button action gets called before double tap gesture method - ios

I've a scrollview on which one button is added, now I want to give action as well as double tap gesture to the button.
If the button is on UIView, both action of the button and double tap gesture methods work perfectly. But if the button is present on UIScrollView then action gets called followed by double tap gesture method.
Any help will be appreciated.

The scroll view needs a fair amount of touch logic to track, and that must be getting confused with the button's touch logic and your gesture recognizer.
Without investigating that further, I'd get around this by handling the button's taps via two gesture recognizers that you control, which should work no matter the parent view.
Do not give the button a target/action as you normally would in IB or in code
Create a single tap gesture recognizer to handle the button action.
Create a double tap gr as you probably do already. Add both to the button.
// for your current target-action behavior
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTap:)];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(doubleTap:)];
singleTap.numberOfTapsRequired = 1;
doubleTap.numberOfTapsRequired = 2;
[singleTap requireGestureRecognizerToFail:doubleTap];
[button addGestureRecognizer:singleTap];
[button addGestureRecognizer:doubleTap];
Then, instead of your IBAction method...
- (void)singleTap:(UIGestureRecognizer *)gr {
if (gr.state == UIGestureRecognizerStateRecognized) {
// target-action behavior here
NSLog(#"single tapped");
}
}
- (void)doubleTapped:(UIGestureRecognizer *)gr {
if (gr.state == UIGestureRecognizerStateRecognized) {
NSLog(#"double tapped");
}
}

Related

UIGestureRecognizers for single and double tap set in the xib

I have set two UITapGestureRecognizers in my xib on a UIImageView. I have also set their IBAction in the associated header file.
For the single tap gesture recognizer, I set taps and touches to 1, state to Enabled, and delayed touches ended to YES in the Attributes inspector.
For the double tap gesture recognizer, I set taps and touches to 2, state to Enabled, cancel touches in view to YES and delay touches ended to YES.
When I double tap on the UIImageView, it only triggers the IBAction method for the single tap. So, I decided to print the imageview.gestureRecognizer and it shows the UITapGestureRecognizer for single tap's state as Ended and the UITapGestureRecognizer for double tap's state as Possible.
I have been stuck on this for a couple hours. I found ways to do it programatically but I was wondering how I can do it by setting it in the xib itself.
Any help would be great! Thank you in advance for your responses!
It's a very good question. If you add gestures to code like this
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:#selector(singleTap)];
singleTap.numberOfTapsRequired = 1;
[self.view addGestureRecognizer:singleTap];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:#selector(doubleTap)] ;
doubleTap.numberOfTapsRequired = 2;
[self.view addGestureRecognizer:doubleTap];
[singleTap requireGestureRecognizerToFail:doubleTap];
And all works fine because you canceled first gesture here
[singleTap requireGestureRecognizerToFail:doubleTap];
If you add two gestures in xib you always should cancel single tap if there was a double tap. And you always need to use 2 properties for gestures and use
[self.firstGestureProperty requireGestureRecognizerToFail:self.secondGestureOroperty];
For single tap:
For double tap:
Source code:
And everything works fine.

How to add a UILongPressGestureRecognizer and UITapGestureRecognizer to the same control simultaneously?

It is similar to this question:
iPhone iOS how to add a UILongPressGestureRecognizer and UITapGestureRecognizer to the same control and prevent conflict?
but my problem is more complex.
I want to implement the same behavior you see in iOS 8 on iPad. I mean page grid in Safari.
The problem: one view should respond to both long press and tap gesture recognizers. The following things should work:
1)close button accepts clicks
2)when the tap begins the selected view should perform scale animation
3)on long press the selected view becomes draggable
If I don't use (requireGestureRecognizerToFail:) then tap gesture doesn't work. If I use this method then everything works but the long press events take place with huge delays.
How to solve this issue.
You need to use the requireGestureRecognizerToFail method.
//Single tap
UITapGestureRecognizer *tapDouble = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:#selector(handleTapGestureForSearch:)];
tapDouble.numberOfTapsRequired = 1;
tapDouble.delegate = self;
[self addGestureRecognizer:tapDouble];
//long press
UILongPressGestureRecognizer *longPressGestureRecognizer=[[UILongPressGestureRecognizer alloc]initWithTarget:self action:#selector(handleLongPressRecognizer:)];
longPressGestureRecognizer.numberOfTouchesRequired=1;
longPressGestureRecognizer.minimumPressDuration = 0.5f;
[longPressGestureRecognizer requireGestureRecognizerToFail:tapDouble];
longPressGestureRecognizer.delegate = self;
[self addGestureRecognizer:longPressGestureRecognizer];
This means Long press gesture wait for the single Tap.
You can add time to the long press gesture.
UILongPressGestureRecognizer *longPressGesture=[[UILongPressGestureRecognizer alloc]initWithTarget:self action:#selector(ontappLongPressGesture:)];
longPressGesture.minimumPressDuration=0.6;
longPressGesture.delegate=self;
[cell.view addGestureRecognizer:longPressGesture];
UITapGestureRecognizer *gesture=[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(cellSelected:)];
//[gesture requireGestureRecognizerToFail:longPressGesture];
gesture.delegate=self;
[cell.view addGestureRecognizer:gesture];
also you need to set this delegate to work both gesture together
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}

