How to save and load the added player name - ios

I have searched and searched for how to save and load the added player name to a tableview after apps starts, or leaving the view, but I found out nothing.
Hope someone can help me with this issue.
Below is my code :
#interface PlayersViewController ()
#end
#implementation PlayersViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.players = [NSMutableArray arrayWithCapacity:20];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView
numberOfRowsInSection:(NSInteger)section
{
return [self.players count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
PlayerCell *cell = (PlayerCell *)[tableView
dequeueReusableCellWithIdentifier:#"PlayerCell"];
Player *player = [self.players objectAtIndex:indexPath.row];
cell.nameLabel.text = player.name;
return cell;
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
[self.players removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationLeft];
[self.tableView reloadData];
}
}
- (void)playerDetailsViewControllerDidCancel:
(PlayerDetailsViewController *)controller
{
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)playerDetailsViewControllerDidSave:
(PlayerDetailsViewController *)controller
{
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"AddPlayer"])
{
UINavigationController *navigationController =
segue.destinationViewController;
PlayerDetailsViewController
*playerDetailsViewController =
[[navigationController viewControllers]
objectAtIndex:0];
playerDetailsViewController.delegate = self;
}
}
- (void)playerDetailsViewController:
(PlayerDetailsViewController *)controller
didAddPlayer:(Player *)player
{
[self.players addObject:player];
NSIndexPath *indexPath =
[NSIndexPath indexPathForRow:[self.players count] - 1
inSection:0];
[self.tableView insertRowsAtIndexPaths:#[indexPath]
withRowAnimation:UITableViewRowAnimationAutomatic];
[self dismissViewControllerAnimated:YES completion:nil];
}
#interface PlayerDetailsViewController ()
#end
#implementation PlayerDetailsViewController
{
NSString *game;
}
- (IBAction)cancel:(id)sender
{
[self.delegate playerDetailsViewControllerDidCancel:self];
}
- (IBAction)done:(id)sender
{
Player *player = [[Player alloc] init];
player.name = self.nameTextField.text;
[self.delegate playerDetailsViewController:self
didAddPlayer:player];
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)tableView:(UITableView *)tableView
didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.section == 0)
[self.nameTextField becomeFirstResponder];
}
- (void)dealloc
{
NSLog(#"dealloc PlayerDetailsViewController");
}

Well, to save your data between application launches, you can rely on this topics: CoreData NSUserDefaults Realm other stuff, like your own server, custom sqlite, etc...
I recommend you start with CoreData guide, that allows you to easy save data between launches.
Hope this may help you.

Related

How to implement searchbar in iOS 7 tableView?

