CocoaPods test target Library not loaded exit code 82 - ios

This appears to be an issue with CocoaPods, asking here first as per the guidelines.
Using Xcode 7.3.1, CocoaPods 1.0.1, 1.0.0-beta6 and 1.1.0-beta1
Create a new pod project using pod lib create SwiftTest
Language? Swift
Demo? Yes
Test frameworks? None
View based testing? No
Add a single class function to the auto-generated ReplaceMe.swift file to test the projects integration.
Calling the function from the example project works as expected.
Calling the function from the test project fails with the following error:
The bundle “SwiftTest_Tests” couldn’t be loaded because it is damaged or missing necessary resources. Try reinstalling the bundle.
(dlopen_preflight(/...): Library not loaded: #rpath/SwiftTest.framework/SwiftTest ... Reason: image not found)
Program ended with exit code: 82
Example project: https://github.com/NextFaze/SwiftTest

Issue can be fixed by changing the Podfile to:
use_frameworks!
def standard_pods
pod 'SwiftTest', :path => '../'
end
target 'SwiftTest_Example' do
standard_pods
end
target 'SwiftTest_Tests' do
standard_pods
end

I was developing a CocoaPod and had to change its name in Xcode 8 (rumours say, that there is going to be a better renaming refactor functionality in Xcode 9).
(This caused so many troubles BTW!!)
After I fixed all the renaming issues, I wanted my tests to run as well, but that error occurred. All I had to do is to set up the Host Application:
In Targets > Select the test target > General > you will find the Host Application under Testing. Mine was empty/grayed-out due to this renaming issue. I selected my host application and that's it!

In my case the test target didn't include .framework
It started to work, after following this step:
Select test target > Build Phases > Add the missing framework to both Link Binary With Libraries and Copy Frameworks

Related

Error "No such module" when import framework in Swift file [duplicate]

