I've learned that the Image IO Framework has changed syntactically since iOS 9 according to the documentation, however I have done my research and the following code seems to be correct. I have to procedures listed below; one procedure takes images and writes those images to the application's document folder as a gif. I can confirm this works as I can view the actually gif file if I go to the app's documents folder using iTunes. Despite this, in the second procedure where I attempt to read from that same file, an error is throw which states the file at that path does not exist. I have posted the code below.
class GifManager {
private func getDocumentsDirectory() -> URL? {
return FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first
}
public func generateGif(photos: [UIImage], filename: String) -> Bool {
if let docsDirectory = getDocumentsDirectory() {
let url = docsDirectory.appendingPathComponent(filename)
let fileProperties = [kCGImagePropertyGIFDictionary as String: [kCGImagePropertyGIFLoopCount as String: 0]]
let gifProperties = [kCGImagePropertyGIFDictionary as String: [kCGImagePropertyGIFDelayTime as String: 0.125]]
if let destination = CGImageDestinationCreateWithURL(url as CFURL, kUTTypeGIF, photos.count, nil) {
CGImageDestinationSetProperties(destination, fileProperties as CFDictionary?)
for photo in photos {
CGImageDestinationAddImage(destination, photo.cgImage!, gifProperties as CFDictionary?)
}
return CGImageDestinationFinalize(destination)
}
}
return false
}
public func saveGifToCameraRoll(filename: String) {
if let docsDirectory = getDocumentsDirectory() {
let fileUrl: URL = docsDirectory.appendingPathComponent(filename)
do {
let data = try Data(contentsOf: fileUrl)
if let _ = UIImage(data: data) {
PHPhotoLibrary.shared().performChanges({
PHAssetChangeRequest.creationRequestForAssetFromImage(atFileURL: fileUrl)
}, completionHandler: {completed, error in
if error != nil {
print("error")
} else if completed {
print("completed")
} else {
print("not completed")
}
})
}
} catch let error {
print(error)
}
}
}
Swift 3.1, 4 and 5
For those wanting an updated version of the GIF generation function, I have included it here.
This function requires the ImageIO and MobileCoreServices import statements.
import ImageIO
import MobileCoreServices
Here is the function.
func generateGif(photos: [UIImage], filename: String) -> Bool {
let documentsDirectoryPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let path = documentsDirectoryPath.appending(filename)
let fileProperties = [kCGImagePropertyGIFDictionary as String: [kCGImagePropertyGIFLoopCount as String: 0]]
let gifProperties = [kCGImagePropertyGIFDictionary as String: [kCGImagePropertyGIFDelayTime as String: 0.125]]
let cfURL = URL(fileURLWithPath: path) as CFURL
if let destination = CGImageDestinationCreateWithURL(cfURL, kUTTypeGIF, photos.count, nil) {
CGImageDestinationSetProperties(destination, fileProperties as CFDictionary?)
for photo in photos {
CGImageDestinationAddImage(destination, photo.cgImage!, gifProperties as CFDictionary?)
}
return CGImageDestinationFinalize(destination)
}
return false
}
EDIT:
It has a Bool so you know you can safely use the file it creates.
if generateGif(arrayOfImages, "/myGIFfile.gif") {
// do something with gif
} else {
// failed to create and close the gif file
}
Related
I am trying to use the AWS S3 bucket to store user photos from when they have taken them from their phones. I right now have my code set up to the point where the user is able to take a photo of something and have that show up on the UIImageView.
The issue I am encountering is that I have no clue how to store it on the S3 bucket, I have code right now that is able to store a specified photo the bucket, but not really code that is able to store a photo that is taken from the camera.
Take Photo code
#IBAction func takePhoto(_ sender: Any) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerController.SourceType.camera) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = UIImagePickerController.SourceType.camera
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
takenPhoto.contentMode = .scaleToFill
takenPhoto.image = pickedImage
print(takenPhoto.image = pickedImage)
}
picker.dismiss(animated: true, completion: nil)
}
AWS S3 Bucket Code
#IBAction func uploadFile(_ sender: Any) {
uploadFile(with: "eartj", type: ".jpeg")
}
func uploadFile(with resource: String, type: String){
let key = "\(resource),\(type)"
let imagePath = Bundle.main.path(forResource: resource, ofType: type)!
let imageUrl = URL(fileURLWithPath: imagePath)
let request = AWSS3TransferManagerUploadRequest()!
request.bucket = "wuuurktest"
request.key = key
request.body = imageUrl
request.acl = .publicReadWrite
let transferManager = AWSS3TransferManager.default()
transferManager.upload(request).continueWith(executor: AWSExecutor.mainThread()) { (task) -> Any? in
if let error = task.error {
print(error)
}
if task.result != nil {
print("Uploaded File")
}
return nil
}
}
Link to the guide I am using to create the file upload
https://www.youtube.com/watch?v=UMgApUhg7ic
Most of the answers are outdated and too complicated. I was struggling with the same problem and finally found a solution.
This works best for me and works on Swift 5.
