NXP poduct NCF3340AHN - can-bus

I wanna know about this NCF3340AHN controller. The NXP NCF3340 is ideally suited for easy integration of NFC technology into automotive devices because it provides an NCI interface.
I want to know is there any development boards for this controller?
Is it supports to CAN or do I need to configure it with CAN?
Because I am doing it for automotive devices, but I didn't got any info regarding CAN. Please help to do operation with CAN.
Thanks in advance.

Related

AR ODG application for conference calls

I'm researching AR frameworks in order to select the best option for developing conference call/ meeting application for ODG glasses.
I got only a few directions for selecting a framework:
Performance of video streaming (capturing and encoding) must be watched closely to avoid overheating and excessive power consumption,
Should support extended tracking and
Video capturing should not be frame by frame.
I have no experience with AR field in general, and I would really appreciate if you can let me know your opinion or to give me some guidance on how to choose the best-fitted framework.
For ODG, you should use Vuforia according software details :
Qualcomm Technologies Inc.'s VuforiaTM SDK for Digital Eyewear
Vuforia supports extended tracking. According to what you are asking, you'll need more than just an AR SDK. You'll need to identify what you want exactly. Do you want an application that let the user see with who he's talking or do you want some holographic stuff? Depending on what you want, maybe smartglasses isn't what you need and at this point you should try to learn more about the differents SDK out there. I suggest you to look at this and that.

Sync iOS devices through app over network in Adobe AIR

I would like to take my programming skills to the next level and see if this project is possible with adobe AIR.
I would like to create an app that a teacher can use to administer an exam. The students would be on their own iOS device. The teacher would be able to start the exam from his/her device, and the students will see it start on their device. Also, any information that the students take, like scores and names, would get sent back to get stored on the parent device. Is this possible to code for adobe AIR if all synced devices are on the same network?
I was hoping someone could point me in the right direction and let me know what I have to learn or read up on. I don't know where to start.
Thank you!!
Josh
I think of a few ways to do it:
using bluetooth to connect the devices
pros:
it will work with almost no delay
requires only client-side knowledge
cons:
it will work in close range
it's harder to setup - the 'host' should always create active sessions and connection is somehow unstable
using socket server
pros:
reliable
fast
stable as there is always active session and everyone can connect/disconnect from it
cons:
harder to create (requires backend knowledge)
requires specific server that supports sockets
using http requests
pros:
easy to implement
stable
cons:
huge traffic
requires backend knowledge
In all cases you will need some kind of users level management - which is the host (teacher) and who is a student.
There might be other ways, but these are the most common used. Unfortunately, I must say it's not that easy task to do and I will suggest you to find some backend guy and enjoy the project together.
Good luck!

iOS to iOS device connection through streams (over IP-Address)

