Resolving Circular Dependency with a Library Class - dependency-injection

In my current project, I have Actors that want to move around in an environment. Different Actors may have different movement Strategies, and I am injecting the Strategies as dependencies into the Actors as follows (language-independent):
actor = new Actor(new Strategy());
However, the strategy needs to be able to make decisions based on the Actor's state (like its current position, health, etc). Therefore, the Actor would need to be injected into the Strategy, and this is obviously bad design since it is circular dependency.
After reading this article, I attempted to extract some state information from Actor into a new class called State and now have a dependency model that looks like this:
state = new State();
strategy = new Strategy(state);
actor = new Actor(state, strategy);
This eliminates the circular dependency. However, in my project, Actor is derived from a library class which has state information already (position, health, etc). Therefore, it doesn't really make sense to extract a third State class when Actor already has that responsibility. All State would be doing is grabbing the state from Actor, so at worst they are still circularly dependent, or at best they are strongly coupled.
What is the best way to handle a situation like this? In the end, I'm trying to inject movement strategies into Actors where the strategies need to know some state information to make smart decisions, and Actor extends a library class which contains state.

Strategy isn't really something explicitly owned by any particular Actor. It should probably be a singleton that takes Actor as a method parameter.
In C# this allows you to implement MEF to its fullest.

Related

Dependency injection and state setup

I'd like to ask who is responsible for setting up the injected dependency's state?
For e.g when class A depends on class B, is instance A's responsibility to setup instance B or should it be done somewhere else? Why?
My questions is much more a general one, but I put the concrete situation here:
I have a Context class which handles interactions and states made to a given chart, e.g. you can switch between two series. However this class is also setting up chart's look and displayed data with by delegating them to other (injected) classes. Currently the Context constructor sets up its dependencies state based on its constructor parameters (e.g.: highlight one point on the chart, telling which series to display, etc). I'm not sure that this design is good and would like to get a deeper understanding about the right way. The programming language is Javascript (if it's matters).
Thanks,
Peter
when class A depends on class B, is instance A's responsibility to setup instance B or should it be done somewhere else?
If A would be responsibly of setting up B, this would make A violate the Dependency Inversion Principle (DIP) that says:
High-level modules should not depend on low-level modules. Both should
depend on abstractions.
The DIP is the driving force behind the Dependency Injection pattern.
But if A can't be responsible of creating B, who is? The answer to this question is: The Composition Root:
A Composition Root is a (preferably) unique location in an application
where modules are composed together.
Using a Composition Root is the only way that you can keep both A and B (and everything else in the graph) free from having a dependency on a different module.

How to denote component lifetime when using convention-based registration?

I've read a lot on the subject of IoC containers and particularly Mark Seemann's blog posts, where he emphasises the importance of convention over configuration. I understand and agree with his point, but I wonder how best to mark out a class for an irregular lifetime?
For example, most of my services are registered with a Transient lifetime - but I want a particular service to be registered as a Singleton because it does some useful caching.
I have thought about using some custom attributes, but I have read arguments against this (because it puts composition logic in the class).
I have had this same debate with, for example, dependencies on configuration primitives. Ultimately I ended up using a parameter attribute because it worked in my case, but I feel that perhaps I didn't see the 'hidden dangers'.
It is common for an IoC container to allow you to specify the lifestyle of an object. SimpleInjector, for example, provides Transient and Singleton out of the box (and also allows the user to create a custom lifestyle class). With SimpleInjector it's as simple as:
container.Register<ISvc, Impl>(Lifestyle.Singleton);
or
container.Register<ISvc, Impl>(Lifestyle.Transient);
No need for polluting your classes with composition logic.
As for configuration primitives, a common practice is to put those behind an interface. I put my connection string behind an IDatabaseConfiguration interface, for example, and its implementation reads the value from web.config. I then inject that interface into my data services.
EDIT: Disregard above. Keeping it in so that comments make sense.
The following doesn't actually answer the question, but it may solve the problem that prompted the question. You said that the class does some useful caching, which clues me in on that it is taking on an additional responsibility. I would therefore recommend that you do not attempt to register that single implementation as a singleton, but instead create a decorator class around that implementation.
container.RegisterDecorator(
typeof(ICommandHandler<>),
typeof(CommandHandlerCacheDecorator<>),
Lifestyle.Transient,
x => { return /*some logic that looks for and
finds that one class you want
to decorate*/
});
The decorator needs to be a transient, because it will have a transient reference to the command it decorates. However, it could then access a separate singleton class (via dependency injection of course) or cache object that handles the actual caching.
EDIT: Examples to single out the one class to decorate. There are plenty of options depending on just how specific you want to be. Again this is with SimpleInjector, but I'm sure other containers have their own analogues.
//decorate a specific class
x => { return x.ImplementationType.FullName == "My.Commands.Web.SomeName"; }
//decorate all classes that share a certain namespace
x => { return x.ImplementationType.Namespace.EndsWith("Commands.Web"); }
//decorate all classes that implement the same interface
x => { return x.ImplementationType.IsInstanceOfType(typeof(ICouldCache)); }

