I was trying to make a wallpaper app and my code was working all fine when I had the entire implementation in the ViewController file. And then I shifted some of the code to another class. Here is the code.
ViewController.swift
override func viewDidLoad() {
super.viewDidLoad()
photoOperations.getStuffFromJson()
}
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return photoOperations.previewUrlArray.count
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("Cell", forIndexPath: indexPath) as! CollectionViewCell
cell.backgroundColor = UIColor.whiteColor()
if let img = self.images[indexPath] {
cell.imageView.image = img
} else {
photoOperations.downloadThumbnail(indexPath.row){ (image) in
dispatch_async(dispatch_get_main_queue()) {
if let img = image {
cell.imageView.image = img
self.images[indexPath] = img
} else {
print("Images will be loaded in a few seconds!")
}
}
}
}
return cell
}
PhotoOperations.swift
func getStuffFromJson( ){
Alamofire.request(.GET, "https://example.com/api/", parameters: ["key": "123.."])
.responseJSON{ response in
if let value = response.result.value {
let hits = JSON(value)["hits"]
var counter = 0
while counter < hits.count {
if let previewString = hits[counter]["previewURL"].rawString(){
self.previewURL = NSURL(string: previewString)!
self.previewUrlArray.append(self.previewURL!)
counter += 1
} else{ print("Error : A previewURL wasn't found.")
}}}}}
func downloadThumbnail(forIndexPathAtRow : Int , completion: (UIImage?)->Void) {
if previewUrlArray.count > 0 {
... // create URL task , session etc.
}
}
How do I reload the data in the ViewController? I tried adding a collectionView parameter to the getStuffFromJSON method and calling collectionView.reload at the end. But that doesn't work. Also I get 0 as previewURLArray.count in the numberOfItemsInSection method.
Did you try to set images out of the dispatch_async and reloadData() method into the dispatch_async ?
I have developed basic similar app which works with Alamofire Pod .
In download / fetch function used the settings works than later in a dispatch block called the reloadData() of my tableView
There is a one difference , i worked with tableView , your app works with collectionView
dispatch_async(dispatch_get_main_queue(), {
self.tableView.reloadData();
})
A small part of my app
//user reference
let user : User = User()
//dictionary , contains json datas
user.setValuesForKeysWithDictionary(dictionary);
tableView works with users , String array . Before the dispatch_async
append user to it then call reloadData() in the async
Then
self.users.append(user);
dispatch_async(dispatch_get_main_queue(), {
self.tableView.reloadData();
})
Related
I have a collection view and want to load images and other data asynchronously from firebase and display them within the cell. However, my current approach displays wrong images to the text data (they simply don't fit) and also, the image in the one specific cell changes few times until it settles down (sometime wrong, sometimes correct).
My code
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let photoCell = collectionView.dequeueReusableCell(withReuseIdentifier: "mainViewCollectionCell", for: indexPath) as! MainViewCollectionViewCell
// issue when refreshing collection view after a new challenge has been created
if (hitsSource?.hit(atIndex: indexPath.row) == nil) {
return photoCell
}
let challengeObject = Challenge(json: (hitsSource?.hit(atIndex: indexPath.row))!)
let group = DispatchGroup()
group.enter()
// async call
self.checkIfChallengeIsBlocked(completionHandler: { (IsUserBlocked) in
if (IsUserBlocked) {
return
}
else {
group.leave()
}
}, challengeObject: challengeObject)
group.notify(queue: .main) {
photoCell.setChallengeLabel(title: challengeObject.title)
// async call
photoCell.fetchChallengeImageById(challengeObject: challengeObject)
photoCell.checkIfToAddOrRemovePlayIcon(challengeObject: challengeObject)
// async call
self.dataAccessService.fetchUserById(completionHandler: { (userObject) in
photoCell.setFullName(userObject: userObject)
photoCell.setStarNumber(challengeObject: challengeObject)
}, uid: challengeObject.organizerId)
// async all
self.dataAccessService.fetchAllParticipantsByChallengeId(completionHandler: { (participationArray) in
photoCell.setParticipationNumber(challengeObject: challengeObject, participationArray: participationArray)
}, challengeId: challengeObject.id)
// resize image to collection view cell
self.activityView.removeFromSuperview()
}
return photoCell
}
...