I'm new to programming. I am building a program that scans barcodes and puts the UPC number in the search box in my table view. Now all i want to do is create a search for the UPC scanned. the viewTable is displaying an inventory from a sqlite database.
The search bar is built all i need to do is program it to search, and I have not found any good tutorials on how to do this. How can I implement this?
#import "MasterViewController.h"
#import "DetailViewController.h"
#import "ScanViewController.h"
#import <sqlite3.h>
#interface MasterViewController ()
{
NSMutableArray *_objects;
}
#end
#implementation MasterViewController
{
}
- (void)awakeFromNib
{
[super awakeFromNib];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
// Get the DBAccess object;
DBAccess *dbAccess = [[DBAccess alloc] init];
// Get the products array from the database
self.products = [dbAccess getAllProducts];
// Close the database because we are finished with it
[dbAccess closeDatabase];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)insertNewObject:(id)sender
{
if (!_objects) {
_objects = [[NSMutableArray alloc] init];
}
[_objects insertObject:[NSDate date] atIndex:0];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
[self.tableView insertRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}
#pragma mark - Table View
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView
numberOfRowsInSection:(NSInteger)section
{
return [self.products count];
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell.
cell.accessoryType = UITableViewCellAccessoryNone;
Product* product = [self.products objectAtIndex:[indexPath row]];
cell.textLabel.text = product.serial;
return cell;
}
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return NO;
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
[_objects removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view.
}
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"showDetail"])
{
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
Product *theProduct = _products[indexPath.row];
[[segue destinationViewController] setDetailItem:theProduct];
NSLog(#"this is prepare for segue");
}
}
- (void)scanditSDKOverlayController: (ScanditSDKOverlayController *)scanditSDKOverlayController
didScanBarcode:(NSDictionary *)barcodeResult
{
// add your own code to handle the barcode result e.g.
scanResult = [barcodeResult valueForKey:#"barcode"];
//barcodelabel.text = [NSString stringWithFormat:#"The barcode is: %#", scanResult];
searchLabel.text = [NSString stringWithFormat:#"%#", scanResult];
[self dismissViewControllerAnimated:YES completion:nil];
self.tableView.contentOffset = CGPointMake(0, 0 - self.tableView.contentInset.top);
[searchLabel becomeFirstResponder];
[super viewDidAppear:YES];
}
- (void)scanditSDKOverlayController: (ScanditSDKOverlayController *)scanditSDKOverlayController
didCancelWithStatus:(NSDictionary *)status
{
// add your own code to handle the user canceling the barcode scan process
}
- (void)scanditSDKOverlayController: (ScanditSDKOverlayController *)scanditSDKOverlayController
didManualSearch:(NSString *)input
{
// add your own code to handle user input in the search bar
// (only required if you use the search bar provided by the Scandit SDK
}
-(IBAction)scanClick:(id)sender;
{
ScanditSDKBarcodePicker *picker = [[ScanditSDKBarcodePicker alloc] initWithAppKey:#"oK1ckH/7EeOPhaseNDXmvNVu+pCX2y6UHZWZ/VYw0hE"];
picker.overlayController.delegate = self;
[picker startScanning];
[self presentViewController:picker animated:YES completion:nil];
//[[self navigationController]pushViewController:picker animated:YES];
[searchLabel becomeFirstResponder];
}
-(void)searchBarSearchButtonClicked:(UISearchBar *)searchBar
{
[searchBar resignFirstResponder];
}
-(void)searchBarCancelButtonClicked:(UISearchBar *)searchBar
{
searchBar.text = nil;
[searchBar resignFirstResponder];
}
#end
I figured out my own question. for anyone who stumbles across this question, i used NSPredicate. i assumed that if there is a sqlite database then you cannot use NSPredicate, but i made it work. As long as the data is in an array..