First of all, let's update the function to upload images to AWS.
func uploadToS3(url: URL) {
let fileArr = url.path.components(separatedBy: "/") // Path will be too long, so you have to separate the elements by / and store in an array
let key = fileArr.last // We get the last element of the array which in our case will be the image (my-image.jpg)
let localImageUrl = url
let request = AWSS3TransferManagerUploadRequest()!
request.bucket = bucketName
request.key = key
request.body = localImageUrl
request.acl = .publicReadWrite
let transferManager = AWSS3TransferManager.default()
transferManager.upload(request).continueWith(executor: AWSExecutor.mainThread()) { (task) -> Any? in
if let error = task.error {
print(error)
}
if task.result != nil {
print("Uploaded \(key)")
let contentUrl = self.s3Url.appendingPathComponent(bucketName).appendingPathComponent(key!)
self.contentUrl = contentUrl
}
return nil
}
}
In this block of code:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
takenPhoto.contentMode = .scaleToFill
takenPhoto.image = pickedImage
print(takenPhoto.image = pickedImage)
// Add here:
let url = URL(fileURLWithPath: NSTemporaryDirectory(), isDirectory: true)
.appendingPathComponent("my-image", isDirectory: false)
.appendingPathExtension("jpg") /* here we are naming the image 'my-image' and it will be 'jpg', if you want you can add a counter to increase the number each time you upload an image, and you make something like this: "my-image-\(counter)"*/
// Then write to disk
if let data = pickedImage.jpegData(compressionQuality: 0.8) {
do {
try data.write(to: url)
uploadToS3(url: url) //Call the updated function to store to AWS bucket
} catch {
print("Handle the error, i.e. disk can be full")
}
}
}
picker.dismiss(animated: true, completion: nil)
}
With this implementation, the image will be uploaded immediately to the server once you select the image from the library.
First thing you need to do is to store the picked image in your app's document directory as a temporary file. As soon as your image is picked, save it to the document directory using the below function.
func saveFileToDocumentDirectory(file: Data, fileExtension: String, folderName: String) -> URL? {
let formatter = DateFormatter()
formatter.dateFormat = "yyyyMMdd_HHmmss"
let stringOfDateTimeStamp = formatter.string(from: Date())
print("Date time stamp String: \(stringOfDateTimeStamp)")
let directoryPath = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("\(folderName)/")
if !FileManager.default.fileExists(atPath: directoryPath) {
do {
try FileManager.default.createDirectory(at: NSURL.fileURL(withPath: directoryPath), withIntermediateDirectories: true, attributes: nil)
} catch {
print(error)
}
}
let filename = "/\(stringOfDateTimeStamp)_\(fileExtension)"
let customPath = "\(folderName)\(filename)"
let filepath = directoryPath+filename
print("FilePATH: \(filepath)")
let url = NSURL.fileURL(withPath: filepath)
do {
try file.write(to: url, options: .atomic)
print("CustomPAth:\(customPath)")
print(String.init("\(directoryPath)\(filename)"))
return url
} catch {
print(error)
print("file cant not be save at path \(filepath), with error : \(error)");
return nil
}
}
This will return a URL and you can then use the below function to upload that file to your S3 bucket.
func uploadToS3(url: URL, contentType: String, fileExtension: String){
SwiftLoader.show(title: "Uploading File", animated: true)
let accessKey = "YOUR_ACCESS_KEY"
let secretKey = "YOUR_SECRET_KEY"
let credentialsProvider = AWSStaticCredentialsProvider(accessKey: accessKey, secretKey: secretKey)
let configuration = AWSServiceConfiguration(region: .USWest2, credentialsProvider: credentialsProvider)
AWSServiceManager.default().defaultServiceConfiguration = configuration
let remoteName = "IMG_\(UUID().uuidString)"+".\(fileExtension)"
let S3BucketName = "YOUR_BUCKET_NAME"
let uploadRequest = AWSS3TransferManagerUploadRequest()!
uploadRequest.body = url
uploadRequest.key = remoteName
uploadRequest.bucket = S3BucketName
uploadRequest.contentType = contentType
uploadRequest.acl = .publicRead
let transferManager = AWSS3TransferManager.default()
transferManager.upload(uploadRequest).continueWith(block: { (task: AWSTask) -> Any? in
if let error = task.error {
print("Upload failed with error: (\(error.localizedDescription))")
DispatchQueue.main.async {
print("An error occurred while Uploading your file, try again.")
SwiftLoader.hide()
}
}
if task.result != nil {
let url = AWSS3.default().configuration.endpoint.url
let publicURL = url?.appendingPathComponent(uploadRequest.bucket!).appendingPathComponent(uploadRequest.key!)
print("Uploaded to:\(String(describing: publicURL))")
}
return nil
})
}
Don't forget to delete your temporary file once your upload is successful.