Just to show you my MainViewCollectionViewCell
class MainViewCollectionViewCell: UICollectionViewCell {
...
public func fetchChallengeImageById(challengeObject:Challenge) {
self.dataAccessService.fetchChallengeImageById(completion: { (challengeImage) in
self.challengeImageView.image = challengeImage
self.layoutSubviews()
}, challengeId: challengeObject.id)
}
and DataAccessService.swift
class DataAccessService {
...
// fetch main challenge image by using challenge id
public func fetchChallengeImageById(completion:#escaping(UIImage)->(), challengeId:String) {
//throws {
BASE_STORAGE_URL.child(challengeId).child(IMAGE_NAME).getData(maxSize: 1 * 2048 * 2048,
completion:({ data, error in
if error != nil {
print(error?.localizedDescription as Any)
let notFoundImage = UIImage()
completion(notFoundImage)
} else {
let image = UIImage(data: data!)!
completion(image)
}
}))
}
...
public func fetchUserById(completionHandler:#escaping(_ user: User)->(), uid:String?) { //
throws{
var userObject = User()
let _userId = UserUtil.validateUserId(userId: uid)
USER_COLLECTION?.whereField("uid", isEqualTo: _userId).getDocuments(completion: {
(querySnapshot, error) in
if error != nil {
self.error = error
print(error?.localizedDescription as Any)
} else {
for document in querySnapshot!.documents {
userObject = User(snapShot: document)
completionHandler(userObject)
}
}
})
}
Could anyone tell me what I need to change for being able to fit the text data to the correct image in the cell?
With asynchronous calls to fetch user data, the fact that cells are re-used introduces two issues:
When a cell is re-used, make sure that you do not show the values for the prior cell while your asynchronous request is in progress. Either have collectionView(_:cellForItemAt:) reset the values or, better, have the cell’s prepareForReuse make sure the controls are reset.
In the asynchronous request completion handler, check to see if the cell is still visible before updating it. You do this by calling collectionView.cellForItem(at:). If the resulting cell is nil, then the cell is not visible and there's nothing to update.
Thus:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let photoCell = collectionView.dequeueReusableCell(withReuseIdentifier: "mainViewCollectionCell", for: indexPath) as! MainViewCollectionViewCell
// make sure to initialize these so if the cell has been reused, you don't see the old values
photoCell.label.text = nil
photoCell.imageView.image = nil
// now in your asynchronous process completion handler, check to make sure the cell is still visible
someAsynchronousProcess(for: indexPath.row) {
guard let cell = collectionView.cellForItem(at: indexPath) else { return }
// update `cell`, not `photoCell` in here
}
return photoCell
}
Obviously, if one asynchronous completion handler initiates another asynchronous request, then you have to repeat this pattern.
The problem is really, that while offline the UItableview is not populating. Basically while online it will read from a php coded website in json and parse its data to NSUserdefaults and It will display data using the defaults set. This works very well when online.
I tested it like this. first I run the code while online( wifi connected ) to first populate the defaults, then exit the tableview, turn wifi off, and then go back in. Nothing shows. I put a breakpoint/print text where the code should had run, but it breakpoint never got excuted, the print text never got printed.
is there a reason why the code isnt running when offline? am i missing a setting i should add?
var messagesArray:[String] = [String]()
var dateArray:[String] = [String]()
class Singleton {
static let sharedInstance: UserDefaults = {
let instance = UserDefaults.standard
// setup code
return instance
}()
}
//let defaults = UserDefaults.standard
let defaults = Singleton.sharedInstance
override func viewDidLoad() {
super.viewDidLoad()
//removeDefaults()
if (isInternetAvailable() == true)
{
self.retrieveMessages("")
//storeLocal()
}
else {
// TODO data is available but not displayed ??
for (key, value) in defaults.dictionaryRepresentation() {
print("\(key) = \(value) \n")
}
}
//display current notification
//nRead()
self.notificationTable.dataSource = self
self.notificationTable.delegate = self
// Do any additional setup after loading the view.
