if let toID = message.chatPartnerId() {
firebaseReference.child(toID).observeSingleEvent(of: .value, with: { (snapshot) in
if let dictionary = snapshot.value as? [String: Any] {
cell.nameLabel.text = dictionary["displayname"] as? String
let pic = dictionary["pictureURL"] as! String
print("THIS IS THE URL FOR EACH DISPLAYNAME")
print(dictionary["displayname"] as? String)
print(pic)
if let imageFromCache = MainPageVC.imageCache.object(forKey: pic as NSString) {
cell.pictureLabel.image = imageFromCache
} else {
let requested = URLRequest(url: URL(string: pic )!)
URLSession.shared.dataTask(with: requested) {data, response, err in
if err != nil {
print(err)
} else {
DispatchQueue.main.async {
let imageToCache = UIImage(data: data!)
MainPageVC.imageCache.setObject(imageToCache!, forKey: pic as NSString)
//cell.pictureLabel.image = nil
cell.pictureLabel.image = imageToCache
}
}
}.resume()
}
}
})
}
return cell
}
I'm running this code in my cellForRowAtIndexPath and I'm getting a ton of really bad behavior. I'm also getting similar behavior on other pages but for some reason this block of code with about a 90% consistency returns incorrect information for cells.
I get a lot of duplicate pictures being used, displaynames in the wrong places, but when I'm actually clicking into a person, my detail page shows the correct information every single time. That code is the typical didSelectRowAtIndexPath and passing the person.
What I don't understand is why on the initial load of this page all of the information is screwed up, but if I click into someone and come back the entire tableview has correct names and pictures. The names/pics also fix if I scroll a cell off the screen then come back to it.
I'm getting this behavior all over my app, meanwhile I see caching/loading done like this everywhere. Is it because I'm running the code in my cellForRowAtIndexPath? The only difference I see is that I'm running it there instead of creating a function inside of my Person class that configures cells and running it like that. What I don't understand is why that would make a difference because as far as I'm aware running a function within cellforRowAtIndexpath would be the same as copy-pasting that same code into there?
Any ideas/suggestions?
Edit: I'm getting a very similar situation when I'm running the following code:
self.PersonalSearchesList = self.PersonalSearchesList.sorted{ $0.users > $1.users }
self.tableView.reloadData()
Where I'm sorting my array before reloading my data. The information sometimes loads in incorrectly at first, but once I scroll the cell off the screen then come back to it it always corrects itself.
if you are using swift 3 here are some handy functions that allow you to save an image to your apps directory from an URL and then access it from anywhere in the app:
func saveCurrentUserImage(toDirectory urlString:String?) {
if urlString != nil {
let imgURL: URL = URL(string: urlString!)!
let request: URLRequest = URLRequest(url: imgURL)
let session = URLSession.shared
let task = session.dataTask(with: request, completionHandler: {
(data, response, error) -> Void in
if (error == nil && data != nil) {
func display_image() {
let userImage = UIImage(data: data!)
if let userImageData = UIImagePNGRepresentation(userImage!) {
let filename = self.getDocumentsDirectory().appendingPathComponent("userImage")
try? userImageData.write(to: URL(fileURLWithPath: filename), options: [.atomic])
}
}
DispatchQueue.main.async(execute: display_image)
}
})
task.resume()
}
}
and then access it with any view controller using this:
extension UIViewController {
func getImage(withName name: String) -> UIImage {
let readPath = getDocumentsDirectory().appendingPathComponent(name)
let image = UIImage(contentsOfFile: readPath)
return image!
}
}
and finally calling it like this:
cell.pictureLabel.image = getImage(withName: "userImage")
If you can run the saveCurrentUserImage function prior to running cellForRowAtIndexPath then you can just check if the photo is nil in the directory before attempting to download it. You might be getting funny behavior when the page initially loads because you have multiple network calls going on at once. I wouldn't recommend making any network calls in cellForRowAtIndexPath because every time the cells are re-initialized it's going to make that network call for each cell.
Hope it helps!
EDIT: This method of image saving and retrieval is for images that you want to persist. If you want to erase them from memory you'll have to delete them from your directory.
Related
ScreenshotHi all I'm working on a project where when the user selects a particular cell in a table view, it should show them the data( which is a JSON Decoded object), Now I did all the networking stuff but not sure how to pass the values in such a way that when the user selects a particular cell, corresponding values should appear.
This is the contents of my tableview
var items = [Canada,Delhi,Mumbai,London]
When the user selects pen then the first value(kindly see my screenshot) should be displayed, Also I don't want to store these values as a hardcoded value, I want it to update whenever the user taps on that cell, I've added my networking struct, I'm new here so forgive me if there is any error in my question.
