How to discriminate same method selector on Swift 3.0? [duplicate] - ios

[NOTE This question was originally formulated under Swift 2.2. It has been revised for Swift 4, involving two important language changes: the first method parameter external is no longer automatically suppressed, and a selector must be explicitly exposed to Objective-C.]
Let's say I have these two methods in my class:
#objc func test() {}
#objc func test(_ sender:AnyObject?) {}
Now I want to use Swift 2.2's new #selector syntax to make a selector corresponding to the first of these methods, func test(). How do I do it? When I try this:
let selector = #selector(test) // error
... I get an error, "Ambiguous use of test()." But if I say this:
let selector = #selector(test(_:)) // ok, but...
... the error goes away, but I'm now referring to the wrong method, the one with a parameter. I want to refer to the one without any parameter. How do I do it?
[Note: the example is not artificial. NSObject has both Objective-C copy and copy: instance methods, Swift copy() and copy(sender:AnyObject?); so the problem can easily arise in real life.]

[NOTE This answer was originally formulated under Swift 2.2. It has been revised for Swift 4, involving two important language changes: the first method parameter external is no longer automatically suppressed, and a selector must be explicitly exposed to Objective-C.]
You can work around this problem by casting your function reference to the correct method signature:
let selector = #selector(test as () -> Void)
(However, in my opinion, you should not have to do this. I regard this situation as a bug, revealing that Swift's syntax for referring to functions is inadequate. I filed a bug report, but to no avail.)
Just to summarize the new #selector syntax:
The purpose of this syntax is to prevent the all-too-common runtime crashes (typically "unrecognized selector") that can arise when supplying a selector as a literal string. #selector() takes a function reference, and the compiler will check that the function really exists and will resolve the reference to an Objective-C selector for you. Thus, you can't readily make any mistake.
(EDIT: Okay, yes you can. You can be a complete lunkhead and set the target to an instance that doesn't implement the action message specified by the #selector. The compiler won't stop you and you'll crash just like in the good old days. Sigh...)
A function reference can appear in any of three forms:
The bare name of the function. This is sufficient if the function is unambiguous. Thus, for example:
#objc func test(_ sender:AnyObject?) {}
func makeSelector() {
let selector = #selector(test)
}
There is only one test method, so this #selector refers to it even though it takes a parameter and the #selector doesn't mention the parameter. The resolved Objective-C selector, behind the scenes, will still correctly be "test:" (with the colon, indicating a parameter).
The name of the function along with the rest of its signature. For example:
func test() {}
func test(_ sender:AnyObject?) {}
func makeSelector() {
let selector = #selector(test(_:))
}
We have two test methods, so we need to differentiate; the notation test(_:) resolves to the second one, the one with a parameter.
The name of the function with or without the rest of its signature, plus a cast to show the types of the parameters. Thus:
#objc func test(_ integer:Int) {}
#nonobjc func test(_ string:String) {}
func makeSelector() {
let selector1 = #selector(test as (Int) -> Void)
// or:
let selector2 = #selector(test(_:) as (Int) -> Void)
}
Here, we have overloaded test(_:). The overloading cannot be exposed to Objective-C, because Objective-C doesn't permit overloading, so only one of them is exposed, and we can form a selector only for the one that is exposed, because selectors are an Objective-C feature. But we must still disambiguate as far as Swift is concerned, and the cast does that.
(It is this linguistic feature that is used — misused, in my opinion — as the basis of the answer above.)
Also, you might have to help Swift resolve the function reference by telling it what class the function is in:
If the class is the same as this one, or up the superclass chain from this one, no further resolution is usually needed (as shown in the examples above); optionally, you can say self, with dot-notation (e.g. #selector(self.test), and in some situations you might have to do so.
Otherwise, you use either a reference to an instance for which the method is implemented, with dot-notation, as in this real-life example (self.mp is an MPMusicPlayerController):
let pause = UIBarButtonItem(barButtonSystemItem: .pause,
target: self.mp, action: #selector(self.mp.pause))
...or you can use the name of the class, with dot-notation:
class ClassA : NSObject {
#objc func test() {}
}
class ClassB {
func makeSelector() {
let selector = #selector(ClassA.test)
}
}
(This seems a curious notation, because it looks like you're saying test is a class method rather than an instance method, but it will be correctly resolved to a selector nonetheless, which is all that matters.)

I want to add a missing disambiguation: accessing an instance method from outside the class.
class Foo {
#objc func test() {}
#objc func test(_ sender: AnyObject?) {}
}
From the class' perspective the full signature of the test() method is (Foo) -> () -> Void, which you will need to specify in order to get the Selector.
#selector(Foo.test as (Foo) -> () -> Void)
#selector(Foo.test(_:))
Alternatively you can refer to an instance's Selectors as shown in the original answer.
let foo = Foo()
#selector(foo.test as () -> Void)
#selector(foo.test(_:))

In my case (Xcode 11.3.1) the error was only when using lldb while debugging. When running it works properly.