Here is an example using TransferUtility:-
import AWSCognitoIdentityProvider
import AWSS3
typealias progressBlock = (_ progress: Double) -> Void
typealias completionBlock = (_ response: Any?, _ error: Error?) -> Void
//using Utility upload expression
func uploadImage(with image: URL, key: String?, progress: progressBlock?, completion: completionBlock?) {
let expression = AWSS3TransferUtilityUploadExpression()
expression.progressBlock = { (task: AWSS3TransferUtilityTask, awsProgress: Progress) -> Void in
//print(awsProgress.fractionCompleted)
guard let uploadProgress = progress else { return }
DispatchQueue.main.async {
uploadProgress(awsProgress.fractionCompleted)
}
}
expression.setValue("public-read-write", forRequestHeader: "x-amz-acl")
expression.setValue("public-read-write", forRequestParameter: "x-amz-acl")
// Completion block
var completionHandler: AWSS3TransferUtilityUploadCompletionHandlerBlock?
completionHandler = { (task, error) -> Void in
DispatchQueue.main.async(execute: {
if error == nil {
let url = AWSS3.default().configuration.endpoint.url
let publicURL = url?.appendingPathComponent(AWS.bucketName).appendingPathComponent(key!)
print("Uploaded to:\(String(describing: publicURL))")
if let completionBlock = completion {
completionBlock(publicURL?.absoluteString, nil)
}
} else {
if let completionBlock = completion {
completionBlock(nil, error)
}
}
})
}
// Start uploading using AWSS3TransferUtility
let awsTransferUtility = AWSS3TransferUtility.default()
awsTransferUtility.uploadFile(
image as URL,
bucket: AWS.bucketName, //Make sure you write the correct bucket name here
key: key!, //"private/{user_identity_id}/my-picture.png"
contentType: "image/png",
expression: expression,
completionHandler: completionHandler).continueWith(block: { (task) -> Any? in
if let error = task.error {
print("error is: \(error.localizedDescription)")
}
if let _ = task.result {
// your uploadTask
print("Starting upload...")
}
return nil
})
}
Two parameters I am passing:-
image: URL and key: String?
Here is how I get image and image name (key):-
//setting temp name for upload // I am using a random string here
let imageName = "\(CommonMethod.randomString(length: 6))" + ".png"
//settings temp location for image
let tempDirectoryUrl = URL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent(imageName)
guard let localUrlPath = image!.save(at: tempDirectoryUrl) else { return }
//URL
print(localUrlPath)
Happy coding!
I am using SSZipArchive to unzip files from a Url (http://www.colorado.edu/conflict/peace/download/peace.zip). For this I am using the function :
SSZipArchive.unzipFile(atPath: path, toDestination: documentsPath, progressHandler: {
Is it possible to extract files from Url using SSZipArchive ?
Is yes, how do I pass Url in atPath ?
You can't directly unzip without downloading the file from the URL.
This is how I do this,
func downLoad() {
let url : String = "http://www.colorado.edu/conflict/peace/download/peace.zip"
var localPath: NSURL?
Alamofire.download(.GET,url,
destination: { (temporaryURL, response) in
let directoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
let pathComponent = response.suggestedFilename
localPath = directoryURL.URLByAppendingPathComponent(pathComponent!)
return localPath!
})
.response { (request, response, _, error) in
SwiftEventBus.post("DownloadedSuccessfully", sender: localPath!)
}
}
After downloading the content, unzip it where you want to.
SwiftEventBus.onMainThread(self, name:"DownloadedSuccessfully")
{
result in
let resultStatus = result.object as! NSURL
guard let zipPath: String = resultStatus.path! as String else {
return
}
guard let unZipPath = unzipPath() else {
return
}
let success = SSZipArchive.unzipFileAtPath(zipPath, toDestination: unZipPath)
print(unZipPath)
if !success {
return
}
}
I unzipped the file and stored it in the document directory
func unzipPath() -> String? {
let path = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
let url = NSURL(fileURLWithPath: path)
do {
try NSFileManager.defaultManager().createDirectoryAtURL(url, withIntermediateDirectories: true, attributes: nil)
} catch {
return nil
}
if let path = url.path {
return path
}
return nil
}
From there you can access the data of the file. Here I used third party frameworks Alamofire and swiftEventBus. Hope this works for you.
I am saving an image using saveImage.
func saveImage (image: UIImage, path: String ) -> Bool{
let pngImageData = UIImagePNGRepresentation(image)
//let jpgImageData = UIImageJPEGRepresentation(image, 1.0) // if you want to save as JPEG
print("!!!saving image at: \(path)")
let result = pngImageData!.writeToFile(path, atomically: true)
return result
}
New info:
Saving file does not work properly ("[-] ERROR SAVING FILE" is printed)--
// save your image here into Document Directory
let res = saveImage(tempImage, path: fileInDocumentsDirectory("abc.png"))
if(res == true){
print ("[+] FILE SAVED")
}else{
print ("[-] ERROR SAVING FILE")
}
Why doesn't the saveImage function save the image? Access rights?
Older info:
The debug info says:
!!!saving image at: file:///var/mobile/Applications/BDB992FB-E378-4719-B7B7-E9A364EEE54B/Documents/tempImage
Then I retrieve this location using
fileInDocumentsDirectory("tempImage")
The result is correct.
