Itunes Connect App Preview Disappearing - ios

My app preview keeps disappearing after i tap save, or leave and come back again after a while. The app preview uploads without issues using safari, than it displays that it is processing after choosing the poster frame, i tap save sometimes its gone other times i have to check back later and than it is gone.
I thought this was just an issue with iTunes connect but my app got approved and still not video.
I've tried uploading
Prores format and H.264, though i doubt this is the issue as it would display 'unable to load file'.
I am uploading it for the 5.5 inch and using that for the other devices.
Has anybody else ran into this issue? I searched around and got nothing.
Update:
This stopped happening after a while, must have been a bug.

Make sure you're using Safari. Wait for the entire preview to finish processing. Click Save. Edit Poster Frame. Click Save.
I've had the same issue and saving before it finishes processing, or trying to set the Poster Frame before it finishes processing will cause issues.
Also, make sure you're inline with the App Preview Properties.

Related

iOS Request permission dialog not showing on screen recording or quicktime video

Does anyone know when the App Store started requiring the app previews to be on a physical device and show this pop-up?
Even when I mirror my iPhone Xs to my Mac, the pop-up does not show. If no pop-up on video, app store rejects app preview.
Anyone know of a better way to get around this issue?
Another image that shows issue:
This pop-up NEVER shows on screen recording or mirroring....
We have same problem. You have two options:
You can record the screen from another mobile or camera
You can use a previous iOS. We have checked that permission dialog can be screen recorded with iOS12
What was your solution?
Yes,  has been steadily, over the past 3'ish years or so, working on removing certain system sensitive controls from being displayed in that feed. My guess it's for $SEKURITY reasons, though it doesn't completely make sense, to me, what would be the attack vector that it attempts to prevent.
The location dialog is not the only case I know that it hides. It originally started with them hiding even *** in the password text fields, and hiding the keyboard in such input, as well. Apparently it now expanded to location, and likely other system dialogs. 🤷‍♂️
Surprisingly few people seem to be discussing this.
I published an app last year (2021 / June) on 14.? which required the popup and it was accepted. Did this again with another app just after 15.? and I cannot get it past the apple store. Once they allowed me to post a video recording and I got it through, but since then ... no chance.
How are people getting their app through - I assume apple use the screen capture system to do their testing.
I had the same problem but my app was accepted.
Surely screen recording does not work, but screen capture does. I have embedded a screenshot of the permission dialog into a video and submitted it for app review.

AVCaptureSession bug persists between installs

I have a app that opens straight to a camera that is based on this WWDC sample: https://developer.apple.com/library/ios/samplecode/AVCam/Introduction/Intro.html
A few users have been experiencing a bug where the camera does not turn on and does not allow them to capture content.
I just ran into the same issue last night and this is what I observed:
I was debugging a separate issue and the camera was working 100% ok, then all of a sudden, it stopped working.
Every time I would open the app or navigate back to the camera, it would show a dark view of whatever it was currently pointing at, but the image was frozen. Its like it worked for 1 second, then the capture preview would freeze.
I tried force closing and reopening, same problem.
I tried uninstalling and reinstalling, same problem.
I then restarted my phone and the issue was solved.
How is it possible that this bug persists between separate installs?
Does anyone know what might be causing the camera to fail?
How should I go about debugging it if it only occurred once after months of using it and I have no idea what triggers it?
Are you running iOS 9?
That might be an iOS 9 software internal bug.
I had exactly the same non-reproducible issues but with MapKit's map view rendering.
In my case map view was showing just rectangle grid without any map objects - no streets, lakes, rivers, etc.
I've tried to google over internet to find potential reason of such weird issue, but without any luck. Then I've restarted device and that helped, the same as in your case.
Sure, my info is not a full answer, just want to share my experience.
Your process does not have direct access to the camera hardware, but rather through a device manager. It is the state of that manager that determines if things will work.
To confirm, when your app is experiencing issues, kill it then open the default Camera app. If it shows a blank or still frame preview, then you know it's not necessarily a problem in your app.

LibGDX displays black screen while app is paused but still visible (e.g. during in-app purchase password dialog) on iOS

I converted one of my apps over to LibGDX.
In the earlier version, when I launch an in-app purchase and iOS shows the dialog to ask the user for their password, my app would stay visible and running (animations would update) in the background behind the dialog.
After the switch to LibGDX (and no other changes regarding purchasing), the app now disappears and the background behind the password dialog is just black. Right before this happens, LibGDX reports [debug] IOSApplication: paused and right when my app comes back to life, I get the message [debug] IOSApplication: resumed.
Is there any way to have LibGDX keep updating my app's screen while it's paused (preferably only if it is still partially visible, though), or at least keep displaying the last drawn frame rather than switching to black?
PS: I have continuous rendering turned off.
I found a way to fix the problem: Get rid of LibGDX.
Here's how: https://stackoverflow.com/a/35094695/1217178
Disclaimer:Clearly this isn't a true answer to the original question, but unfortunately I don't have the time to go hunting for bugs in libGDX, especially since my app is almost 1MB (15%) smaller and starts faster without it, too. But if someone else comes across this issue and figures it out, please do post your answer and I will accept it instead of this one.

Launch iOS app faster

I figured out that some iOS apps are launching really faster (e.g. YouTube-from google,Skype,iTunes).
I created an empty application (used standard tabbed application template) and i did not change any code at all, just added splash images. When i tested (tried both developer and Ad-Hoc provisioning profiles to sign to check whether if there any difference), it did not launch as fast as the above mentioned apps.
When i tap the app icon on the device app icon get darker for about 0.2-0.5 seconds and then start showing splash image.
My question is how to make my app launch really fast, and is there any trick to show splash image very quickly? (i wonder how my empty application launches slower than above mentioned apps?)
Thanks
I think you also may be falling for a trick: at least for the iTunes app, Apple is overwriting the splash image with one that looks very much like the app while running, which creates the illusion that the app loads immediately. Try it:
Launch iTunes (or "Music") and start it playing, then go do something else to cause the system to swap the process out as much as possible (say, browse some heavy websites). Then relaunch iTunes and immediately try to pause the audio. On my iPhone 4, it takes about 3 seconds before the controls catch up: the position indicator will jump to the correct location, and until that time, the "play" button is inactive - you can't pause the audio. You're seeing a splash image that is meant to make you think that the app is launching immediately, even though it's really taking a few seconds to launch.
I've also noticed Chrome for iOS doing the same thing. I actually dislike this design decision, because it communicates that the app is ready before you can do anything with it.
i did not changed any code at all just added splash images
The loading images are not intended to show splash images, they are intended to show a static version of your application's interface to give the illusion that your application is loading more quickly than it really is.
Splash images are specifically warned against by Apple in the HIG.
Stop abusing loading images to show splash images, start using them properly, and your application will look as if it is loading more quickly.
link to as few frameworks as possible, we tried this at WWDC and linking to many frameworks creates a noticeable delay even before the main() method is called!
no matter how fast your code itself is!

Validating iOS screen for user errors

I have developed an iOS enterprise app for iPad. When it is launched it connects to a webservice, gets some data, and stores it in Core Data. Then the next screens use this data and do what is needed, like fill UITextFields, drop downs, show the user a UIAlertView, etc. Basically i use the data, manipulate it, and save it.
Consider this: I install the app now in morning, I use it immediately, and then I click the home button on iPad and leave it there for couple of hours. I then launch the app, and it shows a black screen before crashing and going back to iPad main menu.
Why is it crashing like that? Any ideas?
If you need more information please let me know.
You need to check your logs for errors.
Plug your device to your computer and open Xcode/Organizer/Devices/Device Logs

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