Qt-creator examples fail to build for iphonesimulator - ios

I've successfully installed Qt 5.7.0 and Qt-creator 4.1.0 on El Capitan with Xcode 8.
I fixed the xcode sdk-version errors from qt, and now I'm trying to build one of the examples for iphonesimulator. None of them work. All of them fail with error message of type:
The following build commands failed:
CopyPNGFile Debug-iphonesimulator/2dpainting.app/Default-568h#2x.png 2dpainting.xcodeproj/Default-568h#2x.png
I can confirm that directory Debug-iphonesimulator/2dpainting.app does not have the png-file, it's actually located somewhere within the qt installation directories. Copying the png to the source folder does not help as the folder gets overwritten upon running 'make'.
Any advice would be appreciated.
Edit:
The build kit warns about the following issue:
"Device type is not supported by the Qt version". Device type is 'iOS simulator'.

I had the same problem after I had updated my Xcode to version 8.0.
My first error was "Project ERROR: Xcode not set up properly. You may need to confirm the license agreement by running /usr/bin/xcodebuild."
To solve this problem, I created a symbolic link:
cd /Applications/Xcode.app/Contents/Developer/usr/bin/
sudo ln -s xcodebuild xcrun
Then I got error "Project ERROR: Current iphonesimulator SDK version (10.0) is too old. Please upgrade Xcode."
I commented two strings out in file QT_DIR/5.7/ios/mkspecs/macx-ios-clang/features/sdk.prf
lessThan(QMAKE_MAC_SDK_VERSION, "8.0"): \
error("Current $$QMAKE_MAC_SDK SDK version ($$QMAKE_MAC_SDK_VERSION) is too old. Please upgrade Xcode.")
Then I got error about emulator. Qt could not find it. I replaced line of code in file QT_DIR/5.7/ios/mkspecs/macx-ios-clang/xcodebuild.mk from:
IPHONESIMULATOR_GENERIC_DESTINATION := "id=$(shell xcrun simctl list devices | grep -E 'iPhone|iPad' | grep -v unavailable | perl -lne 'print $$1 if /((.*?))/' | tail -n 1)"
to:
IPHONESIMULATOR_GENERIC_DESTINATION := "id=$(shell xcrun simctl list devices | grep -E 'iPhone|iPad' | grep -v unavailable | awk 'match ($$0, /\(([A-F0-9\-]*\))/ ) { print substr ($$0, RSTART+1, RLENGTH-2) }' | tail -n 1)"
And finally afer all of it I got error "The following build commands failed:
CopyPNGFile Debug-iphonesimulator/Test01.app/Default-568h#2x.png Test01.xcodeproj/Default-568h#2x.png"
This error occurred due to the fact that the system has two file xcrun. And script /Applications/Xcode.app/Contents/Developer/usr/bin/copypng starts one, which is a symbolic link. Then I changed path in this script
from:
my $PNGCRUSH = `xcrun -f pngcrush`;
to:
my $PNGCRUSH = `/usr/bin/xcrun -f pngcrush`;
And then I finally had built the project without errors and opened it in Xcode.

I had this stupid error and spent two days to nail down. I was about to downgrade Xcode and thought lets try one more time. Finally nailed down.
Symptom:
The simplest project wont build from Qt Creator. The error I would get: CopyPNG failed or something along the line and a hint '-f' unknown parameter.
Reason: xcrun takes both -f and -find from the terminal I can see, but it does not like -f from the script copypng. (copypng is a perl script by the way.)
The solution: Open the file /Applications/Xcode.app/Contents/Developer/usr/bin/copypng and find
my $PNGCRUSH = `xcrun -f pngcrush`;
changed to
my $PNGCRUSH = `xcrun -find pngcrush`;
PS: I dint have path problem with xcrun, if you have it'd be good to put the whole path as advised above.