Then I am loading the file using this path
let image = UIImage(contentsOfFile: path)
if image == nil {
print("missing image at: \(path)")
}else{
print("!!!IMAGE FOUND at: \(path)")
}
The path is correct, but the message is "missing image at..". Is the file somehow inaccessible or not stored? What can be a reason for this behavior?
I am testing this code on iphone 4 with ios 7 and iphone 5 with ios 7 simulator.
Edit:
1. The fileInDocumentsDirectory function
func fileInDocumentsDirectory(filename: String) -> String {
let documentsURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
let fileURL = documentsURL.URLByAppendingPathComponent(filename).absoluteString
return fileURL
}
This function will save an image in the documents folder:
func saveImage(image: UIImage) -> Bool {
guard let data = UIImageJPEGRepresentation(image, 1) ?? UIImagePNGRepresentation(image) else {
return false
}
guard let directory = try? FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false) as NSURL else {
return false
}
do {
try data.write(to: directory.appendingPathComponent("fileName.png")!)
return true
} catch {
print(error.localizedDescription)
return false
}
}
To use:
let success = saveImage(image: UIImage(named: "image.png")!)
This function will get that image:
func getSavedImage(named: String) -> UIImage? {
if let dir = try? FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false) {
return UIImage(contentsOfFile: URL(fileURLWithPath: dir.absoluteString).appendingPathComponent(named).path)
}
return nil
}
To use:
if let image = getSavedImage(named: "fileName") {
// do something with image
}
iOS 13+ Swift 5.1
iOS 12 introduced some API Changes.
func saveImage(imageName: String, image: UIImage) {
guard let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first else { return }
let fileName = imageName
let fileURL = documentsDirectory.appendingPathComponent(fileName)
guard let data = image.jpegData(compressionQuality: 1) else { return }
//Checks if file exists, removes it if so.
if FileManager.default.fileExists(atPath: fileURL.path) {
do {
try FileManager.default.removeItem(atPath: fileURL.path)
print("Removed old image")
} catch let removeError {
print("couldn't remove file at path", removeError)
}
}
do {
try data.write(to: fileURL)
} catch let error {
print("error saving file with error", error)
}
}
func loadImageFromDiskWith(fileName: String) -> UIImage? {
let documentDirectory = FileManager.SearchPathDirectory.documentDirectory
let userDomainMask = FileManager.SearchPathDomainMask.userDomainMask
let paths = NSSearchPathForDirectoriesInDomains(documentDirectory, userDomainMask, true)
if let dirPath = paths.first {
let imageUrl = URL(fileURLWithPath: dirPath).appendingPathComponent(fileName)
let image = UIImage(contentsOfFile: imageUrl.path)
return image
}
return nil
}
Details
Xcode Version 10.2 (10E125), Swift 5
Solution
// save
extension UIImage {
func save(at directory: FileManager.SearchPathDirectory,
pathAndImageName: String,
createSubdirectoriesIfNeed: Bool = true,
compressionQuality: CGFloat = 1.0) -> URL? {
do {
let documentsDirectory = try FileManager.default.url(for: directory, in: .userDomainMask,
appropriateFor: nil,
create: false)
return save(at: documentsDirectory.appendingPathComponent(pathAndImageName),
createSubdirectoriesIfNeed: createSubdirectoriesIfNeed,
compressionQuality: compressionQuality)
} catch {
print("-- Error: \(error)")
return nil
}
}
func save(at url: URL,
createSubdirectoriesIfNeed: Bool = true,
compressionQuality: CGFloat = 1.0) -> URL? {
do {
if createSubdirectoriesIfNeed {
try FileManager.default.createDirectory(at: url.deletingLastPathComponent(),
withIntermediateDirectories: true,
attributes: nil)
}
guard let data = jpegData(compressionQuality: compressionQuality) else { return nil }
try data.write(to: url)
return url
} catch {
print("-- Error: \(error)")
return nil
}
}
}
// load from path
extension UIImage {
convenience init?(fileURLWithPath url: URL, scale: CGFloat = 1.0) {
do {
let data = try Data(contentsOf: url)
self.init(data: data, scale: scale)
} catch {
print("-- Error: \(error)")
return nil
}
}
}
Usage
// save image (way 1)
let path = "photo/temp/album1/img.jpg"
guard let img = UIImage(named: "img"),
let url = img.save(at: .documentDirectory,
pathAndImageName: path) else { return }
print(url)
// get image from directory
guard let img2 = UIImage(fileURLWithPath: url) else { return }
// save image (way 2)
let tempDirectoryUrl = URL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent(path)
guard let url2 = img2.save(at: tempDirectoryUrl) else { return }
print(url2)
Check results
open the iOS simulator directory
You should save image name with extension so your path should be like,
///var/mobile/Applications/BDB992FB-E378-4719-B7B7-E9A364EEE54B/Documents/tempImage.png
And second thing replace below line,
let result = pngImageData!.writeToFile(path, atomically: true)
with
let result = pngImageData!.writeToFile(path, atomically: false)
You need to set false as parameter of atomically.
atomically:
If true, the data is written to a backup file, and then—assuming no errors occur—the backup file is renamed to the name specified by path; otherwise, the data is written directly to path.
