I have a tableView with custom cells. I have in one cell a imageView. I want add to this imageView one tapGesture for load a function then I click the imageView. So I have this code into cellForRowAtIndexPath:
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
singleTap.numberOfTapsRequired = 1;
[cell.image setUserInteractionEnabled:YES];
[cell.image addGestureRecognizer:singleTap];
and
-(void)tapDetected:(id)sender{
NSLog(#"single Tap on imageview");
}
My problem is that when I scroll the table view this tap is added multiple times and changes into imageView then first click changes.
How can I change add only one time the tapGesture to all cells?
if you have a custom cell you can a function like this:
-(void) addTapGesture:(UITapGestureRecognizer*)tapGesture {
if (self.tapGesture == nil) {
[self.image setUserInteractionEnabled:YES];
[self.image addGestureRecognizer:singleTap];
self.tapGesture = tapGesture
}
}
in this way you are sure to set the tapGesture just once per cell.
Let me know if this can fix your problem
The Problem
Right now, you are adding a new TapGestureRecognizer every time cellForRowAtIndexPath is called, which is every time a cell is about to appear on the screen!
Solution 1: Keep the Old Gesture Recognizer
You can also just check if a cell already contains a gesture recognizer and not add a new one if it does. This will ensure that only one TapGestureRecognizer is applied to each cell:
// Check if the cell already contains a gesture recognizer
// if not, add one!
if (cell.gestureRecognizers.count == 0) {
// Now add the tap gesture recognizer and it will be the only one
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
singleTap.numberOfTapsRequired = 1;
[cell.image setUserInteractionEnabled:YES];
[cell.image addGestureRecognizer:singleTap];
}
Note: You should probably check and make sure the cell contains
exactly the gesture recognizer that you desire- you may want to add
more gesture recognizers to your cells and then you'll have to make
sure it contains the right one!
Solution 2: Remove Gesture Recognizers
Remove all gesture recognizers from the cell before adding the TapGestureRecognizer. This will ensure that only one TapGestureRecognizer is applied to each cell:
// Removes all gesture recognizers in the cell
for (UIGestureRecognizer *recognizer in cell.gestureRecognizers) {
[cell removeGestureRecognizer:recognizer];
}
// Now add the tap gesture recognizer and it will be the only one
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
singleTap.numberOfTapsRequired = 1;
[cell.image setUserInteractionEnabled:YES];
[cell.image addGestureRecognizer:singleTap];
just in you custom cell,do this :(i use swift as example)
class YourCell:UITableViewCell{
//add a variable to track has added a tapgesture to image view
var isAddedTapGesture = false
......
}
in your cellForRowAtIndexPath:
if(cell.isAddedTapGesture == false){
//add the tap gesture to your image
cell.cell.isAddedTapGesture = true
}
In your custom cell header, create a property like
#property (strong, nonatomic) UITapGestureRecognizer *tapGesture;
Add Getter method for the gesture.
- (UITapGestureRecognizer*)tapGesture{
if (!_tapGesture) {
_tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
}
return _tapGesture;
}
and inside the awakeFomNib function, Remove and re - add the gesture for the image view like the below.
[self.image removeGestureRecognizer:self.tapGesture];
[self.image addGestureRecognizer:self.tapGesture];
Hope this will be helpfull.
Related
I am trying to add UITapGestureRecognizer on a class of type UIView on the object UITableView and one gesture on UILabel with attributed text for clickable link. But strange part is that gesture works only when i add it to self not on _tableView. Please guide is it possible to add gestures on UIView class objects.
Below is the code what i tried.
UITapGestureRecognizer *gestureRecognizer =
[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapp)];
[self addGestureRecognizer:gestureRecognizer];
gestureRecognizer.delegate = self;
gestureRecognizer.view.tag = 1;
I have three UIImageview. I set the action for UIImageview by using tapGesture. I want each UIImageview to have a different action. How can I check that which UIImageview is presently clicked?
