TableView background keeps white - ios

I'm having a problem with my parallax effect. I'm having a tableView and a ImageView above the tableView. Now when the user scrolls from the top I want to stretch the image a bit. But the problem is that my tableView keeps having a white background like you can see on the screenshot. So the image isn't visible. The screenshot is taken when the viewcontroller loads and then I just pull down as far as I can go. The tableView has backgroundColor .clear so I don't why it isn't working.
My code:
import UIKit
import PureLayout
class ViewController: UIViewController {
lazy var headerImageView: UIImageView = {
let imageView = UIImageView(forAutoLayout: ())
imageView.image = UIImage(named: "test")
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
return imageView
}()
lazy var tableView: UITableView = {
let tableView = UITableView(forAutoLayout: ())
tableView.delegate = self
tableView.dataSource = self
tableView.separatorStyle = .none
tableView.isOpaque = false
tableView.backgroundColor = .clear
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "default")
tableView.tableFooterView = UIView()
tableView.showsVerticalScrollIndicator = false
return tableView
}()
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(self.headerImageView)
self.headerImageView.autoPinEdge(toSuperviewEdge: .left)
self.headerImageView.autoPinEdge(toSuperviewEdge: .right)
self.headerImageView.autoPin(toTopLayoutGuideOf: self, withInset: 0)
self.headerImageView.autoSetDimension(.height, toSize: 100)
self.view.addSubview(self.tableView)
self.tableView.autoPinEdge(toSuperviewEdge: .left)
self.tableView.autoPinEdge(toSuperviewEdge: .right)
self.tableView.autoPinEdge(toSuperviewEdge: .bottom)
self.tableView.autoPinEdge(.top, to: .bottom, of: self.headerImageView)
}
}
extension ViewController: UITableViewDelegate, UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 20
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "default", for: indexPath)
cell.textLabel?.text = "test"
cell.backgroundColor = .red
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 50
}
}
extension ViewController: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
// Parallax functionality
let yOffset = scrollView.contentOffset.y * 0.2
let availableOffset = min(yOffset, 60)
let contentRectYOffset = availableOffset / self.headerImageView.frame.size.height
self.headerImageView.layer.contentsRect = CGRect(x: 0.0, y: contentRectYOffset, width: 1, height: 1)
}
}

Related

Swift: height of tableView row whose tableView cell has nested tableView with dynamic number of rows