Hope this will help :)
Save image in local Xcode Documents directory
Pass in your image and the name you want to call it (you choose what you want fileName to be).
func saveImageLocally(image: UIImage, fileName: String) {
// Obtaining the Location of the Documents Directory
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
// Creating a URL to the name of your file
let url = documentsDirectory.appendingPathComponent(fileName)
if let data = image.pngData() {
do {
try data.write(to: url) // Writing an Image in the Documents Directory
} catch {
print("Unable to Write \(fileName) Image Data to Disk")
}
}
}
Read
Use the same fileName as when you saved it
func getImageFromName(fileName: String) {
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
let url = documentsDirectory.appendingPathComponent(fileName)
if let imageData = try? Data(contentsOf: url) {
let image = UIImage(data: imageData) // HERE IS YOUR IMAGE! Do what you want with it!
} else {
print("Couldn't get image for \(fileName)")
}
}
Ashish's comment has a clue to the answer. If you read the docs on UIImage(contentsOfFile:) they say
path The path to the file. This path should include the filename
extension that identifies the type of the image data.
The imageNamed call is smart enough to try the .png and .jpg extensions, but the contentsOfFile call expects a full path including extension.
If you want to load image from server you can do like below
let url = URL(string: "http://live-wallpaper.net/iphone/img/app/i/p/iphone-4s-wallpapers-mobile-backgrounds-dark_2466f886de3472ef1fa968033f1da3e1_raw_1087fae1932cec8837695934b7eb1250_raw.jpg")
URLSession.shared.dataTask(with: url!) { (data, response, error) in
guard
let httpURLResponse = response as? HTTPURLResponse, httpURLResponse.statusCode == 200,
let mimeType = response?.mimeType, mimeType.hasPrefix("image"),
let data = data, error == nil
else { return }
DispatchQueue.main.async() { () -> Void in
let fileManager = FileManager.default
let paths = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("apple.jpg")
print(paths)
fileManager.createFile(atPath: paths as String, contents: data, attributes: nil)
}}.resume()
You can actually use PHPhotoLibrary to do that.
Here is the code for saving the image and fetching the image url.
extension UIImage {
func saveToPhotoLibrary(completion: #escaping (URL?) -> Void) {
var localeId: String?
PHPhotoLibrary.shared().performChanges({
let request = PHAssetChangeRequest.creationRequestForAsset(from: self)
localeId = request.placeholderForCreatedAsset?.localIdentifier
}) { (isSaved, error) in
guard isSaved else {
debugPrint(error?.localizedDescription)
completion(nil)
return
}
guard let localeId = localeId else {
completion(nil)
return
}
let fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: false)]
let result = PHAsset.fetchAssets(withLocalIdentifiers: [localeId], options: fetchOptions)
guard let asset = result.firstObject else {
completion(nil)
return
}
getPHAssetURL(of: asset) { (phAssetUrl) in
completion(phAssetUrl)
}
}
}
static func getPHAssetURL(of asset: PHAsset, completionHandler : #escaping ((_ responseURL : URL?) -> Void))
{
let options: PHContentEditingInputRequestOptions = PHContentEditingInputRequestOptions()
options.canHandleAdjustmentData = {(adjustmeta: PHAdjustmentData) -> Bool in
return true
}
asset.requestContentEditingInput(with: options, completionHandler: { (contentEditingInput, info) in
completionHandler(contentEditingInput!.fullSizeImageURL)
})
}
}
You have to create a directory in the Documents directory to be able to store a file.
Swift 5
func saveImage(image: UIImage) -> Bool{
guard let data = image.jpegData(compressionQuality: 1) ?? image.pngData() else {
return false
}
guard let directory = try? FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false) as NSURL else {
return false
}
do{
try data.write(to: directory.appendingPathComponent("\(txtNom.text!).png")!)
print(directory)
print(data)
print("si se pudo")
return true
} catch {
print(error.localizedDescription)
return false
}
} // saveImage
I found the solution on StackOverFlow some time ago. I didn't remember the author
Assuming yourImage is UIImage()
let ciImage = yourImage!.ciImage
let context = CIContext()
let cgImage = context.createCGImage(ciImage!, from: ciImage!.extent)
let uiImage = UIImage(cgImage: cgImage!)
UIImageWriteToSavedPhotosAlbum(uiImage, self,
#selector(self.image(_:didFinishSavingWithError:contextInfo:)), nil)
and this function
#objc func image(_ image: UIImage, didFinishSavingWithError error: Error?, contextInfo: UnsafeRawPointer) {
if let error = error {
// we got back an error!
let ac = UIAlertController(title: "Save error", message: error.localizedDescription, preferredStyle: .alert)
ac.addAction(UIAlertAction(title: "OK", style: .default))
present(ac, animated: true)
} else {
let ac = UIAlertController(title: "Saved!", message: "Your altered image has been saved to your photos.", preferredStyle: .alert)
ac.addAction(UIAlertAction(title: "OK", style: .default))
present(ac, animated: true)
}
}
I already have read Read and write data from text file
I need to append the data (a string) to the end of my text file.
