UITextView tableHeaderView Intrinsic Height - uitableview

I've created programmatically (without Story Board or Interface Builder) a custom subclass of UITableViewController called FooTableViewController.
In viewDidLoad, I've set tableView.tableHeaderView to an uneditable UITextView with an arbitrary height of 200 and with its text set to a random String.
The UITextView automatically updates its width when I rotate the device. How do I get it to automatically update its height when I set its text (so that it exactly contains its text)?
Note: I'm using an uneditable UITextView instead of a UILabel because I want the user to be able to select and copy text.

Below are the relevant instance methods of FooTableViewController.
// MARK: - UIViewController
override func viewDidLoad() {
super.viewDidLoad()
let textView = UITextView(frame: CGRect.zero, textContainer: nil)
textView.editable = false
textView.font = .systemFontOfSize(17)
textView.scrollEnabled = false
textView.scrollsToTop = false
textView.text = "Random long string"
textView.textContainerInset = UIEdgeInsets(top: 15, left: 12, bottom: 25, right: 12)
tableView.tableHeaderView = textView
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
updateTableHeaderViewHeightForWidth(view.frame.width)
}
// MARK: - UIContentContainer
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator)
coordinator.animateAlongsideTransition({ _ in self.updateTableHeaderViewHeightForWidth(size.width) }, completion: nil)
}
// MARK: - Helpers
func updateTableHeaderViewHeightForWidth(width: CGFloat) {
let textView = tableView.tableHeaderView!
let oldHeight = textView.frame.height
let newHeight = textView.sizeThatFits(CGSize(width: width, height: CGFloat.max)).height
textView.frame.size.height = newHeight
tableView.contentSize.height += newHeight - oldHeight
}

Related

UICollectionView does not adapt correctly on iPad rotate

I am trying to make an adaptive layout using a UICollectionView
On an iPhone I would like my view to stack, on an iPad I would like it to arrange 3 in a row.
This is working, however when I rotate my iPad and rotate it back again, my subviews do not return the position they were in originally at in that rotation.
You can see the behaviour if you pay attention to the Recognition item in the gif
This is my view controller
class AdaptiveLayoutCollectionView: UICollectionViewController {
override func viewDidLoad() {
super.viewDidLoad()
registerCells()
configureLayout(with: view.bounds.size)
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
configureLayout(with: size)
}
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
super.traitCollectionDidChange(previousTraitCollection)
configureLayout(with: view.bounds.size)
}
final func setLayout(as layout: CollectionViewLayoutOption) {
self.layout = layout
configureLayout(with: view.bounds.size)
}
func registerCells() { /* register cells in super view */ }
private func configureLayout(with size: CGSize) {
guard let flowLayout = collectionView.collectionViewLayout as? UICollectionViewFlowLayout else { return }
flowLayout.minimumInteritemSpacing = 0
flowLayout.minimumLineSpacing = 0
flowLayout.sectionInset = UIEdgeInsets(top: 8.0, left: 0, bottom: 8.0, right: 0)
if traitCollection.horizontalSizeClass == .regular {
//let minItemWidth: CGFloat = 300
let minItemWidth: CGFloat = size.width / 3
let numberOfCell = size.width / minItemWidth
let width = floor((numberOfCell / floor(numberOfCell)) * minItemWidth)
flowLayout.itemSize = CGSize(width: width, height: 80)
} else {
flowLayout.itemSize = CGSize(width: size.width, height: 80)
}
collectionView.reloadData()
}
}

popoverPresentationController(_:willRepositionPopoverTo:in:) Trying to change the size of popUp on different orientation

I have a pop over and I am trying to change the width when the orientation changes. I get the width that I want when the popUp shows in the current orientation, but when I switch from .portrait -> .landscape I don't get the width that I want.It keeps the .portrait once for example.
I read the documentation about the popoverPresentationController(_:willRepositionPopoverTo:in:)
but I can't figure out how it works.
actually it doesn't even called when I change the orientation. The rest of the UIPopoverPresentationControllerDelegate that I use they work correctly.
Is this the correct one for changing the size of the PopUp , or should I use something else ?
