Tab Bar Button color in Swift 3? - ios

In Swift 2 I used a User Defined Runtime Attribute in Storyboard with a key path of tintColor to change the tab bar item icon colors. However, it looks like tintColor was removed with Swift 3. How can I change the selected color of the tab bar items in a tab bar controller in Swift 3?
Thanks!
EDIT: Attached screenshot

Use tabBarItem.setTitleTextAttributes to change text color of individual bar items.
Put this in viewDidLoad method of each tab:
self.tabBarItem.setTitleTextAttributes([NSForegroundColorAttributeName: UIColor.red()], for:.selected)
To change the icon and text tint color together a simple solution is to change the tabBar tint color in viewWillAppear method of each tab:
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.tabBarController?.tabBar.tintColor = UIColor.red()
}
Another solution to change the image tint color is to create an extension for UIImage and use it to change the selected image with custom tint:
extension UIImage {
func tabBarImageWithCustomTint(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context: CGContext = UIGraphicsGetCurrentContext()!
context.translate(x: 0, y: self.size.height)
context.scale(x: 1.0, y: -1.0)
context.setBlendMode(CGBlendMode.normal)
let rect: CGRect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context.clipToMask(rect, mask: self.cgImage!)
tintColor.setFill()
context.fill(rect)
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
newImage = newImage.withRenderingMode(UIImageRenderingMode.alwaysOriginal)
return newImage
}
}
Use this code to change the selected image:
self.tabBarItem.selectedImage = self.tabBarItem.selectedImage?.tabBarImageWithCustomTint(tintColor: UIColor.red())

The latest code as par Swift 3 is
extension UIImage {
func tabBarImageWithCustomTint(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context: CGContext = UIGraphicsGetCurrentContext()!
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0)
context.setBlendMode(CGBlendMode.normal)
let rect: CGRect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context.clip(to: rect, mask: self.cgImage!)
tintColor.setFill()
context.fill(rect)
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
newImage = newImage.withRenderingMode(UIImageRenderingMode.alwaysOriginal)
return newImage
}
}

Related

Set UIImage color

I am on swift 4, and my goal is to change the color of a system UIImage in code. I declare the image with
let defaultImage = UIImage(systemName: "person.circle.fill")
But when I change its tint color with:
let grayDefaultImage = defaultImage?.withTintColor(.gray)
The grayDefaultImage still display the standard blue color. Next I use an extension
//MARK: -UIImage extension
extension UIImage {
/// #Todo: this blurs the image for some reason
func imageWithColor(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color.setFill()
let context = UIGraphicsGetCurrentContext()
context?.translateBy(x: 0, y: self.size.height)
context?.scaleBy(x: 1.0, y: -1.0)
context?.setBlendMode(CGBlendMode.normal)
let rect = CGRect(origin: .zero, size: CGSize(width: self.size.width, height: self.size.height))
context?.clip(to: rect, mask: self.cgImage!)
context?.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
And the image renders in a very "pixelated" or "low res" form.
withTintColor(_:) say: The new image uses the same rendering mode as the original image.
So if original image's rendering mode is .alwaysTemplate, means image will ignoring its color information. you need set mode to .alwaysOriginal:
defaultImage?.withTintColor(.gray, renderingMode: .alwaysOriginal)

