I have downloaded a mp3 file but i'm not able to play it. The file is downloaded, i've checked but when i try to play the local file, nothing happens. If i directly play it without downloading it, it plays.
- (IBAction)downloadTrack:(id)sender {
NSData *soundData = [NSData dataWithContentsOfURL:self.song.ticket.url];
NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filePath = [documents stringByAppendingPathComponent:self.song.slug];
[soundData writeToFile:filePath atomically:YES];
NSURL *urlFile = [NSURL URLWithString:filePath];
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:urlFile error:nil];
player.numberOfLoops = -1; //Infinite
[player play];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Download
NSString *urlString = #"https://oi.net/songs/5-dope-ski-128k.mp3";
NSURL *url = [[NSURL alloc] initWithString:urlString];
NSData *soundData = [NSData dataWithContentsOfURL:url];
NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filePath = [documents stringByAppendingPathComponent:#"5-dope-ski-128k.mp3"];
[soundData writeToFile:filePath atomically:YES];
// Play
NSString *filename = #"Ola.mp3";
NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES);
NSString *documentsDirectory = [pathArray objectAtIndex:0];
NSString *yourSoundPath = [documentsDirectory stringByAppendingPathComponent:filename];
NSURL *soundUrl;
if ([[NSFileManager defaultManager] fileExistsAtPath:yourSoundPath])
{
soundUrl = [NSURL fileURLWithPath:yourSoundPath isDirectory:NO];
}
// Create audio player object and initialize with URL to sound
_audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundUrl error:nil];
[_audioPlayer play];
}
Related
I tried to play mp3 file using AVP player. But i couldn't play it..my code is
NSString *fileurl=[FILE_URL_Array objectAtIndex:indexPath.row];
NSArray *parts = [fileurl componentsSeparatedByString:#"/"];
NSString *filename = [parts lastObject];
NSLog(#"file name is %#",filename);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,filename];
//NSString* documentsPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
NSString* foofile = [documentsDirectory stringByAppendingPathComponent:filename];
NSLog(#"foofile %#",foofile);
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:foofile];
NSLog(#"boolean value is %hhd",fileExists);
if (fileExists)
{
NSURL *audioURL = [NSURL fileURLWithPath:filePath];
NSLog(#"existig url is%#",audioURL);
NSData *urlData =[NSData dataWithContentsOfURL:audioURL];
// NSString *sourcePath =[audioURL path];
//UISaveVideoAtPathToSavedPhotosAlbum(sourcePath,nil,nil,nil);
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,filename];
[urlData writeToFile:filePath atomically:YES];
audioPlayer = [[AVAudioPlayer alloc]initWithData:urlData error:NULL];
audioPlayer.delegate = self;
[audioPlayer play];
}
but i am unable to play that audio file....Please give your valuable solution.Thanks in advance...
You're currently appending documentsDirectory twice.
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,filename];
//NSString* documentsPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
NSString* foofile = [documentsDirectory stringByAppendingPathComponent:filename];
Once in filePath, and again in foofile.
Additionally, you seem to be doing a whole bunch of extra processing that you don't need to be doing. You should be able to create the audio player from the initial file url:
NSString *fileurl=[FILE_URL_Array objectAtIndex:indexPath.row];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL urlWithString:fileUrl] error:&error];
if (error != nil) {
NSLog(#"Error creating player: %#", error);
}
audioPlayer.delegate = self;
[audioPlayer prepareToPlay];
[audioPlayer play];
I have an URL which I get from JSON response, When I hit the URL in browser the file is downloaded, Now am wondering how can I play such URL which is a Download URL.I've been looking around many post But none of them could help me.
type of url am getting : http://www.smartivr.in/sounds/voicemail/download/f77245d9-e7ee-4424-850c-6a45022d0a54_1
Below is the code I tried.