Creating a view controller

I'm creating an iphone app using storyboard. I'm basically new on objective c and Xcode.
I have a list of categories, every time I click on a category it should open a tableView, so I can add an item in that category. But instead of getting a different tableView for each category, its the same table for all the categories and the added items are copied.
How can I create a new table for each label?
Thanks in advance!
Here's what I have for adding a category
#interface ListViewController ()
#end
#implementation ListViewController{
NSMutableArray *items;
}
#synthesize lists;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
items = [NSMutableArray arrayWithCapacity:20];
List *item = [[List alloc] init];
item.title = #"Grocery List";
[items addObject:item];
item = [[List alloc]init];
item.title = #"Project List";
[items addObject:item];
item = [[List alloc] init];
item.title = #"Events List";
[items addObject:item];
self.lists = items;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
#warning Incomplete method implementation.
// Return the number of rows in the section.
return [self.lists count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Configure the cell...
/*UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"ListsCell"];
List *list = [self.lists objectAtIndex:indexPath.row];
cell.textLabel.text = list.title;*/
ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:#"ListsCell"];
List *list = [self.lists objectAtIndex:indexPath.row];
cell.titleLabel.text = list.title;
return cell;
}
//Add new list, new row will be added on the bottom and its data source must always be sync
-(void)addViewControllerSave:(AddViewController *)controller addList:(List *)list{
[self.lists addObject:list];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:[self.lists count] - 1 inSection:0];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[self dismissViewControllerAnimated:YES completion:nil];
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
if(editingStyle == UITableViewCellEditingStyleDelete){
[self.lists removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
}
/* else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}*/
}
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
*/
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
if([segue.identifier isEqualToString:#"AddList"]){
UINavigationController *navigationController = segue.destinationViewController;
AddViewController *addViewController = [[navigationController viewControllers] objectAtIndex:0];
addViewController.delegate = self;
}
else if([segue.identifier isEqualToString:#"ViewItem"]){
UINavigationController *nav = segue.destinationViewController;
ItemViewController *itemViewController = [[nav viewControllers] objectAtIndex:0];
itemViewController.delegate = self;
}
}
#pragma mark - AddViewControllerDelegate
-(void)addViewControllerCancel:(AddViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)addViewControllerSave:(AddViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)itemViewControllerBack:(ItemViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
#end
Here's what I have for adding an item:
#interface ItemViewController ()
#end
#implementation ItemViewController{
NSMutableArray *newItems;
}
#synthesize items;
#synthesize delegate;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
newItems = [NSMutableArray arrayWithCapacity:20];
Item *i = [[Item alloc]init];
i.listItem = #"a";
[newItems addObject:i];
self.items = newItems;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
#warning Incomplete method implementation.
// Return the number of rows in the section.
return [self.items count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Configure the cell...
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"ItemsCell"];
Item *item = [self.items objectAtIndex:indexPath.row];
cell.textLabel.text = item.listItem;
return cell;
}
-(void)addIteViewControllerSave:(AddItemViewController *)controller addItem:(Item *)item{
[self.items addObject:item];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:[self.items count] -1 inSection:0];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[self dismissViewControllerAnimated:YES completion:nil];
}
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
if([segue.identifier isEqualToString:#"AddItem"]){
UINavigationController *navigationController = segue.destinationViewController;
AddItemViewController *addItemViewController = [[navigationController viewControllers]objectAtIndex:0];
addItemViewController.itemDelegate = self;
}
}
#pragma mark - AddItemViewControllerDelegate
-(void)addItemviewControllerCancel:(AddItemViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)addIteViewControllerSave:(AddItemViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
#pragma mark - ItemViewControllerDelegate
-(IBAction)back:(id)sender{
[self.delegate itemViewControllerBack:self];
}
#end
AddItemViewController
#import "AddItemViewController.h"
#import "Item.h"
#interface AddItemViewController ()
#end
#implementation AddItemViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(IBAction)cancel:(id)sender{
[self.itemDelegate addItemviewControllerCancel:self];
}
-(IBAction)save:(id)sender{
Item *item = [[Item alloc] init];
item.listItem = self.listItemTextField.text;
[self.itemDelegate addIteViewControllerSave:self addItem:item];
}
#end
Don't create a new table view for each label, instead populate it with different data for each label, you will need to change the object you are storing your data in and call
[tableView reloadData];
If all the added items you may need to clear out your array you are using to store the objects before adding the additional content.
[self.items removeAllObjects];