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapping:)];
[singleTap setNumberOfTapsRequired:1];
[_imageOne addGestureRecognizer:singleTap];
[_imageTwo addGestureRecognizer:singleTap];
[_imageThree addGestureRecognizer:singleTap];
-(void)singleTapping:(UIGestureRecognizer *)recognizer {
}
You can detect using below code:
-(void)singleTapping:(UITapGestureRecognizer *) recognizer{
if (recognizer.view == _imageOne){
} else if (recognizer.view == _imageTwo) {
}else
{
}
}
A UIGestureRecognizer is to be used with a single view. There is this explicit information in the Apple documentation:
Gesture Recognizers Are Attached to a View
Every gesture recognizer is associated with one view. By contrast, a
view can have multiple gesture recognizers, because a single view
might respond to many different gestures. For a gesture recognizer to
recognize touches that occur in a particular view, you must attach the
gesture recognizer to that view.
Firstly, you can't attach same UITapGestureRecognizer to more than one view.
So, your code will not work and you have to create three UITapGestureRecognizer instances and have to attach it to views like below:
UITapGestureRecognizer *singleTapImg1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapping:)];
[singleTapImg1 setNumberOfTapsRequired:1];
UITapGestureRecognizer *singleTapImg2 = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapping:)];
[singleTapImg2 setNumberOfTapsRequired:1];
UITapGestureRecognizer *singleTapImg3 = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapping:)];
[singleTapImg3 setNumberOfTapsRequired:1];
[_imageOne addGestureRecognizer:singleTapImg1];
[_imageTwo addGestureRecognizer:singleTapImg2];
[_imageThree addGestureRecognizer:singleTapImg3];
Now, you can use below code to get, which imageview clicked and perform action according to that:
-(void)singleTapping:(UIGestureRecognizer *)recognizer {
if (recognizer.view == _imageOne){
//_imageOne tapped
}
else if (recognizer.view == _imageTwo) {
//_imageTwo tapped
}else{
//_imageThree tapped
}
}
I have an imageview and I want to tap on only one side of imageview. Is it possible to set frame for a gesture? Can anyone help with a solution?
Use UIGestureRecognizerDelegate, i think you can get the idea on how to compare:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
if ([touch locationInView:yourview].x < somePoint.x) {
return false;
} else {
return true;
}
}
you could overlay a view on top of the imageview and add the tap recognizer to this new view, something like this will make the left hand side of the image tapable
UIView tapView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, imageView.frame.size.width/2, imageView.frame.size.height)];
[imageView addSubView:tapView]
UITapGestureRecognizer *singleFingerTap =
[[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(handleSingleTap:)];
[tapView addGestureRecognizer:singleFingerTap];
You can simply put UIView on top of your imageView with frame as per your requirement and put tap gesture on that UIView.
You can do this by storyboard / xib or by programmatically.
By programmatically, for example - you want to tap only within the area with width of 50 px of your imageView. For this:
UIView *vw = [[UIView alloc] initWithFrame:CGRectMake(imgView.frame.origin.x, imgView.frame.origin.y, 50, imgView.frame.size.height)];
// add gesture to view
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapGesture:)];
tapGesture.numberOfTapsRequired = 2;
[vw addGestureRecognizer:tapGesture];
[imgView addSubview:vw];
now to handle your double tap
-(void)handleTapGesture:(UITapGestureRecognizer *)gesture
{
// handle double tap
}
I have a viewcontroller, which contains a web view.
I'd like to add two gesturerocignizers to the viewController's view:
One UITapGestureRecognizer and one UILongPressureGestureRecognizer.