Thank You!
struct StateManager {
func geturl(){
let url = "https://api.covidindiatracker.com/state_data.json"
networking(stateUrl: url)
}
func networking(stateUrl : String){
if let url = URL(string: stateUrl){
let session = URLSession(configuration: .default)
let task = session.dataTask(with: url) { (data, response, error) in
if error != nil{
print("Error fetching Data")
return
}else{
//This is the decoded Data
if let safeData = data{
do{
let json = try JSON(data: safeData)
for i in 0..<38{
if let total = json[i]["confirmed"].int{
print(total)
}
}
}catch{
print("Error ")
}
}
}
}
task.resume()
}
}
}
I have a view controller called ProfileViewController and it contains a UIImageView for displaying the user avatar and a UILabel for displaying the username. However, it takes a while to show the avatar and username. If I go to other view controller and reopen it again, it actually can show them immediately. Also, I have tried to print out the username and avatar url and I can receive the value from Firebase instantly as well.
Here is the code:
func setUp(){
//load avatar and other informations
databaseRef.child("profiles").child(Auth.auth().currentUser!.uid).child("information").observeSingleEvent(of: .value, with: {(snapshot) in
let value = snapshot.value as? NSDictionary
self.username.text = value?["username"] as? String
if let avatarURL = value?["avatar"] as? String {
if let url = URL(string: avatarURL){
let task = URLSession.shared.dataTask(with: url){
(data, response, error) in
if let data = data{
DispatchQueue.main.async {
self.avatar.image = UIImage(data: data)
}
}
}
task.resume()
}
}
})
}
There is no way to optimize this , as you have nested needed asynchronous calls , what you can change is to use SDWebImage to cache the image for upcoming visits to that vc
I know this type of question has been asked 1e7 times but I have come across a specific issue that I don't think has been covered/is blatantly obvious but I am too novice to fix it on my own.
I have the following code snippet within my cellForRowAt method in a TableViewController:
let currentDictionary = parser.parsedData[indexPath.row] as Dictionary<String,String>
let urlString = currentDictionary["media:content"]
if urlString != nil {
let url = NSURL(string: urlString!)
DispatchQueue.global().async {
let data = try? Data(contentsOf: url! as URL) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
DispatchQueue.main.async {
cell.thumbnailImageView.image = UIImage(data: data!)
}
}
}
Which executes fine, downloads the images and assigns them to the UIImageView of each tableViewCell.
There is a finite delay when scrolling the table as the images are downloaded 'on the fly' so to speak.
What I want to do is pre-download all these images and save them in a data structure so they are fetched from URL's less frequently.
I have tried the following implementation:
var thumbnail = UIImage()
for item in parser.parsedData {
let currentDictionary = item as Dictionary<String,String>
let title = currentDictionary["title"]
let link = currentDictionary["link"]
let urlString = currentDictionary["media:content"]
let url = NSURL(string: urlString!)
if urlString != nil {
let url = NSURL(string: urlString!)
DispatchQueue.global().async {
let data = try? Data(contentsOf: url! as URL)
DispatchQueue.main.sync {
thumbnail = UIImage(data: data!)!
}
}
}
var newsArticle: News!
newsArticle = News(title: title!, link: link!, thumbnail: thumbnail)
news.append(newsArticle)
Where news is my data structure. This code also executes fine, however each thumbnail is a 0x0 sized image, size {0, 0} orientation 0 scale 1.000000, according to the console output.
Does anyone have any ideas how to download these images but not immediately assign them to a UIImageView, rather store them for later use?
The problem is that you create your newsArticle before the global dispatch queue even started to process your url. Therefore, thumbnail is still the empty UIImage() created in the very first line.
You'll have to create the thumbnail inside the inner dispatch closure, like:
for item in parser.parsedData {
guard let currentDictionary = item as? Dictionary<String,String> else { continue /* or some error handling */ }
guard let title = currentDictionary["title"] else { continue /* or some error handling */ }
guard let link = currentDictionary["link"] else { continue /* or some error handling */ }
guard let urlString = currentDictionary["media:content"] else { continue /* or some error handling */ }
guard let url = URL(string: urlString) else { continue /* or some error handling */ }
DispatchQueue.global().async {
if let data = try? Data(contentsOf: url) {
DispatchQueue.main.sync {
if let thumbnail = UIImage(data: data) {
let newsArticle = News(title: title, link: link, thumbnail: thumbnail)
news.append(newsArticle)
}
}
}
}
}
By the way, your very first code (cellForRow...) is also broken: You must not reference the cell inside the dispatch closure:
DispatchQueue.main.async {
// Never do this
cell.thumbnailImageView.image = UIImage(data: data!)