Delegates issue in source controller

I am following this tutorial which helps a lot a beginner like me.
There are 2 screens, Players (which displays a list of players) and PlayerDetails(which displays details about a player and also allows adding a new one)
This is the code
#import <UIKit/UIKit.h>
#import "PlayerDetailsViewController.h"
#interface PlayersViewController : UITableViewController<PlayerDetailsViewControllerDelegate>
#property (nonatomic, strong) NSMutableArray *players;
#end
#import "Player.h"
#import "PlayerCell.h"
#import "PlayersViewController.h"
#class PlayerDetailsViewController;
#interface PlayersViewController ()
#end
#implementation PlayersViewController
#synthesize players;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.players count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
PlayerCell *cell = (PlayerCell *)[tableView dequeueReusableCellWithIdentifier:#"PlayerCell"];
Player *player = [self.players objectAtIndex:indexPath.row];
cell.nameLabel.text = player.name;
cell.gameLabel.text = player.game;
cell.ratingImageView.image = [self imageForRating:player.rating];
return cell;
}
- (UIImage *)imageForRating:(int)rating
{
switch (rating)
{
case 1: return [UIImage imageNamed:#"1StarSmall.png"];
case 2: return [UIImage imageNamed:#"2StarsSmall.png"];
case 3: return [UIImage imageNamed:#"3StarsSmall.png"];
case 4: return [UIImage imageNamed:#"4StarsSmall.png"];
case 5: return [UIImage imageNamed:#"5StarsSmall.png"];
}
return nil;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete)
{
[self.players removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
}
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
}
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"AddPlayer"])
{
UINavigationController *navigationController = segue.destinationViewController;
PlayerDetailsViewController *playerDetailsViewController = [[navigationController viewControllers] objectAtIndex:0];
playerDetailsViewController.delegate=self;
}
}
-(void) playerDetailsViewControllerDidCancel:(PlayerDetailsViewController *)controller
{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)playerDetailsViewController: PlayerDetailsViewController *)controller didAddPlayer:(Player *)player
{
[self.players addObject:player];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:[self.players count] - 1 inSection:0];
[self.tableView insertRowsAtIndexPaths: [NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[self dismissViewControllerAnimated:YES completion:nil];
}
#end
#import <UIKit/UIKit.h>
#import "Player.h"
#class PlayerDetailsViewController;
#protocol PlayerDetailsViewControllerDelegate<NSObject>
-(void)playerDetailsViewControllerDidCancel:(PlayerDetailsViewController*) controller;
-(void)playerDetailsViewController:(PlayerDetailsViewController *)controller didAddPlayer:(Player *)player;
#end
#interface PlayerDetailsViewController : UITableViewController
#property (strong, nonatomic) IBOutlet UITextField *nameTextField;
#property (strong, nonatomic) IBOutlet UILabel *detailLabel;
- (IBAction)cancel:(id)sender;
- (IBAction)done:(id)sender;
#property(weak, nonatomic) id<PlayerDetailsViewControllerDelegate> delegate;
#end
#import "PlayerDetailsViewController.h"
#class Player;
#interface PlayerDetailsViewController ()
#end
#implementation PlayerDetailsViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if(indexPath.section==0)
{
[self.nameTextField becomeFirstResponder];
}
}
- (IBAction)cancel:(id)sender
{
[self.delegate playerDetailsViewControllerDidCancel:self];
}
- (IBAction)done:(id)sender
{
Player *player = [[Player alloc] init];
player.name = self.nameTextField.text;
player.game = #"Chess";
player.rating = 1;
[self.delegate playerDetailsViewController:self didAddPlayer:player];
}
#end
Issue:
In PlayersViewController.m, on the following method:
-(void)playerDetailsViewController:PlayerDetailsViewController *)controller didAddPlayer:(Player *)player
I get the following error messages
Expected method body
Use of undeclared identifier player
What am i doing wrong?
You're missing an opening parenthesis:
-(void)playerDetailsViewController: PlayerDetailsViewController *)controller ...
should be:
-(void)playerDetailsViewController:(PlayerDetailsViewController *)controller ...

IndexPath.row on a button?

