Multiple UILabel at the same line in UIStoryboard - ios

If there are multiple UILabels in one UIStoryboard, and they have the same centerY, which means they are at the same line. How can I use autolayout to let them fit in different screen? I hope these UILabels have same font size.

You need to add constraints. There are a couple of ways to add constraints.
If you go to the storyboard you will see a rectangle in between 2 vertical lines. If you click the the view you want to add constraints too (Like the UIView you added) and click that rectangle box thing It gives you options to add constants to the left, right, top, bottom of the view. If you click on the dropdown menu it gives you a list of views around the view your adding constraints too so that you can add constraints relative to that view.
Another way to add constraints is clicking the triangle button in between 2 vertical lines and selecting the option "add missing constraints". Auto layout will then try and determine the best constraints to add automatically.
To delete or modify constraints you can click the "show size inspector" (looks like a ruler) and in the constraints section you should see some constraints if you have added any. You can click and delete them or edit them.
Another option is adding constraints programmatically (below is an example of adding constraints to an image view in a stack view in swift):
let trailingConstraint = NSLayoutConstraint(item: imageView, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: self.stackView, attribute: NSLayoutAttribute.Trailing, multiplier: 1, constant: -5)
let leadingConstraint = NSLayoutConstraint(item: imageView, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: self.stackView, attribute: NSLayoutAttribute.Leading, multiplier: 1, constant: 5)
self.stackView.addArrangedSubview(imageView)
self.stackView.addConstraint(trailingConstraint)
self.stackView.addConstraint(leadingConstraint)

Related

Swift4 issues : change Nslayoutconstraint programmatically

I would like to change position of UITextfield txtAmount NSLayoutConstraint programmatically from its top to bottom of collection view to bottom of image view. All views are embed in a ui view.
Old constraint is dragged and mapped from storyboard to view controller.
New constraint constr is to be created programmatically.
When it comes to implementation and execution, it says
When added to a view, the constraint's items must be descendants of that view (or the view itself). This will crash if the constraint needs to be resolved before the view hierarchy is assembled.
'Unable to install constraint on view. Does the constraint reference something from outside the subtree of the view? That's illegal.
Would you please tell me any guidelines for such modification ? I embed the UI elements in an embedded UIView because of scrollview I have used.
let constr = NSLayoutConstraint(item: txtAmount, attribute: .top, relatedBy: .equal, toItem: imageView, attribute: .bottom , multiplier: 1, constant: 0)
IETypeList.removeFromSuperview()
uiviewType.removeFromSuperview()
txtAmount.addConstraint(constr)
txtAmount.removeConstraint(constraintPo)
you are adding constraint to the txtAmount whereas you should've added it to the view which actually contains txtAmount and another view referenced in this constraint, i.e. imageView. Let's name this view which contains them superview.
let constr = NSLayoutConstraint(item: txtAmount, attribute: .top, relatedBy: .equal, toItem: imageView, attribute: .bottom , multiplier: 1, constant: 0)
IETypeList.removeFromSuperview()
uiviewType.removeFromSuperview()
txtAmount.removeConstraint(constraintPo)
superview.addConstraint(constr)
But this is not recommended way since iOS 8. As the docs say, you should set the constraint isActive (read this) property to true instead, and iOS will add them to relevant views:
IETypeList.removeFromSuperview()
uiviewType.removeFromSuperview()
constraintPo.isActive = false
constr.isActive = true

How to setup layout constraints for a horizontal alignment of UIImageView's

I am trying to implement something like the image shown (http://i.stack.imgur.com/jKmGO.png) below using auto layout in Swift, but every time I end up with some issues. Can anyone please tell me the best way to implement auto layout for this kind of arrangement in horizontal grid for 3,4,5 or more image views.
Try the following steps
1) first select all of them and add constraint EQUAL WIDTH to images
2) set the leading space between left margin and first image view( let it be d)
3) Similarly set trailing space between the right margin and last imageview (let it be d)
4) Now add constraint HORIZONTAL DISTANCE(d) between all the image view e.g.
LEFT MARGIN-d-IMAGE1-d-IMAGE2-d-IMAGE3-d-IMAGE4-d-RIGHT MARGIN
Checkout Stanford Cs193p lecture no 8. Something similar is considered which was a basic calculator with equal width and height of keys.
Try code below (for horizontal arrangement)
var arrayOfImages = [image1,image2,image3,image4]
var previousImage:UIView? = nil
let horizontalSpaceBetweenImages = 20.0
let viewToUse = self.view //change this view to the one in which you are adding images as subviews
for image in arrayOfImages {
viewToUse.addSubview(image)
if previousItem == nil {
// this is the first item
viewToUse.addConstraint(NSLayoutConstraint(item: viewToUse, attribute: .Leading, relatedBy: .Equal, toItem: image, attribute: .Leading, multiplier: 1.0, constant: 0.0))
}
else {
viewToUse.addConstraint(NSLayoutConstraint(item: image, attribute: .Leading, relatedBy: .Equal, toItem: previousImage, attribute: .Trailing, multiplier: 1.0, constant: horizontalSpaceBetweenImages))
viewToUse.addConstraint(NSLayoutConstraint(item: image, attribute: .Width, relatedBy: .Equal, toItem: previousImage, attribute: .Width, multiplier: 1.0, constant: 0.0))
}
previousImage = image
}
// now add trailing constraint for last image
viewToUse.addConstraint(NSLayoutConstraint(item: arrayOfImages.last, attribute: .Trailing, relatedBy: .Equal, toItem: viewToUse, attribute: .Trailing, multiplier: 1.0, constant: 0.0))
this code sorts out horizontal alignment. It should be trivial to then add vertical alignment constraints (they should be easier to implement)
A collectionView would be the best option for you if you are going to be switching between 3, 4, and 5 images in your view. If you are, however, trying to have a set number of images displaying (number of UIImages stays the same) You can try doing this method:
Everything here is going to be based on the horizontal distance available to you based on the device size. So to start, you need to figure out what height you'll want for the images. Do the heights need to be relative to the width? Or can the heights for each image stay the same?
If the heights need to stay relative to the widths, put an "Aspect Ratio" constraint on each image. If the heights can stay static, place a "height constraint" on each image.
Next you need to set constraints for the distances between the images.
At this point you are still going to have errors because the width for each image will be ambiguous. To fix this, select all the images simultaneously and then add the constraint "Equal Widths." As long as you've made sure that the images are pinned to the top, you should no longer have auto-layout issues at this point.
Let me know if I can be more clear on any of these steps.