}
func tableView(_ tableView:UITableView, numberOfRowsInSection section: Int) -> Int{
return messagesArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// this code does not run when offline
//test
let nCell = tableView.dequeueReusableCell(withIdentifier: "nCell") as UITableViewCell!
//let myLabelTitle = nCell?.viewWithTag(1) as! UILabel
let myLabelDate = nCell?.viewWithTag(2) as! UILabel
let myLabelDescription = nCell?.viewWithTag(3) as! UILabel
//messagesArray ["nContent":["Test1", "Test2"]]
myLabelDescription.text = defaults.string(forKey: "nDescription\(indexPath.row + 1)")
myLabelDate.text = defaults.string(forKey: "nDate\(indexPath.row + 1)")
//print(defaults.string(forKey:"nDate1"))
print("this code runs even while offline")
let readValue = defaults.string(forKey: "nRead\(indexPath.row + 1)")
if (readValue == "1" )
{
myLabelDate.textColor = UIColor.black
}
else
{
myLabelDate.textColor = UIColor.red
}
return nCell!
}
func tableView(_ tableView:UITableView, numberOfRowsInSection section: Int) -> Int{
return messagesArray.count
}
messagesArray.count prints 0, thus the code isn't running. fixed my own issue
I am loading my UITableView using an Arrayin swift. What I want to do is after table has loaded my array should be ampty (want to remove all object in the array then it loads another data set to load another table view)
What I want to do is adding several UItables dinamically to a UIScrollView and load all the data to every UITableView initially. Then user can scroll the scrollview horizontally and view other tables.So in my ViewDidLoadI am doing something like this.
for i in 0..<dm.TableData.count {
self.catID=self.dm.TableData[i]["term_id"] as? String
self.jsonParser()
}
then this is my jsonParser
func jsonParser() {
let urlPath = "http://www.liveat8.lk/mobileapp/news.php?"
let category_id=catID
let catParam="category_id"
let strCatID="\(catParam)=\(category_id)"
let strStartRec:String=String(startRec)
let startRecPAram="start_record_index"
let strStartRecFull="\(startRecPAram)=\(strStartRec)"
let strNumOfRecFull="no_of_records=10"
let fullURL = "\(urlPath)\(strCatID)&\(strStartRecFull)&\(strNumOfRecFull)"
print(fullURL)
guard let endpoint = NSURL(string: fullURL) else {
print("Error creating endpoint")
return
}
let request = NSMutableURLRequest(URL:endpoint)
NSURLSession.sharedSession().dataTaskWithRequest(request) { (data, response, error) in
do {
guard let data = data else {
throw JSONError.NoData
}
guard let json = try NSJSONSerialization.JSONObjectWithData(data, options: []) as? NSDictionary else {
throw JSONError.ConversionFailed
}
print(json)
if let countries_list = json["data"] as? NSArray
{
for (var i = 0; i < countries_list.count ; i++ )
{
if let country_obj = countries_list[i] as? NSDictionary
{
//self.TableData.append(country_obj)
self.commonData.append(country_obj)
}
}
//self.updateUI()
if self.commonData.isEmpty
{
}
else
{
self.updateUI()
}
}
} catch let error as JSONError {
print(error.rawValue)
} catch let error as NSError {
print(error.debugDescription)
}
}.resume()
}
Then UpdateUI()
func updateUI()
{
print("COMMON DATA ARRAY\(self.commonData)")
// print("NEWS DATA ARRAY\(self.newsNews)")
//print("SPORTS DATA ARRAY\(self.sportsNews)")
let tblY:CGFloat=segmentedControl.frame.origin.y+segmentedControl.frame.size.height
tblNews=UITableView.init(frame: CGRectMake(x,0 , self.screenWidth, self.screenHeight-tblY))
tblNews.tag=index
tblNews.delegate=self
tblNews.dataSource=self
tblNews.backgroundColor=UIColor.blueColor()
self.mainScroll.addSubview(tblNews)
x=x+self.screenWidth
index=index+1
tblNews.reloadData()
}
`UITableView` use this `commonData` array as the data source. Now when I scroll table view data load with previous data too.So what is the best way to do this? or else please tell me how can use `self.commonData.removeAll()` after 1 `UITableView` has loaded.Currently I did in `CellforrowAtIndex`
if indexPath.row == self.commonData.count-1
{
self.commonData.removeAll()
}
return cell
but this doesn't solve my problem
You should have separate sets of data, possibly arrays, for each UITableView. iOS will call back to your datasource delegate methods to request data.
