I have trouble with AppsFlyer OneLink. On device it works some time (redirect to app, if app installed) and after some manipulation (don't know how to trigger it) link redirecting only to the App Store, even if app installed (checked on 2 devices). I will be appreciate any help!
I already resolve this problem by holding the link, and in alert menu open app, not browser. It's not obvious. I didn't know that this option was.
Related
I'm facing a strange issue with universal links on iPhone - iOS 12.2.
I'm trying to open the APP using a registered universal link (the same link works on other devices using both - the same and different version of iOS), using identical application (the same version).
What's strange is that I can't even find the option to open the link in a native app when holding the link for a while on this device, although I found it in other devices.
It used to work, but then suddenly stopped to open the APP. I tried rebooting and reinstalling the app.
Did anyone face similar issue? Any suggestion in debugging? I'd really like to avoid factory reset of the phone.
You might be running into either of these two bugs:
https://openradar.appspot.com/45201697
https://openradar.appspot.com/33893852
I just ran into this. Deleting the app, reboot the device, wait an hour or so (unsure of time needed to wait) then reinstall the app. That seems to force it to re-check the AASA.
Seems like there could be a process running after reboot blocking swcd from running.
Have you tried to delete the app and restart the phone to check if this is not a apple-app-site-association problem?
So after upgrading to the newest iOS the problem still remained in Chrome.
I was able to open the contextual menu and open the app through the Open in... item from Safari, and since then it works as expected across all the browsers. This doesn't explain the origin of this issue, but I hope this will help you as well.
I have an iPhone app and working fine . But some of(2 or 3) my customers arises a complaint that they are having issue opening the app in the iPhone . They have installed the app and when open the app it just closes out right away. Also tried restarting phone but it still does this.Also tried to delete the app and then reinstall it but this still happens.
Is this any thing i can do in my app to prevent this ? Or how they can solve this problem ?
Is there any more information you could give regarding the nature of the crash? Have you recreated this scenario in Xcode and gotten an error message?
The best I can think to tell you is to look in the app delegate. That is where your app looks first, so there is some kind of uncaught error happening.
Maybe the app is trying to use some piece of data right at launch and it's not there. Maybe you are trying to use something before it is initialized.
Is your app using any 3rd party frameworks right at launch? If so, maybe something changed with the library.
If it is happening on some iPhones and not others, perhaps you are using some framework or function that is not compatible with an older version of iOS.
Perhaps there is something in common among the kind of devices the app crashes on.
Another thought, does your app ask for any permissions? Such as using the user's location. If it does, and there is a spot in your code where you assume you have permission and you don't perhaps that could cause a crash.
Hope this helps.
P.S. just read the comments to your question. They have some good advice. I would try what they are suggesting.
I have downloaded this morning in trial mode.
(I didn't connect my Facebook with TuneIn.)
Then, My app cannot login with Facebook anymore :(
It always appears alert popup to open TuneIn Radio
I try to delete TuneIn Radio, so I can login with Facebook.
But, when I installed TuneIn Radio, my app will ask to open TuneIn Radio.
???? What should I do?
4/26 Update: TuneIn v9.7 update fixed the issue.
Update: TuneIn replied, acknowledged it's a known issue, and will fix it in an imminent release.
We have users complaining that, too. I can confirm they made the mistake by extracting TuneIn Radio / TuneIn Radio Pro v9.6 ipa file and checking Info.plist inside. I have contacted TuneIn Radio by sending email with their help center:
This is a technical issue related to iOS App.
Your URL Scheme contains fbauth2, which makes ANY facebook login redirect to your app, if Facebook iOS SDK in use is prior to v4.6.0. I believe it's a mistake, please update your apps to correct that.
Hope it'll get fixed shortly. Better with Expedited App Review...
For your case, it'll be much simpler by just updating your Facebook iOS SDK to the latest version, so SFSafariViewController will be used for facebook login. Other issues should be fixed, too, I guess.