Auto layout leading and trailing constraint (Animation)

i'm looking for an explanation of constraint behavoiur, basically i create constraints programatically like this:
leadingConstraint = NSLayoutConstraint(item: yellowBlock, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: self.view, attribute: NSLayoutAttribute.Leading, multiplier: 1, constant: 0)
trailingConstraint = NSLayoutConstraint(item: yellowBlock, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: self.view, attribute: NSLayoutAttribute.Trailing, multiplier: 1, constant: 0)
(plus top, width and height constraint all set equal to constant but not really relevant). Then i either remove trailing and add leading or vice versa and call UIView animation layoutIfNeeded()
Now what happens the block slides from left to right perfectly (that is final position is aligned to either left or right edge of the screen).
Now i want to add margin on the edges of screen, so i set leading and trailing constraint constant to 10 pp. What happens during animation is the block is perfectly aligned to left margin (10 pp), but once it slides to the right edge it actually goes beyond screen (recon by that 10 pp). Why it goes off screen? If i set leading constraint to 10, and trailing to (minus) -10 then it's all perfect aligned with 10 pp margin on both sides. This makes no sense to me : (
I'm sure there's no other constraints, even tried resetting all constraints like this:
yellowBlock.removeFromSuperview()
yellowBlock.removeConstraints(yellowBlock.constraints())
self.view.addSubview(yellowBlock)
yellowBlock.setTranslatesAutoresizingMaskIntoConstraints(false)
thank you,
This happens because constraints has directions and don't work as a padding in CSS. If you read the documentation for
constraintWithItem:attribute:relatedBy:toItem:attribute:multiplier:constant:
You will see that the attr1 is the attribute of the view for the left hand side of the constraint.
The attr2 is for the right hand side of the constraint.
So either you need to set one positive and other negative or change the order of the views and attributes.

What is the difference between Top and TopMargin in NSLayoutAttribute?

I am trying to create a constraint via code:
constraintImageCharacterTop = NSLayoutConstraint (item: image,
attribute: NSLayoutAttribute.Top,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Top,
multiplier: 1,
constant: viewTop)
self.view.addConstraint(constraintImageCharacterTop)
However, I am not sure which is the right NSLayoutAttribute for this constraint. image should have a top space to the main Superview self.view.
This is how I think it works, but I am not sure if I am correct:
Should I use NSLayoutAttribute.Top or NSLayoutAttribute.TopMargin for image A?
I usually don't use constraint to margin, it is a personal preference, either to constraint to the edge of the view or to constrain to its margin (8px). Let's say your Image A has a top of 8px, you could create a top constraint with a constant of 8, or a top margin constraint with a constant of 0, you will get the same result.

Auto Layout left margin constraint based on percentage of screen width

I have 4 buttons. I want them to be 13% of the screen width from the left edge and bottom edge. I'm using Auto Layout and Size Classes. I know I can specify a number of points in Interface Builder with Storyboards but obviously this won't get the job done when going from device to device. Do I need to hook up a constraint through an IBOutlet and calculate the constraint there in code to achieve the desired result? Or is this possible using Interface Builder?
This is special case, which can't be handled in IB (AFAIK). These combo boxes don't contain all available attributes.
Do it in code:
let con = NSLayoutConstraint(item: myView, attribute: .Left, relatedBy: .Equal,
toItem: fullWidthView, attribute: .Width, multiplier: 0.13, constant: 0.0)
Replace myView with your button. Replace fullWidthView with any view which occupies whole width of the device. Typically UIViewController.view.
And do the same thing with .Bottom, .Height and fullHeightView.

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