It is important that you not delete data from the arrays because iOS is going to call your data source delegate methods expecting data. Even if you display the data in the table views initially, the user may scroll the scroll view causing one of the UITableView's to call your delegate methods to get the data again.
The data source delegate methods, such as func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell have a UITableView parameter that you can use to determine which data source is appropriate.
For example, you might have:
self.commonData1 = ["a", "b", "c"]
self.commonData2 = ["d", "e", "f"]
And you need to keep track of any tables you add to your scroll view:
self.tableView1 = ...the table view you create & add to scroll view
self.tableView2 = ...the table view you create & add to scroll view
And when you're responding to data source calls:
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
if tableView == self.tableView1 {
return 1
} else if tableView == self.tableView2 {
return 1
}
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == self.tableView1 {
return self.commonData1.count
} else if tableView == self.tableView2 {
return self.commonData2.count
}
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = self.tableView.dequeueReusableCellWithIdentifier("cell") as! IdeaTableViewCell
if tableView == self.tableView1 {
cell.textLabel?.text = self.commonData1[indexPath.row]
} else if tableView == self.tableView2 {
cell.textLabel?.text = self.commonData2[indexPath.row]
}
return cell
}
I'm trying to get search results to display on a tableView. I believe I have correctly parsed the JSON, the only problem is that the results won't display on my tableView.
Here is the code:
var searchText : String! {
didSet {
getSearchResults(searchText)
}
}
var itemsArray = [[String:AnyObject]]()
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self
self.tableView.reloadData()
}
// MARK: - Get data
func getSearchResults(text: String) {
if let excapedText = text.stringByAddingPercentEncodingWithAllowedCharacters(NSCharacterSet.URLQueryAllowedCharacterSet()) {
Alamofire.request(.GET, "https://api.duckduckgo.com/?q=\(excapedText)&format=json")
.responseJSON { response in
guard response.result.error == nil else {
// got an error in getting the data, need to handle it
print("error \(response.result.error!)")
return
}
let items = JSON(response.result.value!)
if let relatedTopics = items["RelatedTopics"].arrayObject {
self.itemsArray = relatedTopics as! [[String:AnyObject]]
}
if self.itemsArray.count > 0 {
self.tableView.reloadData()
}
}
}
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 6 // itemsArray.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("SearchResultCell", forIndexPath: indexPath) as! SearchResultCell
if itemsArray.count > 0 {
var dict = itemsArray[indexPath.row]
cell.resultLabel?.text = dict["Text"] as? String
} else {
print("Results not loaded yet")
}
return cell
}
If I had a static API request I think this code would work because I could fetch in the viewDidLoad and avoid a lot of the .isEmpty checks.
When I run the program I get 6 Results not loaded yet (from my print in cellForRowAtIndexPath).