One obvious way to do it is to read the file from disk and append the string to the end of it and write it back, but it is not efficient, especially if you are dealing with large files and doing in often.
So the question is "How to append string to the end of a text file, without reading the file and writing the whole thing back"?
so far I have:
let dir:NSURL = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.CachesDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last as NSURL
let fileurl = dir.URLByAppendingPathComponent("log.txt")
var err:NSError?
// until we find a way to append stuff to files
if let current_content_of_file = NSString(contentsOfURL: fileurl, encoding: NSUTF8StringEncoding, error: &err) {
"\(current_content_of_file)\n\(NSDate()) -> \(object)".writeToURL(fileurl, atomically: true, encoding: NSUTF8StringEncoding, error: &err)
}else {
"\(NSDate()) -> \(object)".writeToURL(fileurl, atomically: true, encoding: NSUTF8StringEncoding, error: &err)
}
if err != nil{
println("CANNOT LOG: \(err)")
}
Here's an update for PointZeroTwo's answer in Swift 3.0, with one quick note - in the playground testing using a simple filepath works, but in my actual app I needed to build the URL using .documentDirectory (or which ever directory you chose to use for reading and writing - make sure it's consistent throughout your app):
extension String {
func appendLineToURL(fileURL: URL) throws {
try (self + "\n").appendToURL(fileURL: fileURL)
}
func appendToURL(fileURL: URL) throws {
let data = self.data(using: String.Encoding.utf8)!
try data.append(fileURL: fileURL)
}
}
extension Data {
func append(fileURL: URL) throws {
if let fileHandle = FileHandle(forWritingAtPath: fileURL.path) {
defer {
fileHandle.closeFile()
}
fileHandle.seekToEndOfFile()
fileHandle.write(self)
}
else {
try write(to: fileURL, options: .atomic)
}
}
}
//test
do {
let dir: URL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).last! as URL
let url = dir.appendingPathComponent("logFile.txt")
try "Test \(Date())".appendLineToURL(fileURL: url as URL)
let result = try String(contentsOf: url as URL, encoding: String.Encoding.utf8)
}
catch {
print("Could not write to file")
}
Thanks PointZeroTwo.
You should use NSFileHandle, it can seek to the end of the file
let dir:NSURL = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.CachesDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last as NSURL
let fileurl = dir.URLByAppendingPathComponent("log.txt")
let string = "\(NSDate())\n"
let data = string.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)!
if NSFileManager.defaultManager().fileExistsAtPath(fileurl.path!) {
var err:NSError?
if let fileHandle = NSFileHandle(forWritingToURL: fileurl, error: &err) {
fileHandle.seekToEndOfFile()
fileHandle.writeData(data)
fileHandle.closeFile()
}
else {
println("Can't open fileHandle \(err)")
}
}
else {
var err:NSError?
if !data.writeToURL(fileurl, options: .DataWritingAtomic, error: &err) {
println("Can't write \(err)")
}
}
A variation over some of the posted answers, with following characteristics:
based on Swift 5
accessible as a static function
appends new entries to the end of the file, if it exists
creates the file, if it doesn't exist
no cast to NS objects (more Swiftly)
fails silently if the text cannot be encoded or the path does not exist
class Logger {
static var logFile: URL? {
guard let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first else { return nil }
let formatter = DateFormatter()
formatter.dateFormat = "dd-MM-yyyy"
let dateString = formatter.string(from: Date())
let fileName = "\(dateString).log"
return documentsDirectory.appendingPathComponent(fileName)
}
static func log(_ message: String) {
guard let logFile = logFile else {
return
}
let formatter = DateFormatter()
formatter.dateFormat = "HH:mm:ss"
let timestamp = formatter.string(from: Date())
guard let data = (timestamp + ": " + message + "\n").data(using: String.Encoding.utf8) else { return }
if FileManager.default.fileExists(atPath: logFile.path) {
if let fileHandle = try? FileHandle(forWritingTo: logFile) {
fileHandle.seekToEndOfFile()
fileHandle.write(data)
fileHandle.closeFile()
}
} else {
try? data.write(to: logFile, options: .atomicWrite)
}
}
}
Here is a way to update a file in a much more efficient way.
let monkeyLine = "\nAdding a 🐵 to the end of the file via FileHandle"
if let fileUpdater = try? FileHandle(forUpdating: newFileUrl) {
// Function which when called will cause all updates to start from end of the file
fileUpdater.seekToEndOfFile()
// Which lets the caller move editing to any position within the file by supplying an offset
fileUpdater.write(monkeyLine.data(using: .utf8)!)