I have an app in which you can have some details of something and then inside that thing you have a sub-category of things. I have made a button as there was not enough room for a navigation item and I can't seem to be able to call only the items that are assigned to that in my nsmutablearray. I have tried to used initWithIndexPath:indexPath.row though it comes up with this error:
Use of undeclared identifyer "indexPath"; did you mean "NSIndexPath"
This is the code for my tableView inside my tableView:
#import "PRViewController.h"
#import "Patient.h"
#import "LSAppDelegate.h"
#import "LSViewController.h"
#import "LSAppDelegate.h"
#import "Patient.h"
#import "PatientController.h"
#import "AddPatientController.h"
#import "treatmentController.h"
#interface PRViewController ()
#end
#implementation PRViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.navigationItem.rightBarButtonItem = self.editButtonItem;
self.title = #"Treatments";
LSAppDelegate *delegate = (LSAppDelegate *)[[UIApplication sharedApplication] delegate];
patients = delegate.patients;
[[UIToolbar appearance] setTintColor:[UIColor brownColor]];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(IBAction)add:(id) sender{
[self.tableView reloadData];
[self.tableView setEditing:YES animated:YES];
if(self.tableView) {
NSMutableArray *indices = [[NSMutableArray alloc] init];
for (int i=0; i < patients.count; i++) {
[indices addObject:[NSIndexPath indexPathForRow:i inSection:0]];
}
NSArray *lastIndex = [NSArray arrayWithObject:[NSIndexPath indexPathForRow:patients.count inSection:0]];
if (self.tableView) {
for (int i=0; i < patients.count; i++) {
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:[indices objectAtIndex:i]];
[cell setSelectionStyle:UITableViewCellSelectionStyleBlue];
}
}
}
[self.tableView setEditing:NO animated:YES];
treatmentController *AddPatient = [[treatmentController alloc] init];
[self.navigationController pushViewController:AddPatient animated:YES];
[super setEditing:NO animated:NO];
}
-(void)setEditing:(BOOL)editing animated:(BOOL) animated {
if ( editing != self.editing ) {
[super setEditing:editing animated:animated];
[self.tableView setEditing:editing animated:animated];
}
}
#pragma mark UITableViewDataSource Methods
- (UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tv dequeueReusableCellWithIdentifier:#"cell"];
if ( nil == cell ) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"cell"];
}
NSLog(#"indexPath.row = %d, patients.count = %d", indexPath.row, patients.count);
Patient *thisPatient = [patients objectAtIndex:indexPath.row];
if (thisPatient.treatmentName.length > 0) {
cell.textLabel.text = thisPatient.treatmentName;
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.textLabel.textColor = [UIColor blackColor];
} else {
}
if (self.editing) {
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
}
return cell;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [patients count];
}
#pragma mark UITableViewDelegate Methods
- (void) tableView:(UITableView *)tv commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if ( editingStyle == UITableViewCellEditingStyleDelete ) {
[patients removeObjectAtIndex:indexPath.row];
[tv deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationLeft];
}
}
- (void)tableView:(UITableView *)tv didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
LSAppDelegate *delegate = (LSAppDelegate *)[[UIApplication sharedApplication] delegate];
PatientController *patient = [[PatientController alloc] initWithIndexPath:indexPath];
[delegate.navController pushViewController:patient animated:YES];
[tv deselectRowAtIndexPath:indexPath animated:YES];
}
#end
Please say if you want any more code or information and please answer as soon as you can
file for the button I am pushing with:
#import "PatientController.h"
#import "LSAppDelegate.h"
#import "Patient.h"
#import "PRViewController.h"
#interface PatientController ()
#end
#implementation PatientController
- (id)initWithIndexPath:(NSIndexPath *)indexPath {
if ( ( self = [super init]) ) {
index = indexPath;
}
return self;
}
- (IBAction)PatientRecords:(id)sender {
PRViewController *AddPatient = [[PRViewController alloc] initWithIndexPath:indexPath.row];
[self.navigationController pushViewController:AddPatient animated:YES];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
LSAppDelegate *delegate = (LSAppDelegate *)[[UIApplication sharedApplication] delegate];
Patient *thisPatient = [delegate.patients objectAtIndex:index.row];
self.navigationItem.rightBarButtonItem = self.editButtonItem;
self.title = thisPatient.patientName;
patientNameView.text = thisPatient.patientName;
patientFirstNameView.text = #"Firstname:";
patientSurnameView.text = thisPatient.patientSurname;
patientSurnameNameView.text = #"Surname:";
patientDoBView.text = thisPatient.patientDoB;
patientDoBDateView.text = #"Date of Birth:";
patientHomeView.text = thisPatient.patientHomeNumber;
patientHomeNumberView.text = #"Home No:";
patientMobileView.text = thisPatient.patientMobileNumber;
patientMobileNumberView.text = #"Mobile No:";
patientAddressView.text = thisPatient.patientAddress;
patientAddressView.editable = NO;
patientAddressPlaceNumberView.text = #"Address:";
patientEmailView.text = thisPatient.patientEmail;
patientEmailAddressView.text = #"Email:";
patientPictureView.image = thisPatient.patientPicture;
// Do any additional setup after loading the view from its nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)setEditing:(BOOL)editing animated:(BOOL) animated {
if ( editing != self.editing ) {
[super setEditing:editing animated:animated];
patientAddressView.editable = YES;
}
}
#end
Thanks in advance
- (IBAction)PatientRecords:(id)sender {
PRViewController *AddPatient = [[PRViewController alloc] initWithIndexPath:indexPath.row];
[self.navigationController pushViewController:AddPatient animated:YES];
}
This code looks to be the culprit, you're not declaring the variable indexPath anywhere, you need to use index rather than indexpath from what I can see.
Use of undeclared identifyer "indexPath"; did you mean "NSIndexPath"
This error only happen if your do not declare indexPath but try to use it. As Xcode compiler's code sense detect and show you hint that it may be NSIndexPath instead of indexPath. check the use and declaration of indexPath.