Object lifecycle management and IoC containers

I'm updating a game from single player to multiplayer. In this case the game was originally written with most classes being single instanced. e.g. there was a single Player object, a single GameState object, etc. That is, each of these objects lived as long as the application.
Now that more than one player can play at once I obviously need to support creating more than one Player object, GameState object, etc. Over the course of working on this I have come to realize that most objects have one of three lifespans:
App's lifespan, e.g. a Conductor to handle navigation
Player's lifespan, e.g. the SettingsViewModel for the current player
Game's lifespan, e.g. the GameState for the current game
I'm curious how others deal with the creation of these different objects using an IoC container. I want to avoid creating factory classes for each class with a player or game lifespan.
Here is an example of IOC that may help. The project is called IOC-with-Ninject. It uses Ninject plus an IOC container class to manage all object life spans. You will need to do a little research on Ninject to customize it to your specific needs, but this is your IOC container solution (IMHO) if you are using .NET and will help you organize your code base. This is a personal choice, but I swear by it. If you are not using .NET it will still give you an easy pattern to follow. Cheers.
Many IoC containers have custom life-cycle scopes which you can manage as your wish. For example in Ninject you can define your custom life cycle scope as follows:
kernel.Bind<IService>().To<Service>().InScope((c, o) => yourCustomeScope);
As long as the yourCustomeScope variable has not changed, one single instance of the Service object is returned each time the kernel receives a request for IService. As soon as the yourCustomeScope variable changes, a new instance of Service will be created on the next request for IService. yourCustomeScope can be the current player instance, the game object or anything that you want to change the lifetime of the Service object, based on its reference change.
However, the objects that you just mentioned are more likely to be entities rather than services for which I don't think injection is a good idea.
From my experience the factories approach works the best.
Controlling lifespan of instance is clunky for support and requires efforts, knowledge of all of the classes lifespan requirements and dependencies, time for configuration and management of the configuration. In same time the use of factories is natural and code specific.
Factories (implementation) creation might be avoided by using proxy factories . You can also have factories returning generic arguments to further decrease the needs of factories (interfaces) creation.
If still too many factories are required I suggest reviewing the code flow.
I think this is in part a rehash of some of the comments of the previous answers but I have tried to exemplify expand a little on some of the reasoning.
Once you get into the domain of managing injected objects lifespan, you probably should be creating factories for these objects.
The underlying problem is that the composition root is not aware of what the environmental context of the call will be that needs to create the object.
I think I should take a step back and explain at this point.
Received wisdom on dependancy injection is to have a composition root some where near the entry point of the code. There are many good reasons for this that are not difficult to find on the web so I won't go into that here.
The composition root is where you map your interfaces (usually, but possibly objects) to their implmentations. You can pass in information that is available at this point to the constructor. So you can pass in a reference to an object whose lifetime is current at the time of execution of the composition root.
However, if the lifetime of the composition root does not overlap with the life time of the object you want to create you have to defer the execution of the constructor until the object needs to be created. This is why you need to have a factory. You can pass a factory method in to your mapping at this point and thus pass in the information needed to generate the object, but allow the creation to happen at the time it is required not when the composition root is executed.
You do not need a factory class to do this factory methods are fine, moreover the factory method can be inlined and so the code overhead is not much more than if we were creating the objects in the composition route.
If we have a project with 2 services where the first service is dependant on the first and we only want the lifetime of the second service to start when we create the first service we might have something like the following. (I am using ninject to give a code example, but I expect that other IOC containers work similarly in this respect.)
`
public class Service1:IService
{
private Func<IService>serviceFactoryMethod _Service2Factory;
public Service1(Func<IService>service2FactoryMethod)
{
_Service2Factory=service2FactoryMethod;
}
public void DoSomethingUsingService2()
{
var service2=_Service2Factory();
service2.DoSomething();
}
}
public class MainClass
{
public void CompositionRoot()
{
var kernel= new StandardKernel();
kernel.Bind.ToMethod(m=>
{
return new Service1(m.Kernel.Get<IService2>());
}
}
}
`
This example does not address how you would manage the lifetime of the App, players and games lifespans, but hopefully it gives sufficient clues as to how to remove lifetime issues related to dependancy injection.
Side note: that using Ninject you would be able to change the scope of Service2 in order to manage its lifetime to go beoynd the lifetime of Service1. For example, if you knew each instance of a game were to happen on its own thread (OK, this maybe somewhat unlikely), you might use InThreadScope for the game.