Any help? Thanks a lot
func popoverPresentationController(_ popoverPresentationController: UIPopoverPresentationController, willRepositionPopoverTo rect: UnsafeMutablePointer<CGRect>, in view: AutoreleasingUnsafeMutablePointer<UIView>) {
if popoverPresentationController.presentingViewController is PopUpTextPickerViewController{
let viewFrame = popoverPresentationController.presentingViewController.view.frame
let newRect = CGRect(x: viewFrame.origin.x, y: viewFrame.origin.y, width: self.view.bounds.width, height: 100)
let newView = UIView(frame: newRect)
rect.pointee = newRect
view.pointee = newView
}
print("popoverPresentation:willRepositionPopOverTo")
}
//Shows the PopUpTextPickerViewController on the screen
#IBAction func fontButtonPressed(_ sender: UIBarButtonItem) {
subscribeToNotifications(notification: .popUpTextPickerViewController)
let fontController = storyboard?.instantiateViewController(withIdentifier: "popUpTextPickerViewController") as! PopUpTextPickerViewController
fontController.fontName = self.fontName
fontController.fontSize = self.fontSize
fontController.modalPresentationStyle = UIModalPresentationStyle.popover
fontController.popoverPresentationController?.delegate = self
fontController.popoverPresentationController?.barButtonItem = fontButton
fontController.popoverPresentationController?.backgroundColor = .clear
fontController.popoverPresentationController?.sourceView = self.view
fontController.preferredContentSize = CGSize(width: self.view.bounds.width, height: 100)
present(fontController, animated: true, completion: nil)
}
Try implementing below code in your parent view controller. UIKit calls this method before changing the size of a presented view controller’s view -
override func viewWillTransition(to size: CGSize,
with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
if let myVC = self.presentedViewController as? MyViewController {
myVC.preferredContentSize = CGSize(width: {yorWidth}, height: {yourHeight})
}
}

How to increase height for a custom UINavigationBar class in Swift

Update: I ended up by hiding the default navigation bar and added a UIView which looks same as the navigation bar. This may not sound good but instead of patching into the UINavigationBar this is good.
This is my custom UINavigationBar class which I have created to increase the height of navigation bar in my app. It doesn't work for me. Here's the code.
class PPBaseNavigationBar: UINavigationBar {
///The height you want your navigation bar to be of
static let navigationBarHeight: CGFloat = 83.0
///The difference between new height and default height
static let heightIncrease: CGFloat = navigationBarHeight - 44
override init(frame: CGRect) {
super.init(frame: frame)
initialize()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialize()
}
private func initialize() {
let shift = PPBaseNavigationBar.heightIncrease/2.0
///Transform all view to shift upward for [shift] point
self.transform = CGAffineTransform(translationX: 0, y: -shift)
}
override func layoutSubviews() {
super.layoutSubviews()
let shift = PPBaseNavigationBar.heightIncrease/2.0
///Move the background down for [shift] point
var classNamesToReposition: Array<String>?
if #available(iOS 10.0, *) {
classNamesToReposition = ["_UIBarBackground"]
} else {
classNamesToReposition = ["_UINavigationBarBackground"]
}
for view: UIView in self.subviews {
if (classNamesToReposition?.contains(NSStringFromClass(view.classForCoder)))! {
let bounds: CGRect = self.bounds
var frame: CGRect = view.frame
frame.origin.y = bounds.origin.y + shift - 20.0
frame.size.height = bounds.size.height + 20.0
view.frame = frame
}
}
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
let amendedSize:CGSize = super.sizeThatFits(size)
let newSize:CGSize = CGSize.init(width: amendedSize.width, height: PPBaseNavigationBar.navigationBarHeight)
return newSize;
}
}
All the method gets called except override func sizeThatFits(_ size: CGSize) -> CGSize {...} not sure, why?
It is not permissible to change the navigation bar object or modify its bounds, frame, or alpha values directly.