I'm currently coding in Swift, and I've got an error:
No such module Social
But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries".
The frameworks is in Objective-C, so I wrote a Bridge Header for it.
Please, how can I make Xcode recognize the framework?
In case it's Friday afternoon or anytime after 1am:
Opening xcodeproj instead of xcworkspace will cause an error like this...
I'm not sure why this happens, but one way to solve your issue is to go into your build settings and defining the Framework Search Paths to a folder which contains the frameworks in question. If the frameworks are placed in your project directory, simply set the framework search path to $(SRCROOT) and set it to recursive.
Make sure that the naming of you configurations in the sub projects matches that of the "parent" project. If the configuration naming don't match exactly (case-sensitive), Xcode will abort the archive process and show the error "No such module ..."
That is, if you have a "parent" project with a configuration named "AppStore" you must make sure that all subprojects also have this configuration name.
See my attached screenshots.
I am not quite sure why Martin R's answer in the comments for the question is so disregarded:
Make sure that you tried simply skipping import of the framework as it is already added with the bridging header.
Hope this helps
I had the same issue using Cocoapods and Swift. I didn't notice the following lines in the Podfile:
# Uncomment this line if you're using Swift
# use_frameworks!
So, all I had to do was change it to:
# Uncomment this line if you're using Swift
use_frameworks!
...aaand it worked :)
The following steps worked for me.
Quit xcode
Run "pod update" in terminal
Open .xcworkspace and build again.
Please compare this screenshot with your build setting.
It may this work.
Go to the framework search path:
I was experiencing this problem as well. The fix for me was that the Archive schemes between the two projects didn't match. I have an xcworkspace with a framework project and an app project. The problem was that in the Archive scheme for my app, I was using a different Build Configuration than the framework was using for it's Archive scheme. I set both Build Configurations to Release, and that fixed the issue.
In my case, after many attempts to figure out what I was doing wrong importing a framework I eventually discovered that the framework itself was the problem. If you are not getting your framework from a trusted source you should inspect the framework and ensure that it contains a Modules folder with a module.modulemap file inside it. If module.modulemap is not present, you will get the "No such module 'MyFramework'" error.
If the Modules folder is missing the "MyFramework.swiftmodule" folder then the framework will be found but Xcode won't know about its contents so you will get different errors.
No such module Compile error
It is compile time error. You can get it in a lot of case:
.xcodeproj was opened instead of .xcworkspace
module.modulemap or .swiftmodule[About]
Objective-C Library/Framework Target
make sure that generated binary contains module.modulemap file and it's headers are located in Build Phases -> Headers section
Framework Search Paths
consumer -> framework
If you try to build an app without setting the Framework Search Paths(consumer). After setting the Framework Search Path to point to the framework resources, Xcode will build the project successfully. However, when you run the app in the Simulator, there is a crash for reason: Image not foundabout
It can be an absolute path or a relative path like $(SRCROOT) or $(SRCROOT)/.. for workspace
Import Paths
Swift consumer -> Swift static library
The Import Paths(consumer) should point to .swiftmodule
Find Implicit Dependencies
When you have an implicit dependency but Find Implicit Dependencies was turned off
CocoaPods
Check if this dependency is existed in a target
pod deintegrate
pod install
CocoaPods UI Test Bundle
for App Target where used additional dependency from CocoaPods. To solve it use inherit![About] in Podfile
[Recursive path]
Assuming the Framework really is there and in the path, etc... delete the ~/Library/Developer/Xcode/DerivedData/ModuleCache directory (and clean the project and delete the project-specific derived data for good measure).
When you do the standard cleanup, the ModuleCache directory doesn't get rebuilt.
Be sure, that Find implicit Dependencies in Build options in Scheme is on!
There are several potential misconfigurations the issue can arise for,
Please confirm that you have opened the .xcworkspace but not .xcodeproj file. Also make sure you have build Social first before you build TriviaApp.
Make sure that iOS Deployment Target is set same for all modules with main app. For example is TriviaApps deployment target is set to 9.0, Socials deployment target also need to be set to 9.0.
Make sure your main module (TriviaApp) and your used framework (Social) have same set of configurations. i.e. If your Project has three configurations, Debug, Release, ReleasePremium than your Social framework also need to have three configurations Debug, Release, ReleasePremium. Also make sure that the archive configuration is set same for both TriviaApp and Social. i.e. if your TriviaApps archive scheme is set to ReleasePremium, your Socials archive scheme also need to be set into ReleasePremium.
Please assure that you do not need to import Social in each .swift files when its already added in the Bridging-Header.h.
In case of issue came from Pod files, make sure you have uncommented #use_frameworks! into use_frameworks! from you Podfile. Sometime re installing pod works if Social has any dependency on pods.