NSString *audio=[NSString stringWithFormat:#"%#.mp3",cell.url];
NSLog(#"url:%#",audio);
NSURL *url = [NSURL fileURLWithPath:audio];
NSData *soundData = [NSData dataWithContentsOfURL:url];
NSString *filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES) objectAtIndex:0]
stringByAppendingPathComponent:#"sound.caf"];
[soundData writeToFile:filePath atomically:YES];
NSError *error;
_audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL
fileURLWithPath:filePath] error:&error];
[_audioPlayer play];
NSLog(#"error %#", error);
Try this:
//download your audio file
NSString *urlString = #"http://www.smartivr.in/sounds/voicemail/download/f77245d9-e7ee-4424-850c-6a45022d0a54_1.mp3";
NSURL *url = [NSURL fileURLWithPath:urlString];
NSData *soundData = [NSData dataWithContentsOfURL:url];
NSString *filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES) objectAtIndex:0]
stringByAppendingPathComponent:#"sound.caf"];
[soundData writeToFile:filePath atomically:YES];
// get the file from directory
NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES);
NSString *documentsDirectory = [pathArray objectAtIndex:0];
NSString *soundPath = [documentsDirectory stringByAppendingPathComponent:#"sound.caf"];
NSURL *soundUrl;
if ([[NSFileManager defaultManager] fileExistsAtPath:soundPath])
{
soundUrl = [NSURL fileURLWithPath:soundPath isDirectory:NO];
}
// play audio file
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundUrl error:nil];
[audioPlayer prepareToPlay];
[audioPlayer play];
You should download your audio file asynchronously.
Thank You Dipankar Das for you help.
I am posting the whole solution here.
which worked for me absolutely.
NSString *audio=#"http://www.smartivr.in/sounds/voicemail/download/f77245d9-e7ee-4424-850c-6a45022d0a54_1.mp3";
NSURL *url = [NSURL URLWithString:audio];
NSData *soundData = [NSData dataWithContentsOfURL:url];
NSString *filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES) objectAtIndex:0]
stringByAppendingPathComponent:#"sound.caf"];
[soundData writeToFile:filePath atomically:YES];
// get the file from directory
NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES);
NSString *documentsDirectory = [pathArray objectAtIndex:0];
NSString *soundPath = [documentsDirectory stringByAppendingPathComponent:#"sound.caf"];
NSURL *soundUrl;
if ([[NSFileManager defaultManager] fileExistsAtPath:soundPath])
{
soundUrl = [NSURL fileURLWithPath:soundPath isDirectory:NO];
}
// plau audio file
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayback error:nil];
_audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundUrl error:nil];
[_audioPlayer prepareToPlay];
[_audioPlayer play];
[_audioPlayer setVolume:5.0];
try use AVPlayer or AVPlayerViewController, you can use direct URL to play mp3 files
even with local file as you will first download it to device, then play from local URL
do not forget that object AVPlayer has to be as property of your Class not local object because of auto-releasing, so declare your player variable in class and set in function not just locally in function and try to play ...
[update]
more details how to do it -> How to play video with AVPlayerViewController (AVKit) in Swift
Here is the mistake
NSString *audio=[NSString stringWithFormat:#"%#.mp3",cell.url];
NSURL *url = [NSURL fileURLWithPath:audio];
I assume that it is a remote url and you cannot treat it as a file url. So you must use
NSURL *url = [NSURL urlWithString:audio];
How can I check if a file is download and save on device? Help me please.
- (void) song{
if (_index1 == 0) {
NSString *stringURL = #"https://drive.google.com/uc?export=download&id=0B0EJbcHq3ZALWUo0a05LMWNzeDg";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"music.mp3"];
[urlData writeToFile:filePath atomically:YES];
self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL URLWithString:filePath] error:nil];
}
}
}
If you want to see if the file music.mp3 is in your Documents folder:
NSString *filePath = [documentsDirectory stringByAppendingPathComponent#"music.mp3"];
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath];
This only makes sense if that file is always the same file. If it can be different files then you need to associate the URL you use to download with the file you stored it in.
I tried till downloading but downloaded video is showing not supported plz help thanks for help.