Related

check-and-run-apollo-cli.sh: No such file or directory

I'm trying to run an app for a client, and I keep going through this error:
The app is using a Cocoapod called Apollo, fully updated. I'm using Xcode 13.3, on a 2018 Macbook Pro
I've tried some solutions like:
Reinstall the pod (deleting the line in Podfile, updating, adding again and cleaning the build)
Change the script on Build Phases to match this answer
And I searched and found schema files like this answer
I've also read the Apollo documentation and found nothing wrong with the code or scripts in the app.
In my target BuildPhases/Run Script, I have the following code:
APOLLO_FRAMEWORK_PATH="$(eval find $FRAMEWORK_SEARCH_PATHS -name "Apollo.framework" -maxdepth 1)"
if [ -z "$APOLLO__FRAMEWORK_PATH" ]; then
echo "error: Couldn't find Apollo.framework in FRAMEWORK_SEARCH_PATHS; make sure to add the framework to your project."
exit 1
fi
cd "${SCROOT}/${TARGET_NAME}/Api/PrivateAPI"
$APOLLO_FRAMEWORK_PATH/check-and-run-apollo-cli.sh codegen:generate --queries="$(find . -name '*.graphql')" --passthroughCustomScalars --schema=schemaPrivate.json PrivateAPI.swift
cd "${SCROOT}/${TARGET_NAME}/Api/PublicAPI"
$APOLLO_FRAMEWORK_PATH/check-and-run-apollo-cli.sh codegen:generate --queries="$(find . -name '*.graphql')" --passthroughCustomScalars --schema=schemaPublic.json PublicAPI.swift
I found a solution. Since the code was made in 2018, seems like the Apollo pod had some changes. I changed my BuildPhases/Run Script to this code, like the Apollo documentation asks:
if [ $ACTION = "indexbuild"]; then exit 0; fi
SCRIPT_PATH="${PODS_ROOT}/Apollo/scripts"
cd "${SRCROOT}/${TARGET_NAME}/API/PublicAPI"
"${SCRIPT_PATH}"/run-bundled-codegen.sh codegen:generate --target=swift --includes=./****.graphql --localSchemaFile="schemaPublic.json" PublicAPI.swift
cd "${SRCROOT}/${TARGET_NAME}/API/PrivateAPI"
"${SCRIPT_PATH}"/run-bundled-codegen.sh codegen:generate --target=swift --includes=./****.graphql --localSchemaFile="schemaPrivate.json" PrivateAPI.swift
That worked for these error.

Xcode 12.4 React native build failed in IOS Showing All Messages Command PhaseScriptExecution failed with a nonzero exit code

