts.count)
}
Given that the manager synchronously schedules UILocalNotifications when the alerts property is mutated, this test should pass .. but it doesn't.
The root cause here is that the tests don't have the necessary permissions to schedule notifications, and I have no idea how am I suppose to allow the test app these permissions? After all, there is no UI involved.
The Question:
Is it possible to force the test app to have the necessary UIUserNotification permissions?
You probably figured it out by now, but if you have your dummy alerts set to fire immediately it will not show in your scheduledNotifs. If instead you delay the alerts they will be in there.
I was able to get to work by having a test to register notifications first, then a test to create a notification
func testNotificationRegister() {
manager.registerForUserNotifications()
let settings = UIApplication.sharedApplication().currentUserNotificationSettings()
XCTAssertTrue(settings != .None)
}
func testCreateNotification()
{
let conf = common.createMockConference()
manager.createNotifcationFromConference(conf, date: NSDate().dateByAddingTimeInterval(30))
XCTAssertTrue(UIApplication.sharedApplication().scheduledLocalNotifications?.count > 0)
}
I am writing UI test cases using the new Xcode 7 UI Testing feature. At some point of my app, I ask the user for permission of camera access and push notification. So two iOS popups will show up: "MyApp Would Like to Access the Camera" popup and "MyApp Would Like to Send You Notifications" popup. I'd like my test to dismiss both popups.
UI recording generated the following code for me:
[app.alerts[#"cameraAccessTitle"].collectionViews.buttons[#"OK"] tap];
However, [app.alerts[#"cameraAccessTitle"] exists] resolves to false, and the code above generates an error: Assertion Failure: UI Testing Failure - Failure getting refresh snapshot Error Domain=XCTestManagerErrorDomain Code=13 "Error copying attributes -25202".
So what's the best way of dismissing a stack of system alerts in test? The system popups interrupt my app flow and fail my normal UI test cases immediately. In fact, any recommendations regarding how I can bypass the system alerts so I can resume testing the usual flow are appreciated.
This question might be related to this SO post which also doesn't have an answer: Xcode7 | Xcode UI Tests | How to handle location service alert?
Thanks in advance.
Xcode 7.1
Xcode 7.1 has finally fixed the issue with system alerts. There are, however, two small gotchas.
First, you need to set up a "UI Interuption Handler" before presenting the alert. This is our way of telling the framework how to handle an alert when it appears.
Second, after presenting the alert you must interact with the interface. Simply tapping the app works just fine, but is required.
addUIInterruptionMonitorWithDescription("Location Dialog") { (alert) -> Bool in
alert.buttons["Allow"].tap()
return true
}
app.buttons["Request Location"].tap()
app.tap() // need to interact with the app for the handler to fire
The "Location Dialog" is just a string to help the developer identify which handler was accessed, it is not specific to the type of alert.
I believe that returning true from the handler marks it as "complete", which means it won't be called again. For your situation I would try returning false so the second alert will trigger the handler again.
Xcode 7.0
The following will dismiss a single "system alert" in Xcode 7 Beta 6:
let app = XCUIApplication()
app.launch()
// trigger location permission dialog
app.alerts.element.collectionViews.buttons["Allow"].tap()
Beta 6 introduced a slew of fixes for UI Testing and I believe this was one of them.
Also note that I am calling -element directly on -alerts. Calling -element on an XCUIElementQuery forces the framework to choose the "one and only" matching element on the screen. This works great for alerts where you can only have one visible at a time. However, if you try this for a label and have two labels the framework will raise an exception.
Objective - C
-(void) registerHandlerforDescription: (NSString*) description {
[self addUIInterruptionMonitorWithDescription:description handler:^BOOL(XCUIElement * _Nonnull interruptingElement) {
XCUIElement *element = interruptingElement;
XCUIElement *allow = element.buttons[#"Allow"];
XCUIElement *ok = element.buttons[#"OK"];
if ([ok exists]) {
[ok tap];
return YES;
}
if ([allow exists]) {
[allow tap];
return YES;
}
return NO;
}];
}
-(void)setUp {
[super setUp];
self.continueAfterFailure = NO;
self.app = [[XCUIApplication alloc] init];
[self.app launch];
[self registerHandlerforDescription:#"“MyApp” would like to make data available to nearby Bluetooth devices even when you're not using app."];
[self registerHandlerforDescription:#"“MyApp” Would Like to Access Your Photos"];
[self registerHandlerforDescription:#"“MyApp” Would Like to Access the Camera"];
}
Swift
addUIInterruptionMonitorWithDescription("Description") { (alert) -> Bool in
alert.buttons["Allow"].tap()
alert.buttons["OK"].tap()
return true
}
Gosh.
It always taps on "Don't Allow" even though I deliberately say tap on "Allow"
At least
if app.alerts.element.collectionViews.buttons["Allow"].exists {
app.tap()
}
allows me to move on and do other tests.
For the ones who are looking for specific descriptions for specific system dialogs (like i did) there is none :) the string is just for testers tracking purposes. Related apple document link : https://developer.apple.com/documentation/xctest/xctestcase/1496273-adduiinterruptionmonitor
Update : xcode 9.2
The method is sometimes triggered sometimes not. Best workaround for me is when i know there will be a system alert, i add :
sleep(2)
app.tap()
and system alert is gone
God! I hate how XCTest has the worst time dealing with UIView Alerts. I have an app where I get 2 alerts the first one wants me to select "Allow" to enable locations services for App permissions, then on a splash page the user has to press a UIButton called "Turn on location" and finally there is a notification sms alert in a UIViewAlert and the user has to select "OK". The problem we were having was not being able to interact with the system Alerts, but also a race condition where behavior and its appearance on screen was untimely. It seems that if you use the alert.element.buttons["whateverText"].tap the logic of XCTest is to keep pressing until the time of the test runs out. So basically keep pressing anything on the screen until all the system alerts are clear of view.