Draw border of certain color around colored UIImage in tab bar

In order to understand my problem I will start with a short description of my goal:
In the center of my tab bar I deliberately use a usually too big image (a circle) which extends over the tab bar (the tab bar's background color is white) so it laps over the top border of the tab bar. Since all UITabBarItems' default color is a light gray (apparently it is neither UIColor.lightGray nor .darkGray) and I would like to change the color of this (and only this) UITabBarItem (or rather the image considering this is the only thing which can be seen of this UITabBarItem) to white I've used the following extension/function which works fine:
extension UIImage {
func tabBarImageWithCustomTint(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context: CGContext = UIGraphicsGetCurrentContext()!
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0)
context.setBlendMode(CGBlendMode(rawValue: 1)!)
let rect: CGRect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context.clip(to: rect, mask: self.cgImage!)
tintColor.setFill()
context.fill(rect)
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
newImage = newImage.withRenderingMode(UIImageRenderingMode.alwaysOriginal)
return newImage
}
}
Link to question where I found this extension
As both the tint color of the image and the background color of the tab bar are white, I would now like to add a border of red color to the now white image. Luckily, I managed to find another question on stackoverflow which answered this question (although I must add that I am not entirely content with this extension because it leaves a very small space between the UIImage and the border):
extension UIImage {
func roundedImageWithBorder(width: CGFloat, color: UIColor) -> UIImage? {
let square = CGSize(width: min(size.width, size.height) + width * 2, height: min(size.width, size.height) + width * 2)
let imageView = UIImageView(frame: CGRect(origin: CGPoint(x: 0, y: 0), size: square))
imageView.contentMode = .center
imageView.image = self
imageView.layer.cornerRadius = square.width/2
imageView.layer.masksToBounds = true
imageView.layer.borderWidth = width
imageView.layer.borderColor = color.cgColor
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
imageView.layer.render(in: context)
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return result
}
}
My problem now is if I use the function consecutively like this...:
let tabRecordButton = UIImage(named: "circle").tabBarImageWithCustomTint(tintColor: .white).roundedImageWithBorder(width: 1, color: .red)
..., the border is drawn but the UITabBarItem's tint color goes back to this default gray aforementioned (not even the border is red).
So my question: Is there a way I can do both, i.e. color the image white and the border red in my UITabBar?
You have to add this line result = result.withRenderingMode(UIImageRenderingMode.alwaysOriginal) in your second extension as well, if you omit this line then your image will take the tint from your tabBar, that is your original issue
replace your roundedImageWithBorder extension method implementation with this one
func roundedImageWithBorder(width: CGFloat, color: UIColor) -> UIImage? {
let square = CGSize(width: min(size.width, size.height) + width * 2, height: min(size.width, size.height) + width * 2)
let imageView = UIImageView(frame: CGRect(origin: CGPoint(x: 0, y: 0), size: square))
imageView.contentMode = .center
imageView.image = self
imageView.layer.cornerRadius = square.width/2
imageView.layer.masksToBounds = true
imageView.layer.borderWidth = width
imageView.layer.borderColor = color.cgColor
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
imageView.layer.render(in: context)
var result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
result = result?.withRenderingMode(UIImageRenderingMode.alwaysOriginal)
return result
}
Testing
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.tabBarItem.selectedImage = UIImage(named: "icono-menu")?.tabBarImageWithCustomTint(tintColor: UIColor.magenta).roundedImageWithBorder(width: 1, color: UIColor.blue)
self.tabBarController?.tabBar.tintColor = UIColor.red //note that the tintColor of the tabBar is red
}
Result