If none of the above steps works, delete your derived data folder and try re building.
For me Build Active Architecture Only was set to Yes for the selected configuration. This did the trick:
Select "Pods" from the left project navigator > Select "Build Settings" > Build Active Architecture Only to No
What worked for me is this solution to another question. Closing Xcode and reopening the project as workspace. Go to your project folder and open .xcodeworkspace file.
Once you open the workspace (instead of project), Pods should appear as top level project in Project Navigator.
I also encountered the same error a few days back. Here's how I resolved the problem:
The error is "module not found"
Create Podfile in your root project directory
Install cocoapods (a dependency manager for Swift and iOS projects)
Run pod install
Go to Project Build Settings:
Find Objective-c bridging Header under Swift compiler - Code Generation (If you don't find Swift compiler here, probably add a new Swift file to the project)
Drag and drop the library header file from left side to bridging header (see image attached)
Create a new bridging header file: e.g TestProject-Bridging-Header.h and put under Swift Compiler → Objective-C Generated Interface Header Name (ref, see the image above)
In TestProject-Bridging-Header.h file, write #import "Mixpanel/Mixpanel.h"
In your Swift file the code should be:
Import Mixpanel (i.e name of library)
That's all.
Ok, how the same problem was resolved for me was to set the derived data location relative to the workspace directory rather than keeping it default.
Go to preferences in xcode. Go to locations tab in preferences and set Derived data to Relative.
Hope it helps.
I was getting same error for
import Firebase
But then noticed that I was not adding pod to the main target section but only adding to Test and TestUI targets in Podfile.
With the command
pod init
for an xcode swift project, the following Podfile is generated
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target 'MyApp' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
# Pods for MyApp
target 'MyAppTests' do
inherit! :search_paths
# Pods for testing
end
target 'MyAppUITests' do
inherit! :search_paths
# Pods for testing
end
end
So, need to make sure that one adds pods to any appropriate placeholder.
Sometimes pod deintegrate and then pod install helps me, too.
As for xCode 12 and simulators,
the error might disappear when you navigate to Pods.xcodeproj in project navigator,
and in build settings under the 'Excluded Architectures', for every Debug and Release, chose 'Any iOS Simulator SDK' with value arm64.
If you're building for a platform like tvOS, make sure you have an Apple TV (i.e. matching) simulator selected.
Building a tvOS app with an iOS simulator selected gave me exactly this error. Spent the better part of an hour looking for all sorts of build issues... doh.
I was getting the same error as i added couple of frameworks using Cocoapods. If we are using Pods in our project, we should use xcodeworkspace instead of xcodeproject.
To run the project through xcodebuild, i added -workspace <workspacename> parameter in xcodebuild command and it worked perfectly.
In my case the app the IPHONEOS_DEPLOYMENT_TARGET was set to 9.3 whereas in my newly created framework it was set to 10.2
The implicit dependencies resolver ignored my new framework because the requirements of the target platform are higher than the app requirements.
After adjusting the framework iOS Deployment Target to match my application deployment target the framework compiled and linked successfully.
I was having a similar issue with xcode 10.3. xCode was unable to recognise files from pods. Here I have solved this way:
Go to Build Phase
Link Binary with Libraries
Add framework from pods (in my case EPSignature.framwork)
Clean & build the project
Error is gone.
TL;DR: Check your Podfile for target-specific shared_pods
After beating my head against the wall and trying literally every single other answer posted here over the last week, I finally found a solution.
I have two separate targets - one for release and one for development. The development target was created long after the release target, which lead me to forget some setup steps for that target.
I was able to get my project to compile properly using my release target, but my development target was having an issue.
After looking at my Podfile for the twentieth time, I noticed that I only had the following, under my shared_pods definition:
target 'Release' do
shared_pods
end
What I needed to do was add my second target to my Podfile, and that fixed the issue:
target 'Release' do
shared_pods
end
target 'Development' do
shared_pods
end
Hopefully this saves someone a few days of frustration.
Resolve issue of Webview of apple iOS xcode Version 12.3 (12C33)
Simply Do 3 steps:
Open project with .xcodeproj
Quit Xcode
Reopen project from .xcworkspace
All Done
I found that the Import Paths in the Build Settings was wrong for a custom (MySQL) module. After pointing that to the right direction the message was gone.
I fixed this with
Targets -> General -> Linked frameworks and libraries
Add the framework which should be at the top in the Workspace folder. Pain in the arse.
I just deleted my cocoapod. Then, I did a pod install to remove it. Then, I just added it back into my podfile and re-installed it. That made it work. Not sure why.
I had already installed pods. Build worked without any problems when I builded application on my device, but archive didn't work. I just run:
pod install
no new pods were installed, just .xcodeproj file got regenerated and archive started working

