Tableview Rows delete ios - ios

I used two(canEditRowAtIndexPath and commitEditingStyle ) methods for delete rows based on index, whenever I went to next view and coming back to the table view deleted rows are again appeared.
How can I delete the rows permanently in table view? it would be very helpful to me.

Seems like you just delete the data from UI, so you got the problem.
You must delete the data from your source and UI at the same time.
Just reference this code:
#interface ViewController ()
#property UITableView* tableView;
#property NSMutableArray* dataArray;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
_dataArray = [[NSMutableArray alloc] init];
for (int i = 0; i<10; i++) {
[_dataArray addObject:[NSString stringWithFormat:#"Test%d",i]];
}
_tableView = [[UITableView alloc] initWithFrame:[UIScreen mainScreen].bounds];
_tableView.dataSource = self;
_tableView.delegate = self;
[self.view addSubview:_tableView];
_tableView.editing = true;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return _dataArray.count;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:#"MyTableCell"];
if (nil == cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"MyTableCell"];
}
cell.textLabel.text = [_dataArray objectAtIndex:indexPath.row];
return cell;
}
-(BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath{
return true;
}
-(void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath{
if (editingStyle == UITableViewCellEditingStyleDelete) {
//Delete data from source
[_dataArray removeObjectAtIndex:indexPath.row];
//Delete row from UI
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationLeft];
}
}
#end
Hope it can help you.

Use NSMutableArray as your UITableView's datasource.
In commitEditingStyle Delegate....
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
[datasourceArray removeObjectAtIndex:indexPath.row];
}
}

Related

how link row in tableView to a segue

I have two viewControllers, ViewController and TableViewController. the ViewController has a button, when pressed the TableViewController will start. the TableViewContoller contains 5 rows.
what I am trying to do is, when I press only the even rows I should go back to ViewController. To solve this problem, we can use unwindSegue, but I do not know how to have the segue respond to the even rows in the table.
please let me know how to make a row in the table linked to the segue
below is the code for TableViewController
code:
#import "TableViewController.h"
#interface TableViewController ()
#property NSArray *tableData;
#end
#implementation TableViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.tableData = [NSArray arrayWithObjects:#"Android",
#"iOS",
#"swift",
#"objective-c",
#"openCV",nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:
(NSInteger)section {
return [self.tableData count];
}
-(UITableViewCell *) tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *simpleTableIdentifier = #"SimpleTableItem";
UITableViewCell *cell = [tableView
dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:simpleTableIdentifier];
}
cell.textLabel.text = [self.tableData objectAtIndex:indexPath.row];
cell.imageView.image = [UIImage imageNamed:#"images.jpg"];
return cell;
}
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:
(NSIndexPath *)indexPath {
NSLog(#"%li", indexPath.row);
NSLog(#"%#", [self.tableData objectAtIndex:indexPath.row]);
}
#end
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:
(NSIndexPath *)indexPath {
if(indexPath.row % 2 == 0) {
// Even row...
}
}