How to reload tableView after dismissing a UIViewController

I use the following method to present a UIViewController named DictAddSubSecondCell:
// UIViewControler 1
- (IBAction)addWord:(id)sender{
dictAddSubSecondCellController = [[DictAddSubSecondCell alloc] initWithNibName:#"DictAddSubSecondCell" bundle:nil];
[self presentModalViewController:dictAddSubSecondCellController animated:YES];
[dictAddSubSecondCellController release];
}
and when I click the button in DictAddSubSecondCell:
- (IBAction)dismissAction:(id)sender{
[self dismissModalViewControllerAnimated:YES];
}
the tableView at UIViewControler 1 didn't reload it's data, but I added a method in viewWillApear method:
[self.table reloadData];
but it still not work. I have no idea about this. Is there any suggestions for me? thanks.
Here is the full source code of UIViewcontroller 1:
//
// DictAddSubSecond.m
//
// Created by Samuel Armstrong on 4/8/12.
// Copyright 2012 __MyCompanyName__. All rights reserved.
//
#import "DictAddSubSecond.h"
#import "DictionaryList.h"
#implementation DictAddSubSecond
#synthesize dictList, table, editButton;
#synthesize dictAddSubSecondCellController;
- (IBAction)addWord:(id)sender
{
dictAddSubSecondCellController = [[DictAddSubSecondCell alloc] initWithNibName:#"DictAddSubSecondCell" bundle:nil];
[self presentModalViewController:dictAddSubSecondCellController animated:YES];
[dictAddSubSecondCellController release];
}
- (IBAction)toggleEdit {
[self.table setEditing:!self.table.editing animated:YES];
if (self.table.editing) {
[editButton setTitle:#"Done"];
[editButton setStyle:UIBarButtonItemStyleDone];
}
else {
[editButton setTitle:#"Edit"];
[editButton setStyle:UIBarButtonItemStyleBordered];
}
}
- (IBAction)dismissAction:(id)sender
{
[self dismissModalViewControllerAnimated:NO];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)refreshTableData
{
NSString *path = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *file = [path stringByAppendingPathComponent:#"dictWithWords.tmp"];
if (dictList == nil) {
NSMutableArray *array = [[NSMutableArray alloc] initWithContentsOfFile:file];
if ([array objectAtIndex:0] != nil) {
dictList = [[NSMutableArray alloc] initWithCapacity:1];
self.dictList = array;
[array release];
}
else
{
dictList = [[NSMutableArray alloc] initWithCapacity:1];
}
}
[self.table reloadData];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self refreshTableData];
}
- (void)someMethodToReloadTable:(NSNotification *)notification
{
[table reloadData];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(someMethodToReloadTable) name:#"reloadTable" object:nil];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self name:#"reloadTable" object:nil];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark -
#pragma mark Table View Data Source Methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [dictList count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *MoveMeCellIdentifier = #"MoveMeCellIdentifier";
UITableViewCell *cell = [self.table dequeueReusableCellWithIdentifier:MoveMeCellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:MoveMeCellIdentifier] autorelease];
//A Boolean value that determines whether the cell shows the reordering control.
cell.showsReorderControl = YES;
}
NSUInteger row = [indexPath row];
cell.textLabel.text = [dictList objectAtIndex:row];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
#pragma mark -
#pragma mark Table View Delegate Methods
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
NSUInteger row = [indexPath row];
[self.dictList removeObjectAtIndex:row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationMiddle];
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
return UITableViewCellEditingStyleDelete;
}
// Asks the data source whether a given row can be moved to another location in the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
return YES;
}
//Tells the data source to move a row at a specific location in the table view to another location.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
NSUInteger fromRow = [fromIndexPath row];
NSUInteger toRow = [toIndexPath row];
id object = [[dictList objectAtIndex:fromRow] retain];
[dictList removeObjectAtIndex:fromRow];
[dictList insertObject:object atIndex:toRow];
[object release];
}
#end
Try calling it in viewDidAppear: instead of viewWillAppear:.

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