Crash when running app [duplicate]

I have problems running a project in Xcode 5.0.2
I get the following error:
dyld: Library not loaded: #rpath/XCTest.framework/Versions/A/XCTest
Referenced from: /Users/chris/Library/Developer/Xcode/DerivedData/relatio-cwlmozvklaldmictbbjthzuoxnxz/Build/Products/Debug/relatio.app/Contents/MacOS/relatio
Reason: image not found
(lldb)
How do I solve this issue?
It looks like your main target is linking to XCTest.framework as well as your test target. It should only be linked to the main target.
1) Go to Project settings
2) Go to your apps main target -> other linker flags
3) remove '-framework XCTest'
4) make sure the 'other linker flags' field for your test target still contains '-framework XCTest'
I ran into this error by renaming my targets one of which was a testing target. After reading the other answers I realized that my Build Phases > Compile Sources was including test classes as compile sources for non-test targets which then tried to import the XCTest framework.
Removing the test classes from my regular target’s Compile Sources solved this for my case.
I solved this problem this way.
I have edited scheme, at "Build" tab ticked "Run".
The problem here is that, according to the dyld error message you posted, your application is linking against XCTest.framework. That's incorrect; only your test bundle needs to link against XCTest.framework since only your test bundle contains tests.
I had similar problem with OCMock library and solution is:
target :"Application Tests", :exclusive => true do
pod 'OCMock'
end
In my case It was RxTests added by Swift Package Manager to main application target. In pods you decide which Rx components add to which target, but SPM adds it all to main target as default.
This is how I solved the problem:
Navigate to the project's "Build Settings"
Search for "Runpath Search Paths"
Enter the following path in the column below the product name: /Applications/Xcode.app/Contents/Developer/Library/Frameworks/
In my main Target's "Link Binary With Libraries" (under Build Phases), it was the testing framework I was using (Nimble.framework) that was causing the problem. Removed it, and everything's fine!
enter the reference of your framework on framework search path AND
Run path search path under "Build Settings"---...Now all set to invoke your projects by using import
I have same issue is because i add a new file into the framework. So just run "pod install" solved my issue. But make sure your pod under Tests target too.
Just for the ones that came up with the same issue:
Check on the lateral right menu which has to look like that:
And has not have to look like that:
For our case, we want to use Mockingjay for both app target and test target
target 'MyProject' do
pod 'Mockingjay/Core'
# all pods that are not test go here
target 'MyProjectTest' do
inherit! :search_paths
pod 'Mockingjay/XCTest'
pod 'Quick', ' ~> 0.9.2'
# .. all test pods go here
end
end
A solution that worked for me was changing your test target's inherit attribute in your Podfile from :search_paths to :complete.
Although this answer suggests that :search_paths is designed for test environments.
target 'myapp' do
use_frameworks!
target 'myappTests' do
#inherit! :search_paths
inherit! :complete
end
end
I had this error using ios-snapshot-test-case v5.0.2 via Carthage. The problem is related to XCode 11. Apple renamed libswiftXCTest.dylib to libXCTestSwiftSupport.dylib and added XCTest.swiftmodule which has the same symbols in it and can work in place of the old one. But Apple forgot to tell iOS 11.x simulators about this change.
So you need to fix the older iOS version simulators. Here is the terminal command that fixed it for me:
sudo zsh -c ' sourcedir="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/lib";
targetdir="/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 11.4.simruntime/Contents/Resources/RuntimeRoot/usr/lib";
ln -s $sourcedir/libXCTestSwiftSupport.dylib $targetdir/libswiftXCTest.dylib;
ln -s $sourcedir/XCTest.swiftmodule $targetdir/XCTest.swiftmodule'
See my comment here: https://github.com/CocoaPods/CocoaPods/issues/9165#issuecomment-573523322
Go to General > Targets (Left side).
You might have 2nd item containing the word test/s. Click it.
In this general settings > Testing > Host application > Select from options (your app name). That's it!