Set background color of active tab bar item in Swift

I'm hoping to accomplish this without the use of images, if at all possible. Is there a way to create the effect shown in the image programmatically without have to render each tab out as an image?
Every question I've reviewed on SO has the tabs saved as JPGs, which is more work than I feel it should be.
Any ideas?
I took a similar approach to #matcartmill but without the need for a special image. This solution is just based on your color.
// set red as selected background color
let numberOfItems = CGFloat(tabBar.items!.count)
let tabBarItemSize = CGSize(width: tabBar.frame.width / numberOfItems, height: tabBar.frame.height)
tabBar.selectionIndicatorImage = UIImage.imageWithColor(color: UIColor.red, size: tabBarItemSize).resizableImage(withCapInsets: UIEdgeInsets.zero)
// remove default border
tabBar.frame.size.width = self.view.frame.width + 4
tabBar.frame.origin.x = -2
I'm making use of the following extension of UIImage:
extension UIImage {
class func imageWithColor(color: UIColor, size: CGSize) -> UIImage {
let rect: CGRect = CGRectMake(0, 0, size.width, size.height)
UIGraphicsBeginImageContextWithOptions(size, false, 0)
color.setFill()
UIRectFill(rect)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
I hope this helps!
for swift 4
extension UIImage {
class func imageWithColor(color: UIColor, size: CGSize) -> UIImage {
let rect: CGRect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
UIGraphicsBeginImageContextWithOptions(size, false, 0)
color.setFill()
UIRectFill(rect)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
}
Update to SWIFT 3:
let numberOfItems = CGFloat((tabBarController?.tabBar.items!.count)!)
let tabBarItemSize = CGSize(width: (tabBarController?.tabBar.frame.width)! / numberOfItems,
height: (tabBarController?.tabBar.frame.height)!)
tabBarController?.tabBar.selectionIndicatorImage
= UIImage.imageWithColor(color: UIColor.black,
size: tabBarItemSize).resizableImage(withCapInsets: .zero)
tabBarController?.tabBar.frame.size.width = self.view.frame.width + 4
tabBarController?.tabBar.frame.origin.x = -2
extension UIImage
{
class func imageWithColor(color: UIColor, size: CGSize) -> UIImage
{
let rect: CGRect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
UIGraphicsBeginImageContextWithOptions(size, false, 0)
color.setFill()
UIRectFill(rect)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
}
So here's what I ended up doing. It's a mix of using a 640x49 PNG that's the color of the blue "highlighted" background I need.
In AppDelegate.swift:
var selectedBG = UIImage(named:"tab-selected-full")?.resizableImageWithCapInsets(UIEdgeInsetsMake(0, 0, 0, 0))
UITabBar.appearance().selectionIndicatorImage = selectedBG
And then in the first View Controller that gets loaded, I have:
tabBarController?.tabBar.frame.size.width = self.view.frame.width+4
tabBarController?.tabBar.frame.origin.x = -2
The reason for the above two lines is that, by default, Apple has a 2px border between the left and right sides of the tab bar and the tab bar items.
In the above I simply make the tab bar 4px wider, and then offset it so the border on the left falls just outside of the view, thus the border on the right will also fall outside of the view.

Change colour of unselected Tab Bar Icon in swift [duplicate]