Adding different UITapGestureRecognizer to UIViews

I've made a custom UIView that appears in my app in two places. It first appears in a regular view controller along with a text view, and then a tap gesture on the UIView moves to another view controller where the custom UIView is shown enlarged. I want to have a different tap gesture for the enlarged UIView, but when I tried putting this into the storyboard, the first tap gesture stopped working (since the new tap gesture was only reachable via the first tap gesture's segue to the new view controller, I wasn't able to see if it worked or not.
Does adding the second UITapGestureRecognizer to the view cause the first to become invalid? I don't see any other reason this would've caused an issue. If so, do I need to create separate classes for the two different custom UIViews? I tried to avoid this since they're showing the same thing just in different sizes but it seems the different tap gestures may be causing an issue.
Adding different UITapGesture in different.
View1
UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapBehind1:)];
[recognizer setNumberOfTapsRequired:1];
recognizer.cancelsTouchesInView = NO;
[View1 addGestureRecognizer:recognizer];
View2
UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapBehind2:)];
[recognizer setNumberOfTapsRequired:1];
recognizer.cancelsTouchesInView = NO;
[View2 addGestureRecognizer:recognizer];
View1 handle Tap method
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
[View1 removeGestureRecognizer:sender];
}
}
View2 handle Tap method
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
[View2 removeGestureRecognizer:sender];
}
}

iOS gestureRecognizer not handled subviews

i have the following problem: in my iphone app i have a UIView that holds 0 to several subviews. Those subviews may overflow the parent and therefore be hidden and all of them are UIButtons. I added a UISwipeGestureRecognizer to the UIView to move the buttons around which works great. However it only works when the gesture is done on background, the UIButtons interfere with the gesture recognizer.
How i can i pass the gesture through? Btw. i still need the tap of the Buttons.
Thanks!
EDIT:
I tried to add the gesture recognizer to the UIButtons too, but it is not triggered... Although performing the swipe gesture prevents the UIButton from going to highlighted state it doesn't trigger the gesture. I added setDelaysTouchesBegan:YES as suggested in UIButton and Swipe Gesture. That's how i do it right now:
UIButton *breadcrumb = [UIButton buttonWithType:UIButtonTypeCustom];
[breadcrumb setImage:[UIImage imageNamed:#"Next"] forState:UIControlStateNormal];
[breadcrumb setTitle:title forState:UIControlStateNormal];
[breadcrumb.titleLabel setFont:[UIFont systemFontOfSize:12.0f]];
[breadcrumb sizeToFit];
[breadcrumb setTag:level];
UISwipeGestureRecognizer *gr = [[UISwipeGestureRecognizer alloc] init];
[gr setDelegate:self];
[gr setDirection:UISwipeGestureRecognizerDirectionRight];
[gr setDelaysTouchesBegan:YES];
[self.tableView addGestureRecognizer:gr];
[breadcrumb addGestureRecognizer:gr];
EDIT 2:
I have now subclassed UIButton and initilizing it now like so: [BreadcrumbButton buttonWithType:UIButtonTypeCustom]. In the initializer i added the button itsself as a listener to all touch events [self addTarget:self action:#selector(eventReceiver:) forControlEvents:UIControlEventAllTouchEvents]; to inspect whats going on.
- (void)eventReceiver:(UIButton *)btn {
NSLog(#"Reveived event: %# ---------------", btn);
for(UIGestureRecognizer *gr in ev.gestureRecognizers) {
NSLog(#"Gesture: %#", gr);
}
}
What i see is that a) the button has just one gesture recognizer added and b) that this UISwipeGestureRecognizer jumps to state Possible during swipe but does not forward to its delegate methods.
You would have to subclass the UIButton and over ride the tap delegate callback and forward this call to whatever is handling a UISwipeGestureRecognizer. Unless you add the gesture recognizer on the UIButton, it will always call it's touch handler before the view behind it. You can also explicitly tell the button to not handle it's touch events thus passing the touch event down the chain (via userInteractionEnabled), but as you've already stated you do not want this. The best way to go about this would be by creating a subclass of UIButton and handling the touch events there and/or forwarding the events using delegation. Pressing the button is a touch event, so you may just want to add a tap gesture recognizer to the button and call the IBAction from that and then have the swipegesturerecognizer forward a delegate call.

How to respond only to a single-tap gesture while letting objects behind respond to double-taps?