I can't delete item from list Xcode

Hi I am trying out Xcode and I want to delete items from the list. I can get the delete button to show but once the delete button is clicked it wont delete. The delete code is at the end of the code. There is something missing in the deleting part of the code and I am not really sure what it is.
#import "ToDoListTableViewController.h"
#import "ToDoItem.h"
#import "AddToDoItemViewController.h"
#interface ToDoListTableViewController ()
#property NSMutableArray *toDoItems;
#end
#implementation ToDoListTableViewController
- (void)loadInitialData {
ToDoItem *item1 = [[ToDoItem alloc] init];
item1.itemName = #"Buy milk";
[self.toDoItems addObject:item1];
ToDoItem *item2 = [[ToDoItem alloc] init];
item2.itemName = #"Buy eggs";
[self.toDoItems addObject:item2];
ToDoItem *item3 = [[ToDoItem alloc] init];
item3.itemName = #"Read a book";
[self.toDoItems addObject:item3];
}
- (IBAction)unwindToList:(UIStoryboardSegue *)segue {
AddToDoItemViewController *source = [segue sourceViewController];
ToDoItem *item = source.toDoItem;
if (item != nil) {
[self.toDoItems addObject:item];
[self.tableView reloadData];
}
}
- (void)viewDidLoad {
[super viewDidLoad];
self.toDoItems = [[NSMutableArray alloc] init];
[self loadInitialData];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:
(NSInteger)section {
// Return the number of rows in the section.
return [self.toDoItems count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"ListPrototypeCell" forIndexPath:indexPath];
// Configure the cell...
ToDoItem *toDoItem = [self.toDoItems objectAtIndex:indexPath.row];
cell.textLabel.text = toDoItem.itemName;
if (toDoItem.completed) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
In your tableView:(UITableView *)tableView commitEditingStyle: (UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath method you only delete the cell. You also have to delete your actual data.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete data from array
[self.toDoItems removeObjectAtIndex:indexPath.row];
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
When deleteRowsAtIndexPaths gets called it refreshes the tableViews data, which then calls cellForRowAtIndexPath. Now that you didn't change the data, nothing will change in the tableView.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete data from array
[self.toDoItems removeObjectAtIndex:indexPath.row];
// Reload table -> it's OK
[tableView reloadData];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}