Related

Why is the #objc tag needed to use a selector?

I am trying to use a selector to see if a certain protocol can perform an action. When I try it like this:
protocol Test {
func hello()
func goodBye(a: String)
}
class Tester: NSObject, Test {
override init() {}
func hello() { }
func goodBye(a: String) { }
}
let a: Test = Tester()
let result = a.responds(to: Selector("goodByeWithA:"))
In this case, result evaluates to false.
But if I add the #objc tag to the protocol, it evaluates as true.
#objc protocol Test {
func hello()
func goodBye(a: String)
}
Why is this?
On a side note, I know that it is now recommended to use the #selector syntax and to move away from using strings, but for various reasons, I have to use a string in this case.
EDIT: This only started happening once I migrated my project to Swift 4.2
By default Swift generates code that is only available to other Swift code, but if you need to interact with the Objective-C runtime – all of UIKit, for example – you need to tell Swift what to do.
That’s where the #objc attribute comes in: when you apply it to a class or method it instructs Swift to make those things available to Objective-C as well as Swift code. So, any time you want to call a method from a UIBarButtonItem or a Timer, you’ll need to mark that method using #objc so it’s exposed – both of those, and many others, are Objective-C code.
Don’t worry: if you forget to add #objc when it’s needed, your code simply won’t compile – it’s not something you can forget by accident and introduce a bug.

Using Swift3 Function Parameter in Selector [duplicate]

This question already has answers here:
Passing closure in swift as parameter to be used by selector in function
(2 answers)
Closed 5 years ago.
I'm attempting to pass in a function to add as a target to a UIButton in Swift3, but I'm getting the following error:
Argument of '#selector' does not refer to an '#objc' method, property, or initializer
Here's my code:
func updateButtonAction(_ action: () -> (), button: UIButton) {
button.addTarget(self, action: #selector(customFunction(action)), for: .touchUpInside)
}
func customFunction(_ function: () -> ()) {
function()
}
I'm wrapping a passed in function in another function so I know the class that owns it.
I think the issue is that first class functions in Swift aren't supported in Objective-C and the selector keyword only uses Objective-C functions.
Does anyone know a way around this?
Selector is just a fancy synonym for method name. It's not a closure or a function. It's the name of a method on an Obj-C object. Technically, a selector is a string.
customFunction(action) is not a selector. The selector is customFunction(_:).
You are trying to pass an implicit parameter to the selector. That's not how selectors work. You are not calling the method, you are just telling the UIButton which method it should call - UIButton is calling the method and the button is also specifying the parameters.
If you need to pass some code to the event handler, save it on your instance.
var function: (() -> Void)?
func customFunction() {
self.function?()
}
In general it's a good idea to have only one event handler and not change it.
Also note that your example has no need for first class functions.

calling class_respondsToSelector for a Swift class method from Objective-C code

I have a Swift class as below
class ViewController: UIViewController {
func helloWorld(a: String)
{
print(a);
}
}
Assuming my target name is Pebble, from an objective-c class, I need to find out, if the class ViewController responds to selector helloWorld:. I have tried the following statements:
class_respondsToSelector(NSClassFromString(#"Pebble.ViewController"), NSSelectorFromString(#"helloWorld"))
class_respondsToSelector(NSClassFromString(#"Pebble.ViewController"), NSSelectorFromString(#"helloWorld:"))
class_respondsToSelector(NSClassFromString(#"ViewController"), NSSelectorFromString(#"helloWorld:"));
class_respondsToSelector(NSClassFromString(#"ViewController"), NSSelectorFromString(#"helloWorld"));
However,
1) In ViewController when I write let responds = self.responds(to: Selector("helloWorld:")) - it returns true.
2) In AppDelegete when I write let responds = ViewController.responds(to: Selector("helloWorld:")) - it returns false.
3) In AppDelegete when I write let responds = ViewController.instancesRespond(to: Selector("helloWorld:")) - it returns false.
All of the above returns NO. What should be done to fix this or what is the error?
Try this:
class_respondsToSelector(NSClassFromString(#"{YOUR_MODULE_PRODUCT_NAME}.ViewController"), NSSelectorFromString(#"helloWorldWithA:"))
In Swift 3, the first argument label is a part of method signature and when generating Objective-C selector it is concatenated with "With", so, the default Objective-C selector for func helloWorld(a: String) becomes helloWorldWithA:.
If you do not like this behaviour, you can write your helloWorld as func helloWorld(_ a: String), and its Objective-C selector becomes helloWorld:.
Or you can specify Objective-C selector explicitly with #objc annotation.
Writing like #objc(helloWorld:) func helloWorld(a: String), the Objective-C selector for it becomes helloWorld: as specified.
Some suggestions I can think of:
Annotate your class, `#objc(ViewController), to make sure it is exposed with the right name
Qualify your selector with the parameter name, i.e. helloWorld(a:)

Does the target of #selector() depend on the context of `addObserver` (class vs object)?