When the completion handler is called response in, it goes down to self.items.count > 3 (which passes) then hits self.tableView.reloadData() which does nothing (I checked by putting a breakpoint on it).
What is the problem with my code?
Edit
if self.itemsArray.count > 0 {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
self.tableView.reloadData()
})
}
Tried this but the tableView still did not reload even though its reloading 6 times before the alamofire hander is called...
Here is the strange thing, obviously before the hander is called my itemsArray.count is going to be 0 so that's why I get Results not loaded yet. I figured out why it repeats 6 times though; I set it in numberOfRowsInSection... So #Rob, I can't check dict["Text"] or cell.resultLabel?.text because they're never getting called. "Text" is correct though, here is the link to the JSON: http://api.duckduckgo.com/?q=DuckDuckGo&format=json&pretty=1
Also, I do have the label linked up to a custom cell class SearchResultCell
Lastly, I am getting visible results.
Two problems.
One issue is prepareForSegue:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let searchResultTVC = SearchResultsTVC()
searchResultTVC.searchText = searchField.text
}
That's not using the "destination" view controller that was already instantiated, but rather creating a second SearchResultsTVC, setting its searchText and then letting it fall out of scope and be deallocated, losing the search text in the process.
Instead, you want:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let searchResultTVC = segue.destination as? SearchResultsTVC {
searchResultTVC.searchText = searchField.text
}
}
You shouldn't rely on didSet in the destination view controller to trigger the search, because that property is getting set by source view controller before the table view has even been instantiated. You do not want to initiate the search until view has loaded (viewDidLoad).
I would advise replacing the didSet logic and just perform search in viewDidLoad of that SearchResultsTVC.
My original answer, discussing the code provided in the original question is below.
--
I used the code originally provided in the question and it worked fine. Personally, I might streamline it further:
eliminate the rid of the hard coded "6" in numberOfRowsInSection, because that's going to give you false positive errors in the console;
the percent escaping not quite right (certain characters are going to slip past, unescaped); rather than dwelling on the correct way to do this yourself, it's better to just let Alamofire do that for you, using parameters;
I'd personally eliminate SwiftyJSON as it's not offering any value ... Alamofire already did the JSON parsing for us.
Anyway, my simplified rendition looks like:
class ViewController: UITableViewController {
var searchText : String!
override func viewDidLoad() {
super.viewDidLoad()
getSearchResults("DuckDuckGo")
}
var itemsArray: [[String:AnyObject]]?
func getSearchResults(text: String) {
let parameters = ["q": text, "format" : "json"]
Alamofire.request("https://api.duckduckgo.com/", parameters: parameters)
.responseJSON { response in
guard response.result.error == nil else {
print("error \(response.result.error!)")
return
}
self.itemsArray = response.result.value?["RelatedTopics"] as? [[String:AnyObject]]
self.tableView.reloadData()
}
}
// MARK: - Table view data source
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return itemsArray?.count ?? 0
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SearchResultCell", for: indexPath) as! SearchResultCell
let dict = itemsArray?[indexPath.row]
cell.resultLabel?.text = dict?["Text"] as? String
return cell
}
}
When I did that, I got the following:
The problem must rest elsewhere. Perhaps it's in the storyboard. Perhaps it's in the code in which searchText is updated that you didn't share with us (which triggers the query via didSet). It's hard to say. But it doesn't appear to be a problem in the code snippet you provided.
But when doing your debugging, make sure you don't conflate the first time the table view delegate methods are called and the second time they are, as triggered by the responseJSON block. By eliminating the hardcoded "6" in numberOfRowsInSection, that will reduce some of those false positives.