Application crashing after an attempt to delete row from UITableView

- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
[self.effectsTableView beginUpdates];
Effect *effectToBeDeleted =self.effectsArray[indexPath.row];
[self deleteEffectWithName:effectToBeDeleted.name];
[self.effectsTableView deleteRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:UITableViewRowAnimationTop];
[self.effectsArray removeObjectAtIndex:indexPath.row];
[self.effectsTableView endUpdates];
}
}
The above function should in theory delete the rows as they are slided and the delete button is pressed. However the row does not delete instead is visible even after the
[self.effectsTableView deleteRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:UITableViewRowAnimationTop];
is called. And after the user scrolls to the bottom of the UITableView, while loading the last row, the app obviously crashes with "*** -[__NSArrayM objectAtIndex:]: index 9 beyond bounds [0 .. 8]" error since one of the objects has been deleted from the array.
the cellForRowAtIndexPath is as follows:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (!self.effectsArray)
{
[self loadEffectsInArray];
}
static NSString *cellIdentifier = #"EffectsCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
}
Effect *effectCellEffect = [self.effectsArray objectAtIndex:indexPath.row];
NSString *effectCellText = effectCellEffect.name;
[cell.textLabel setText:effectCellText];
cell.textLabel.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
return cell;
}
Below is the entire .m file for better context:
#import "EffectsManagementTableViewController.h"
#import "Effect+Manage.h"
#import "VLOGAppDelegate.h"
#import "AddEffectViewController.h"
#import "EffectFilterProperty+Manage.h"
#import "Effect.h"
#interface EffectsManagementTableViewController ()
#property (strong, nonatomic) IBOutlet UITableView *effectsTableView;
#property (nonatomic, retain) NSManagedObjectContext *managedObjectContext;
#property (nonatomic, strong) NSMutableArray *effectsArray;
#property (nonatomic, strong) NSString *currSelectedRowTitle;
#end
#implementation EffectsManagementTableViewController
-(NSString *)currSelectedRowTitle
{
if(!_currSelectedRowTitle)
{
_currSelectedRowTitle = #"";
}
return _currSelectedRowTitle;
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
VLOGAppDelegate* appDelegate = [UIApplication sharedApplication].delegate;
self.managedObjectContext = appDelegate.managedObjectContext;
self.effectsTableView.dataSource = self;
self.effectsTableView.delegate = self;
}
-(void)viewWillAppear:(BOOL)animated
{
[self loadEffectsInArray];
[self.effectsTableView reloadData];
[self.effectsTableView setNeedsDisplay];
[self.effectsTableView setNeedsLayout];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if (!self.effectsArray)
{
[self loadEffectsInArray];
}
return [self.effectsArray count];
}
//4
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (!self.effectsArray)
{
[self loadEffectsInArray];
}
static NSString *cellIdentifier = #"EffectsCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
}
//6
Effect *effectCellEffect = [self.effectsArray objectAtIndex:indexPath.row];
NSString *effectCellText = effectCellEffect.name;
//7
[cell.textLabel setText:effectCellText];
//[cell.detailTextLabel setText:#"5 stars!"];
cell.textLabel.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
//cell.backgroundColor = [UIColor blackColor];
//cell.textLabel.textColor = [UIColor whiteColor];
//cell.detailTextLabel.textColor = [UIColor grayColor];
//cell.textLabel.highlightedTextColor = self.effectsTableView.tintColor;
return cell;
}
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return YES if you want the specified item to be editable.
return YES;
}
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
[self.effectsTableView beginUpdates];
Effect *effectToBeDeleted =self.effectsArray[indexPath.row];
[self deleteEffectWithName:effectToBeDeleted.name];
[self.effectsTableView deleteRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:UITableViewRowAnimationTop];
[self.effectsArray removeObjectAtIndex:indexPath.row];
//[self loadEffectsInArray];
[self.effectsTableView endUpdates];
//[self.effectsTableView reloadData];
//[self.effectsTableView setNeedsLayout];
//[self.effectsTableView setNeedsDisplay];
}
}
-(void)deleteEffectWithName:(NSString *)effectName
{
NSArray *efpForEffectToBeDeleted = [EffectFilterProperty getEffectFilterPropertiesForEffectName:effectName forImmediateEngagement:NO forManagedObjectContext:self.managedObjectContext];
Effect *effectToBeDeleted = [Effect getEffectWithName:effectName forManagedObjectContext:self.managedObjectContext];
for (int i = 0; i < efpForEffectToBeDeleted.count; i++)
{
EffectFilterProperty *currEFP = efpForEffectToBeDeleted[i];
currEFP.relatedEffect = nil;
currEFP.relatedFilterProperty = nil;
[self.managedObjectContext deleteObject:currEFP];
}
[self.managedObjectContext deleteObject:effectToBeDeleted];
NSError *err = nil;
[self.managedObjectContext save:&err];
if (err != nil) {
//Problem while saving
}
}
-(void)loadEffectsInArray
{
self.effectsArray = [[Effect getAllEffectsForManagedObjectContext:_managedObjectContext] mutableCopy];
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
Effect *effectCellEffect = [self.effectsArray objectAtIndex:indexPath.row];
self.currSelectedRowTitle = effectCellEffect.name;
[self performSegueWithIdentifier:#"PushedByTableView" sender:self];
}
/*
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:<##"reuseIdentifier"#> forIndexPath:indexPath];
// Configure the cell...
return cell;
}
*/
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Make sure your segue name in storyboard is the same as this line
if ([[segue identifier] isEqualToString:#"PushedByTableView"])
{
AddEffectViewController *destinationViewController = segue.destinationViewController;
NSString *selectedRowText = self.currSelectedRowTitle;
destinationViewController.effectToManage = [Effect getEffectWithName:selectedRowText forManagedObjectContext:self.managedObjectContext];
}
}
#end
What am I doing wrong here?
where are you beginning your updates, please add
[self.effectsTableView beginUpdates];
before deleting your row and no need of reloading the table when you are writing the begin updates and end updates.
Please don't remove the object from array before deleting the row.
IT'S WORKING
At end of your commitEditingStyle method add this line this will help you
[TableViewForFirstView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
try this code to add beginUpdatesmethod before delete called
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
[self.effectsTableView beginUpdates];
Effect *effectToBeDeleted =self.effectsArray[indexPath.row];
[self deleteEffectWithName:effectToBeDeleted.name];
[self.effectsTableView deleteRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:UITableViewRowAnimationTop];
[self.effectsArray removeObjectAtIndex:indexPath.row];
[self loadEffectsInArray];
[self.effectsTableView endUpdates];
}
Try this code:
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
Effect *effectToBeDeleted =[self.effectsArray objectAtIndex:indexPath.row];
[self deleteEffectWithName:effectToBeDeleted.name];
[self.effectsArray removeObjectAtIndex:indexPath.row];
[self loadEffectsInArray];
[self.effectsTableView reloadData];
}
As this message, it's crash for reason out of bound, so try check the array index before assign:
Effect *effectToBeDeleted = self.effectsArray > indexPath.row ? self.effectsArray[indexPath.row] : nil;
And
if(self.effectsArray.count > indexpath.row)
[self.effectsArray removeObjectAtIndex:indexPath.row];
else
NSlog("out of bound");