Modifying the Navigation Bar Object Directly
You can use custom view as navigation bar. Customize view as per your requirement(e.g change height) and hide the default navigation bar as
self.navigationController?.setNavigationBarHidden(true, animated: false)
layoutSubviews works as well override func sizeThatFits(_ size: CGSize).
so do not worry if it is not sizeThatFits called. I checked in layoutSubviews Navigationbar height are changing.
for view: UIView in self.subviews {
if (classNamesToReposition?.contains(NSStringFromClass(view.classForCoder)))! {
let bounds: CGRect = self.bounds
var frame: CGRect = view.frame
frame.origin.y = bounds.origin.y + shift - 20.0
frame.size.height = bounds.size.height + 150.0
view.frame = frame
}
}
Try like this, this worked for me in Swift 3:
extension UINavigationBar {
override open func sizeThatFits(_ size: CGSize) -> CGSize {
return CGSize(width: UIScreen.main.bounds.size.width, height: "Your custom height")
}
}
// MARK: - View life cycle methods
class DVNavigationController: UINavigationController {
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
navigationBar.frame.size.height = "Your custom height"
}
}
Finally assign this custom UINavigationController class to your navigationController.
Change your code like below
open override func sizeThatFits(_ size: CGSize) -> CGSize {
let amendedSize:CGSize = super.sizeThatFits(size)
let newSize:CGSize = CGSize.init(width: amendedSize.width, height: PPBaseNavigationBar.navigationBarHeight)
return newSize;
}
Might be worked for you.

iOS 11 navigation bar height customizing

Now in iOS 11, the sizeThatFits method is not called from UINavigationBar subclasses. Changing the frame of UINavigationBar causes glitches and wrong insets.
So, any ideas how to customize navbar height now?
According to Apple developers (look here, here and here), changing navigation bar height in iOS 11 is not supported. Here they suggest to do workarounds like having a view under the navigation bar (but outside of it) and then remove the nav bar border. As a result, you will have this in storyboard:
look like this on the device:
Now you can do a workaround that was suggested in the other answers: create a custom subclass of UINavigationBar, add your custom large subview to it, override sizeThatFits and layoutSubviews, then set additionalSafeAreaInsets.top for the navigation's top controller to the difference customHeight - 44px, but the bar view will still be the default 44px, even though visually everything will look perfect. I didn't try overriding setFrame, maybe it works, however, as Apple developer wrote in one of the links above: "...and neither is [supported] changing the frame of a navigation bar that is owned by a UINavigationController (the navigation controller will happily stomp on your frame changes whenever it deems fit to do so)."
In my case the above workaround made views to look like this (debug view to show borders):
As you can see, the visual appearance is quite good, the additionalSafeAreaInsets correctly pushed the content down, the big navigation bar is visible, however I have a custom button in this bar and only the area that goes under the standard 44 pixel nav bar is clickable (green area in the image). Touches below the standard navigation bar height doesn't reach my custom subview, so I need the navigation bar itself to be resized, which the Apple developers say is not supported.
Updated 07 Jan 2018
This code is support XCode 9.2, iOS 11.2
I had the same problem. Below is my solution. I assume that height size is 66.
Please choose my answer if it helps you.
Create CINavgationBar.swift
import UIKit
#IBDesignable
class CINavigationBar: UINavigationBar {
//set NavigationBar's height
#IBInspectable var customHeight : CGFloat = 66
override func sizeThatFits(_ size: CGSize) -> CGSize {
return CGSize(width: UIScreen.main.bounds.width, height: customHeight)
}
override func layoutSubviews() {
super.layoutSubviews()
print("It called")
self.tintColor = .black
self.backgroundColor = .red
for subview in self.subviews {
var stringFromClass = NSStringFromClass(subview.classForCoder)
if stringFromClass.contains("UIBarBackground") {
subview.frame = CGRect(x: 0, y: 0, width: self.frame.width, height: customHeight)
subview.backgroundColor = .green
subview.sizeToFit()
}
stringFromClass = NSStringFromClass(subview.classForCoder)
//Can't set height of the UINavigationBarContentView
if stringFromClass.contains("UINavigationBarContentView") {
//Set Center Y
let centerY = (customHeight - subview.frame.height) / 2.0
subview.frame = CGRect(x: 0, y: centerY, width: self.frame.width, height: subview.frame.height)
subview.backgroundColor = .yellow
subview.sizeToFit()
}
}
}
}
Set Storyboard
Set Custom NavigationBar class
Add TestView + Set SafeArea
ViewController.swift
import UIKit
class ViewController: UIViewController {
var navbar : UINavigationBar!