// Once we convert our new content to data and write it, we close the file and that’s it!
fileUpdater.closeFile()
}
Here's a version for Swift 2, using extension methods on String and NSData.
//: Playground - noun: a place where people can play
import UIKit
extension String {
func appendLineToURL(fileURL: NSURL) throws {
try self.stringByAppendingString("\n").appendToURL(fileURL)
}
func appendToURL(fileURL: NSURL) throws {
let data = self.dataUsingEncoding(NSUTF8StringEncoding)!
try data.appendToURL(fileURL)
}
}
extension NSData {
func appendToURL(fileURL: NSURL) throws {
if let fileHandle = try? NSFileHandle(forWritingToURL: fileURL) {
defer {
fileHandle.closeFile()
}
fileHandle.seekToEndOfFile()
fileHandle.writeData(self)
}
else {
try writeToURL(fileURL, options: .DataWritingAtomic)
}
}
}
// Test
do {
let url = NSURL(fileURLWithPath: "test.log")
try "Test \(NSDate())".appendLineToURL(url)
let result = try String(contentsOfURL: url)
}
catch {
print("Could not write to file")
}
In order to stay in the spirit of #PointZero Two.
Here an update of his code for Swift 4.1
extension String {
func appendLine(to url: URL) throws {
try self.appending("\n").append(to: url)
}
func append(to url: URL) throws {
let data = self.data(using: String.Encoding.utf8)
try data?.append(to: url)
}
}
extension Data {
func append(to url: URL) throws {
if let fileHandle = try? FileHandle(forWritingTo: url) {
defer {
fileHandle.closeFile()
}
fileHandle.seekToEndOfFile()
fileHandle.write(self)
} else {
try write(to: url)
}
}
}
Update: I wrote a blog post on this, which you can find here!
Keeping things Swifty, here is an example using a FileWriter protocol with default implementation (Swift 4.1 at the time of this writing):
To use this, have your entity (class, struct, enum) conform to this protocol and call the write function (fyi, it throws!).
Writes to the document directory.
Will append to the text file if the file exists.
Will create a new file if the text file doesn't exist.
Note: this is only for text. You could do something similar to write/append Data.
import Foundation
enum FileWriteError: Error {
case directoryDoesntExist
case convertToDataIssue
}
protocol FileWriter {
var fileName: String { get }
func write(_ text: String) throws
}
extension FileWriter {
var fileName: String { return "File.txt" }
func write(_ text: String) throws {
guard let dir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first else {
throw FileWriteError.directoryDoesntExist
}
let encoding = String.Encoding.utf8
guard let data = text.data(using: encoding) else {
throw FileWriteError.convertToDataIssue
}
let fileUrl = dir.appendingPathComponent(fileName)
if let fileHandle = FileHandle(forWritingAtPath: fileUrl.path) {
fileHandle.seekToEndOfFile()
fileHandle.write(data)
} else {
try text.write(to: fileUrl, atomically: false, encoding: encoding)
}
}
}
All answers (as of now) recreate the FileHandle for every write operation. This may be fine for most applications, but this is also rather inefficient: A syscall is made, and the filesystem is accessed each time you create the FileHandle.
To avoid creating the filehandle multiple times, use something like:
final class FileHandleBuffer {
let fileHandle: FileHandle
let size: Int
private var buffer: Data
init(fileHandle: FileHandle, size: Int = 1024 * 1024) {
self.fileHandle = fileHandle
self.size = size
self.buffer = Data(capacity: size)
}
deinit { try! flush() }
func flush() throws {
try fileHandle.write(contentsOf: buffer)
buffer = Data(capacity: size)
}
func write(_ data: Data) throws {
buffer.append(data)
if buffer.count > size {
try flush()
}
}
}
// USAGE
// Create the file if it does not yet exist
FileManager.default.createFile(atPath: fileURL.path, contents: nil)
let fileHandle = try FileHandle(forWritingTo: fileURL)
// Seek will make sure to not overwrite the existing content
// Skip the seek to overwrite the file
try fileHandle.seekToEnd()
let buffer = FileHandleBuffer(fileHandle: fileHandle)
for i in 0..<count {
let data = getData() // Your implementation
try buffer.write(data)
print(i)
}
I'm making an app that records video, uploads it to iCloud using CloudKit with a CKAsset, then downloads the file and plays it in an AVPlayer. This is all written in Swift 2.0
I have gotten the data downloaded, and I think I've been able to reference it but I'm not sure. Data/garbage does print when I convert the URL into an NSData object and print it to the console. The video files gets downloaded as a binary file however. I was able to go to the CloudKit dashboard and download the file and append '.mov' to it, and it opened in Quicktime no problem.
So I think my main issue is that I can't work out how to get the video file to actually play, since the file has no extension. I have tried appending '.mov' to the end with URLByAppendingPathExtension() to no avail. Let me know of any ideas!