I have been looking around for a solution or a best way to determine the height of a tableView row in heightForRowAt, that has a tableView based on some conditions in the data model.
When my data model has a data type called MULTISELECT, I need to display a cell with a tableView inside it. There are no problems in doing so. The inner tableView's data is assigned in outer tableView's cellForRowAt.
The question here is how to get the height of my outer tableView row for the MULTISELECT type cells, after the data is populated for the inner tableView rows?
Outer tableView code (inside a ViewController) -
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let preferenceCategories = self.preferenceCategories else {
return UITableViewCell()
}
let categoryCode = preferenceCategories[indexPath.section].code
let filteredPreferenceSet = self.preferenceSet.filter({$0.categoryCode == categoryCode}).filter({$0.dataType == "BOOLEAN"/* || $0.dataType == "MULTISELECT"*/})
if let preferenceDataType = filteredPreferenceSet[indexPath.row].dataType {
if preferenceDataType == "BOOLEAN" {
let cell = self.tableView.dequeueReusableCell(withIdentifier: "CustPrefSetCell", for: indexPath) as! CustPrefSetCell
cell.preferenceName.text = filteredPreferenceSet[indexPath.row].name
cell.preferenceDescription.text = filteredPreferenceSet[indexPath.row].description
cell.switchDelegate = self
let propertyValue = ((filteredPreferenceSet[indexPath.row].value ?? "false") as NSString).boolValue
propertyValue ? cell.preferenceSwitch.setOn(true, animated: true) : cell.preferenceSwitch.setOn(false, animated: true)
cell.preferenceCode = filteredPreferenceSet[indexPath.row].code
return cell
}
else if preferenceDataType == "MULTISELECT" {
let multiSelectCell = self.tableView.dequeueReusableCell(withIdentifier: "CustPrefMultiSelectTableViewCell", for: indexPath) as! CustPrefMultiSelectTableViewCell
multiSelectCell.preferenceValues = filteredPreferenceSet[indexPath.row].preferenceValues
// self.rowHeight = multiSelectCell.tableView.contentSize.height
return multiSelectCell
}
else {
return UITableViewCell()
}
}
else {
return UITableViewCell()
}
}
public func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
The inner tableView is inside the multiSelectCell, whose code is below -
class CustPrefMultiSelectTableViewCell: UITableViewCell {
#IBOutlet weak var tableViewHeightConstraint: NSLayoutConstraint!
#IBOutlet weak var preferenceDescription: UILabel!
#IBOutlet weak var preferenceTitle: UILabel!
#IBOutlet weak var tableView: UITableView!
var preferenceValues: [PreferenceValue]?
override func awakeFromNib() {
super.awakeFromNib()
self.tableView.delegate = self
self.tableView.dataSource = self
guard let frameworkBundle = Bundle(identifier: "com.frameworkbundle.asdf") else {
fatalError("Framework bundle identifier is incorrect.")
}
let custPrefHeaderCell = UINib(nibName: "CustPrefMultiSelectPreferenceTableViewCell", bundle: frameworkBundle)
self.tableView.register(custPrefHeaderCell, forCellReuseIdentifier: "CustPrefMultiSelectPreferenceTableViewCell")
self.tableView.rowHeight = UITableView.automaticDimension
self.tableView.estimatedRowHeight = 64.0
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
extension CustPrefMultiSelectTableViewCell: UITableViewDataSource, UITableViewDelegate {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
guard let preferenceValues = self.preferenceValues else {
return 0
}
return preferenceValues.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let preferenceCategories = self.preferenceValues else {
return UITableViewCell()
}
let cell = self.tableView.dequeueReusableCell(withIdentifier: "CustPrefMultiSelectPreferenceTableViewCell", for: indexPath) as! CustPrefMultiSelectPreferenceTableViewCell
cell.preferenceName.text = preferenceCategories[indexPath.row].name
cell.preferenceDescription.text = preferenceCategories[indexPath.row].description
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
}
I thought of an approach by having a height constraint for the inner tableView, and update the outer tableView height when it is ready/reloaded with data. But where should I implement that logic? With a fixed height of inner tableView, I get an unwanted behavior of scrolling. That need to be avoided.
How do I go further with this?
Thanks in advance!
I think using nested tableView is not the best solution, anyway, I hope this example will help you.
struct Foo {
let strings: [String]
}
class NestedViewController: UIViewController {
let dataSource = [Foo(strings: ["String1", "String2"]),
Foo(strings: ["Long long long long long long long long long long long long long string"])]
let tableView: UITableView = {
let tableView = UITableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.register(NestedCell.self, forCellReuseIdentifier: NestedCell.identifier)
tableView.tableFooterView = UIView()
return tableView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
setupConstraints()
tableView.dataSource = self
tableView.delegate = self
tableView.reloadData()
}
func setupConstraints() {
NSLayoutConstraint.activate([
tableView.topAnchor.constraint(equalTo: view.topAnchor),
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
tableView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tableView.trailingAnchor.constraint(equalTo: view.trailingAnchor)
])
}
}
extension NestedViewController: UITableViewDelegate & UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
dataSource.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: NestedCell.identifier, for: indexPath) as? NestedCell else {
return UITableViewCell()
}
cell.setup(foo: dataSource[indexPath.row])
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
NestedCell.heightFor(foo: dataSource[indexPath.row])
}
}
class NestedCell: UITableViewCell {
static let identifier = "NestedCell"
let nestedTableView: UITableView = {
let tableView = UITableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.register(TextCell.self, forCellReuseIdentifier: TextCell.identifier)
tableView.tableFooterView = UIView()
return tableView
}()
private var foo = Foo(strings: [""])
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
contentView.addSubview(nestedTableView)
setConstraints()
nestedTableView.dataSource = self
nestedTableView.delegate = self
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func setup(foo: Foo) {
self.foo = foo
nestedTableView.reloadData()
}
static func heightFor(foo: Foo) -> CGFloat {
foo.strings.reduce(0) { $0 + TextCell.heightFor(text: $1) }
}
private func setConstraints() {
NSLayoutConstraint.activate([
nestedTableView.topAnchor.constraint(equalTo: contentView.topAnchor),
nestedTableView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
nestedTableView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
nestedTableView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor)
])
}
}
extension NestedCell: UITableViewDelegate & UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
foo.strings.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: TextCell.identifier, for: indexPath) as? TextCell else {
return UITableViewCell()
}
cell.setup(text: foo.strings[indexPath.row])
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
TextCell.heightFor(text: foo.strings[indexPath.row])
}
}
class TextCell: UITableViewCell {
static let identifier = "TextCell"
static let labelOffset: CGFloat = 10
private let label: UILabel = {
let label = UILabel()
label.numberOfLines = 0
label.font = .systemFont(ofSize: 15, weight: .medium)
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
contentView.addSubview(label)
setConstraints()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func setup(text: String) {
label.text = text
}
static func heightFor(text: String) -> CGFloat {
text.height(width: UIScreen.main.bounds.width - 2 * TextCell.labelOffset,
font: .systemFont(ofSize: 15, weight: .medium)) + 2 * TextCell.labelOffset
}
private func setConstraints() {
NSLayoutConstraint.activate([
label.topAnchor.constraint(equalTo: contentView.topAnchor, constant: TextCell.labelOffset),
label.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -TextCell.labelOffset),
label.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: TextCell.labelOffset),
label.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -TextCell.labelOffset)
])
}
}
extension String {
func height(width: CGFloat, font: UIFont) -> CGFloat {
let rect = CGSize(width: width, height: .greatestFiniteMagnitude)
let boundingBox = self.boundingRect(with: rect, options: .usesLineFragmentOrigin, attributes: [.font: font], context: nil)
return ceil(boundingBox.height)
}
}