#IBOutlet weak var testView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
//update NavigationBar's frame
self.navigationController?.navigationBar.sizeToFit()
print("NavigationBar Frame : \(String(describing: self.navigationController!.navigationBar.frame))")
}
//Hide Statusbar
override var prefersStatusBarHidden: Bool {
return true
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(false)
//Important!
if #available(iOS 11.0, *) {
//Default NavigationBar Height is 44. Custom NavigationBar Height is 66. So We should set additionalSafeAreaInsets to 66-44 = 22
self.additionalSafeAreaInsets.top = 22
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
SecondViewController.swift
import UIKit
class SecondViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
// Create BackButton
var backButton: UIBarButtonItem!
let backImage = imageFromText("Back", font: UIFont.systemFont(ofSize: 16), maxWidth: 1000, color:UIColor.white)
backButton = UIBarButtonItem(image: backImage, style: UIBarButtonItemStyle.plain, target: self, action: #selector(SecondViewController.back(_:)))
self.navigationItem.leftBarButtonItem = backButton
self.navigationItem.leftBarButtonItem?.setBackgroundVerticalPositionAdjustment(-10, for: UIBarMetrics.default)
}
override var prefersStatusBarHidden: Bool {
return true
}
#objc func back(_ sender: UITabBarItem){
self.navigationController?.popViewController(animated: true)
}
//Helper Function : Get String CGSize
func sizeOfAttributeString(_ str: NSAttributedString, maxWidth: CGFloat) -> CGSize {
let size = str.boundingRect(with: CGSize(width: maxWidth, height: 1000), options:(NSStringDrawingOptions.usesLineFragmentOrigin), context:nil).size
return size
}
//Helper Function : Convert String to UIImage
func imageFromText(_ text:NSString, font:UIFont, maxWidth:CGFloat, color:UIColor) -> UIImage
{
let paragraph = NSMutableParagraphStyle()
paragraph.lineBreakMode = NSLineBreakMode.byWordWrapping
paragraph.alignment = .center // potentially this can be an input param too, but i guess in most use cases we want center align
let attributedString = NSAttributedString(string: text as String, attributes: [NSAttributedStringKey.font: font, NSAttributedStringKey.foregroundColor: color, NSAttributedStringKey.paragraphStyle:paragraph])
let size = sizeOfAttributeString(attributedString, maxWidth: maxWidth)
UIGraphicsBeginImageContextWithOptions(size, false , 0.0)
attributedString.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Yellow is barbackgroundView. Black opacity is BarContentView.
And I removed BarContentView's backgroundColor.
That's It.
this works for me :
- (CGSize)sizeThatFits:(CGSize)size {
CGSize sizeThatFit = [super sizeThatFits:size];
if ([UIApplication sharedApplication].isStatusBarHidden) {
if (sizeThatFit.height < 64.f) {
sizeThatFit.height = 64.f;
}
}
return sizeThatFit;
}
- (void)setFrame:(CGRect)frame {
if ([UIApplication sharedApplication].isStatusBarHidden) {
frame.size.height = 64;
}
[super setFrame:frame];
}
- (void)layoutSubviews
{
[super layoutSubviews];
for (UIView *subview in self.subviews) {
if ([NSStringFromClass([subview class]) containsString:#"BarBackground"]) {
CGRect subViewFrame = subview.frame;
subViewFrame.origin.y = 0;
subViewFrame.size.height = 64;
[subview setFrame: subViewFrame];
}
if ([NSStringFromClass([subview class]) containsString:#"BarContentView"]) {
CGRect subViewFrame = subview.frame;
subViewFrame.origin.y = 20;
subViewFrame.size.height = 44;
[subview setFrame: subViewFrame];
}
}
}
Added:
The problem is solved in iOS 11 beta 6 ,so the code below is of no use ^_^
Original answer:
Solved with code below :
(I always want the navigationBar.height + statusBar.height == 64 whether the hidden of statusBar is true or not)
#implementation P1AlwaysBigNavigationBar
- (CGSize)sizeThatFits:(CGSize)size {
CGSize sizeThatFit = [super sizeThatFits:size];
if ([UIApplication sharedApplication].isStatusBarHidden) {
if (sizeThatFit.height < 64.f) {
sizeThatFit.height = 64.f;
}
}
return sizeThatFit;
}
- (void)setFrame:(CGRect)frame {
if ([UIApplication sharedApplication].isStatusBarHidden) {
frame.size.height = 64;
}
[super setFrame:frame];
}
- (void)layoutSubviews
{
[super layoutSubviews];
if (![UIApplication sharedApplication].isStatusBarHidden) {
return;
}
for (UIView *subview in self.subviews) {
NSString* subViewClassName = NSStringFromClass([subview class]);
if ([subViewClassName containsString:#"UIBarBackground"]) {
subview.frame = self.bounds;
}else if ([subViewClassName containsString:#"UINavigationBarContentView"]) {
if (subview.height < 64) {
subview.y = 64 - subview.height;
}else {
subview.y = 0;
}
}
}
}
#end
Simplified with Swift 4.