Remove customized rows from UITableView

I'm just practicing with UITableView.
Here is what I did so far.
made cells with xib.file from scratch.
Data is stored in P-list.
Using [ MutableCopy] and convert array into mutableArray
It looks little strange but I made the delegate connection using storyboard ,so there's no "self.tableView.delegate = self" line here.
Now the problem is I can delete the objects in the mutableArray but not on UI. The row I selected is remained on the table.
I know "- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath" delegation method works but something goes wrong.
Any Advice is appreciated! Thanks:)
![#import "ViewController.h"
#import "Model.h"
#import "SimpleTableCell.h"
#interface ViewController ()
{
NSMutableArray *_recipesMC;
NSMutableArray *_imagesMC;
Model *_model;
}
#end
#implementation ViewController
- (void)viewDidLoad
{
\[super viewDidLoad\];
// Do any additional setup after loading the view, typically from a nib.
Model *model = \[\[Model alloc\] init\];
\[model getBack\];
NSArray *recipes = model.recipes;
NSArray *images = model.imagesArray;
_recipesMC = \[recipes mutableCopy\];
_imagesMC = \[images mutableCopy\];
}
- (void)didReceiveMemoryWarning
{
\[super didReceiveMemoryWarning\];
// Dispose of any resources that can be recreated.
}
# pragma mark delegat patern
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return \[_recipesMC count\];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *cellIdentifier = #"SimpleTableCell";
SimpleTableCell *cell = (SimpleTableCell *)\[tableView dequeueReusableCellWithIdentifier:cellIdentifier\];
if(cell == nil)
{
NSArray *nib = \[\[NSBundle mainBundle\] loadNibNamed:#"Empty" owner:self options:nil\];
cell = \[nib objectAtIndex:0\];
}
cell.nameLabel.text = \[_recipesMC objectAtIndex:indexPath.row\];
if (indexPath.row < \[_recipesMC count\] - 1)
{
UIImage *image = \[UIImage imageNamed:_imagesMC\[indexPath.row\]\];
cell.thumbnailImageView.image = image;
}
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 78;
}
# pragma mark delegate touch
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"%li",(long)indexPath.row);
UIAlertView *alert = \[\[UIAlertView alloc\] initWithTitle:#"HEY" message:\[NSString stringWithFormat:#"%#",_recipesMC\[indexPath.row\]\] delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil\];
\[alert show\];
UITableViewCell *cell = \[tableView cellForRowAtIndexPath:indexPath\];
if (cell.accessoryType !=
UITableViewCellAccessoryNone) {
cell.accessoryType =
UITableViewCellAccessoryNone;
}
else
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
\[self performSegueWithIdentifier:#"CellSelectionSegue" sender:self\];
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"Clicked DELETE BUTTON at %i",indexPath.row);
\[_recipesMC removeObjectAtIndex:indexPath.row\];
\[_imagesMC removeObjectAtIndex:indexPath.row\];
\[self.tableView reloadData\];
NSLog(#"count = %i",\[_recipesMC count\]);
}
# pragma mark Segue
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
NSLog(#"Segue");
}
#end
I'm pretty sure your self.tableView is nil.
It's because even if you set self as datasource and delegate, your table will work, but here you seems to have create your UITableView *tableView but didn't link it through your interface (if you do it with the builder).
Or you can simply call tableView rather than self.tableView because the delegate protocole gives you the table.
Just do it and it will work. And then, you can try the solution of Szu.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"Clicked DELETE BUTTON at %i",indexPath.row);
[_recipesMC removeObjectAtIndex:indexPath.row];
[_imagesMC removeObjectAtIndex:indexPath.row];
[tableView reloadData];
NSLog(#"count = %i",[_recipesMC count]);
}
Yo should call deleteRowsAtIndexPath:wothRowAnimation:
e.g. in my code:
if (editingStyle == UITableViewCellEditingStyleDelete) {
ElKeyValuePair *pair = [self.locationFavoritesKeyArr objectAtIndex:[indexPath row]];
[self.locationFavoritesKeyArr removeObjectAtIndex:[indexPath row]];
ELCarpark *carpark = [self.agglomeration carparkForUid:[pair.val1 intValue]];
[carpark removeFromFavoritesAgglomerationUid:self.agglomeration.uid];
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
Adding this code to the method tableView:commitEditingStyle:forRowAtIndexPath should remove the row from the data source and the UI.
if (editingStyle == UITableViewCellEditingStyleDelete)
{
[_recipesMC removeObjectAtIndex:indexPath.row];
[_imagesMC removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:indexPath withRowAnimation:YES];
}
Finally remove the reloadData instruction.

