Resetting In-App Purchases (testflight, sandbox) - in-app-purchase

My purchases won't reset.
I have done everything that can be found online. I've made multiple (sandbox and testflight) accounts, uninstalled apps, logged in and out tenths of times. Whatever I do, whenever I return into an app in which I have made purchases previously, those items are still purchased. It seems like the device is remembered for the purchases, instead of the user.
Before, if I re-installed an application with Testflight, everything would be reset. This way I could test if in-app purchases kept working. Now, I have to ask my developer to create a weird workaround to reset purchases.
Does anybody have any clue what can be done about this, or has experienced the same problem? I'm working with an iPad Air 2, the problem has started since updating to iOS 10.0...

Related

In-App purchases not loading unless I install the app directly from Xcode - RevenueCat

I recently started using RevenueCat for all of my InApp purchases; today my app was approved in the App Store so, I went ahead and downloaded it to try the new version directly from the App Store and I noticed that the In-App purchases are not loading. What is funny is that if I connect my phone to my computer and compile the app directly from Xcode it does show the In-App purchases.
So my question is, is there any setting in RevenueCat that we need to turn on when the app goes into production?
If such of setting does not exist, what would be a good way to troubleshoot the issue to determine where the problem is, if it's RevenueCat, the App Store or my code?
FYI - When I install the app directly from Xcode I can make purchases with a send-box account and everything functions as it should.
There aren't any RevenueCat settings to update when your app goes live. This sounds like a propagation issues with the App Store if these are new products - sometimes they can take ~24hrs to be available in production to all users after being approved.
Unfortunately, doing nothing and waiting is probably the answer here. In the future if you can not show new products to users until >24hrs after they're approved it should prevent this from happening again.

In app purchase not working after publishing iOS app to App Store

During development I've created test accounts which are able to obtain the price of the in app purchase as well as actually purchasing it without an issue. However after publishing the iOS app to App Store, the version of the app in App store can't even retrieve price of the product, and nothing shows up when I press the button to send the purchase request.
Uninstalling the app and redeploy the development version to the same device got it to work again.
What could be the problem? Is there a way to debug or see logs on the app store downloaded version? (iOS noob here)
Thanks!
I had the same problem. The app was approved but in-app purchases were not working. After 24-48 of app publishing problem was fixed by its own. By the time app approved it was not appearing on App Store through search. After it was indexed on App Store in-apps started to work also.
It takes a little time even when everything is approved.
My binary was approved.
My In-App Purchase (IAP) was approved.
Testing the purchase in development with a sandbox iTunes Account worked great.
Purchasing in production with a real or sandbox iTunes Account would fail.
I didn't have to wait long, something like a couple hours and it just started working.
Now, my binary and my In-App Purhcase were approved at the same time and almost immediately after they were both approved, I released the app version to the store.
I'm not positive, but what I probably should have done was wait a couple hours before releasing that new app version and give the In-App Purchase a chance to "register" or "propagate" in the Production App Store.
Just a recommendation for others.
It takes some time, but the amount isn't predictable. In my case, I launched 3 very similar apps at the same time, so just add some data on this :
Everything was approved, the apps were quickly available on the App Store.
It took about 4 hours for 2 of the apps to show up in search results.
After 6 hours, IAPs started progressively showing up (not all at once) for these
After 9 hours, IAPs for the two apps were complete.
After 12 hours, IAPs for the last app started appearing, but the last app itself still wasn't showing up in search results.
After 14 hours, the last app appeared in search results.
The order in which I hit the "Publish" button didn't seem to have any influence, nor the number of IAPs, weight of the app, etc.
So delays are unpredictable and do not follow a specific rule ("First-in, first-out" or "search results and then IAP")
I found this Apple Tech note, which is includes follow:
Q. App Review has recently approved my application, but my In-App Purchase identifiers in the production version of the application are being returned in the invalidProductIdentifiers array.
A. When an application is approved, the developer must also approve the application for release to the App Store. On approval, the application ID is activated to the App Store. The same activation is required for the in-app purchase identifiers and can only take place once the application is activated. In some cases, the activation of the In-App Purchase identifiers may lag up to 48 hours following the activation of the application.
If the developer does not approve the release of the production application to the App Store, then any new in-app purchase identifiers will not be activated. This is an issue when a developer wants to verify the application prior to activating it on the App Store. If the desire is to test the in-app purchase process for the new items, the application must be activated to the App Store. This is only an issue for new in-app purchase identifiers in a corresponding application submission. Once these in-app purchase identifiers have been activated, application updates to the submission will find that these in-app purchase identifiers are validated, even if the update is not activated.
But in my case it takes even further, about 52 hours.
I found that doing a simple edit of the description in each IAP helps. Just make an edit, save it, revert to the original and save again. It took up to 8 hours for it to propagate across Apple servers. IAP's I didn't do this to had no change.

iOS: In-App-Purchase fails for some users in production

I've recently released an iPad app which has a non-consumable "pro upgrade"-style In-App-Purchase.
It works for most users, and it worked when testing. However, I do get daily reports of the IAP crapping out for some customers of the app.
It is the worst kind of bug:
For most people, it seems to work fine.
For some people, it works after a reboot of the device or logging out from the App Store.
For
some other people, nothing seems to help and they can't make the
purchase.
And I do not have any remote logging implemented...
This seems to happen across various locales / different iPad models / OS versions.
For those which can't make the purchase, usually an error pops up which says that their Apple ID password is incorrect, after confirming the purchase.
The purchase button in the app only appears after the IAP product was received from Apple's server successfully.
I am not sure how to track down what's going on there. I was initially thinking it's on Apple's side, but the number of people reporting it tells me it must be something with my app.
Any best practices on how to debug this?
thanks!

Issue with In-App Purchase in iOS7

I have launched my app on AppStore which includes In-App purchase feature. In-App was working fine in iOS5,iOS6 and iOS7 in sandbox mode. But after App Store approval, In-App is not working in iOS7 devices sometimes. Sometimes In-App is not working first time, When second time when user click on buys it works. What is the issue? Its working fine in iOS5 and iOS6 devices. Can anyone explains and share any solution.
this is also happening for past few days on all iOS's. Most of the time it gives same message on device as well. Though I have I know the code I have does not any issue and when I submitted to app and it is approved, it works perfectly. It looks like some issue with sandbox env.

Can not log into sandbox by test account on iOS

I am implementing in app purchases for my app. I am logged out from AppStore, created some test accounts, have not verify it by e-mail.
And every time I tried to log in into sandbox app-purchase I got an transaction error. Btw product info restored correctly.
Looking deeply I notice that after any attempt to log in, my AppStore account setting in device filled with the info from this test account! So I think it tries to log in into real AppStore instead of sandbox.
What am I doing wrong? Why my test accounts tries to login into the real AppStore and how to fix it?
To know if you're in sandbox environment or not, you can have a look at the purchase popup. If you can read "[Sandbox environment]" at the bottom, then it means you're using the sandbox. Otherwise, you're using the real Appstore (But I'm pretty sure it's not the case since this is automatically chosen by the device).
Anyway, it seems that Apple Sansbox environment is experiencing some problems today.
For example, I have an app that was dealing correctly with inapp purchase yesterday. Today, only retrieving SKProducts was ok.
I recommend you to be patient until the problem is fixed by Apple.

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