class CustomNavigationBar : UINavigationBar {
private let hiddenStatusBar: Bool
// MARK: Init
init(hiddenStatusBar: Bool = false) {
self.hiddenStatusBar = hiddenStatusBar
super.init(frame: .zero)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: Overrides
override func layoutSubviews() {
super.layoutSubviews()
if #available(iOS 11.0, *) {
for subview in self.subviews {
let stringFromClass = NSStringFromClass(subview.classForCoder)
if stringFromClass.contains("BarBackground") {
subview.frame = self.bounds
} else if stringFromClass.contains("BarContentView") {
let statusBarHeight = self.hiddenStatusBar ? 0 : UIApplication.shared.statusBarFrame.height
subview.frame.origin.y = statusBarHeight
subview.frame.size.height = self.bounds.height - statusBarHeight
}
}
}
}
}
Along with overriding -layoutSubviews and -setFrame: you should check out the newly added UIViewController's additionalSafereaInsets property (Apple Documentation) if you do not want the resized navigation bar hiding your content.
Although it's fixed in beta 4, it seems the background image of the nav bar does not scale with the actual view (you can verify this by looking at at in the view-hierarchy viewer). A workaround for now is to override layoutSubviews in your custom UINavigationBar and then use this code:
- (void)layoutSubviews
{
[super layoutSubviews];
for (UIView *subview in self.subviews) {
if ([NSStringFromClass([subview class]) containsString:#"BarBackground"]) {
CGRect subViewFrame = subview.frame;
subViewFrame.origin.y = -20;
subViewFrame.size.height = CUSTOM_FIXED_HEIGHT+20;
[subview setFrame: subViewFrame];
}
}
}
If you notice, the bar background in fact has an offset of -20 to make it appear behind the status bar, so the calculation above adds that in.
on Xcode 9 Beta 6 I still have the issue. The Bar always looks 44 pixel height and it is pushed under the status bar.
In order to solve that I made a subclass with #strangetimes code (in Swift)
class NavigationBar: UINavigationBar {
override func layoutSubviews() {
super.layoutSubviews()
for subview in self.subviews {
var stringFromClass = NSStringFromClass(subview.classForCoder)
print("--------- \(stringFromClass)")
if stringFromClass.contains("BarBackground") {
subview.frame.origin.y = -20
subview.frame.size.height = 64
}
}
}
}
and I place the bar lower than the status bar
let newNavigationBar = NavigationBar(frame: CGRect(origin: CGPoint(x: 0,
y: 20),
size: CGSize(width: view.frame.width,
height: 64)
)
)
This works well for the regular navigation bar. If your using the LargeTitle this wont work well because the titleView size isn't going to be a fixed height of 44 points. But for the regular view this should be suffice.
Like #frangulyan apple suggested to add a view beneath the navBar and hide the thin line (shadow image). This is what I came up with below. I added an uiview to the navigationItem's titleView and then added an imageView inside that uiview. I removed the thin line (shadow image). The uiview I added is the same exact color as the navBar. I added a uiLabel inside that view and that's it.
Here's the 3d image. The extended view is behind the usernameLabel underneath the navBar. Its gray and has a thin line underneath of it. Just anchor your collectionView or whatever underneath of the thin separatorLine.