Environment:
- Xcode 6 beta 4
- Swift language
- iOS Tabbed Application (default xCode project)
How can I change the default grey color of the tabs to something else? (Preferably globally)
As far as my research goes I need to somehow change the image rendering mode for each tab to Original rendering mode however I don't know how
Each (default) tab bar item consists of text and icon. It is pretty easy to change the text colors globally by specifying the appearance:
// you can add this code to you AppDelegate application:didFinishLaunchingWithOptions:
// or add it to viewDidLoad method of your TabBarController class
UITabBarItem.appearance().setTitleTextAttributes([NSForegroundColorAttributeName: UIColor.magentaColor()], forState:.Normal)
UITabBarItem.appearance().setTitleTextAttributes([NSForegroundColorAttributeName: UIColor.redColor()], forState:.Selected)
With images situation is a little bit more complicated. You cannot define their appearance globally. You should redefine them in your TabBarController class. Add code bellow to viewDidLoad method of your TabBarController class:
for item in self.tabBar.items as [UITabBarItem] {
if let image = item.image {
item.image = image.imageWithColor(UIColor.yellowColor()).imageWithRenderingMode(.AlwaysOriginal)
}
}
As we know there is no imageWithColor(...) method in UIImage class. So here is the extension implementation:
// Add anywhere in your app
extension UIImage {
func imageWithColor(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context = UIGraphicsGetCurrentContext() as CGContextRef
CGContextTranslateCTM(context, 0, self.size.height)
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, .Normal)
let rect = CGRectMake(0, 0, self.size.width, self.size.height) as CGRect
CGContextClipToMask(context, rect, self.CGImage)
tintColor.setFill()
CGContextFillRect(context, rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext() as UIImage
UIGraphicsEndImageContext()
return newImage
}
}
imageWithColor was borrowed from this answer: https://stackoverflow.com/a/24545102/3050466
I don't have enough reputation for commenting the comments, but many are interested how to change the color of selected image
just add another if let check after
if let image = item.image
just like this:
if let selectedImage = item.selectedImage {
item.selectedImage = selectedImage.imageWithColor(UIColor.yellowColor()).imageWithRenderingMode(.AlwaysOriginal)
}
this solved the problem perfectly.
And a little addition, since Swift 1.2 and Xcode 6.3.2 you need
for item in self.tabBar.items as! [UITabBarItem]
instead of
for item in self.tabBar.items as [UITabBarItem]
Hope that helps!
Swift 2.0
To change the default color for tab bar images, Add code bellow to viewDidLoad method of your TabBarController class:
for item in self.tabBar.items! as [UITabBarItem] {
if let image = item.image {
item.image = image.imageWithColor(UIColor.yellowColor()).imageWithRenderingMode(.AlwaysOriginal)
}
}
Update the imageWithColor extension. Used with the above method and should be placed outside of your TabBarController class:
extension UIImage {
func imageWithColor(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context = UIGraphicsGetCurrentContext()! as CGContextRef
CGContextTranslateCTM(context, 0, self.size.height)
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, CGBlendMode.Normal)
let rect = CGRectMake(0, 0, self.size.width, self.size.height) as CGRect
CGContextClipToMask(context, rect, self.CGImage)
tintColor.setFill()
CGContextFillRect(context, rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext() as UIImage
UIGraphicsEndImageContext()
return newImage
}
}
No changes to the way text gets coloured but just for reference. Also should be added the code bellow to viewDidLoad:
// you can add this code to you AppDelegate application:didFinishLaunchingWithOptions:
// or add it to viewDidLoad method of your TabBarController class
UITabBarItem.appearance().setTitleTextAttributes([NSForegroundColorAttributeName: UIColor.magentaColor()], forState:.Normal)
UITabBarItem.appearance().setTitleTextAttributes([NSForegroundColorAttributeName: UIColor.redColor()], forState:.Selected)
Swift 3.0
To change the default color for tab bar images, Add code bellow to viewDidLoad method of your TabBarController class:
for item in self.tabBar.items! as [UITabBarItem] {
if let image = item.image {
item.image = image.imageWithColor(tintColor: UIColor.yellow).withRenderingMode(.alwaysOriginal)
}
}
Update the imageWithColor extension. Used with the above method and should be placed outside of your TabBarController class:
extension UIImage {
func imageWithColor(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context = UIGraphicsGetCurrentContext()! as CGContext
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0);
context.setBlendMode(CGBlendMode.normal)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context.clip(to: rect, mask: self.cgImage!)
tintColor.setFill()
context.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()! as UIImage
UIGraphicsEndImageContext()
return newImage
}
}