Why not use an IoC container to resolve dependencies for entities/business objects?

I understand the concept behind DI, but I'm just learning what different IoC containers can do. It seems that most people advocate using IoC containers to wire up stateless services, but what about using them for stateful objects like entities?
Whether it's right or wrong, I normally stuff my entities with behavior, even if that behavior requires an outside class. Example:
public class Order : IOrder
{
private string _ShipAddress;
private IShipQuoter _ShipQuoter;
public Order(IOrderData OrderData, IShipQuoter ShipQuoter)
{
// OrderData comes from a repository and has the data needed
// to construct order
_ShipAddress = OrderData.ShipAddress; // etc.
_ShipQuoter = ShipQuoter;
}
private decimal GetShippingRate()
{
return _ShipQuoter.GetRate(this);
}
}
As you can see, the dependencies are Constructor Injected. Now for a couple of questions.
Is it considered bad practice to have your entities depend on outside classes such as the ShipQuoter? Eliminating these dependencies seems to lead me towards an anemic domain, if I understand the definition correctly.
Is it bad practice to use an IoC container to resolve these dependencies and construct an entity when needed? Is it possible to do this?
Thanks for any insight.
The first question is the most difficult to answer. Is it bad practice to have Entities depend on outside classes? It's certainly not the most common thing to do.
If, for example, you inject a Repository into your Entities you effectively have an implementation of the Active Record pattern. Some people like this pattern for the convenience it provides, while others (like me) consider it a code smell or anti-pattern because it violates the Single Responsibility Principle (SRP).
You could argue that injecting other dependencies into Entities would pull you in the same direction (away from SRP). On the other hand you are certainly correct that if you don't do this, the pull is towards an Anemic Domain Model.
I struggled with all of this for a long time until I came across Greg Young's (abandonded) paper on DDDD where he explains why the stereotypical n-tier/n-layer architecture will always be CRUDy (and thus rather anemic).
Moving our focus to modeling Domain objects as Commands and Events instead of Nouns seems to enable us to build a proper object-oriented domain model.
The second question is easier to answer. You can always use an Abstract Factory to create instances at run-time. With Castle Windsor you can even use the Typed Factory Facility, relieving you of the burden of implementing the factories manually.
I know this is an old post but wanted to add. The domain entity should not persist itself even if you pass in an abstracted repository in ctor. The reason I am suggestion this is not merely that it violates SRP, it also contrary to DDD's aggregation. Let me explain, DDD is suited for complex apps with inherently deep graphs, therefore, we use aggregate or composite roots to persist changes to the underlying "children", so when we inject persistence into the individual children we violate the relationship children have to the composite or aggregate root that should be "in charge" of the life cycle or aggregation. Of course the composite root or aggregate does not persist it's own graph either. Another is with injecting dependencies of DDD objects is that an injected domain object effectively has no state until some other event takes place to hydrate its state. ANy consumer of the code will be forced to init or setup the domain object first before they can invoke business behavior which violates encapsulation.