}
Instead, reference the IndexPath, retrieve the cell inside the clousure, and go on with that cell. But as you already mentioned, there are many many entries on stackoverflow regarding this issue.
In my project, I show a UITableView, which currently has text describing a show's name and genre loading from a remote JSON file.
That all works. What I want next is to use the URL from the JSON file and load a thumbnail next to each show.
Using a tutorial, I have added a function to download the remote image with a print to test if it's successful.
if let shows_list = json as? NSArray
{
for i in 0 ..< data_list.count
{
if let shows_obj = shows_list[i] as? NSDictionary
{
let show_name = shows_obj["show"] as? String
let show_genre = shows_obj["genre"] as? String
let show_image = shows_obj["thumbnail"] as? String
TableData.append(show_name! + " | " + show_genre!)
let testPictureURL = URL(string: show_image!)!
let session = URLSession(configuration: .default)
// Here's the download task where I'm grabbing the image
let downloadPicTask = session.dataTask(with: testPictureURL) { (data, response, error) in
// The download has finished.
if let e = error {
print("Error downloading cat picture: \(e)")
} else {
// No errors found.
if let res = response as? HTTPURLResponse {
print("Downloaded picture with response code \(res.statusCode)")
if let imageData = data {
// Now I know I have data, so I think I can use UIImage to convert it into an image
let image = UIImage(data: imageData)
} else {
print("Couldn't get image: Image is nil")
}
} else {
print("Couldn't get response code for some reason")
}
}
}
downloadPicTask.resume()
}
There are three items in the JSON array, and I get three printed statements that the picture was download: but the image does not appear.
My theory: since this is a table, maybe I have to add this as an accessory, but there isn't an image accessory subclass.
I am new to Swift -- do you have any ideas about how I should append this uploaded image to the table.
This is probably being caused by the asynchronous behavior of URLSession so when the requested image returns the view is already loaded.
To solve that, you can use a callback, for instance:
func myFunction(completion: (returnedImage -> UIIMage) -> Void){
//...
let downloadPicTask = session.dataTask(with: testPictureURL) { (data, response, error) in
//...
let image = UIImage(data: imageData)
completion(returnedImage: image)
//...
}
downloadPicTask.resume()
}
}
By using a callback, let's say that you have a method called myFunction(completion:), so now when you call the method you can handle whatever comes back from completion:
myFunction { (image) in
DispatchQueue.main.async { cell.imageView.image = image }
}
Title says everything. I'm just unable to download an image from Firebase Storage dir. Here is the snippet of the code which calls the function for setting data and it also calls the function which tries to download the picture:
for element in Dict {
if let itemDict = element.value as? [String:AnyObject]{
let name = itemDict["name"] as! String
let price = itemDict["price"] as! Float
let imageObject = itemDict["image"] as! NSDictionary
let hash = imageObject["hash"] as! String
let storageDir = imageObject["storageDir"] as! String
let image:UIImage = self.downloadImageProductFromFirebase(append: hash)!
let product = Product(name: name, image: image, imageName:hash, price: price, storageDir : storageDir)
self.productList.append(product)
}
}
print(Dict)
self.myTable.reloadData()
And here is the code which tries to download the image:
func downloadImageProductFromFirebase(append:String) -> UIImage?{
let gsReference = Storage.storage().reference(forURL: "gs://fridgeapp-3e2c6.appspot.com/productImages/productImages/" + append)
var image : UIImage?
gsReference.downloadURL(completion: { (url, error) in
if error != nil {
print(error.debugDescription)
return
}
URLSession.shared.dataTask(with: url!, completionHandler: { (data, response, error) in
if error != nil {
print(error.debugDescription)
return
}
guard let imageData = UIImage(data: data!) else { return }
DispatchQueue.main.async {
image = imageData
}
}).resume()
})
return image
}
But, for some reason, it crashes just when calling this last function, saying that "fatal error: unexpectedly found nil while unwrapping an Optional value". I tried to use the debugger, and I found out that Firebase reference to Storage variable says "variable not available".
Could someone of you guys help me with this? I think I read the Firebase doc about a hundred times, and still can't get the point.
Thank you!
Downloading an image from a remote server is an asynchronous task, that means that the result is not immediately available. This is the reason that gsReference.downloadURL accepts a completion callback as an argument, and has no return value.
Since your function (downloadImageProductFromFirebase) is simply a wrapper to gsReference.downloadURL, it should also accept a completion callback as an argument, and should not have a return value (i.e. remove the -> UIImage?).
When you call self.downloadImageProductFromFirebase pass in a closure that receives the image, finds the index of the corresponding product in productList, and sets itself as the cell's image (assuming you're showing the image in the cell).
See this answer for how to asynchronously set cell images.