Upload Video
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let tempURL = info[UIImagePickerControllerMediaURL] as! NSURL
dismissViewControllerAnimated(true) { () -> Void in
self.uploadVideoToiCloud(tempURL)
print("\n Before Upload: \(tempURL)\n")
}
}
func uploadVideoToiCloud(url: NSURL) {
let videoRecord = CKRecord(recordType: "video", recordID: id)
videoRecord["title"] = "This is the title"
let videoAsset = CKAsset(fileURL: url)
videoRecord["video"] = videoAsset
CKContainer.defaultContainer().privateCloudDatabase.saveRecord(videoRecord) { (record, error) -> Void in
dispatch_async(dispatch_get_main_queue(), { () -> Void in
if error == nil {
print("upload successful")
} else {
print(error!)
}
})
}
}
Download Video
func downloadVideo(id: CKRecordID) {
privateDatabase.fetchRecordWithID(id) { (results, error) -> Void in
dispatch_async(dispatch_get_main_queue()) { () -> Void in
if error != nil {
print(" Error Fetching Record " + error!.localizedDescription)
} else {
if results != nil {
print("pulled record")
let record = results!
let videoFile = record.objectForKey("video") as! CKAsset
self.videoURL = videoFile.fileURL
print(" After Download: \(self.videoURL!)")
self.videoAsset = AVAsset(URL: self.videoURL!)
self.playVideo()
} else {
print("results Empty")
}
}
}
}
}
The root problem is that AVPlayer expects a file extension, for example .mov, but CKAsset's fileURL property points to a file that lacks an extension. The cleanest solution is to create a hard link, which avoids shuffling megabytes of data around and requires no disk space:
- (NSURL *)videoURL {
return [self createHardLinkToVideoFile];
}
- (NSURL *)createHardLinkToVideoFile {
NSError *err;
if (![self.hardURL checkResourceIsReachableAndReturnError:nil]) {
if (![[NSFileManager defaultManager] linkItemAtURL:self.asset.fileURL toURL:self.hardURL error:&err]) {
// if creating hard link failed it is still possible to create a copy of self.asset.fileURL and return the URL of the copy
}
}
return self.hardURL;
}
- (void)removeHardLinkToVideoFile {
NSError *err;
if ([self.hardURL checkResourceIsReachableAndReturnError:nil]) {
if (![[NSFileManager defaultManager] removeItemAtURL:self.hardURL error:&err]) {
}
}
}
- (NSURL *)hardURL {
return [self.asset.fileURL URLByAppendingPathExtension:#"mov"];
}
Then in the view controller, point AVPlayer to videoURL instead of asset.fileURL.
Solution ended up being that I forgot to specify the filename before I wrote the data to it. I was using URLByAppendingPathExtension and it messed up the URL, ended up using URLByAppendingPathComponent and adding a filename there. Here's the solution that worked for me! Thanks for the comments guys.
func downloadVideo(id: CKRecordID) {
privateDatabase.fetchRecordWithID(id) { (results, error) -> Void in
dispatch_async(dispatch_get_main_queue()) { () -> Void in
if error != nil {
print(" Error Fetching Record " + error!.localizedDescription)
} else {
if results != nil {
print("pulled record")
let record = results as CKRecord!
let videoFile = record.objectForKey("video") as! CKAsset
self.videoURL = videoFile.fileURL as NSURL!
let videoData = NSData(contentsOfURL: self.videoURL!)
let documentsPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
let destinationPath = NSURL(fileURLWithPath: documentsPath).URLByAppendingPathComponent("filename.mov", isDirectory: false) //This is where I messed up.
NSFileManager.defaultManager().createFileAtPath(destinationPath.path!, contents:videoData, attributes:nil)
self.videoURL = destinationPath
self.videoAsset = AVURLAsset(URL: self.videoURL!)
self.playVideo()
} else {
print("results Empty")
}
}
}
}
}
Here's the solution for multiple video download from CloudKit. Using this you can store the video on multiple destination and get easily file path
import AVKit
import CloudKit
var assetForVideo = [CKAsset]()
var videoURLForGetVideo = NSURL()
database.perform(queryForVideo, inZoneWith: nil) { [weak self] record, Error in
guard let records = record, Error == nil else {
return
}
DispatchQueue.main.async { [self] in
self?.assetForVideo = records.compactMap({ $0.value(forKey: "video") as? CKAsset })
for (i,dt) in self!.assetForVideo.enumerated(){
self!.videoURLForGetVideo = (dt.fileURL as NSURL?)!
let videoData = NSData(contentsOf: self!.videoURLForGetVideo as URL)
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let destinationPath = NSURL(fileURLWithPath: documentsPath).appendingPathComponent(self!.assetForVideo.count == i ? "filename\(self!.assetForVideo.count).mov" : "filename\(i+1).mov", isDirectory: false)! as NSURL
FileManager.default.createFile(atPath: destinationPath.path!, contents: videoData as Data?, attributes: nil)
self?.videoURLForGetVideo = destinationPath
self!.videoAssett = AVURLAsset(url: self!.videoURLForGetVideo as URL)
let abc = self!.videoAssett.url
let videoURL = URL(string: "\(abc)")
}
}
}