How do I remove all reference outlets from a view at once? - ios

I'm relatively new to iOS development and I'm looking for ways to speed up when programming at XCode.
I know it's possible to remove an outlet by right clicking to a view in the storyboard and then click the little x by the referencing outlet.
Is there a keyboard shortcut or another way to remove all outlet references from a view at once?
This would be very useful when copying and pasting views.

By clicking on View Controller it will show on the right side all connected interface outlets, and it's easier to remove one by one there. This is not what you looking for, but at least will help to remove outlet references a bit faster.

Related

How do I add code to my viewcontroller.swift for views connected via a navigation controller?

So I am pretty new to Xcode (but not programming in general, have learned a bit of python and java) and I am trying to figure out, for the life of me, how I connect bits of code in other views besides the first one when they are linked from a navigation controller.
To paint a picture of this, I essentially start out with a single view application, I have the first view and I add a button to it and then I embed it in a navigation controller by doing.. Editor -> Embed In -> Navigation Controller. The next time, as I have been following from various guides online, is that I control drag that button to that view and hit "show" to link them. Now say I have another button in that new view I just linked to. Xcode doesn't seem to let me just control drag that button onto the text in viewcontroller.swift, I believe that this is because they are two separate view controllers now however I have not a clue where the second viewcontroller2.swift file may be. Or, maybe, there is an easier way to link the two views together and actually be able to modify the source files?
If you're trying to find a "ViewController2" you won't find it, because you have to create it! Use Command-N to create a new file and choose "Cocoa Touch Class". Name it something like SecondViewController and make sure it's a subclass of UIViewController. Now you can go back to interface builder and change the class of the second view controller to whatever name you just chose, like SecondViewController.
To address the other part of your question (I think), I'm not exactly sure what you're trying to do. If you want some of your data to transfer to the new ViewController, use the prepareForSegue function in the first ViewController.

Passing Data Between Main.storyboard and an XIB View (and vice versa)

This may be a very simple question, but I have grown frustrated at being unable to find the answer (maybe I am not asking the right things?) I have, of course, found the answer when using Swift, but I use Objective-C.
Basically, I am struggling with passing data between the Main.storyboard and an XIB view. The buttons to present and dismiss the XIB view, located on the Main.storyboard, work fine. However, what I want to do is allow a switch, which is present on the XIB view, to alter a few things on the Main.storyboard. I have created an outlet for the switch on the XIBView.h, but obviously, to be expected, the Main.storyboard does not recognize the outlet (it is not linked in the viewController.h for the Main.storyboard).
Basically, what I'm asking, is how to allow the Main.storyboard to be aware of the switches active state (being on or off, located on a separate XIBView)?
I appreciate any help that can be given.

Delete View References from View Controllers Swift iOS app

How to automatically remove all references in an iOS Swift app(developed using XCode) from ViewControllers when deleting the View in a storyboard?
I think there's not an automatic way to remove the reference within your code. Anyway, you can use the Connections inspector to see all the outlets and actions referring to your view and you can unlink them before actually removing the view from the storyboard. The rest is kind of code maintenance that I usually do by hand.

How to see a particular view clearly amongst lots of overlapping UIViews

When a view controller (VC) has hordes of views and subviews it becomes very difficult to modify a subview because I can't even see it completely (it is hidden behind some other subview). For example please have a look at current state of one of my VC:
I can't see highlighted "Congratulations - UILabel" or its UIView.
Is there a way I can see a specific view clearly (may be at the top of all the other views)?
Generally I drag drop a UIView on a different dummy blank VC, design view completely on that VC with all constraints and finally drag drop it back to my actual VC. This works most of the times but it seems like an inefficient approach to me.
I've observed that seeing overlapping views used to be easier in iOS6 but it is Very difficult in iOS7. Is there any feature in iOS7 Interface Builder that I am missing? Thanks for your precious time.
Update: Would Spark Inspector help me here? I am newbie to development so don't want to waste my time trying and understanding new plugin if it doesn't help me achieve what I want. Thanks.
This is widely considered one of the weak points of Xcode's new Storyboards feature. They're great for apps that require a large number of simple controllers, but they become difficult to work with when your interfaces get complicated. Most experienced developers use Storyboards in some places and individual controller XIBs in others, depending on what they're building.
Here's how to solve your problem:
Step 1. Break the View Controller out of your Storyboard into it's own XIB
From the File menu, choose New File and choose an Empty XIB file (from the User Interface section). Name it "YourExactVCClassName.xib".
Go to your Storyboard. Copy the entire View of your View Controller and then delete it.
Paste the View Controller into your new XIB. Change the class of "File's Owner" to be your View Controller, and set it's "view" property by drawing an outlet from the view to File's Owner.
When your app runs, it will try to instantiate the view controller
from your storyboard. When it realizes there's no view in the
storyboard for that controller, it will automatically find the file
MyViewController.xib and load it from there.
Step 2. Organize the contents of your main view into detached views that make sense.
In your example above, it looks like you have different views for different states of the game (game over, high score, etc.) Take each of those and remove them from the main view. With your controller in it's own XIB file, you can just drag the view out in to the whitespace around your controller. Each view you drag out becomes a top level object in the XIB file that you can design and see easily.
You're no longer stuck with an iPhone-5-sized workspace.
Create IBOutlets for each of your detached, top level views so you can reference them in your controller.
In viewDidLoad, programmatically add each of the separate views to your main view. Note that you may want to set their frames, make some of them invisible, etc. You have to write more code, but it's generally worth it for an easily maintainable XIB.

Best practise in creating an uiview and presenting them in iOs

Is it a good practise to creates views in xcode and hide them and when required show them?
I am asking that because I prefer to create views visually and not in code.
If the view is to complex(a lot of subviews) should I create a new view controller to it?
I know there isn't a specify question here but I really need a clarification on this matter.
Regards
One of my first iOS applications had a tab bar and views that the user could switch between. Originally it was done by hiding and showing the right views depending on what the user pressed on the tab bar. This ended up being a complex disaster.
I then rewrote the app so that each tab bar view had its own UIViewController with its own set of views. That turned out to be so much easier to manage. (I also changed from using Interface Builder to straight code for creating the views, but that's beside the point and you can continue to use IB if you want.)
As for me, I prefer folowing practice:
Usually, a use storyboards,where views are placed, but if a view is complex, I create a separate XIB file, arrange all subviews there, and then in storyboard drag an UIView subclass and connect my XIB view with it.It helps to avoid mess in storyboard.
As for hiding views, I also don't recommend such practice as it can become very complex to understand your code and all those views are allocated when XIB is loaded, so the mobile developing rule "do as lazy as u can" is not met. We should try to spend as less memory as it's possible.
UIView is the best way to create iOS app, esp. if you want to reuse the code.
For example if you have same view to present in iPad n iPhone then using UIView can result in lots of similar code in View-controller
In another case if your view might need to have multiple table view it can be quite complex to handle each with delegates in ViewController. But separate view will solve this problem.
I have made my 1st open source code after learning how to use View
https://github.com/bishalg/BGRadioList
which I had learned from
http://www.raywenderlich.com/1768/uiview-tutorial-for-ios-how-to-make-a-custom-uiview-in-ios-5-a-5-star-rating-view
About the hiding view - I have used lots of hide and show view codes in my apps but believe me at one point it will become complex and unmanageable if you have lots of views.

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