i am new in react native i want to run react native app in IOS after react-native init, app not run in IOS show some error
Showing All Messages
bash: Native/social_login/socialLogin/node_modules/react-native/scripts/../Libraries: No such file or directory
Command PhaseScriptExecution failed with a nonzero exit code
and build failed please help me
versions
"react": "17.0.1",
"react-native": "0.64.0"
command line tools : Xcode 12.4 (12D4e)
This happened also to me upgrading from 0.63 to 0.64. After trying all solutions I followed a solution moving the folder to a directory where the path contain no spaces and it works and build the app successfully.
Solution to React Native 0.64 build fail
In order for this to work properly follow these steps:
If you previously installed a global react-native-cli package, please
remove it as it may cause unexpected issues (i.e. npm uninstall -g
react-native-cli)
Move the project folder in a path with no spaces (i.e. ~/sub folder
name/ReactNativeApp won't work till you have spaces in the path, so
move in a path like ~/folder/ReactNativeApp)
Then cd into the project folder and upgrade react native to the
latest version with npx react-native upgrade and resolve conflicts if
any
After upgrading remove the node_modules folder and the yarn.lock from
the root and the podfile.lock and Pods folder from ios subfolder
Then cd back to the root and run yarn install && npx pod-install
Now run again your app in Xcode or your IDE and it works
Crazy and absurd that a space in the path-name could cause this issue
This is nothing just an issue with the scheme name for me, in my case my scheme name contains whitespace e.g. "ABC staging", which is not allowed, it got fixed after deleting and creating a new scheme with the name "ABC-staging".
in the case of react-native 0.67^, you may need to apply these changes as well
change line no 7
set -e. ==> set +e
in
node_modules/react-native/scripts/find-node.sh
then use patch-package using the following command :
npx patch-package react-native
this will create a patch file inside the patch folder in root, then you can add in the post-install script in package.json:
"postinstall": "npx patch-package"
This command will run each time a new package is getting added to the project and auto-fix react-native find-node. sh.
Try to run pod install in ios folder
cd ios && pod install
Then when it's done go back to your main folder and run
yarn run ios
If that doesn't work, check out the solutions here
Xcode 10.2.1 Command PhaseScriptExecution failed with a nonzero exit code
There seems to be an issue with coreutils on macOS.
What fixed it for me is:
brew install coreutils
brew install findutils
brew install gnu-sed
Finally change the node_modules/react-native/scripts/generate-specs.sh to:
#!/bin/bash
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# This script collects the JavaScript spec definitions for core
# native modules and components, then uses react-native-codegen
# to generate native code.
#
# Optionally, set these envvars to override defaults:
# - SRCS_DIR: Path to JavaScript sources
# - CODEGEN_MODULES_LIBRARY_NAME: Defaults to FBReactNativeSpec
# - CODEGEN_MODULES_OUTPUT_DIR: Defaults to React/$CODEGEN_MODULES_LIBRARY_NAME/$CODEGEN_MODULES_LIBRARY_NAME
# - CODEGEN_COMPONENTS_LIBRARY_NAME: Defaults to rncore
# - CODEGEN_COMPONENTS_OUTPUT_DIR: Defaults to ReactCommon/react/renderer/components/$CODEGEN_COMPONENTS_LIBRARY_NAME
#
# Usage:
# ./scripts/generate-specs.sh
# SRCS_DIR=myapp/js CODEGEN_MODULES_LIBRARY_NAME=MySpecs CODEGEN_MODULES_OUTPUT_DIR=myapp/MySpecs ./scripts/generate-specs.sh
#
# shellcheck disable=SC2038
set -e
THIS_DIR=$(cd -P "$(gdirname "$(greadlink "${BASH_SOURCE[0]}" || echo "${BASH_SOURCE[0]}")")" && pwd)
TEMP_DIR=$(gmktemp -d /tmp/react-native-codegen-XXXXXXXX)
RN_DIR=$(cd "$THIS_DIR/.." && pwd)
# find node path
source "$RN_DIR/scripts/find-node.sh"
NODE_BINARY="${NODE_BINARY:-$(command -v node || true)}"
USE_FABRIC="${USE_FABRIC:-0}"
cleanup () {
set +e
grm -rf "$TEMP_DIR"
set -e
}
describe () {
printf "\\n\\n>>>>> %s\\n\\n\\n" "$1"
}
main() {