Why isn’t my custom UITableView cell showing?

I’ve implemented a custom cell for a UITableView, but when I run the Playground it’s just a standard table. It’s probably something stupid simple, but I’m very new to UIKit and somewhat new to Swift.
Also, I’ve tried to implement a “sticky header”, but no matter what I try the header scrolls with the rest of the table.
import UIKit
import PlaygroundSupport
class ViewController : UIViewController, UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 19
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: CardCell = tableView.dequeueReusableCell(withIdentifier: "CardCell", for: indexPath) as! CardCell
cell.messageLabel.text = "yo"
return cell
}
var convoTableView = UITableView()
override func viewDidLoad(){
super.viewDidLoad()
convoTableView = UITableView(frame: self.view.bounds, style:
UITableView.Style.plain)
convoTableView.backgroundColor = UIColor.white
convoTableView.register(CardCell.self, forCellReuseIdentifier: "CardCell")
let header = UIView(frame: CGRect(x: 0, y: 0, width: convoTableView.frame.width, height: 100))
header.backgroundColor = .red
self.convoTableView.delegate = self
self.convoTableView.dataSource = self
let yourLabel = UILabel(frame: CGRect(x: 10, y: 0, width: 100, height: 100))
yourLabel.textColor = UIColor.black
yourLabel.backgroundColor = UIColor.white
yourLabel.text = "mylabel text"
header.addSubview(yourLabel)
convoTableView.tableHeaderView = header
convoTableView.estimatedSectionHeaderHeight = 40.0
self.view.addSubview(convoTableView)
}
}
class CardCell: UITableViewCell {
let messageLabel:UILabel = {
let label = UILabel()
label.font = UIFont.boldSystemFont(ofSize: 14)
label.clipsToBounds = true
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
let dateLabel:UILabel = {
let label = UILabel()
label.font = UIFont.boldSystemFont(ofSize: 8)
label.clipsToBounds = true
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
let containerView:UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.clipsToBounds = true
return view
}()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
containerView.addSubview(messageLabel)
containerView.addSubview(dateLabel)
self.contentView.addSubview(containerView)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
PlaygroundPage.current.liveView = ViewController()
Here's all the code you need here to make a custom cell and sticky header:
import UIKit
import PlaygroundSupport
class ViewController: UITableViewController {
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let view = UIView()
view.backgroundColor = .purple
return view
}
override func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
50
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
19
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CardCell", for: indexPath) as! CardCell
cell.textLabel?.text = "\(indexPath.row)"
return cell
}
override func viewDidLoad(){
super.viewDidLoad()
tableView.register(CardCell.self, forCellReuseIdentifier: "CardCell")
}
}
class CardCell: UITableViewCell { }
PlaygroundPage.current.liveView = ViewController()
To make the header sticky and non-scrollable with the table view you need to take a different UIView above the table view and give the frames of the table just below the UiView.
customView = MyCustomView(frame: CGRect(x: 0, y: 0, width: 200, height: 50))
self.view.addSubview(customView