Xcode: Cannot parse the debug map for .. is a directory

I'm trying to link my iPhone simulator project and I'm getting the following error at link time:
(null): error: cannot parse the debug map for "/Users/admin/Library/Developer/Xcode/DerivedData/TrainTracks-agvvryrtufplkxecblncwedcelck/Build/Products/Debug-iphonesimulator/TrainTracks.app/TrainTracks": Is a directory
Here's the linker output:
GenerateDSYMFile /Users/admin/Library/Developer/Xcode/DerivedData/TrainTracks-agvvryrtufplkxecblncwedcelck/Build/Products/Debug-iphonesimulator/TrainTracks.app.dSYM /Users/admin/Library/Developer/Xcode/DerivedData/TrainTracks-agvvryrtufplkxecblncwedcelck/Build/Products/Debug-iphonesimulator/TrainTracks.app/TrainTracks
cd /Work/TrainTracks/TrainTracks
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/dsymutil /Users/admin/Library/Developer/Xcode/DerivedData/TrainTracks-agvvryrtufplkxecblncwedcelck/Build/Products/Debug-iphonesimulator/TrainTracks.app/TrainTracks -o /Users/admin/Library/Developer/Xcode/DerivedData/TrainTracks-agvvryrtufplkxecblncwedcelck/Build/Products/Debug-iphonesimulator/TrainTracks.app.dSYM
error: cannot parse the debug map for "/Users/admin/Library/Developer/Xcode/DerivedData/TrainTracks-agvvryrtufplkxecblncwedcelck/Build/Products/Debug-iphonesimulator/TrainTracks.app/TrainTracks": Is a directory
What would cause this problem?
I started off with a Game template (Xcode 7.2.1) and deleted the main story board and AppDelegate.* files since this is an SDL cross-platform project.
This problem was caused by a second inclusion of a TrainTracks folder in my project. I already had a yellow TrainTracks group with all of my source but for some reason Xcode was also showing a blue TrackTracks folder as well. This has a duplicate info.plist and other files. I removed the blue folder reference and the project now builds successfully.
If you are using CocoaPods, and you get this error after changing the name of your Target, click on your target, go to the General tab, scroll down to "Linked Frameworks and Libraries" and then delete the following library:
libPods-YourOldTargetName.a
For me this error was the inclusion of the same .m file twice in the project. Happened while moving some files around. Quit Xcode, clean and it told me the file in a linker error.
I ran into this problem trying to run my tests, and it was because my test target required the use of one of the pods I had in my Podfile. To fix it I just added my test target to the Podfile and included the relevant pods, as per the following pattern:
workspace 'myproject.xcworkspace'
platform :ios, '8.0'
use_frameworks!
def shared_pods
pod 'RealmSwift', '~> 2.8'
end
project 'myproject.xcodeproj'
target :MyProject do
project 'myproject.xcodeproj'
shared_pods
end
target :MyProjectTests do
project 'myproject.xcodeproj'
shared_pods
end
In my case, this same error showed up because one of the frameworks used in the app was compiled without Bitcode, so I had to turn off Bitcode for the entire project.
In my case, I had made a duplicate of one of my .m files in the finder to keep as reference, and somehow (most likely my error) it was added to the project explorer. The real error was duplicate definitions since the class appeared twice. Removing the "ClassNameHere_copy.m" fixed the issue.
For me, it was because I changed my target name which made a new cocoa pods .a library but didn't remove the other from linking.
In My case I had to delete my entire repository and clone again, nothing else worked, after fresh cloning, I ran a pod install and it worked.