The 9 steps are explained above each line of code:
class ExtendedNavController: UIViewController {
fileprivate let extendedView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .white
return view
}()
fileprivate let separatorLine: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .gray
return view
}()
fileprivate let usernameLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.font = UIFont.systemFont(ofSize: 14)
label.text = "username goes here"
label.textAlignment = .center
label.lineBreakMode = .byTruncatingTail
label.numberOfLines = 1
return label
}()
fileprivate let myTitleView: UIView = {
let view = UIView()
view.backgroundColor = .white
return view
}()
fileprivate let profileImageView: UIImageView = {
let imageView = UIImageView()
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.clipsToBounds = true
imageView.backgroundColor = .darkGray
return imageView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
// 1. the navBar's titleView has a height of 44, set myTitleView height and width both to 44
myTitleView.frame = CGRect(x: 0, y: 0, width: 44, height: 44)
// 2. set myTitleView to the nav bar's titleView
navigationItem.titleView = myTitleView
// 3. get rid of the thin line (shadow Image) underneath the navigationBar
navigationController?.navigationBar.setValue(true, forKey: "hidesShadow")
navigationController?.navigationBar.layoutIfNeeded()
// 4. set the navigationBar's tint color to the color you want
navigationController?.navigationBar.barTintColor = UIColor(red: 249.0/255.0, green: 249.0/255.0, blue: 249.0/255.0, alpha: 1.0)
// 5. set extendedView's background color to the same exact color as the navBar's background color
extendedView.backgroundColor = UIColor(red: 249.0/255.0, green: 249.0/255.0, blue: 249.0/255.0, alpha: 1.0)
// 6. set your imageView to get pinned inside the titleView
setProfileImageViewAnchorsInsideMyTitleView()
// 7. set the extendedView's anchors directly underneath the navigation bar
setExtendedViewAndSeparatorLineAnchors()
// 8. set the usernameLabel's anchors inside the extendedView
setNameLabelAnchorsInsideTheExtendedView()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(true)
// 9. **Optional** If you want the shadow image to show on other view controllers when popping or pushing
navigationController?.navigationBar.setBackgroundImage(nil, for: .default)
navigationController?.navigationBar.setValue(false, forKey: "hidesShadow")
navigationController?.navigationBar.layoutIfNeeded()
}
func setExtendedViewAndSeparatorLineAnchors() {
view.addSubview(extendedView)
view.addSubview(separatorLine)
extendedView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = true
extendedView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
extendedView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
extendedView.heightAnchor.constraint(equalToConstant: 29.5).isActive = true
separatorLine.topAnchor.constraint(equalTo: extendedView.bottomAnchor).isActive = true
separatorLine.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
separatorLine.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
separatorLine.heightAnchor.constraint(equalToConstant: 0.5).isActive = true
}
func setProfileImageViewAnchorsInsideMyTitleView() {
myTitleView.addSubview(profileImageView)
profileImageView.topAnchor.constraint(equalTo: myTitleView.topAnchor).isActive = true
profileImageView.centerXAnchor.constraint(equalTo: myTitleView.centerXAnchor).isActive = true
profileImageView.widthAnchor.constraint(equalToConstant: 44).isActive = true
profileImageView.heightAnchor.constraint(equalToConstant: 44).isActive = true
// round the profileImageView
profileImageView.layoutIfNeeded()
profileImageView.layer.cornerRadius = profileImageView.frame.width / 2
}
func setNameLabelAnchorsInsideTheExtendedView() {
extendedView.addSubview(usernameLabel)
usernameLabel.topAnchor.constraint(equalTo: extendedView.topAnchor).isActive = true
usernameLabel.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
usernameLabel.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
}
}
This is what I use. It works for regular content (44.0 px) if you use UISearchBar as title or other views that modify the size of the bar content, you must update the values accordingly. Use this at your own risk since it might brake at some point.
This is the navbar with 90.0px height hardcoded, working on both iOS 11 and older versions. You might have to add some insets to the UIBarButtonItem for pre iOS 11 to look the same.