Inversion of control domain objects construction problem

As I understand IoC-container is helpful in creation of application-level objects like services and factories. But domain-level objects should be created manually.
Spring's manual tells us: "Typically one does not configure fine-grained domain objects in the container, because it is usually the responsibility of DAOs and business logic to create/load domain objects."
Well. But what if my domain "fine-grained" object depends on some application-level object.
For example I have an UserViewer(User user, UserConstants constants) class.
There user is domain object which cannot be injected, but UserViewer also needs UserConstants which is high-level object injected by IoC-container.
I want to inject UserConstants from the IoC-container, but I also need a transient runtime parameter User here.
What is wrong with the design?
Thanks in advance!
UPDATE
It seems I was not precise enough with my question. What I really need is an example how to do this:
create instance of class UserViewer(User user, UserService service), where user is passed as the parameter and service is injected from IoC.
If I inject UserViewer viewer then how do I pass user to it?
If I create UserViewer viewer manually then how do I pass service to it?
there's nothing wrong with this design. you use Factories for that, which have one leg in the domain, one leg in infrastructure.
You can either write them manually, or have the container do that for you, by things like TypedFactoryFacility in Windsor.
Also when your domain objects come from persistence layer you can plug your container there to inject the services they require (NHibernate can do that).
But what if my domain "fine-grained" object depends on some application-level object?
It is precisely this that is considered bad-practice. I would say the problems could be:
There are tons of these objects, so there can be performance and memory issues.
The POJO style is that they can be used in all environments (persisted in the database, processed in business algorithms and rules, read and set in view technologies, serialized and send over the network). Injecting application-level objects in them could cause the following problems:
In your architecture, you probably have the rule that some (most) application-level objects are usable in some layers, not in others. Because all layers have access to the pojos, the rule would be violated transitively.
When serialized and rebuild in another JVM, what would be the meaning of your application-level objects. They are useless, they must be changed for the local equivalents...
Typically, the pojos that constitute your domain are self-contained. They can have access to other pojos (and many enums), that's all.
In addition to the data, they have methods that implement the details of the business rules or algorithms (remember the OO idea of grouping data and code that work on it ;-) ):
This is especially good when they have inheritance, as this allow to customize a business rule for some pojo by providing a different implementation (differing case without if or switch: remember OO? ;-) ).
Any code that requires access to application-level objects (like accessing the database) is taken out, for example to a Service or Manager. But that code stays high level, thus readable and simple, because the pojos themselves take care of the low level details (and the special cases).
After the fact, you often find out that the pojo methods get reused a lot, and composed in different ways by the Services or Managers. That's a big win on reducing duplication, the methods names provide much needed "meaning", and provide an easier access to developers that are new to a module.
For your update:
create instance of class UserViewer(User user, UserService service), where user is passed as the parameter and service is injected from IoC.
If I inject UserViewer viewer then how do I pass user to it?
If I create UserViewer viewer manually then how do I pass service to it?
In that case, you need a factory method (possibly on a Factory or Locator of yours). It could look at follow, separating the two parts:
public UserViewer createUserViewer(User user) {
UserViewer viewer = instantiateBean(UserViewer.class);
viewer.setUser(user);
return viewer;
}
private <E> E instantiateBean(Class<E> clazz) {
// call the IoC container to create and inject a bean
}

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