This is a hack but this is what worked for me.
func testGetPastTheStupidAlerts() {
let app = XCUIApplication()
app.launch()
if app.alerts.element.collectionViews.buttons["Allow"].exists {
app.tap()
}
app.buttons["TURN ON MY LOCATION"].tap()
}
The string "Allow" is completely ignored and the logic to app.tap() is called evreytime an alert is in view and finally the button I wanted to reach ["Turn On Location"] is accessible and the test pass
~Totally confused, thanks Apple.
The only thing I found that reliably fixed this was to set up two separate tests to handle the alerts. In the first test, I call app.tap() and do nothing else. In the second test, I call app.tap() again and then do the real work.
On xcode 9.1, alerts are only being handled if the test device has iOS 11. Doesn't work on older iOS versions e.g 10.3 etc. Reference: https://forums.developer.apple.com/thread/86989
To handle alerts use this:
//Use this before the alerts appear. I am doing it before app.launch()
let allowButtonPredicate = NSPredicate(format: "label == 'Always Allow' || label == 'Allow'")
//1st alert
_ = addUIInterruptionMonitor(withDescription: "Allow to access your location?") { (alert) -> Bool in
let alwaysAllowButton = alert.buttons.matching(allowButtonPredicate).element.firstMatch
if alwaysAllowButton.exists {
alwaysAllowButton.tap()
return true
}
return false
}
//Copy paste if there are more than one alerts to handle in the app
#Joe Masilotti's answer is correct and thanks for that, it helped me a lot :)
I would just like to point out the one thing, and that is the UIInterruptionMonitor catches all system alerts presented in series TOGETHER, so that the action you apply in the completion handler gets applied to every alert ("Don't allow" or "OK"). If you want to handle alert actions differently, you have to check, inside the completion handler, which alert is currently presented e.g. by checking its static text, and then the action will be applied only on that alert.
Here's small code snippet for applying the "Don't allow" action on the second alert, in series of three alerts, and "OK" action on the remaining two:
addUIInterruptionMonitor(withDescription: "Access to sound recording") { (alert) -> Bool in
if alert.staticTexts["MyApp would like to use your microphone for recording your sound."].exists {
alert.buttons["Don’t Allow"].tap()
} else {
alert.buttons["OK"].tap()
}
return true
}
app.tap()
This is an old question but there is now another way to handle these alerts.
The system alert isn't accessibly from the app context of the app you are launched in, however you can access the app context anyway. Look at this simple example:
func testLoginHappyPath() {
let app = XCUIApplication()
app.textFields["Username"].typeText["Billy"]
app.secureTextFields["Password"].typeText["hunter2"]
app.buttons["Log In"].tap()
}
In a vacuum with a simulator already launched and permissions already granted or denied, this will work. But if we put it in a CI pipeline where it gets a brand new simulator, all of the sudden it won't be able to find that Username field because there's a notification alert popping up.
So now there's 3 choices on how to handle that:
Implicitly
There's already a default system alert interrupt handler. So in theory, simply trying to typeText on that first field should check for an interrupting event and handle it in the affirmative.
If everything works as designed, you won't have to write any code but you'll see an interruption logged and handled in the log, and your test will take a couple seconds more.
Explicitly via interruptionmonitor
I won't rewrite the previous work on this, but this is where you explicitly set up an interruptionmonitor to handle the specific alert being popped up - or whatever alerts you expect to happen.
This is useful if the built-in handler doesn't do what you want - or doesn't work at all.
Explicitly via XCUITest framework
In xCode 9.0 and above, you can switch between app contexts fluidly by simply defining multiple XCUIApplication() instances. Then you can locate the field you need via familiar methods. So to do this explicitly would look like the following:
func testLoginHappyPath() {
let app = XCUIApplication()
let springboardApp = XCUIApplication(bundleidentifier: "com.apple.springboard")
if springboardApp.alerts[""FunHappyApp" would like permission to own your soul."].exists {
springboardApp.alerts.buttons["Allow"].tap()
}
app.textFields["Username"].typeText["Billy"]
app.secureTextFields["Password"].typeText["hunter2"]
app.buttons["Log In"].tap()
}
Sounds like the approach to implementing camera access and notifications are threaded as you say, but not physically managed and left to chance when and how they are displayed.
I suspect one is triggered by the other and when it is programatically clicked it wipes out the other one as well (which Apple would probably never allow)
Think of it you're asking for a users permission then making the decision on their behalf? Why? Because you can't get your code to work maybe.
How to fix - trace where these two components are triggering the pop up dialogues - where are they being called?, rewrite to trigger just one, send an NSNotification when one dialogue has been completed to trigger and display the remaining one.
I would seriously discourage the approach of programatically clicking dialogue buttons meant for the user.
I am working on UIAutomation testing for my iPad app. There are APNS notifications received when one user shares files with other user. I need to look at what notifications are there and then tap on those notifications. I have done lot of research on this but I am unable to succeed. Is there any way to implement it ?
You can separate them by title property.
Example:
UIATarget.onAlert = function onAlert(alert) {
var title = alert.name();
//check by title, which alert is.
// test if your script should handle the alert, and if so, return true
// otherwise, return false to use the default handler
return false;
}