I think you should edit :
func getSearchResults(text: String) {
if let excapedText = text.stringByAddingPercentEncodingWithAllowedCharacters(NSCharacterSet.URLQueryAllowedCharacterSet()) {
Alamofire.request(.GET, "https://api.duckduckgo.com/?q=\(excapedText)&format=json")
.responseJSON { response in
guard response.result.error == nil else {
// got an error in getting the data, need to handle it
print("error \(response.result.error!)")
return
}
let items = JSON(response.result.value!)
if let relatedTopics = items["RelatedTopics"].arrayObject {
self.itemsArray = relatedTopics as! [[String:AnyObject]]
// if have result data -> reload , & no if no
if self.itemsArray.count > 0 {
self.tableView.reloadData()
}
}else{
print("Results not loaded yet")
}
}
}
}
And
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("SearchResultCell", forIndexPath: indexPath) as! SearchResultCell
// i 'm sure: itemsArray.count > 0 in here if in numberOfRowsInSection return itemsArray.count
var dict = itemsArray[indexPath.row]
cell.resultLabel?.text = dict["Text"] as? String
return cell
}
And you should share json result(format) ,print dict in cellForRowAtIndexPath, so it s easy for help
I am trying to retrieve user profile image from parse. I have a collection view and I am retrieving all images people posted. I want to show each users profile image in the cell as well. I was using the below code
override func viewDidLoad() {
super.viewDidLoad()
let query = PFQuery(className: "Posts")
query.includeKey("pointName")
query.findObjectsInBackgroundWithBlock{(question:[AnyObject]?,error:NSError?) -> Void in
if error == nil
{
if let allQuestion = question as? [PFObject]
{
self.votes = allQuestion
self.collectionView.reloadData()
}
}
}
// Wire up search bar delegate so that we can react to button selections
// Resize size of collection view items in grid so that we achieve 3 boxes across
loadCollectionViewData()
}
/*
==========================================================================================
Ensure data within the collection view is updated when ever it is displayed
==========================================================================================
*/
// Load data into the collectionView when the view appears
override func viewDidAppear(animated: Bool) {
loadCollectionViewData()
}
/*
==========================================================================================
Fetch data from the Parse platform
==========================================================================================
*/
func loadCollectionViewData() {
// Build a parse query object
}
/*
==========================================================================================
UICollectionView protocol required methods
==========================================================================================
*/
func numberOfSectionsInCollectionView(collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return self.votes.count
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("newview", forIndexPath: indexPath) as! NewCollectionViewCell
let item = self.votes[indexPath.row]
// Display "initial" flag image
var initialThumbnail = UIImage(named: "question")
cell.postsImageView.image = initialThumbnail
if let pointer = item["uploader"] as? PFObject {
cell.userName!.text = item["username"] as? String
print("username")
}
if let profile = item["uploader"] as? PFObject,
profileImageFile = profile["profilePicture"] as? PFFile {
cell.profileImageView.file = profileImageFile
cell.profileImageView.loadInBackground { image, error in
if error == nil {
cell.profileImageView.image = image
}
}
}
if let votesValue = item["votes"] as? Int
{
cell.votesLabel?.text = "\(votesValue)"
}
// Fetch final flag image - if it exists
if let value = item["imageFile"] as? PFFile {
println("Value \(value)")
cell.postsImageView.file = value
cell.postsImageView.loadInBackground({ (image: UIImage?, error: NSError?) -> Void in
if error != nil {
cell.postsImageView.image = image
}
})
}
return cell
}
However I found out that it sets profile image to the current user and not the user who posted the image. How can I do this? Thank you
UPDATE
so In parse my post class is
so I know who uploaded it but I don't know how to retrieve the profile image for this specific user.
You need to use a pointer that will point to the user who created the object. The profile photo should be in the user class. You then include the pointer in your query and that will return the user data.
okay, this might help you in objective-C
PFUser *user = PFUser *user = [PFUser currentUser];
[user fetchIfNeededInBackgroundWithBlock:^(PFObject *object, NSError *error) {
_profileImage.file = [object objectForKey:#"profilePicture"];
}];