Change only one specific UITabBarItem tint color

It is well known that the tint color of selected (or active) items in a UITabBarController can be easily changed, here is an example:
myBarController.tabBar.tintColor = [UIColor redColor];
In this instance, any tab bar item in tabBar will have a red tint once it is made active. Again, this applies to all of the items in this tab bar.
How can the active tint color be different between other tab bar items in the same bar? For example, one item might have a red tint while selected, while another might have a blue tint.
I am aware that this can probably be solved by redrawing and subclassing the entire tab bar. However, this is the only change I need, and it seems overkill to do so. I'm not trying to change the style or how the items are rendered in any way, just to make that style different between different items.
I haven't seen any answers to this question anywhere that are relevant to the updates in iOS 7 and 8.
There is a much easier way to do this!
Add this to the ViewController which UITabBar Item should be in another color
- (void) viewWillAppear:(BOOL)animated {
// change tint color to red
[self.tabBarController.tabBar setTintColor:[UIColor redColor]];
[super viewWillAppear: animated];
}
Insert this to the other ViewControllers
- (void) viewWillAppear:(BOOL)animated {
// change tint color to black
[self.tabBarController.tabBar setTintColor:[UIColor blackColor]];
[super viewWillAppear: animated];
}
I use this to get different Tint colors in each ViewController
e.g.: [ red | black | green | pink ]
#element119 solution using swift(for you lazy guys):
extension UIImage {
func tabBarImageWithCustomTint(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context: CGContextRef = UIGraphicsGetCurrentContext()
CGContextTranslateCTM(context, 0, self.size.height)
CGContextScaleCTM(context, 1.0, -1.0)
CGContextSetBlendMode(context, kCGBlendModeNormal)
let rect: CGRect = CGRectMake(0, 0, self.size.width, self.size.height)
CGContextClipToMask(context, rect, self.CGImage)
tintColor.setFill()
CGContextFillRect(context, rect)
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
newImage = newImage.imageWithRenderingMode(UIImageRenderingMode.AlwaysOriginal)
return newImage
}
}
I'm using this code to tint my middle icon red:
if let items = self.tabBar.items as? [UITabBarItem] {
let button = items[1]
button.image = button.image?.tabBarImageWithCustomTint(UIColor.redColor())
}
I did some experimenting and based on this answer, found a way to do what I want without subclassing UITabBarItem or UITabBar!
Basically, the idea is to create a method of UIImage that mimics the tint mask behavior of UITabBar, while rendering it in its "original" form and avoiding the native tint mask.
All you have to do is create a new instance method of UIImage that returns an image masked with the color we want:
#interface UIImage(Overlay)
- (instancetype)tabBarImageWithCustomTint:(UIColor *)tintColor;
#end
#implementation UIImage(Overlay)
- (instancetype)tabBarImageWithCustomTint:(UIColor *)tintColor
{
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0, self.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, kCGBlendModeNormal);
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
CGContextClipToMask(context, rect, self.CGImage);
[tintColor setFill];
CGContextFillRect(context, rect);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
newImage = [newImage imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
return newImage;
}
#end
This is a fairly straightforward version of the code in the answer that I posted, with one exception- the returned image has its rendering mode set to always original, which makes sure that the default UITabBar mask won't be applied. Now, all that is needed is to use this method when editing the tab bar item:
navController.tabBarItem = [[UITabBarItem alloc] initWithTitle:#"title" image:normal_image selectedImage:[selected_image tabBarImageWithCustomTint:[UIColor redColor]]];
Needless to say, selected_image is the normal image one gets from UIImage imageNamed: and the [UIColor redColor can be replaced with any color one desires.
This worked fine for me!! code for Swift 3
extension UIImage {
func tabBarImageWithCustomTint(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context: CGContext = UIGraphicsGetCurrentContext()!
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0)
context.setBlendMode(CGBlendMode(rawValue: 1)!)
let rect: CGRect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context.clip(to: rect, mask: self.cgImage!)
tintColor.setFill()
context.fill(rect)
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
newImage = newImage.withRenderingMode(UIImageRenderingMode.alwaysOriginal)
return newImage
}
}
and after...
button.image = button.image?.tabBarImageWithCustomTint(tintColor: UIColor(red: 30.0/255.0, green: 33.0/255.0, blue: 108.0/255.0, alpha: 1.0))
thanks ;))
swift xcode7.1 tested :
extension UIImage {
func tabBarImageWithCustomTint(tintColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context: CGContextRef = UIGraphicsGetCurrentContext()!
CGContextTranslateCTM(context, 0, self.size.height)
CGContextScaleCTM(context, 1.0, -1.0)
CGContextSetBlendMode(context, CGBlendMode.Normal)
let rect: CGRect = CGRectMake(0, 0, self.size.width, self.size.height)
CGContextClipToMask(context, rect, self.CGImage)
tintColor.setFill()
CGContextFillRect(context, rect)
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
newImage = newImage.imageWithRenderingMode(UIImageRenderingMode.AlwaysOriginal)
return newImage
}
}
fixed the compatibility bug in #Binsh answer
Swift 5:
extension UIImage {
func tintWithColor(color: UIColor) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: 0.0, y: -self.size.height)
context.setBlendMode(.multiply)
let rect = CGRect(origin: .zero, size: size)
guard let cgImage = self.cgImage else { return nil }
context.clip(to: rect, mask: cgImage)
color.setFill()
context.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
}

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