Add UIView and UITableView programmatically

I am trying to make this, as in the first picture:
Image 1
Image 2
But the view somehow does not show up like I want it to. Here you can see my full project code:
import UIKit
import RealmSwift
import CVCalendar
class Test: UIViewController, UITableViewDelegate, UITableViewDataSource {
var myTableView: UITableView = UITableView()
var itemsToLoad: [String] = ["One", "Two", "Three"]
var myView = UIView()
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor(red: 4/255, green: 4/255, blue: 4/255, alpha: 1.0)
self.navigationController?.navigationBar.barStyle = .black
self.navigationController?.navigationBar.tintColor = UIColor.white
self.navigationItem.title = "Test"
self.navigationController?.navigationBar.prefersLargeTitles = true
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Get main screen bounds
let screenSize: CGRect = UIScreen.main.bounds
let screenWidth = screenSize.width
let screenHeight = screenSize.height
myView.frame = CGRect(x: 0, y: 0, width: screenWidth, height: 150)
myView.backgroundColor = .black
self.view.addSubview(myView)
myTableView.frame = CGRect(x: 0, y: 50, width: screenWidth, height: screenHeight-50);
myTableView.dataSource = self
myTableView.delegate = self
myTableView.backgroundColor = .blue
myTableView.layer.borderWidth = 3
myTableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
self.view.addSubview(myTableView)
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return itemsToLoad.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:UITableViewCell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = self.itemsToLoad[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("User selected table row \(indexPath.row) and item \(itemsToLoad[indexPath.row])")
}
}
Why won't it show up? The first picture is how I want it, then second picture is how it looks now.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:UITableViewCell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
if self.itemsToLoad[indexPath.row] != nil {
cell.textLabel?.text = self.itemsToLoad[indexPath.row]
cell.backgroundColor = .white
}else {
cell.backgroundColor = .blue
}
return cell
}

Add an ImageView at the bottom of a UITableViewController

I have a TableViewController class :-
class SideMenuViewController: UITableViewController {
let tableViewFooter = UIView(frame: CGRect(x: 0, y: self.view.bounds.size.height + 80, width: self.view.bounds.width, height: 80))
tableViewFooter.backgroundColor = UIColor(patternImage: UIImage(named: "nav_drawer_footer.jpg")!)
tableView.tableFooterView = tableViewFooter
}
But using this code ..the view is under the last cell of tableView....i don't want this.
What I need is an ImageView / UIView at the Bottom of the table view Controller
let theHeight = view.frame.size.height //grabs the height of your view
let footer = UIView()
footer.backgroundColor = UIColor(patternImage: UIImage(named: "nav_drawer_footer.jpg")!)
footer.frame = CGRect(x: 0, y: theHeight - 150 , width: self.view.frame.width, height: 80)
self.view.addSubview(footer)
func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
let footerView = UIView()
let imgView = UIImageView()
//Write UIImageView required code
footer.addSubView(imgView)
return footerView
}
func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return HEIGHT_YOU_WANT
}
I would do this with UIViewController with separate UITableView and UIImageView instead of using UITableViewController.When using UITableViewController self.view is actually self.tableView, i.e. your image will be a subview of the UITableView and it will overlap the bottom rows. It is also better to use layout constraints than frame rects. As constraints code is somewhat a pain to write you can use SnapKit as I did here:
import SnapKit
class SideMenuViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
let tableView = UITableView()
let tableViewFooter = UIView()
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
tableView.delegate = self
tableView.dataSource = self
tableViewFooter.backgroundColor = UIColor(patternImage: UIImage(named: "nav_drawer_footer.jpg")!)
view.addSubview(tableView)
view.addSubview(tableViewFooter)
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
tableViewFooter.snp.makeConstraints { (make) -> Void in
make.width.equalTo(view.snp.width)
make.left.equalTo(view.snp.left)
make.bottom.equalTo(view.snp.bottom)
make.height.equalTo(80)
}
tableView.snp.makeConstraints { (make) in
make.top.equalTo(view.snp.top)
make.bottom.equalTo(tableViewFooter.snp.top)
make.width.equalTo(view.snp.width)
make.centerX.equalTo(view.snp.centerX)
}
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.backgroundColor = UIColor.blue
return cell
}
}
Edit: I am using SnapKit just so I don't write all this constraints code.The point is in the logic.