Here's the code:
UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(backToDashboards:)];
UITapGestureRecognizer *doubleTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(backToDashboards:)];
doubleTapGesture.numberOfTapsRequired = 2;
doubleTapGesture.delegate = self;
[self.view addGestureRecognizer:longPressGesture];
[self.view addGestureRecognizer:doubleTapGesture];
My view hierarchy:
-ViewController
|
|-View (added the gesture recognizers for this view)
|-WebView
I've added the shouldRecognizeSimultaneouslyWithGestureRecognizer method with return YES
But if I long press the screen nothing happens, only if the press' location is on a place where nothing can be scrolled in the webview.
The double tap recognizer doesn't work at all.
Any idea?
Thank you in advance!
I suspect that because your webview is on top of your view, the app doesnt know if you are tapping the webview or self.view. Check out this reply How to detect of tap gesture is from uiwebview or self.view?
try with below code.Where u r adding gester in you code?
below code is working for me.
- (void)viewDidLoad
{
[super viewDidLoad];
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:#selector(handleLongPress:)];
longPress.numberOfTouchesRequired = 2;
[self.view addGestureRecognizer:longPress];
// if u want to add gesture for u webview,
//[self.webview addGestureRecognizer:longPress]
}
-(void)handleLongPress:(UILongPressGestureRecognizer *)gesture
{
}
//You should enable simultaneous gesture recognition
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
In my app, I have an image and a UITextView.
I have created a UITapGestureRecognizer for both the views but the issue is that wherever I click on the screen, only the method associated with the UITextView gets executed.
Even if I click on the image, only the UITapGestureRecognizer method associated with the UITextView gets executed.
Following is the code I've implemented:
UITapGestureRecognizer *tapGestureRecognizerImage = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(handleTapFromImage:)];
[infobutton addGestureRecognizer:tapGestureRecognizerImage];
[[self view] addGestureRecognizer:tapGestureRecognizerImage];
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(handleTapFrom:)];
[messageOne addGestureRecognizer:tapGestureRecognizer];
[[self view] addGestureRecognizer:tapGestureRecognizer];
//The following are the methods associated
- (void) handleTapFrom: (UITapGestureRecognizer *)recognizer {
//Code to handle the gesture
NSLog(#"I am in handleTapFrom method");
}
- (void) handleTapFromImage: (UITapGestureRecognizer *)recognizer {
//Code to handle the gesture
NSLog(#"I am in handleTapFrom Image method");
[self.view makeToast:#"Your verification code does not match. Re-enter your verification code"];
}
I am sure I am missing something here.
The association in storyboard is correct to my knowledge.
Please correct me where I am going wrong
Thanks for your time
You should not add gesture on self.view.
It should get added on the view for which you want to identify tap event.
You are setting both the Tap Gesture Objects on [self view] object.
Also, the UIImageView object, lets call it imageObj, should have userInteractionEnabled = YES.
instead of:
[[self view] addGestureRecognizer:tapGestureRecognizerImage];
you should do:
[imageObj setUserInteractionEnabled:YES];
[imageObj addGestureRecognizer:tapGestureRecognizerImage];
You generally use -addGestureRecognizer: on the object you want your gesture object to work on.
Say you have a UITapGestureRecognizer object called myTapGesture.
Then, to make it work...
on a UILabel *lblSomeObj it will be:
[lblSomeObj addGestureRecognizer:myTapGesture];
on a UIView *vwSomeObj it will be:
[vwSomeObj addGestureRecognizer:myTapGesture];
etc...
Just add the gesture in the respective views and not in self.view.
UITapGestureRecognizer *tapGestureRecognizerImage = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapFromImage:)];
[infobutton addGestureRecognizer:tapGestureRecognizerImage];
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapFrom:)];
[messageOne addGestureRecognizer:tapGestureRecognizer];
Add gesture on UIImageView object and make sure that image view userInteractionEnabled is set to YES
imageObj.userInteractionEnabled = YES;
[imageObj addGestureRecognizer:tapGestureRecognizerImage];
You need to include this piece of code:-
[tapGestureRecognizerImage requireGestureRecognizerToFail:tapGestureRecognizer];
[imageObj addGestureRecognizer:tapGestureRecognizerImage];