SRCS_DIR=${SRCS_DIR:-$(cd "$RN_DIR/Libraries" && pwd)}
CODEGEN_MODULES_LIBRARY_NAME=${CODEGEN_MODULES_LIBRARY_NAME:-FBReactNativeSpec}
CODEGEN_COMPONENTS_LIBRARY_NAME=${CODEGEN_COMPONENTS_LIBRARY_NAME:-rncore}
CODEGEN_MODULES_OUTPUT_DIR=${CODEGEN_MODULES_OUTPUT_DIR:-"$RN_DIR/React/$CODEGEN_MODULES_LIBRARY_NAME/$CODEGEN_MODULES_LIBRARY_NAME"}
# TODO: $CODEGEN_COMPONENTS_PATH should be programmatically specified, and may change with use_frameworks! support.
CODEGEN_COMPONENTS_PATH="ReactCommon/react/renderer/components"
CODEGEN_COMPONENTS_OUTPUT_DIR=${CODEGEN_COMPONENTS_OUTPUT_DIR:-"$RN_DIR/$CODEGEN_COMPONENTS_PATH/$CODEGEN_COMPONENTS_LIBRARY_NAME"}
TEMP_OUTPUT_DIR="$TEMP_DIR/out"
SCHEMA_FILE="$TEMP_DIR/schema.json"
if [ -z "$NODE_BINARY" ]; then
echo "Error: Could not find node. Make sure it is in bash PATH or set the NODE_BINARY environment variable." 1>&2
exit 1
fi
CODEGEN_PATH=$("$NODE_BINARY" -e "console.log(require('path').dirname(require.resolve('react-native-codegen/package.json')))")
# Special case for running CodeGen from source: build it
if [ ! -d "$CODEGEN_PATH/lib" ]; then
describe "Building react-native-codegen package"
bash "$CODEGEN_PATH/scripts/oss/build.sh"
fi
describe "Generating schema from flow types"
"$NODE_BINARY" "$CODEGEN_PATH/lib/cli/combine/combine-js-to-schema-cli.js" "$SCHEMA_FILE" "$SRCS_DIR"
describe "Generating native code from schema (iOS)"
pushd "$RN_DIR" >/dev/null || exit 1
"$NODE_BINARY" scripts/generate-specs-cli.js ios "$SCHEMA_FILE" "$TEMP_OUTPUT_DIR" "$CODEGEN_MODULES_LIBRARY_NAME"
popd >/dev/null || exit 1
describe "Copying output to final directory"
gmkdir -p "$CODEGEN_COMPONENTS_OUTPUT_DIR" "$CODEGEN_MODULES_OUTPUT_DIR"
gcp -R "$TEMP_OUTPUT_DIR/$CODEGEN_MODULES_LIBRARY_NAME.h" "$TEMP_OUTPUT_DIR/$CODEGEN_MODULES_LIBRARY_NAME-generated.mm" "$CODEGEN_MODULES_OUTPUT_DIR" || exit 1
gfind "$TEMP_OUTPUT_DIR" -type f | gxargs gsed -i.bak "s/$CODEGEN_MODULES_LIBRARY_NAME/$CODEGEN_COMPONENTS_LIBRARY_NAME/g" || exit 1
gfind "$TEMP_OUTPUT_DIR" -type f -not -iname "$CODEGEN_MODULES_LIBRARY_NAME*" -exec cp '{}' "$CODEGEN_COMPONENTS_OUTPUT_DIR/" ';' || exit 1
echo >&2 'Done.'
}
trap cleanup EXIT
main "$#"
notice that some commands are starting with g like greadlink etc.
if your get invalid identifier error in react-native-xcode.sh then under Build Phases -> Bundle React Native code and images it should be: (notice the double quotes):
set -e
export NODE_BINARY="node ../node_modules/react-native/scripts/react-native-xcode.sh"
use patch-package react-native to patch it (if project is being developed on different machines then they must install the brew packages above)
For me it was just having a space in folder name which was in the path of project folder from root.
I had to delete the contents of my ~/.bash_profile file.
I don't even use bash, but some other script populated the file and that broke my build. Deleting the contents fixed the build, immediately. Might not work for you, but thought I'd share.
I'm running Xcode 13.4.1
Installed cocoapods using brew install cocoapods (https://brew.sh/index_es)
M2 apple chip
React Native 0.70
Actually after spending a whole lot of time trying different solutions none of them worked except for Giuseppe's answer. I had white spaces in my path
"/React Native/exampleProject"
1. Renamed folders/files to remove any white space in the path (creating a fresh project within the fixed path worked with no problems at all)
I didn't even had to execute pod install anymore in the ios folder
In my case, i had to export the right path to node
in your terminal type which node, copy the path and export it in ios/xcode.env
export NODE_BINARY="copied node path"
Ok, worth trying this.
(This usually happens if you had multiple imports or any imports missing)
As soon as we get this error message:
Always scroll up & read the issue if written in that log file. Any issues like syntax error or issue related to your js code.
If yes, you can fix that first & re build it.
In my case I had multiple imports of one of the RN components.
Adding $(ARCHS_STANDARD) to Valid Architectures in Build Settings solved it for me