UITableview keeps old cells after reloadData

I have a view with a tabBar at the bottom and a tableview. When a barButtonItem is pressed, the array that holds the data for the tableview changes.
With NSLogs, it is clear that the array is really changing, as the [NSArray count] displays different values. However, when I use [UITableview reloadData], the cells stay the same.
If I scroll a up a bit however and then scroll back down, whatever went offscreen gets updating. I'm guessing this is because when it goes offscreen it is dequeued and when it comes back it is redrawn with the new data. Is there a way to just have it redraw everything?
#import "TableViewController.h"
#interface TableViewController ()
#end
#implementation TableViewController
#synthesize listBar,selectedTab , linkTableView, barButton5, barButton4, barButton3, barButton2, barButton1, Lists, imageID, titleID, linkID, cells;
- (void)viewDidLoad
{
[super viewDidLoad];
linkTableView = [[UITableView alloc] init];
Lists = [[NSArray alloc] init];
imageID = [[NSMutableArray alloc] init];
titleID = [[NSMutableArray alloc] init];
linkID = [[NSMutableArray alloc] init];
linkTableView.delegate = self;
linkTableView.dataSource = self;
}
-(void)viewWillAppear:(BOOL)animated{
NSArray *barItems = [[NSArray alloc] initWithObjects:barButton1, barButton2, barButton3, barButton4, barButton5, nil];
listBar.selectedItem = [barItems objectAtIndex:selectedTab];
//when view will appear load data dependent on selectedTab
[self performSelector:#selector(updateTable)];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item{
selectedTab = item.tag;
[self performSelector:#selector(updateTable)];
}
-(void)updateTable{
[imageID removeAllObjects];
[titleID removeAllObjects];
[linkID removeAllObjects];
//load from the xml file
RXMLElement *rxml = [RXMLElement elementFromXMLFile:#"Lists.xml"];
//makes an array from the list children
Lists = [rxml children:#"List"];
cells = [[Lists objectAtIndex:selectedTab] children:#"Cell"];
[rxml iterateElements:cells usingBlock:^(RXMLElement *cellElement) {
[imageID addObject:[cellElement child:#"ImageName"]];
[titleID addObject:[cellElement child:#"CellText" ]];
[linkID addObject:[cellElement child:#"Link" ]];
}];
NSLog(#"Count is %i", [cells count]);
[linkTableView reloadData];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [cells count];
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{
return 60;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"LinkCell";
linkCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (cell == nil) {
cell = [[linkCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
NSString *imageName = [NSString stringWithFormat:#"%#", [imageID objectAtIndex:indexPath.row]];
cell.image.image = [UIImage imageNamed:imageName];
NSString *labelText = [NSString stringWithFormat:#"%#", [titleID objectAtIndex:indexPath.row]];
cell.linkCellLabel.text = labelText;
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
}
#end
remove this line from your code:
linkTableView = [[UITableView alloc] init];
or any other initializers for your uitableview
and use this code to update the Sections
[self.tableView beginUpdates];
NSMutableIndexSet* index = [[NSMutableIndexSet alloc]init];
[index addIndex:0];
[self.tableView reloadSections:index withRowAnimation:UITableViewRowAnimationAutomatic];
[self.tableView endUpdates];

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