dyld: Library not loaded with cocoapods 0.37 and Xcode 6.3

I've been reading all the issues about the error:
dyld: Library not loaded: #rpath/Bolts.framework/Bolts
Referenced from: /private/var/mobile/Containers/Bundle/Application/1542F906-CCE1-4181-AC7C-B5E3EE50E7D7/eBikeMotion.app/eBikeMotion
Reason: no suitable image found. Did find:
Which makes my application unable to run in a real device (but it runs without any problem in the simulator.
Until certain point I thought that it was an issue with the frameworks I was installing, but after installing manually the original one that was throwing the error, Alamofire, and the next Framework throwing the error was the next one in alphabetical order (Bolts, as you can see in the code snippet)
So I've reached the conclusion that is indeed CocoaPods which is producing these errors. I've got the last version (0.37) with a clean install, Iv'e tried to create a new project, I've tried all the proposed solutions to this issue without any luck, so I have to open an issue, with the hope that someone can help me.
Regards.
After reinstalling the whole system and don't finding a solution, I've found that some of the Build Phases mandatory for CocoaPods to run properly were missing.
The solution for this problem goes for the next steps:
Deintegrate the cocoapods project (you can install the tool with sudo gem install cocoapods-deintegrate).
cocoapods-deintegrate on Github
Modify your Podfile:
You should define your target linking with link_with 'ProjectName'.
You should define the target for your pods: target 'ProjectName' do [pods here] end.
Make an install with pod install
After doing this, go to XCode and check the following settings:
Into project settings, under "Configurations" check that in Debug and Release you've got a Configuration set named Pods-ProjectName.[debug|release]
Into your target, under "Build Phases" you should have three new phases that should be named: Check Pods Manifest, Embed Pods Frameworks and Copy Pods Resources.
Make a clean, then build, then run into your device.
That's it.
In my case, I followed the above answer by #Jorge, but it didn't resolve the problem. The exact error was a bit different because the missing file was #rpath Pods.framework/Pods. I finally resolved it with help from CocoaPods issue #3586:
Go to target > General > Linked Frameworks and Libraries section
set both Pods.framework and Pods_target.framework to Optional.
Still trying to figure out exactly why.... this answer has some info: what-does-it-mean-to-weak-link-a-framework
I had to fix two issues:
Go to each target then Build Phases then Link Binary With Libraries and select Pods.framework. Set it to Optional.
Cocoapods did not create the needed run scripts for my second target. My first target had all scripts. The second not. So I copied all missing run scripts from the first to the second target. You need to tap on the small "+" sign on the top left, add a run script and paste the script from the other target. I've done that for Check Pods Manifest.lock, Copy Pods Resources and Embed Pods Frameworks.
Then it did run on the device. Finally.
Had same issue adding pods to WatchKit Extension. Linking main target with Watch app is not the best option at all. Found out that cocoapod 0.37.2 hasn't added 'Embed Pods Frameworks' script into build phase.
Script:
"${SRCROOT}/Pods/Target Support Files/Pods-ExtensionName/Pods-ExtensionName-frameworks.sh"
In order to have cocoapods generate the build phases Check Pods Manifest, Embed Pods Frameworks and Copy Pods Resources:
1 - Go to build phases and remove any custom modifications. I had to remove everything under the Link Binary With Libraries phase.
2 - Do a pod deintegrate (Or just remove the files yourself)
3 - Run a new pod install
This worked for me. Without the first step, it never did.
To Resolve this you need to change status in Link Binary with Libraries in build phase for pod_projectName.framework and Bolt.framework
I got the same error in my project.
get error in CommonCrypto.framework
Resolved error by changing Required to Optional
The easiest thing to do would be to ensure that your Protobuf.framework is a dependency in your target's scheme inside the Build step.
This tells Xcode to compile the Protobuf.framework created by your pod install/update whenever it builds your target.