cordova build error when `node cordova/lib/copy-www-build-step.js` in build phase

I am a web developer with no experience in iOS development. Now I'm using Cordova to build iOS app. Because I have no knowledge about iOS or Xcode, it is very hard for me. I always get error like the following output when I built in Xcode or built in command line.
Error info in Xcode build:
Run custome shell script 'Copy www directory'
PhaseScriptExecution Copy\ www\ directory /Users/jyjin/Library/Developer/Xcode/DerivedData/myios-auhioanpfinvvvcrnvoaioslreyr/Build/Intermediates.noindex/myios.build/Debug-iphonesimulator/myios.build/Script-304B58A110DAC018002A0835.sh (in target: myios)
cd /Users/jyjin/workspace/gitProject/Cordova/FirstProject/platforms/ios
/bin/sh -c /Users/jyjin/Library/Developer/Xcode/DerivedData/myios-auhioanpfinvvvcrnvoaioslreyr/Build/Intermediates.noindex/myios.build/Debug-iphonesimulator/myios.build/Script-304B58A110DAC018002A0835.sh
/Users/jyjin/Library/Developer/Xcode/DerivedData/myios-auhioanpfinvvvcrnvoaioslreyr/Build/Intermediates.noindex/myios.build/Debug-iphonesimulator/myios.build/Script-304B58A110DAC018002A0835.sh: line 2: 27158 Segmentation fault: 11 node cordova/lib/copy-www-build-step.js
Command PhaseScriptExecution failed with a nonzero exit code
Error info in command line build:
** BUILD FAILED **
The following build commands failed:
PhaseScriptExecution Copy\ www\ directory /Users/jyjin/Library/Developer/Xcode/DerivedData/myios-auhioanpfinvvvcrnvoaioslreyr/Build/Intermediates.noindex/myios.build/Debug-iphonesimulator/myios.build/Script-304B58A110DAC018002A0835.sh
(1 failure)
xcodebuild: Command failed with exit code 65
I have read a lot of solutions on websites, and finally I found that there were some script in build phase:
NODEJS_PATH=/usr/local/bin; NVM_NODE_PATH=~/.nvm/versions/node/`nvm version 2>/dev/null`/bin; N_NODE_PATH=`find /usr/local/n/versions/node/* -maxdepth 0 -type d 2>/dev/null | tail -1`/bin; XCODE_NODE_PATH=`xcode-select --print-path`/usr/share/xcs/Node/bin; PATH=$NODEJS_PATH:$NVM_NODE_PATH:$N_NODE_PATH:$XCODE_NODE_PATH:$PATH && node cordova/lib/copy-www-build-step.js
after checking out the error message several times, I tried to remove && node cordova/lib/copy-www-build-step.js in Build Phases, it builds successfully, but with no page effect expected in html (Cause no www resource copied I think).
and I tried to check out some env PATH value in copy-www-build-step.js,so I wrote some log code in copy-www-build-step.js, but have no idea how to print js logs in Xcode. Then I found cordova-plugin-console, but npm doc said it is duplicated, and contains the last version for Cordova, and mine is also the latest.
Oh, God!One week passed... I just want to build an iOS app. It’s so hard to play. The ghost knows what I experienced:Configuring certificates, profile, building a Cordova app from scratch, even spending $99 to buy an apple developer account...
Just want to play an iOS app by myself in my free time ... Hope someone can help me ~~
-- From a desperate Chinese boy !
just update cordova-ios to latest version:
npm i cordova-ios#latest
you can see this problem being solved in this PR: #600, they changed the script from javascript to the old shell version and fixed the problem.
Workaround without updating the library
Enter in xCode in the Build Phases tab and click on "Copy www directory" phase, so change the script to:
$SRCROOT/__PROJECT_NAME__/Scripts/copy-www-build-step.sh
"__PROJECT_NAME__ " is the name of xCode project.
After this download the copy-www-build-step.sh script and put it inside the "__PROJECT_NAME__/Scripts/" path.
References
https://github.com/apache/cordova-ios/issues/540
https://github.com/apache/cordova-ios/pull/600/files
https://github.com/apache/cordova-ios/pull/146/files
Oh! I have fixed it~
Firstly, check the script:
NODEJS_PATH=/usr/local/bin; NVM_NODE_PATH=~/.nvm/versions/node/`nvm version 2>/dev/null`/bin; N_NODE_PATH=`find /usr/local/n/versions/node/* -maxdepth 0 -type d 2>/dev/null | tail -1`/bin; XCODE_NODE_PATH=`xcode-select --print-path`/usr/share/xcs/Node/bin; PATH=$NODEJS_PATH:$NVM_NODE_PATH:$N_NODE_PATH:$XCODE_NODE_PATH:$PATH && node cordova/lib/copy-www-build-step.js
currently error is xcodebuild: Command failed with exit code 65. This is the first error, the && should be & when running in the mac.
And then, the error turn to be Command /bin/sh failed with exit code 127.And I found xcode error message: node: command not found.
So I run find /usr/local/n/versions/node/* -maxdepth 0 -type d 2>/dev/null | tail -1 in the command line. and get the node result path /usr/local/n/versions/node/11.12.0
run
node -v // v10.15.3
So I remove all script in build_phases, and give it node path for my real nvm node path, change build_phases like below:
/Users/jyjin/.nvm/versions/node/v10.15.3/bin/node cordova/lib/copy-www-build-step.js
Build success!
Summary! cordova auto build_phases script maybe not suit your environment, make sure build phase can get your node path!

