Swift - Custom System Keyboard Within my app only - ios

I have created custom keyboard and custom system keyboard.Both are working But I need to implement UIPageControl in my custom keyboard part. If I choose the custom keyboard.(Using UIView) it is very hard to implement.
I need a solution for following areas.
My first issue is :
Custom keyboard is working with the app only. Once I install, if I exit my app , go other app developed my Custom system keyboard will show. Is there any way to configure within my app only.
I found some ideas from this link. Please suggest any idea.
The second issue is:
I have to implement the pagination
Without pagination, it is working.
It would be helpful if you provide any help.

If you want the keyboard to be app only you should be creating a custom keyboard via UIView only.
With regards to pagination in a UIView, couldn't you simply put a UIScrollView into the UIView and recreate horizontal pagination?

Related

Integrate ios keyboard extension with native keyboard

I am creating a keyboard extension for ios
I just want an scroll strip at the upper part of the keyboard which would be some say some emojis.
But i want the native keyboard functioning as usual , jut a view on top of keboardview.
Do i need to implement the whole native keyboard ?
What the easy way to achieve this.
Please guide
Thank you
You can use inputAccessoryView
Please refer
What you want simply can't be done in the current version of iOS (9.2). If you want to add functionality to the keyboard on a systemwide basis, you have to implement it all yourself, including the keyboard.

Does tvOS have any UIViewController subclasses I can use instead of replicating standard functionality?

I've started developing for tvOS recently, and discovered that while TVML isn't ideal for our use case, we'd still like to display a number of screens that display the same types of content as I've seen in existing Apple apps, and which I know can be created with TVML.
As an example, I want to display a page of terms, the same way that the Apple TV displays information as a scrollable page of text.
I could do this custom, where I place my own textView on a UIViewController, and setup the width and positioning myself. But it's scenarios like this, where I'm wondering if there's some already existing standard control for it, such as a UIViewController subclass already setup for displaying Terms? Is there a set of these I could be looking at?
UIAlertController should solve what you're looking for. You configure the text, buttons, and then present it.
More info in the docs:
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIAlertController_class/

What is the process to include a Custom Keyboard in my iOS app

First of all I'm not looking for code or how to do it, just the process.
I don't fully understand how Custom Keyboards work in iOS8-up and I would like to include a simple custom numeric keyboard in my app. In the past I have created static keyboards with multiple UIButtons which are visible all the time, this time however I want a custom 9 digit keyboard with the same behavior as one of the default keyboards in iOS, in other words, the keyboard will show when a UITextField is tapped and hide when the resignFirstResponder method is called. I want this to be the default and ONLY keyboard used in my app.
What are my alternatives to adopt the behavior described above?
Do I need to create a Custom Keyboard extension?
Can someone describe the process to include a custom keyboard that acts as the default keybaord WITHIN your app?
Again I'm not looking for how to do it just the process.
Thanks

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I have one doubt that how exactly GIF images loaded into Custom keyboard and user can send it. I am new in iOS so want some link which i can refer and will be helpful for me.
Read Apple docs for this, especially this one https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/Keyboard.html is a good strating point
You can set any UIView as the view for the keyboard layout, so an UIImageView is suitable for your purpose. The real difficulty in custom keyboarding is the management of events. As you are new to iOS dev, I would like to encourage you to try much simpler things first.

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This question is probably a little out of date, but I've been using the new Facebook for iOS with the "chat heads" feature (with the chat heads only present within the app), and was wondering how Facebook went about implementing this? E.g. How did they handle the drag animations for the chat heads, and also (when clicking on the chat head) how did they manage to overlay a UITableView on top of the "base" UIViews in the background?
Is this all part of UIKit, or did they create their own classes to handle this?
To answer #StuartM's question in the comments, in the last couple of months I've had a bit more experience with UIKit, and I think I have a rough idea on how I would implement something like this if I was going to do it.
What I would do is for the chat head, create a styled UIButton and add it as subview to the main Window. For the dragging, I would add a Gesture Recognizer to the UIButton to respond to the drags, and for the "snapping to edges" I would use iOS 7's new UIKit Dynamics (http://www.raywenderlich.com/50197/uikit-dynamics-tutorial).
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