class NavBar: UINavigationBar {
override init(frame: CGRect) {
super.init(frame: frame)
if #available(iOS 11, *) {
translatesAutoresizingMaskIntoConstraints = false
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
return CGSize(width: UIScreen.main.bounds.width, height: 70.0)
}
override func layoutSubviews() {
super.layoutSubviews()
guard #available(iOS 11, *) else {
return
}
frame = CGRect(x: frame.origin.x, y: 0, width: frame.size.width, height: 90)
if let parent = superview {
parent.layoutIfNeeded()
for view in parent.subviews {
let stringFromClass = NSStringFromClass(view.classForCoder)
if stringFromClass.contains("NavigationTransition") {
view.frame = CGRect(x: view.frame.origin.x, y: frame.size.height - 64, width: view.frame.size.width, height: parent.bounds.size.height - frame.size.height + 4)
}
}
}
for subview in self.subviews {
var stringFromClass = NSStringFromClass(subview.classForCoder)
if stringFromClass.contains("BarBackground") {
subview.frame = CGRect(x: 0, y: 0, width: self.frame.width, height: 90)
subview.backgroundColor = .yellow
}
stringFromClass = NSStringFromClass(subview.classForCoder)
if stringFromClass.contains("BarContent") {
subview.frame = CGRect(x: subview.frame.origin.x, y: 40, width: subview.frame.width, height: subview.frame.height)
}
}
}
}
And you add it to a UINavigationController subclass like this:
class CustomBarNavigationViewController: UINavigationController {
init() {
super.init(navigationBarClass: NavBar.self, toolbarClass: nil)
}
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
}
override init(rootViewController: UIViewController) {
super.init(navigationBarClass: NavBar.self, toolbarClass: nil)
self.viewControllers = [rootViewController]
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I was doubling the height of my navigation bar so I could add a row of status icons above the default navigation controls, by subclassing UINavigationBar and using sizeThatFits to override the height. Fortunately this has the same effect, and is simpler, with fewer side effects. I tested it with iOS 8 through 11. Put this in your view controller:
- (void)viewDidLoad {
[super viewDidLoad];
if (self.navigationController) {
self.navigationItem.prompt = #" "; // this adds empty space on top
}
}

weird positioning of the cursor in the UITextView

I am writing from scratch growing UITextView in my swift app.
I put a textView on the view like this:
it is right above the keyboard.
The textView has constraints attached to the view: leading, bottom, top and trailing, all equals = 4.
The view has the following constraints:
trailing, leading, bottom, top and height
Height is an outlet in my code. I'm checking how many lines are in the textView and based on that I'm modifying height:
func textViewDidChange(textView: UITextView) { //Handle the text changes here
switch(textView.numberOfLines()) {
case 1:
heightConstraint.constant = 38
break
case 2:
heightConstraint.constant = 50
break
case 3:
heightConstraint.constant = 70
break
case 4:
heightConstraint.constant = 90
break
default:
heightConstraint.constant = 90
break
}
}
The number of lines above is calculated by this extension:
extension UITextView{
func numberOfLines() -> Int{
if let fontUnwrapped = self.font{
return Int(self.contentSize.height / fontUnwrapped.lineHeight)
}
return 0
}
}
The initial height of the textView is 38.
The initial font size in the textView is 15.
Now, it works nice, when user starts typing new line, but the textView is not set within full bounds of the view. I mean by that the fact, that it looks like this:
and it should look like this:
Why there is this extra white space being added and how can I get rid of it?
Currently when new line appears there's this white space, but when user scrolls the textView to center the text and get rid of the white space - it is gone forever, user is not able to scroll it up again so the white line is there. So for me it looks like some problem with refreshing content, but maybe you know better - can you give me some hints?
Here is a bit different approach I use in the comment section of one of the apps I'm developing. This works very similar to Facebook Messenger iOS app's input field. Changed outlet names to match with the ones in your question.
//Height constraint outlet of view which contains textView.
#IBOutlet weak var heightConstraint: NSLayoutConstraint!
#IBOutlet weak var textView: UITextView!
//Maximum number of lines to grow textView before enabling scrolling.
let maxTextViewLines = 5
//Minimum height for textViewContainer (when there is no text etc.)
let minTextViewContainerHeight = 40
func textViewDidChange(textView: UITextView) {
let textViewVerticalInset = textView.textContainerInset.bottom + textView.textContainerInset.top
let maxHeight = ((textView.font?.lineHeight)! * maxTextViewLines) + textViewVerticalInset
let sizeThatFits = textView.sizeThatFits(CGSizeMake(textView.frame.size.width, CGFloat.max))
if sizeThatFits.height < minTextViewContainerHeight {
heightConstraint.constant = minTextViewContainerHeight
textView.scrollEnabled = false
} else if sizeThatFits.height < maxHeight {
heightConstraint.constant = sizeThatFits.height
textView.scrollEnabled = false
} else {
heightConstraint.constant = maxHeight
textView.scrollEnabled = true
}
}
func textViewDidEndEditing(textView: UITextView) {
textView.text = ""
heightConstraint.constant = minTextViewContainerHeight
textView.scrollEnabled = false
}
I'm using ASTextInputAccessoryView. It handles everything for you and is very easy to set up:
import ASTextInputAccessoryView
class ViewController: UIViewController {
var iaView: ASResizeableInputAccessoryView!
