I'm not able to make skobbler maps works with a prebundled map with SDK 3.0.
I uploaded a sample project here with a London map in the SKMaps.bundle. It cannot render the maps. (please use the SKMapsSwiftDemo on the repo)
I followed the tutorial for the 2.5 on the skobbler's blog. Did anything change?
Thank you!
I've create a 3.0.1 (latest version) Swift build (demo project) that has the London map prebundled.
It can be found here.
The demo project is configured to start in offline to indicate that only London is visible.
Related
I am using the google maps demo (http://www.appcoda.com/google-maps-api-tutorial). After updating my Xcode to latest Version the MapTasks.swift (https://github.com/appcoda/google-maps-api-demo) has many errors with swift 3. And some how I was fixed those errors but the map isn't works and the map is not loading as well.
So, Please help me to fix it , hence I've to update it in my Current working project.
Thanks!
I guess the demo you use is a old demo. The most accurate way to try Google Maps demo is to get the demo directly from Google.
Here is a easy way to get it from Google using CocoaPods.
https://developers.google.com/maps/documentation/ios-sdk/code-samples
Finally i found the Answer at https://github.com/BhavinBhadani/MapDemo thanks to Bhavin
I'm new to VR development,and i am do some investigation about cardboard sdk,could any guys tell me if cardboard sdk open source? And if open ,Where could I find the head tracking source code in cardboard sdk?
Is cardboard sdk open source?
Well, NO. As #birryree shared in this link: https://github.com/googlesamples/cardboard-java/issues/11.
But, you can find the head tracking c# code in CardboardHead.cs located in yourProject/Assets/Cardboard/Scripts/ after you import CardboardSDKForUnity package in your project. Or you can simply double click on component shown in the image below:
And, you can refer Decompiled CardboardSDK 0.5.1 source code here:
https://github.com/rsanchezsaez/cardboard-java
The deprecated MapBox iOS SDK version 1 has some classes and examples for helping create markers cluster. In its new iOS SDK version 2 however this functionality is somehow gone or is not explicitly exposed. The closest class, MGLPointAnnotation, doesn't seem to have anything to indicate if an Annotation is clustered or not. Anybody else has similar issue or has found a solution/workaround?
There is no support for clustering yet in 2.x: https://github.com/mapbox/mapbox-gl-native/issues/320
Is there a way to add a heatmap layer with the Google Maps SDK for iOS?
Note: I am refering to the same feature that exists in the Javascript version of Google Maps.
Heatmaps don't appear to be supported by the iOS SDK. However, you could try something like LFHeatMap which allows you to generate a heatmap as a UIImage given a set of data points. You should then be able to add this as a tile layer to your map.
Google had updated their libraries, now they are providing support for iOS too. Developers looking to integrate heat map make use of it.
Please refer this link for further detail about heat map.
Also check out the sample project provided by google on Github.
Install heat map by using following comand pod 'Google-Maps-iOS-Utils'
Thanks.
we are developing an offline city map application for iPad, using Cloudmade SDKs. I'm curious, is there are any other SDKs which could be used for offline applications ?
The better solution for me is:
1.- Generate your own maps with TileMill from Mapbox and then export to MBTiles format.
2.- Get the mapbox-ios-example and use the MBTiles file you just generated.
Starting with April, 2014 there is also skobbler's /Telenav's SDK - it's got full offline capabilities (map rendering, routing & rerouting) and a map cutting tool if you want a map of a custom area (e.g. you provide the gpx enclosed polygon and you get back a map of that area)
See some examples in the demo apps and the how-to's