iOS: symbolicatecrash is stuck

symbolicatecrash is stuck.
I was trying to run it like this:
symbolicatecrash -v crash.txt MYAPP
The execution never ends. It used to work in the past but now (Xcode 7 and 8) it is stuck.
Is there a solution please?
Here is a solution:
The in-depth details appear here: iOS9: duplicated lines in crash reports are causing symbolicatecrash to get stuck
The quick solution is to edit this perl script (new location in Xcode 8!):
/Applications/Xcode.app//Contents/SharedFrameworks/DVTFoundation.framework/Versions/A/Resources/symbolicatecrash
Now search for defined($images{$bundlename}) and add next; right after, like this:
if ( defined($images{$bundlename}) ) {
next;
That's all!
Some VERY USEFUL symbolication tips:
For symbolication you need 3 files:
A text file with the crash report: starting with Incident Identifier: and ending with something like 0x1974d0000 - 0x1974f3fff libxpc.dylib arm64 <ad580443238d39978d09004c210d0c18> /usr/lib/system/libxpc.dylib
The app folder, named MYAPP.app (the Finder hides the .app extension). If you have and IPA of the app, unzip it and it will be wishing the Payload folder.
The dSYM folder, as generated by Xcode while compiling.
You should rename the dSYM folder into MYAPP.app.dSYM and put all three files in the same folder.
All the three must have the same UUID. To verify that you can use the following commands (I got gsed by running brew install gnu-sed):
UUID of app: dwarfdump --uuid MYAPP.app/MYAPP
UUID of symbols: dwarfdump --uuid MYAPP.app.dSYM
UUID od crash:cat crash.txt | grep -A 1 "Binary Images:" | gsed -r -n -e 's_.*<([0-9a-z]{8})([0-9a-z]{4})([0-9a-z]{4})([0-9a-z]{4})([0-9a-z]{12}).*_\1-\2-\3-\4-\5_p' | awk '{print toupper($0)}'
Now, if they all match the same UUID, you can:
symbolicatecrash -v crash.txt MYAPP

Xcode Build error, arm-apple-darwin11-gcc-4.2.1 execvp: No such file or directory

After upgrading to Xcode 4.3.2. I'm getting a metric ton of build errors.
A whole line of them are error code 255
gcc-4.2: error trying to exec '/usr/bin/arm-apple-darwin11-gcc-4.2.1': execvp: No such file or directory
Command /usr/bin/gcc-4.2 failed with exit code 255
I noticed that there is no /usr/bin/arm-apple-darwin11-gcc-4.2.1 file on my machine. Could this be the source of the problem?
What's the output of this command?
$ printenv | grep "CC="
It might be honoring your C Compiler (CC) selection. I was getting similar errors (through cocoapods) and doing an
$ export CC=
fixed it for me.

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