Here is my code:
Downloading video from url code
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(#"Downloading Started");
NSString *urlToDownload = #"http://cdn-fms.rbs.com.br/vod/hls_sample1_manifest.m3u8";
NSURL *url = [NSURL URLWithString:urlToDownload];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSLog(#"urldata %# ",urlData);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"thefifle2.mov"];
//saving is done on main thread
dispatch_async(dispatch_get_main_queue(), ^{
[urlData writeToFile:filePath atomically:YES];
NSLog(#"File Saved !%#",filePath);
_url = [NSURL URLWithString:filePath];
[self playv];
});
}
});
Play downloaded video using MPMoviepLayercontroller
NSURL *vedioURL;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *filePathsArray = [[NSFileManager defaultManager] subpathsOfDirectoryAtPath:documentsDirectory error:nil];
NSLog(#"files array %#", filePathsArray);
NSString *fullpath;
for (NSString *apath in filePathsArray )
{
fullpath = [documentsDirectory stringByAppendingPathComponent:apath];
vedioURL =[NSURL fileURLWithPath:fullpath];
}
NSData *urlData1 = [NSData dataWithContentsOfURL:vedioURL];
NSLog(#" url data1 %# ",urlData1);
NSLog(#"vurl %#",vedioURL);
MPMoviePlayerViewController *videoPlayerView = [[MPMoviePlayerViewController alloc] initWithContentURL:vedioURL];
[self presentMoviePlayerViewControllerAnimated:videoPlayerView];
[videoPlayerView.moviePlayer play];
I tried with some mp4 Examples worked for me
//download the file in a seperate thread.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(#"Downloading Started");
NSString *urlToDownload = #"http://techslides.com/demos/sample-videos/small.mp4";
NSURL *url = [NSURL URLWithString:urlToDownload];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSLog(#"urldata %# ",urlData);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"demo2.mp4"];
//saving is done on main thread
dispatch_async(dispatch_get_main_queue(), ^{
[urlData writeToFile:filePath atomically:YES];
NSLog(#"File Saved !%#",filePath);
_url = [NSURL URLWithString:filePath];
});
}
});
You do realize that your URL doesn't actually point to a "video" file?
.m3u8 Files are not actual Asset files, rather, they are more akin to a playlist. They are used in HTTP Live Streaming and provide a location for "Segments" based on available bandwidth
I have a UITableView displaying a llist f files in the Documents Directory... and I want it to play the audio file in the Documents directory when pressed...
It runs with no errores but doesn't play the audio when pressed...
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *fileName = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%d.caf",indexPath.row+1]];
NSURL *audioURL = [NSURL URLWithString:fileName];
NSData *audioData = [NSData dataWithContentsOfURL:audioURL];
NSError *error;
_audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:&error];
_audioPlayer.delegate = self;
[_audioPlayer play];
}
Change this line:
NSURL *audioURL = [NSURL URLWithString:fileName];
to this:
NSURL *audioURL = [NSURL fileURLWithPath:fileName isDirectory:NO];
And then just do:
if(_audioPlayer == nil)
{
_audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:nil];
}
else
{
_audioPlayer = [self.audioAlert initWithContentsOfURL:audioURL error:nil];
}
To start out, the best way to declare a files path is this
- (NSString *)docsdir {
return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)objectAtIndex:0];
}
in your header, declareNSString *Path;
then, declare the path like this when the view loads
Path = [[self docsdir]stringByAppendingPathComponent:[NSString stringWithFormat:#"%d.caf",indexPath.row+1]];
if (![[NSFileManager defaultManager]fileExistsAtPath:Path]) {
[[NSFileManager defaultManager]copyItemAtPath:[[NSBundle mainBundle]pathForResource:[NSString stringWithFormat:#"%d",indexPath.row+1] ofType:#"caf"] toPath:Path error:nil];
}
now to play it, do this
AVAudioPlayer *player = [[AVAudioPlayer alloc]initWithContentsOfURL:[NSURL fileURLWithPath:Path] error:&error];
player.delegate = self;
[player play];