Disable bounce effect on swipe to delete UITableViewCell in UITableView

I am implementing a swipe to delete feature on all UITableViewCell in my UITableView. In the same time I would like use a custom button, and for this purpose, this tutorial came in handy: Custom edit view in UITableViewCell while swipe left. Objective-C or Swift
(I went with the 4th solution). So far, I am satisfied with my overall result as it work out just well. However, I have noticed that in my case, when swiping on the cell, the cell travel does not stop just after the hidden button is unveiled, rather is continues and it unveils some gray space. Once the cell is released, it bounces back, covering the gray space. The big question is, how do I disable this bounce effect and have the cell stop on slide just after the button is unveiled?
My problem is very similar to this one How to remove UITableViewCell swipe to delete bounce
. However, I've tried all UISwipeViewDelegate solutions and none of them work for me.
What I need it to be like:
What it's actually like:
This is my code:
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
lazy var rowHeight: CGFloat = {
return 82
}()
override func viewDidLoad() {
super.viewDidLoad()
tableView.dataSource = self
tableView.delegate = self
let nibName = UINib(nibName: "TableViewCell", bundle: nil)
tableView.register(nibName, forCellReuseIdentifier: "cell")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func numberOfSections(in tableView: UITableView) -> Int {
return 20
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! TableViewCell
cell.makeCellWith(image: "sampleImage", userName: "userNameSample")
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return rowHeight
}
// MARK: - Cell Sections
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
view.frame = UIEdgeInsetsInsetRect(view.frame, UIEdgeInsetsMake(0, 10, 0, 10))
}
// Set the spacing between sections
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 10
}
// Make the background color show through
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView()
headerView.backgroundColor = UIColor.clear
return headerView
}
// MARK: - Slide to delete feature
fileprivate func whitespaceString(font: UIFont = UIFont.systemFont(ofSize: 15), width: CGFloat) -> String {
let padding: CGFloat = 20
let mutable = NSMutableString(string: "")
let attribute = [NSAttributedStringKey.font: font]
while mutable.size(withAttributes: attribute).width < width - (2 * padding) {
mutable.append(" ")
}
return mutable as String
}
func tableView(_ tableView: UITableView, editActionsForRowAt indexPath: IndexPath) -> [UITableViewRowAction]? {
let whitespace = whitespaceString(width: rowHeight)
let deleteAction = UITableViewRowAction(style: .default, title: whitespace) { (action, indexPath) in
// do action on delete here
}
// create a color from pattern image and set the color as a background color of action
let view = UIView(frame: CGRect(x: 0, y: 0, width: rowHeight, height: rowHeight))
view.backgroundColor = UIColor.white
let imageSize: CGFloat = 50
let imageView: UIImageView = {
let iv = UIImageView()
let buttonImage = UIImage(named: "plusButton")
iv.image = buttonImage
return iv
}()
imageView.frame = CGRect(x: (view.frame.height - imageSize)/2,
y: (view.frame.width - imageSize)/2,
width: imageSize,
height: imageSize)
view.addSubview(imageView)
let image = view.image()
deleteAction.backgroundColor = UIColor(patternImage: image)
return [deleteAction]
}
// MARK: - Delete Object
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
fileprivate extension UIView {
func image() -> UIImage {
UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, 0)
guard let context = UIGraphicsGetCurrentContext() else {
return UIImage()
}
layer.render(in: context)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}

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