How to add libxml2.dylib in xcode 7 - ios

I am trying to add xmpp framework in my ios app.After adding it's showing
libxml/tree.h file not found
after some googling I found that need to add libxml2.dylib in Build Phases -> Link Binary With Libraries.But I am not finding this file. but i found .tbd file.I try to add .tbd file and set Header search path as $(SDKROOT)/usr/include/libxml2 but it still showing same error.
I know that same question asked many times but I am not solving this issue.
Please help.

set your Link Frameworks Automatically to YES in Build Settings,
then go to general tab and in click on + button in Link Frameworks and Libraries there search for libxml2.tbd and add

To add libxml2.dylib follow these steps
Go to general tab and click on + button in Link Frameworks and Libraries
Click on Add Other button then
press cmd+Shift+G and write below path and add it
/usr/lib/libxml2.dylib

Related

Xcode doesnt have Embed Frameworks section

I'm having a problem. I'm trying to implement Amazon frameworks in my ios xcode project and I also need to add them in Build Phases > Embed Frameworks section. But there is no option in my xcode window. Here is the screenshot
How is this possible. The problem remains even if I create new project.
Hello in your general Tab with your target selected check for section named
Embedded Binaries
I hope this help you
Another reason Embedded Binaries tab doesn't show up in Xcode is if you're in a command line project instead of a cocoa project and you're targeting Mac OS X.
You can create it on Build Phases tab!
Just click in the "+" icon and select "New Copy Files Phase". After that, rename the item created to "Embed Frameworks" and set the "Destination" field to "Frameworks".
You can tap the General tab to see those sections.
As an aside, using CocoaPods or Fabric will make that integration easier on you.

Adding External libraries on the Xcode 6.1

I am newbie of IOS developer. I am facing some problems that is I want to use external libraries on my xcode project. These are libraries that i need to use..
I would like to know that How to add the external libraries on xcode. I put these libraries to the "include" folder under root folder of project. I facing this error.
but library files are already exist in that folder. please help me. Thanks.
You have to add the external library in your Build Phases further you can get easy help from this link or reply in comment
adding an external library to a project in XCode 4.3
Or go the project Choose Build Phases -> click the + sign to add one and then
Or in the above image click the button Add Other where you can tell the further path for the external library or click the link below for more help
https://developer.apple.com/library/ios/recipes/xcode_help-project_editor/Articles/AddingaLibrarytoaTarget.html

Using Facebook Async Display Kit in Swift

I want to use facebook async display kit in my project for smooth loading in tableview. I read them GitHub page but it's not clear for me. Can anyone help me to understand it?
(ASDK can also be used as a regular static library: Copy the project to your codebase manually, adding AsyncDisplayKit.xcodeproj to your workspace. Add libAsyncDisplayKit.a, AssetsLibrary, and Photos to the "Link Binary With Libraries" build phase. Include -lc++ -ObjC in your project linker flags.)
I did copy xcodeproj file into my own project and add -ObjC. But I do not know what they means by Add libAsyncDisplayKit.a, AssetsLibrary, and Photos to the "Link Binary With Libraries" build phase.. I did not find such files.
Please, do not minus my question, I'm new in Swift. Just show me the road. Thank you!
What it means is that you have to add the libraries you mention in the "link binary with libraries" row of the Build Phases section.
You can arrive to that section by:
- clicking in the project file in the project navigator view
- clicking in the target of the project where you want to use the library in the targets column
- clicking in the Build Phases section you will see the Link Binary With Libraries row.
Just click on the + button and add libAsyncDisplayKit.a, Photos.framework and the AssetsLibrary.framework.
A convenient way of adding external libs is to use cocoa pods as employeed here. (A collectionsview implementation a tableView should be somewhat similar)
(I am not the writer of that article)