var messageView = ASTextComponentView()
override func viewDidLoad() {
super.viewDidLoad()
let photoComponent = UINib
.init(nibName: "PhotosComponentView", bundle: nil)
.instantiateWithOwner(self, options: nil)
.first as! PhotosComponentView
messageView = ASTextComponentView(frame: CGRect(x: 0, y: 0, width: screenSize.width , height: 44))
messageView.backgroundColor = UIColor.uIColorFromHex(0x191919)
messageView.defaultSendButton.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)
iaView = ASResizeableInputAccessoryView(components: [messageView, photoComponent])
iaView.delegate = self
}
}
//MARK: Input Accessory View
extension ViewController {
override var inputAccessoryView: UIView? {
return iaView
}
// IMPORTANT Allows input view to stay visible
override func canBecomeFirstResponder() -> Bool {
return true
}
// Handle Rotation
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator)
coordinator.animateAlongsideTransition({ (context) in
self.messageView.textView.layoutIfNeeded()
}) { (context) in
self.iaView.reloadHeight()
}
}
}
// MARK: ASResizeableInputAccessoryViewDelegate
extension ViewController: ASResizeableInputAccessoryViewDelegate {
func updateInsets(bottom: CGFloat) {
var contentInset = tableView.contentInset
contentInset.bottom = bottom
tableView.contentInset = contentInset
tableView.scrollIndicatorInsets = contentInset
}
func inputAccessoryViewWillAnimateToHeight(view: ASResizeableInputAccessoryView, height: CGFloat, keyboardHeight: CGFloat) -> (() -> Void)? {
return { [weak self] in
self?.updateInsets(keyboardHeight)
self?.tableView.scrollToBottomContent(false)
}
}
func inputAccessoryViewKeyboardWillPresent(view: ASResizeableInputAccessoryView, height: CGFloat) -> (() -> Void)? {
return { [weak self] in
self?.updateInsets(height)
self?.tableView.scrollToBottomContent(false)
}
}
func inputAccessoryViewKeyboardWillDismiss(view: ASResizeableInputAccessoryView, notification: NSNotification) -> (() -> Void)? {
return { [weak self] in
self?.updateInsets(view.frame.size.height)
}
}
func inputAccessoryViewKeyboardDidChangeHeight(view: ASResizeableInputAccessoryView, height: CGFloat) {
let shouldScroll = tableView.isScrolledToBottom
updateInsets(height)
if shouldScroll {
self.tableView.scrollToBottomContent(false)
}
}
}
Now you just need to set up the actions for the buttons of the AccessoryView.
// MARK: Actions
extension ViewController {
func buttonAction(sender: UIButton!) {
// do whatever you like with the "send" button. for example post stuff to firebase or whatever
// messageView.textView.text <- this is the String inside the textField
messageView.textView.text = ""
}
#IBAction func dismissKeyboard(sender: AnyObject) {
self.messageView.textView.resignFirstResponder()
}
func addCameraButton() {
let cameraButton = UIButton(type: .Custom)
let image = UIImage(named: "camera")?.imageWithRenderingMode(.AlwaysTemplate)
cameraButton.setImage(image, forState: .Normal)
cameraButton.tintColor = UIColor.grayColor()
messageView.leftButton = cameraButton
let width = NSLayoutConstraint(
item: cameraButton,
attribute: .Width,
relatedBy: .Equal,
toItem: nil,
attribute: .NotAnAttribute,
multiplier: 1,
constant: 40
)
cameraButton.superview?.addConstraint(width)
cameraButton.addTarget(self, action: #selector(self.showPictures), forControlEvents: .TouchUpInside)
}
func showPictures() {
PHPhotoLibrary.requestAuthorization { (status) in
NSOperationQueue.mainQueue().addOperationWithBlock({
if let photoComponent = self.iaView.components[1] as? PhotosComponentView {
self.iaView.selectedComponent = photoComponent
photoComponent.getPhotoLibrary()
}
})
}
}
}

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