Getting error "No such module" using Xcode, but the framework is there

I'm currently coding in Swift, and I've got an error:
No such module Social
But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries".
The frameworks is in Objective-C, so I wrote a Bridge Header for it.
Please, how can I make Xcode recognize the framework?
In case it's Friday afternoon or anytime after 1am:
Opening xcodeproj instead of xcworkspace will cause an error like this...
I'm not sure why this happens, but one way to solve your issue is to go into your build settings and defining the Framework Search Paths to a folder which contains the frameworks in question. If the frameworks are placed in your project directory, simply set the framework search path to $(SRCROOT) and set it to recursive.
Make sure that the naming of you configurations in the sub projects matches that of the "parent" project. If the configuration naming don't match exactly (case-sensitive), Xcode will abort the archive process and show the error "No such module ..."
That is, if you have a "parent" project with a configuration named "AppStore" you must make sure that all subprojects also have this configuration name.
See my attached screenshots.
I am not quite sure why Martin R's answer in the comments for the question is so disregarded:
Make sure that you tried simply skipping import of the framework as it is already added with the bridging header.
Hope this helps
I had the same issue using Cocoapods and Swift. I didn't notice the following lines in the Podfile:
# Uncomment this line if you're using Swift
# use_frameworks!
So, all I had to do was change it to:
# Uncomment this line if you're using Swift
use_frameworks!
...aaand it worked :)
The following steps worked for me.
Quit xcode
Run "pod update" in terminal
Open .xcworkspace and build again.
Please compare this screenshot with your build setting.
It may this work.
Go to the framework search path:
I was experiencing this problem as well. The fix for me was that the Archive schemes between the two projects didn't match. I have an xcworkspace with a framework project and an app project. The problem was that in the Archive scheme for my app, I was using a different Build Configuration than the framework was using for it's Archive scheme. I set both Build Configurations to Release, and that fixed the issue.
In my case, after many attempts to figure out what I was doing wrong importing a framework I eventually discovered that the framework itself was the problem. If you are not getting your framework from a trusted source you should inspect the framework and ensure that it contains a Modules folder with a module.modulemap file inside it. If module.modulemap is not present, you will get the "No such module 'MyFramework'" error.
If the Modules folder is missing the "MyFramework.swiftmodule" folder then the framework will be found but Xcode won't know about its contents so you will get different errors.
No such module Compile error
It is compile time error. You can get it in a lot of case:
.xcodeproj was opened instead of .xcworkspace
module.modulemap or .swiftmodule[About]
Objective-C Library/Framework Target
make sure that generated binary contains module.modulemap file and it's headers are located in Build Phases -> Headers section
Framework Search Paths
consumer -> framework
If you try to build an app without setting the Framework Search Paths(consumer). After setting the Framework Search Path to point to the framework resources, Xcode will build the project successfully. However, when you run the app in the Simulator, there is a crash for reason: Image not foundabout
It can be an absolute path or a relative path like $(SRCROOT) or $(SRCROOT)/.. for workspace
Import Paths
Swift consumer -> Swift static library
The Import Paths(consumer) should point to .swiftmodule
Find Implicit Dependencies
When you have an implicit dependency but Find Implicit Dependencies was turned off
CocoaPods
Check if this dependency is existed in a target
pod deintegrate
pod install
CocoaPods UI Test Bundle
for App Target where used additional dependency from CocoaPods. To solve it use inherit![About] in Podfile
[Recursive path]
Assuming the Framework really is there and in the path, etc... delete the ~/Library/Developer/Xcode/DerivedData/ModuleCache directory (and clean the project and delete the project-specific derived data for good measure).
When you do the standard cleanup, the ModuleCache directory doesn't get rebuilt.
Be sure, that Find implicit Dependencies in Build options in Scheme is on!
There are several potential misconfigurations the issue can arise for,
Please confirm that you have opened the .xcworkspace but not .xcodeproj file. Also make sure you have build Social first before you build TriviaApp.
Make sure that iOS Deployment Target is set same for all modules with main app. For example is TriviaApps deployment target is set to 9.0, Socials deployment target also need to be set to 9.0.
Make sure your main module (TriviaApp) and your used framework (Social) have same set of configurations. i.e. If your Project has three configurations, Debug, Release, ReleasePremium than your Social framework also need to have three configurations Debug, Release, ReleasePremium. Also make sure that the archive configuration is set same for both TriviaApp and Social. i.e. if your TriviaApps archive scheme is set to ReleasePremium, your Socials archive scheme also need to be set into ReleasePremium.
Please assure that you do not need to import Social in each .swift files when its already added in the Bridging-Header.h.
In case of issue came from Pod files, make sure you have uncommented #use_frameworks! into use_frameworks! from you Podfile. Sometime re installing pod works if Social has any dependency on pods.