Lexical or Preprocessor Issue 'FacebookSDK/FacebookSDK.h' file not found

I just add facebookSDK.framework in ios project through this document :Getting Started with the Facebook SDK for iOS
I have successfully build and run my Xcode project by following it. But when I copy my Source code and run it on another PC following error is coming
"Lexical or Preprocessor Issue 'FacebookSDK/FacebookSDK.h' file not found"
I was also add facebookSDK.framework in my Project's resource and try again but not solve it.
So, Please tell me how to do for run this project in other place.
I have a very similar issue, but in my case it is with the Amazon Web Services SDK instead of the Facebook SDK. For me the problem turned out to be related to my framework load path.
Solution: Go to "Build Settings" in Xcode, and under "Search Paths" there is a "Framework Search Paths" item. Double-click it and add a new search path: . and make it recursive. Clean and build.
This assumes that your framework is stored somewhere inside your project directory. If not, change the new search path as needed.
I had this problem and fixed it by doing this:
Delete the FacebookSDK framework from your project.
Delete any references to the Facebook SDK from your "Framework
Search Paths" and "Header Search Paths" in Build Settings (be aware
this setting exists both under 'Project' and 'Target', so clear it
from both places)
Clean your project, save and quit.
Relaunch your project.
Re-add the Facebook SDK framework by dragging into your project.
Compile. At this point, it was fixed for me.
In my case I did things similar to you (one thing is different), it worked for me. The steps are below:
Go the FacebookSDK directory, select FacebookSDK.framework, right click and press get info then copy the file path.(something like : /Users/macbook/Documents/FacebookSDK)
Go to "Build Settings" in Xcode, and under "Search Paths" there is a "Framework Search Paths" item. Double-click it and paste the file path that you just copied.
Be aware this setting exists both under 'Project' and 'Target', so paste it in both places.
Clean project and build. This time it should work.
My solution to the Lexical or Preprocessor Issue - file not found error, was as follows:
Go to Xcode => Project Target => Build Settings => Search Paths
Then insert the following path in both Framework Search Paths and Library Search paths, using your own project name in this path:
"${SRCROOT}//project name/facebookSDK/framework"
I solved this error message by dragging the DeprecatedHeaders folder from the Facebook SDK (it lives in FacebookSDK/Versions/Current) into the Frameworks folder, next to the FacebookSDK.framework.
Adding all manner of search paths (including . as suggested above) did not help, nor does the answer from Mr_bem help - the .m file already existed in the "compile sources"
This may not directly help with the OP's question, but may hopefully help others like me.
In my case the problem was with MillenialMedia SDK:
Lexical or Preprocessor Issue 'MillennialMedia/MMSDK.h' file not
found
It was solved by removing SDK frameworks from project, moving frameworks to Project's top-level folder (Where stored .xcodeproj File). And then adding Frameworks to Project in Build Phases.
Sometimes you need to re-download SDK archive form official website (if it was corrupted or something like that). In my case it was happened after pushing my project to remote repository from office computer and pulling it from home computer.
Removing frameworks
Moving framevorks from inner folder to top-level Project folder (Same folder, where your .xcodeproj file is stored
Adding frameworks back to the project
Click on the blue icon from your files browser in xcode (the top one with your project name)
Click on targets, then build phases.
Expand compile sources.
Add your Facebook.m files there.
That should do it.
If not, just clean your project (command + shift + k), and then re-add the framework (Y).
If you have any more questions, just ask ;D
I have same problem. Maybe you used tortoiseSVN (windows) to checkout source code.
This is my problem:
Mac => submit source => Window => checkout source => Copy source from window to Mac => compile => error.
Solution: using svn for Mac to checkout source.
When I had this problem I found that the project came back clean but when I tried to run it I got the error. If I commented out the facebook.h files then it just switched to the next files in my prefix file and still created the error.
I was ready to start changing the build settings and search paths but decided to close all my Xcode projects and restart it first which worked for me.
Writing this it seems almost too obvious a thing to try but as soon as the error appeared I was onto stackoverflow and trying the answers suggested above. My situation might be rare and unique but definitely try restarting and closing everything first as it only takes 10 seconds and worked for me.
In my case it was Xcode and its lovely feature of F***ing up stuff :)
Solution: Go to "Build Settings" in Xcode, and under "Search Paths" there is a "Framework Search Paths" item. Make sure you don't have slashes before the quotes, which are usually added when you add a framework via the "Add files to..." on Xcode.
If you see slashes before the quote, remove them.
example:
\"
Should be
"
Ok guys, I think i got the answer. Follow the steps given below.
Copy your framework into your project.
Make sure it is under some directory. e.g.$(PROJECT_DIR)/project_name/Resources/Frameworks
Click on the target.
Goto Build Phases->Link binary with Libraries
Add the custom framework by clicking "Add Other"
Verify in the project navigator that the framework exists only once.
Now goto Build Settings->Search Paths->Framework Search Path and make sure that it has the following two things.
(a) $(inherited)
(b) $(PROJECT_DIR)/project_name/Resources/Frameworks.
Not to remind the framework exists inside the "Frameworks" folder
Make sure that there is nothing in the library search path.
Now click on the project (above target)->Build settings and repeat steps 7 and 8.
Now clean the project and build the project.
Hope it works.
Please remember not to keep any folder names with spaces. If you have kept them, make sure that you provide the correct escape characters.
I had same problem and find out the reason of this error in my case is because there are more then one "facebookSDK.framework" can be found in the "Framework Search Paths".
You can check all "Framework Search Paths" in your project and make sure Xcode only can find one "facebookSDK.framework" in those paths.
The values in Framework Search Paths and Header Search Paths were initially the same that mentioned here by others.
I checked to link the library manually by dragging it to the Xcode.
FB SDK's library were already present as well.
The problem was with the folder name of downloaded SDK
I renamed it to FacebookSDK and got my app up and running
If you are using this command line for the facebook plugin on IOS
cordova -d plugin add /path/to/cloned/phonegap-facebook-plugin --variable APP_ID="123456789" --variable APP_NAME="myApplication"
And you see the FacebookSDK.framework in your Frameworks but you are unable to expand it.
Go back and use cordova plugin remove phonegap-facebook-plugin then
git clone https://github.com/Wizcorp/phonegap-facebook-plugin.git and then re-add the facebook plugin.
vote539 is correct, but...
Blockquote Go to "Build Settings" in Xcode, and under "Search Paths" there is a "Framework Search Paths" item.
Then double-click the current paths for "Framework Search Paths".
A window will appear. For the item $(PROJECT_DIR)/yourAppName, change from recursive to recursive.
The cause of the issue is that you put your frameworks in a subdirectory, rather them being in the root directory.

SVG/iOS - How to use SVGKit?

I am trying to include SVGKit (https://github.com/SVGKit/SVGKit) into a test project.
And I get the message:
"libxml/parser.h file not found"
I have checked that the file indeed does not exist on the file system under the project folder.
Neverthe less the demo provided works fine.
Can someone tell me what is going on?
I think you'll need to link libxml to your project. As explained in steps 10 and 11 of "Cross Platform Library Build" on the github page you linked to, just go to Build settings in Xcode, search for "header search paths", double click on it, press the "+" button in the popover, type "/usr/include/libxml2" and make sure "recursive" is selected in the popup button, as I think everything is within yet another subdirectory.
Then add the framework "libxml2.dylib" to "Linked Frameworks and Libraries".
This should fix your problem.
First add libxml2.dylib into your framework
Then go to Project -> Build Settings and search for "Header Search Paths" key and add this value: "${SDK_DIR}"/usr/include/libxml2 don't forget select "all" for Build settings

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