I have 2 array of strings, lets say for simplicity it will be Array 1 - #[#"a",#"b",#"c"] and Array 2 will be - #[#"b",#"c", #"d"].
What i want is, to create an array from strings (yes, there will be strings, sometimes long enough, i put characters just for simplicity) that exclude strings contained in previous array. And second array, that otherwise, contain string that exist in first array and not exist in second.
So, with array i privded, it would be :
resultArray1 = #[#"d] (exist in second array, but not in first)
resultArray2 = #[#"a"] (exist in first array, but not in second)
How to enumerate through this arrays to get what i want to? Thanks.
Make a NSMutableArray from the array with the items you want to keep, and call removeObjectsInArray: on it:
NSMutableArray res1 = [arr1 mutableCopy];
[res1 removeObjectsInArray:arr2];
NSMutableArray res2 = [arr2 mutableCopy];
[res2 removeObjectsInArray:arr1];
Related
I have two different arrays and I want to check firstArray objects and accordingly insert objects in second array.If my firstArray contains particular object then at that index, I am trying insert value in secondArray.
Currently, I am inserting values like :
[secondArray replaceObjectAtIndex:0 withObject:transIdArray];
[secondArray replaceObjectAtIndex:1 withObject:fullCaseArray];
[secondArray replaceObjectAtIndex:2 withObject:caseTitleArray];
[secondArray replaceObjectAtIndex:3 withObject:filingDateArray];
My problem is, If in firstArray transIdArray is at 2 index then my these two arrays data getting mismatched.Please suggest me better way to check add insert values in arrays. Thanks.
NSArray elements are naturally packed together, not sparse, like C arrays can be. To accomplish what you want, the secondArray needs to carry placeholders that are considered non-objects semantically by your app. [NSNull null], an instance of NSNull (not to be confused with nil) is a common choice.
You could initialize one or both arrays like this:
for (NSInteger i=0, i<SOME_KNOW_MAX_LENGTH; ++i) {
[secondArray addObject:[NSNull null]];
}
Then an instance of NSNull in the second array means 'there's nothing at this index in this array corresponding to firstArray'. And you can check if that condition holds for a given index like this:
id secondArrayElement = secondArray[index];
if ([secondArrayElement isMemberOfClass:[NSNull class]]) { // ...
As an aside - often, when I find myself needing to coordinate parallel arrays, it usually means I have some undone representational work, and what I really need is a single array with a more thoughtful object, or the containing object must be more thoughtfully designed.
Is there anyway I can add specific objects in NSMutableArray to another array in objective c? I can accomplish that in Java but cannot figure it our for objective c
For example I have an array of 7 strings and I only want indexes 1, 3 ,7 stored in another array.
Here is one way of creating the array from the string values at particular indexes:
NSMutableArray *array = ...; // Array with strings
NSArray *someOtherArray = #[ array[1], array[3], array[7] ];
So both array[1] and someOtherArray[0] point to the same (NSString) instance, etc.
This is what NSIndexSet (and NSMutableIndexSet) is for.
You can build it manually or use helper methods on NSArray like:
indexesOfObjectsPassingTest:
to build an index set from a block. You can then enumerate over the NSIndexSet using a for loop - using the index to call into the original array.
I am developing an iPad application and for this application I have one function as below :-
-(void)testcurrentest:(NSMutableDictionary *)keydictionary{
NSArray *allKeys = [keydictionary allKeys];
if ([allKeys count] > 0) {
for(int i = 0;i< allKeys.count;i++){
[_currenies removeAllObjects];
NSString *product = [NSString stringWithFormat:#"%#", [keydictionary objectForKey:allKeys[i]]];
int kl = [productPriceSeasonCode intValue];
for(int i =0;i<kl;i++){
[_currenies addObject:#"0"];
}
NSLog(#"................%#",_currenies);
[_currencydictionary1 setObject:_currenies forKey:allKeys[i]];
NSLog(#"full dictionary...%#",_currencydictionary1);
}
}
}
Here, NSLog print the currencies array based on the kl integer values but when I'm trying to set the NSMutableDictionary the currencies but mutable array always show the latest array values.