The full test case below is supposed to demonstrate: a selector, even though it is specified identically in two places, is performed differently: either it is performed on the class, or on the object. (I understand that a static method and an object method can share the same name, but there is only one below.) Whether the receiver is class or object seems to depend on where the “same” selector is made known to NSNotificationCenter, either in class context or in method context:
a static method has the call to addObserver, or
an object method has the call addObserver
while the calls are otherwise identical.
If the identical call occurs in a static method, then when the notification is processed later, the system tries to invoke the selector on the class, not the object. The class does not have it. The code compiles fine with the new (in 2.2) syntax. Is this result to be expected?
import XCTest
import class Foundation.NSNotificationCenter // for emphasis
class SelectorTests: XCTestCase {
static let NotificationName = "OneTwoThreeNotification"
override func setUp() {
super.setUp()
}
override func tearDown() {
NSNotificationCenter.defaultCenter().removeObserver(self)
super.tearDown()
}
func addObserverForTestNormal() { // <- HERE
NSNotificationCenter.defaultCenter().addObserver(
self,
selector: #selector(SelectorTests.myMethod(_:)), // <- HERE
name: SelectorTests.NotificationName,
object: nil)
}
func testNormal() {
self.addObserverForTestNormal()
NSNotificationCenter.defaultCenter().postNotificationName(
SelectorTests.NotificationName,
object: self)
}
static func addObserverForTestStatic() { // <- HERE
NSNotificationCenter.defaultCenter().addObserver(
self,
selector: #selector(SelectorTests.myMethod(_:)), // <- HERE
name: SelectorTests.NotificationName,
object: nil)
}
func testStatic() {
SelectorTests.addObserverForTestStatic()
NSNotificationCenter.defaultCenter().postNotificationName(
SelectorTests.NotificationName,
object: self)
}
func myMethod(x : Int) {
XCTAssert(true)
}
}
One test succeeds, the other fails. The gist of the stack trace and message is
"+[KuckuckTests.SelectorTests myMethod:]: unrecognized selector sent to class
Is this schism, i.e. class or object “inferred” from addObserver-context, so obvious to old Objective-C hands that it isn't worth mentioning with #selector? In this case, could you point out some documentation?
Edit: just noticed that self in the static function's invocation
of addObserver is perhaps referring to the class, not to some object. That makes the effect somewhat plausible, and suggests that programmers should know what overloaded names stand for…
Nothing about a #selector expression has any connection to the use site of that selector. A selector names a message, and says nothing about the receiver of that message. You can use a #selector expression to create a Selector value for a method on one object, then pass that Selector value to an API (like NSNotificationCenter.addObserver or UIControl.sendAction or NSTimer.init) that'll result in sending a message with that selector to some completely different object.
This loose binding is an intentional part of the dynamic nature of the Objective-C runtime Cocoa uses for passing these messages (regardless of whether the functions referenced by your selectors are build in ObjC or Swift). The #selector expression, and the Swift function-reference syntax it depends on, give you a way to "sorta" strongly type your use of selectors, but only on one end — they let you verify that the Selector value you're constructing refers to a specific method. (But once you have a Selector value, how it gets used is out of Swift's control.)
Your error message (emphasis added):
unrecognized selector sent to class
...indicates that the failure is because the message is being sent to the SelectorTests class object (aka the metaclass object). That is, by scheduling a notification to be sent to self in a static method, you're asking for a call to class func myMethod, not to func myMethod.
The self keyword always refers to the instance responsible for the code that's executing: inside an instance method, self refers to the current instance. Inside a class method, self refers to the (only instance of) the class object.

Swift Protocol Function Overloading

Is it possible to overload a protocol function and have the correct definition be called when dealing directly with the protocol type?
Here's some code to illustrate the issue
protocol SomeProtocol {
func doSomething<T>(obj: T)
}
class SomeClass : SomeProtocol {
func doSomething<T>(obj: T) {
print("Generic Method")
}
func doSomething(obj: String) {
print(obj)
}
}
let testClass = SomeClass()
testClass.doSomething("I will use the string specific method")
(testClass as SomeProtocol).doSomething("But I will use the generic method")
Edit: To clarify, the code works. I want to know why both calls do not use the string specific method.
Double Edit: Removed the intermediary dispatch class for a simpler example
Is this a bug, current limitation, or intended functionality? If this is intended, can someone please explain why?
Swift 2.0, Xcode 7.0
Answer
You can't overload a protocol function and expect the correct definition to be called. This is because the definition to call is picked at compile time. Since the compiler doesn't know the concrete type, it chooses the only definition known at compile time, doSomething<T>.
I tested your code here http://swiftstub.com/ and it worked fine.
First it prints "I will use the specific method" and then "Generic Method":
I will use the specific methodGeneric Method

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