4/28 More related update: The latest update of HERE Maps v1.2.0 just made the same mistake... endless.
Believe me, I have read all the other questions on this topic. None of them solved my problem (or were even quite the same problem). Facebook login has been working perfectly fine for me for weeks... Until yesterday when suddenly it started breaking and giving me this error.
Before yesterday, when I logged into my app with the Facebook SDK logInWithReadPermissions method, it would say "You've already authorized [app name]!" and be perfectly happy to log me in and move on. Then suddenly it started failing with this error:
Given URL is not allowed by the Application configuration: One or more of the given URLs is not allowed by the App's settings. To use this URL you must add a valid native platform in your App's settings.
The weird part is I hadn't changed any of the Facebook app's settings at all. This just suddenly started happening; five minutes before it worked, next build it didn't. Nevertheless, I looked up the error message and found a ton of things people suggested to do on the facebook developer page to fix the problem... Mostly involving the Valid OAuth redirect URIs field, not that I could quite get a clear answer of what you're supposed to put in there for an iOS app... They always said to put your website address. I don't have a website, I have an app... What gives?
So I knew I hadn't made any changes to the Facebook developer area to cause it to break, and I'd tried every change there that I could find on the internet. So I pulled down an old working copy to test that, on the off chance that somehow code I'd written was the problem. Nope; code from a week ago, that worked perfectly fine, still gives me the same message.
If the problem isn't in the code, and changing things on the FB site doesn't do it... I'm out of ideas. If there's something else I need to do on the FB app to fix this, suggest away and I'll give it a try... And if it works that's great, but I'm still not going to understand why it broke in the first place when I didn't make any changes... Anybody able to help me out?
I had exactly the same issue.
Actually you just have to add platform in your app settings
So here are the steps
Open https://developers.facebook.com and select your app
Settings > Basic > Add Platform
3.Now select iOS from the window and add your Bundle ID and rest of the information and click on Save changes
and that's it.
Hope it helps you .. All the best
I had exactly the same issue today.
Same thing Facebook kept saying "You've already authorized [app name]!" in the past. Which I found strange since all my other apps didn't display this message.
In the end I figured that I didn't add an iOS platform for the Facebook app in Settings. I don't understand why it worked before :)
So try to add an iOS platform and don't forget to add your bundle ID.
I hope this works for you :)
Ok, I remember having a similar problem with a website that used Facebook to apply a discount "friend of the business page? get x% off your order" - anyhoo, turns out I needed to add both the www and non-www versions of the website to the settings in the Facebook App (https://developers.facebook.com -> My App -> Settings -> App Domains)
I've revisited this and added "iOS" as a native platform (found at My App -> Settings) # This would be first thing to check. The second thing would be to look at the "Quick Start" section for further assistance, which can be found in the top-right section of that iOS app settings.
Facebook can and will change things willy-nilly so it's unpredictable as to when things break or not.
I'd be interested to know when/if and how you resolve this.
I have just downloaded the latest openfeint SDK: OpenFeint.2.10i
Then I build&&run the sample project on my itouch3 which is all ok.
I can get/set the data correctly.
Then I tried to close the wifi and then run the app. When I tried
to submit a data, I got the message "new highscore, saved locally",
that is good.
But, when I turned on the wifi and then run the app again, I was not
back online, I am still offline!
There is no button to bring me back online anymore...???
Can someone help me? Thanks ^_^
I am having a similar issue where I would be online, debug my game, exit the app, and then never be able to get back online. Very frustrating.
I found that deleting the app on the device would cause OF to go through the login process again and fix itself, but it is very annoying to have to do that every time I want to debug.
Chris.
OpenFeint has now been permanently shut down:
https://twitter.com/OpenFeintStatus
http://www.gamesindustry.biz/articles/2012-11-19-gree-shutting-down-openfeint-on-december-14