You are using the same array for all values, they should be unique objects if you don't want change of one value to affect the other values. Initialise _currenies on every loop step or use its deep copy when preparing a new object.
A bit of code:
[_currenies removeAllObjects]; // < The same array you've added to dict on previous loop steps
Creating a new array at each loop step would create a unique object for all key-value pair:
_currenies = [NSMutableArray array]; // < Note it is not retained, apply memory management depending on your project configuration
Your code is a garbled mess. As others have pointed out, you are using the same loop index, i, in 2 nested loops, making it very hard to tell your intent. Don't do that, ever. It's horrible programming style.
You are also creating a string "product" that you never use, and fetching the same integer value of productPriceSeasonCode on every pass through the outer loop. I suspect you meant to fetch a value that varies with each entry in your keydictionary.
Then, you have an array, _currenies, which you empty on each pass through your outer loop. You then add a number of "0" strings to it, set a key/value pair in your _currencydictionary1 dictionary to the contents of that array, and then repeat. Since you re-use your _currenies array each time, every key/value pair you create in your _currencydictionary1 dictionary points to the exact same array, which you keep changing. At the last iteration of your outer loop, all the entries in your _currencydictionary1 will point to your _currenies array, which will contain the last set of contents you put there.
Create a new array for each pass through your outer array, and add that newly created array to your _currencydictionary1. You want a unique array in each key/value pair of your _currencydictionary1.
In short, NSMutableDictionary is working just fine. It's your code that isn't working properly.
Not an answer but comments don't have formatting.
The question should provide more information on the input and desired output.
First simplify your code and it should be easier to find the error:
-(void)testcurrentest:(NSMutableDictionary *)keydictionary{
NSArray *allKeys = [keydictionary allKeys];
for(NSString *key in allKeys) {
[_currenies removeAllObjects];
int kl = [productPriceSeasonCode intValue];
for(int i =0; i<kl; i++){
[_currenies addObject:#"0"];
}
NSLog(#"................%#",_currenies);
_currencydictionary1[key] = _currenies;
NSLog(#"full dictionary...%#",_currencydictionary1);
}
}
Note: product was never used.
This question already has answers here:
Getting a random object from NSArray without duplication
(3 answers)
Closed 7 years ago.
I have an array of random properties I would like to assign to equipment within the game I'm developing.
The code that I use below is returning an NSArray. I'm interested if there's way to get item indices from that array without getting duplicate values. The obvious solution is to create a mutable array with the returned array, do random, remove item that was returned and loop until the number of items is received.
But is there a different way of getting X random items from NSArray without getting duplicates?
//get possible enchantments
NSPredicate *p = [NSPredicate predicateWithFormat:#"type = %i AND grade >= %i", kEnchantmentArmor,armor.grade];
NSArray* possibleEnchantments = [[EquipmentGenerator allEnchantmentDictionary] objectForKey:#"enchantments"];
//get only applicable enchantments
NSArray *validEnchantments = [possibleEnchantments filteredArrayUsingPredicate:p];
NSMutableArray* mutableArray = [NSMutableArray arrayWithArray:validEnchantments];
NSDictionary* enchantment = nil;
if(mutableArray.count>0)
{
//got enchantments, assign number and intensity based on grade
for (int i = 0; i<3;i++)
{
enchantment = mutableArray[arc4random()%mutableArray.count];
[mutableArray removeObject:enchantment];
//create enchantment from dictionary and assign to item.
}
}
You can shuffle the array using one of the following techniques:
What's the Best Way to Shuffle an NSMutableArray?
Non repeating random numbers
Then, take the first X elements from the array.
Many years ago, I was working on card game and I realized that shuffling the deck was an inefficient way to get random cards. What I would do in your shoes is pick a random element, and then replace it with the element at the end of the array, like so:
#interface NSMutableArray (pickAndShrink)
- (id) pullElementFromIndex:(int) index // pass in your random value here
{
id pickedItem = [self elementAtIndex:index];
[self replaceObjectAtIndex:index withObject:[self lastObject]];
[self removeLastObject];
return pickedItem;
}
#end
The array will shrink by one every time you pull an element this way.