I'm displaying a document in a UIWebView. I want to place a hotspot over the document to trigger an action when it is tapped, but I also want to maintain the default UIWebView behavior of auto-zooming the document when it is double-tapped. I can't figure out how to respond to the single-taps while letting the UIWebView respond to the double-taps.
I first set up the hotspot as a transparent UIButton with an action, but double-tapping the hotspot resulted in the hotspot action being called twice. So I removed the action from the button and attached a single-tap gesture instead:
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapAction:)];
singleTap.numberOfTapsRequired = 1;
singleTap.delegate = self;
[self.hotspot addGestureRecognizer:singleTap];
[singleTap release];
This works the same as the normal button action. But then I created a double-tap gesture, and configured it to block the single-tap gesture with requireGestureRecognizerToFail:
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomWebView:)];
doubleTap.numberOfTapsRequired = 2;
doubleTap.delegate = self;
[self.hotspot addGestureRecognizer:doubleTap];
[doubleTap release];
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapAction:)];
singleTap.numberOfTapsRequired = 1;
[singleTap requireGestureRecognizerToFail:doubleTap];
singleTap.delegate = self;
[self.hotspot addGestureRecognizer:singleTap];
[singleTap release];
- (void)zoomWebView:(UITapGestureRecognizer *)gesture {
NSLog(#"double tap");
}
With this setup, a single-tap on the hotspot calls singleTapAction and a double-tap on the hotspot calls zoomWebView (a custom method). This is good because singleTapAction is no longer called twice, but bad because the UIWebView no longer responds to the double-tap.
I tried forwarding the double-tap event from my doubleTap gesture to the UIWebView by subclassing UITapGestureRecognizer, overriding the touchesBegan and touchesEnded methods, and sending their arguments on to the corresponding methods of the UIWebView. When I did that, I could see that my subclass was receiving the events, but the UIWebView didn't respond to the forwarded events. This is to be expected because the Event Handling Guide for iOS says that we can only forward events to custom subclasses of UIView, not to UIKit framework objects.
Is there a way to prevent my single-tap gesture from responding to double-taps that doesn't divert the double-tap events? This seems like a basic requirement, but I can't see a straightforward way to do it. I read about and experimented with UIGestureRecognizer's touch delivery properties, but no combination of values stopped the single-tap gesture from consuming the double-tap gesture.
By the way, the relationship between the hotspot and the UIWebView in my view hierarchy is that of "cousins" -- they are subviews of two sibling views. If I add the gesture recognizers to hotspot view, the web view or their "grandparent" view, I get the same results.
Okay, I found a solution in two parts:
1) I had to add my gestures to a parent view of the UIWebView. Unmatched events don't travel through overlapping objects in a view from layer to layer as I was imagining. Instead, they travel through the hierarchy of views from child to parent. So as long as I was adding my double-tap gesture to a sibling or "cousin" view of the UIWebView, it was never going to proceed on to the web view. This means that I can't use buttons or views laid out in Interface Builder to determine multiple hotspot areas. Instead, I have to redirect all single-tap events to one method and then look at the touch positions to determine what action to trigger.
2) I had to add the gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer: method to my view controller (the delegate of my gestures) and return YES. This allows my single-tap gesture to respond even when I'm displaying HTML, text or image content in the UIWebView, which implements its own gesture for these content types. I learned this part from this answer.
With these changes, I understand the hierarchy of events to be:
Single-tap web view: my single-tap gesture on the web view's parent view responds; the web view's single-tap gesture also responds if applicable because simultaneous gestures are enabled
Double-tap web view: my double-tap gesture on the web view's parent view responds (but doesn't do anything); my single-tap gesture does not respond because it is configured to only respond if the double-tap fails; the web view's double-tap event also responds because it is part of the view hierarchy (it seems that the double-tap functionality of the web view does not use a gesture because otherwise it would have take precedence over my own gesture in my original setup)
With that explanation out of the way, here's some working code:
- (void)viewDidLoad {
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(doubleTapWebView:)];
doubleTap.numberOfTapsRequired = 2;
doubleTap.delegate = self;
[self.webViewParent addGestureRecognizer:doubleTap];
[doubleTap release];
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapWebView:)];
singleTap.numberOfTapsRequired = 1;
[singleTap requireGestureRecognizerToFail:doubleTap];
singleTap.delegate = self;
[self.webViewParent addGestureRecognizer:singleTap];
[singleTap release];
}
- (void)doubleTapWebView:(UITapGestureRecognizer *)gesture {
NSLog(#"double-tap");
// nothing to do here
}
- (void)singleTapWebView:(UITapGestureRecognizer *)gesture {
NSLog(#"single-tap");
CGPoint touchLocation = [gesture locationInView:self.webViewParent];
float x = touchLocation.x;
float y = touchLocation.y;
CGRect frame = self.webViewParent.frame;
if (y < frame.size.height * .33) {
NSLog(#"top");
} else if (y > frame.size.height * .67) {
NSLog(#"bottom");
} else if (x < frame.size.width * .33) {
NSLog(#"left");
} else if (x > frame.size.width * .67) {
NSLog(#"right");
} else {
NSLog(#"center");
}
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
Always been a problem with mouse clicks since event handling began.
It's impossible at the instance of a single click, for any software to determine that a double click is about to happen.
So, if you want to handle single clicking and double clicking, you'll have to do your own double click handling.
Time the instances of single click, and generate a double click event of your own.
Hopefully that can transfer to tapping in your context.

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