If none of the above steps works, delete your derived data folder and try re building.
For me Build Active Architecture Only was set to Yes for the selected configuration. This did the trick:
Select "Pods" from the left project navigator > Select "Build Settings" > Build Active Architecture Only to No
What worked for me is this solution to another question. Closing Xcode and reopening the project as workspace. Go to your project folder and open .xcodeworkspace file.
Once you open the workspace (instead of project), Pods should appear as top level project in Project Navigator.
I also encountered the same error a few days back. Here's how I resolved the problem:
The error is "module not found"
Create Podfile in your root project directory
Install cocoapods (a dependency manager for Swift and iOS projects)
Run pod install
Go to Project Build Settings:
Find Objective-c bridging Header under Swift compiler - Code Generation (If you don't find Swift compiler here, probably add a new Swift file to the project)
Drag and drop the library header file from left side to bridging header (see image attached)
Create a new bridging header file: e.g TestProject-Bridging-Header.h and put under Swift Compiler → Objective-C Generated Interface Header Name (ref, see the image above)
In TestProject-Bridging-Header.h file, write #import "Mixpanel/Mixpanel.h"
In your Swift file the code should be:
Import Mixpanel (i.e name of library)
That's all.
Ok, how the same problem was resolved for me was to set the derived data location relative to the workspace directory rather than keeping it default.
Go to preferences in xcode. Go to locations tab in preferences and set Derived data to Relative.
Hope it helps.
I was getting same error for
import Firebase
But then noticed that I was not adding pod to the main target section but only adding to Test and TestUI targets in Podfile.
With the command
pod init
for an xcode swift project, the following Podfile is generated
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target 'MyApp' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
# Pods for MyApp
target 'MyAppTests' do
inherit! :search_paths
# Pods for testing
end
target 'MyAppUITests' do
inherit! :search_paths
# Pods for testing
end
end
So, need to make sure that one adds pods to any appropriate placeholder.
Sometimes pod deintegrate and then pod install helps me, too.
As for xCode 12 and simulators,
the error might disappear when you navigate to Pods.xcodeproj in project navigator,
and in build settings under the 'Excluded Architectures', for every Debug and Release, chose 'Any iOS Simulator SDK' with value arm64.
If you're building for a platform like tvOS, make sure you have an Apple TV (i.e. matching) simulator selected.
Building a tvOS app with an iOS simulator selected gave me exactly this error. Spent the better part of an hour looking for all sorts of build issues... doh.
I was getting the same error as i added couple of frameworks using Cocoapods. If we are using Pods in our project, we should use xcodeworkspace instead of xcodeproject.
To run the project through xcodebuild, i added -workspace <workspacename> parameter in xcodebuild command and it worked perfectly.
In my case the app the IPHONEOS_DEPLOYMENT_TARGET was set to 9.3 whereas in my newly created framework it was set to 10.2
The implicit dependencies resolver ignored my new framework because the requirements of the target platform are higher than the app requirements.
After adjusting the framework iOS Deployment Target to match my application deployment target the framework compiled and linked successfully.
I was having a similar issue with xcode 10.3. xCode was unable to recognise files from pods. Here I have solved this way:
Go to Build Phase
Link Binary with Libraries
Add framework from pods (in my case EPSignature.framwork)
Clean & build the project
Error is gone.
TL;DR: Check your Podfile for target-specific shared_pods
After beating my head against the wall and trying literally every single other answer posted here over the last week, I finally found a solution.
I have two separate targets - one for release and one for development. The development target was created long after the release target, which lead me to forget some setup steps for that target.
I was able to get my project to compile properly using my release target, but my development target was having an issue.
After looking at my Podfile for the twentieth time, I noticed that I only had the following, under my shared_pods definition:
target 'Release' do
shared_pods
end
What I needed to do was add my second target to my Podfile, and that fixed the issue:
target 'Release' do
shared_pods
end
target 'Development' do
shared_pods
end
Hopefully this saves someone a few days of frustration.
Resolve issue of Webview of apple iOS xcode Version 12.3 (12C33)
Simply Do 3 steps:
Open project with .xcodeproj
Quit Xcode
Reopen project from .xcworkspace
All Done
I found that the Import Paths in the Build Settings was wrong for a custom (MySQL) module. After pointing that to the right direction the message was gone.
I fixed this with
Targets -> General -> Linked frameworks and libraries
Add the framework which should be at the top in the Workspace folder. Pain in the arse.
I just deleted my cocoapod. Then, I did a pod install to remove it. Then, I just added it back into my podfile and re-installed it. That made it work. Not sure why.
I had already installed pods. Build worked without any problems when I builded application on my device, but archive didn't work. I just run:
pod install
no new pods were installed, just .xcodeproj file got regenerated and archive started working

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