You could use a random number generator to pick a starting index, and then pick the subsequent indices based on some kind of math function. You would still need to loop depending on how many properties you want.
Eg:
-(NSMutableArray*)getRandomPropertiesFromArray:(NSArray*)myArray
{
int lengthOfMyArray = myArray.count;
int startingIndex = arc4random()%lengthOfMyArray;
NSMutableArray *finalArray = [[NSMutableArray alloc]init]autorelease];
for(int i=0; i<numberOfPropertiesRequired; i++)
{
int index = [self computeIndex:i usingStartingIndex:startingIndex origninalArray:myArray];
[finalArray addObject:[myArray objectAtIndex:index]];
}
return finalArray;
}
-(int)computeIndex:(int)index usingStartingIndex:(int)startingIndex
{
//You write your custom function here. This is just an example.
//You will have to write some code to make use you don't pick an Index greater than the length of your array.
int computedIndex = startingIndex + index*2;
return startingIndex;
}
EDIT: Even your computeIndex function could use randomness in picking the subsequent indices. Since you have a startingIndex, and another index, you could use that to offset your function so that you never pick a duplicate.
EDIT: If your array is very large, and the subset you need to pick is small, then rather than shuffle the entire array (maybe more expensive), you could use this method to pick the number of items you need. But if your array is small, or if the number of items you need to pick are almost the size of the array, then the godel9's solution is better.
You can use a mutable array and then remove them as the are selected, use something like random()%array.count to get a random index. If you don't want to modify the array then copy it with [array mutableCopy].
i am working with Tapku's Calendar, and i want to save some values that will be user inputed.
But i am kind of stumbled on how i would achive this, here is the layout:
// allocate the arrays and dictionary
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
NSMutableArray *dateValueArray = [[NSMutableArray alloc] init];
// set array values
[dateValueArray addObject:#"first string"];
[dateValueArray addObject:#"Second string"];
// set dictionary with date as key, and array as value
[dict setObject:dateValueArray forKey:testdate];
The dictionary dict, will be the only Dictionary, but since that dictionary uses arrays for objects, i would have multiple arrays.
So, lets say there are multiple dates registerd in "dict", different keys would have to use different arrays? Sorry i am abit confused my self here.
Is there any way i can use 1 array to store all the strings associated with different dictionary keys ?
EDIT 1
Elaboration:
The whole idea is that the user can input text that are associated with dates.
I will need to store these values and i will need to store which date they are associated to.
So i have multiple values in an array, associated with 1 date in a dictionary.
And keeping in mind that i will have to store this, i would like to know how i should assign the values to the dates.
EDIT 2:
Basically what i need for the Array is something like AddObject ForKey
Edit 3
More elaboration::
Basically i want to access the values in this manner:
[date1][note1]
[date1][note2]
[date2][note1]
[date2][note2]
And the amount of values in both date and note are variable.
If I understand what you are asking about, what you want is the property of NSDictionary allKeys which is an array of all the keys in that dictionary.
Now I see your edit. You are in the right way. To perform what you are looking for, do something like this:
First, allocate your dict somewhre:
// allocate the arrays and dictionary
NSMutableDictionary *dict = [NSMutableDictionary new];
Now, everytime you get a new date with a new string, first check if there's the first string for that date. If yes, create a new array. If not, add your string inside the previously array.
NSMutableArray *valuesForDate = dict[givenDate];
if (!valuesForDate)
{
valuesForDate [NSMutableArray new];
dict[givenDate] = valuesForDate
}
[valuesForDate addObject:#"first string for dateGiven"];
[valuesForDate addObject:#"Second string for dateGiven"];
Now you can retrieve the values with something like you wanted:
NSString *test = dict[date1][0]; //first string associated for date1
NArray *allStringsForDate2 = dict[date2]; //array with all the strings for date2
You can try using NSMapTable instead of NSDictionary, which is much more flexible but also much harder to use. You'll also find it hard to find anyone knowing the answers if you have questions about NSMapTable. But you can definitely create an NSMapTable which will use pointers of objects as keys, instead of the values.