As a final school-graduation project I try to develop a kind of spying-car. Which means there is an iPhone placed on a little LEGO-car and an iPad used as a "steering wheel" for the car. Also it is planned to transmit Audio and Video from the iPhone's microphone/camera to the iPad (more than the steering data vice versa).
In the first place the connection from iOS to iOS should be established over a local WiFi network and later - if possible - over 3G (by using the iOS devices network-IP and a DNS server to deal with frequently changing addresses).
My question is: which technology do you recommend using? I read about GameKit, peer-to-peer and so on, but I think these technologies are too abstract for later being able to communicate over 3G. I guess I need to go a little deeper into the low levels of the communication progress. Any suggestion that could bring me a step forward is highly appreciated! (also regarding other parts of my project)
One more thing: Some user suggested using a third party service and to route the sent (video) data over an external server. If possible, I'd rather not use any "middle man". It should just be a basic server-client communication where the iPad is the server and the iPhone the client.
It is kind of an open ended question, but interesting.
First of all, GameKit do have 3g p2p support, see here:
https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/GameKit_Guide/Matchmaking/Matchmaking.html
It will handle the peer-to-peer addressing and establisment of the socket. It can also handle voice chat, but I personally never tried this feature so I can't say if it is feasible in your case.
One idea is to leverage existing video-chat services. This will give you a low-latency audio/video channel with peer-to-peer addressing (well, likely using a central server).
Apple's FaceTime is such a service, but there is no public API to it (AFAIK). Same goes for Skype and Google.
There are some paid services that look like they have nice iOS APIs:
http://tokbox.com/platform
http://docs.weemo.com/sdk/ios/
You have to figure out a way to transmit control commands to the peer iPhone, I did not see if the services above had any possibility of sending text messages/arbitrary data.
Tokbox has a free trial so you could try it out and see if it works for you.
I would go for GameKit if this is a hobby project on a budget and there is time for hacking, and probably look into a more high-level API if there is a deadline...
sorry for writing this as an answer, but i don't have enough rep to comment...
i'm working on a similar project and i currently don't have any advice regrading video-streaming, however, from what i read (extensively) i came to the conclusion that i need to use p2p connection between devices for better performance and use socket programming in order to achieve this (although not the most easy to implement choice).
I considered using GameKit which i think will probably answer most of your needs as Krumelur pointed out. but in my case, eventually the app will be cross platform so i had to use low level network programming. you can check out my question here to see the sources i used to try and make the connection between 2 peers, hopefully you'll have better luck than me...

Where can I find information about Nuance's new Nina SDK?

Nuance made a major announcement on 8/6/2012 about their new Nina technology, but the SDK does not seem to be available. I don't even find any documentation beyond marketing stuff (video etc.). Does anybody know how to use this SDK, or when/where it will be available ?
They made the announcement but it doesn't mean the product will be available soon for a wide audience. They just started one partnership to prove the technology work and you need to be a very big client in order for them to return your calls.
Luckily, there are other speech recognition and NLP providers out there. You should better check the ones who have the product available.
It looks like the main site is http://dragonmobile.nuancemobiledeveloper.com/public/index.php?task=home

Getting started - creating an iPhone app that controls another (non-iOS) device via bluetooth commands

All,
Apologies in advance - this question might be too open-ended for SO.
Anyway... A friend of mine (an engineer and entrepreneur) is in the process of building a high-tech piece of lab equipment. He's asked me about the feasibility of building an iPhone/iPad/iPod application that would allow users to control the device via Bluetooth, so I'm helping him gather some information. I'm hoping to get a few pointers on how to get started. Specifically:
Would this require a native app, or could this be accomplished with HTML5 (with or without something like PhoneGap?)
Can you point me to a good primer on bluetooth networking? Everything I've found assumed a VERY high level of pre-existing knowledge.
What are the basics on how something like this is accomplished? Is there a single, established protocol for how one device "controls" another, or is bluetooth more like SSL - just a pipe that allows you to convey any type of message?
I realize this question is incredibly broad and detailed - so I'm not really looking for specifics. But obvious Google searches don't turn up much, and I'm otherwise having a hard time finding a good starting point.
Thanks in advance.
You can communicate via bluetooth in two ways: One is using the Low Energy Bluetooth capabilities of iOS 5 and newer iPhone/ipads.
https://developer.apple.com/library/ios/#documentation/CoreBluetooth/Reference/CoreBluetooth_Framework/_index.html#//apple_ref/doc/uid/TP40011295
Unfortunately the documentation is sparse and will require some hacking away. If you choose this route I would consider starting here and learning as much as you can about how the protocols work before hacking into the framework:
http://developer.bluetooth.org/gatt/services/Pages/ServicesHome.aspx
The limitations of this route are that it might not be best for sending a lot of data. I have only built stuff that sent simple commands which it does work great for.
The other option is the external accessory framework. This will require you to get an mfi license from apple (not fun). You will also need to pay royalties. But it will do what you want. You won't need to concern yourself much with underlying protocols if you use this, the framework provides a friendly api for processing streams.
http://developer.apple.com/library/ios/#documentation/ExternalAccessory/Reference/ExternalAccessoryFrameworkReference/_index.html

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