IOS difference between subview and container view - ios

what is the difference between a subview and a container view. I have a piece of code that is successfully working by adding subview programmatically. But I want to be able to lay out the subview in the editor not in code. The only thing I could find was containerview. What is the difference and can they be used interchangeably.
Thanks.

You use UIView when you already have a view and you do not need to have a dedicated view controller to build and handle interactions within it.
From the UIView help page:
UIView object claims a rectangular region of its enclosing superview (its parent in the view hierarchy) and is responsible for all drawing in that region ...
Simplified structure: YourViewController ---(has)---> UIView
You use UIContainerView when you need to embed another view controller in the one that you already have. The embedded view controller is in charge of returning a view for the region that the UIViewContainer occupies. Therefore, your UIContainerView knows which view controller to use to render UIView inside the region it occupies.
From the UIContainerView help page:
Container View defines a region within a view controller's view subgraph that can include a child view controller.
Simplified structure: YourViewController ---(has)---> SubViewContoller
---(has)---> UIView
That SubViewController returns a view and handles its events.
Last if you want to learn how to layout subviews, i cannot explain that over here, so you might need to go through one of the tutorials.
https://www.raywenderlich.com/113388/storyboards-tutorial-in-ios-9-part-1

Related

What is the difference between a UIView outlet, and a ChildViewController?

Lets say I have a container view in a parent UIView.
What is the difference between referencing it as an Outlet in my parent UIView, or accessing it this way :
categoryContainerViewController = self.childViewControllers[0] as! CategoriesControllerView
View and view controllers are two different things
A VIEW is an object that is drawn to the screen. It may also contain other views (subviews) that are inside it and move with it. Views can get touch events and change their visual state in response. Views are dumb, and do not know about the structure of your application, and are simply told to display themselves in some state.
A VIEW CONTROLLER is not drawable to the screen directly, it manages a group of view objects. View controllers usually have a single view with many subviews. The view controller manages the state of these views. A view controller is smart, and has knowledge of your application's inner workings. It tells the dumb view objects what to do and how to show themselves.
now you can get idea about View and a view controller.
A view and a view controller are two totally different things.
categoryContainerViewController = self.childViewControllers[0] as! CategoriesControllerView
In spite of the name, that is a view controller.
The outlet is to the view.
In layman terms : -
IBOutlet connects any view element from your interface builder to attached swift class file. So you can get reference to any subview of UIView(eg, UILabel, UIButton) from interface builder to your UIViewController or UIView Swift class
In your ex.
by using
categoryContainerViewController = self.childViewControllers[0] as! CategoriesControllerView
You are getting reference to your ChildViewController and not any view

Make UIView subview as default UIView for UIViewController with Storyboard

I have a multi-viewcontroller app.
The main view of the main VC is subclassed so I can use Core Graphics animations. It's called "animations" class.
On the storyboard, I add a UIView called "MainArea" as a subview of the "animations". I have a VC called "MainAreaVC". As you know it has a property of "view". How can I make the "MainArea" subview the default UIView of my "MainAreaVC"?
The other option is to just make the "MainArea" view a property of my "MainAreaVC" and use this. I just don't want the "MainAreaVC"'s default "view" property just hanging out doing nothing.
The view in a UIViewController is the bottom view: it is always the one at the root of the tree hierarchy, and appears behind everything else, possibly clipping subviews.
You can change the view Class, but no matter what you do, by design it must be at the root. If, somehow, you managed to point to one of your subviews, that subview would in essence become the root.
Comment:
You do not have to add a view of type animations containing another view of type mainArea. You can have 'MainAreainherit fromanimations, and drag suchMainArea` in the storyboard.

Is it bad practice to put UIViewControllers in other UIViewControllers?

I know there is the common practice in iOS development of having one UIViewController presented on the screen whose view is loaded from a XIB which will contain all the UIView subclasses in it.
While I was working on a pretty complex widget for an app, I decided to make the widget subclass a UIViewController instead of a UIView. This was because I thought a UIViewController was essentially a UIView with some helper methods around it. Then I could create a XIB for it (I know UIViews can have their own XIBs too), load the views it contains, place ITS view in the presented parent VC's view, and lay it out.
This works fine so far, but I'm wondering if this is bad practice and if I should just subclass a UIView instead and give it a normal NSObject controller. I am seeing some problems with this and I was wondering if anybody could address concerns I have with this approach?
EDIT NOTE: The widget VC does NOT relate to the VC view it is in and is reusable on ANY screen. So the answer is not subclassing the widget VC with the parent VC. The widget is INSIDE the parent VC, but it is NOT a parent VC.
EDIT NOTE 2: I am NOT using Storyboard. Only Autolayout, XIBs, and ARC.
Why can't we have VC's in VC's?
1) Can VC's be simply dropped into ANOTHER VC's XIB and be loaded easily as a subview?
2) I read here: When to use a UIView vs. a UIViewController on the iPhone?
The top answer explains how the VC controls rotation of the screen and laying out the subviews again, so if you add another VC, then the system will automatically think that THAT is the main VC and will attempt to rotate it instead, causing problems. Is this true? Or is he just talking about if you somehow got into a state where 2 VC's were "presented"? I wasn't sure if his answer applied to VC views that were SUBVIEWS of other VC views.
3) In general is this good practice? It certainly seemed more reasonable as it made loading the subview VC's view much easier.
Thanks!
It's absolutely fine. The answer to your problem is ContainerView.
Container View defines a region within a view controller's view subgraph that can include a child view controller. Create an embed segue from the container view to the child view controller in the storyboard.
You almost got it right. Yes, it's good to make a view controller for what you needed. But you shouldn't just add it's view to the parent view, you should also add the view controller as a child view controller of the first view.
You can add many views controllers as child view controllers of a view controller.
You can learn more about this here.

UIView vs Container View

So here is the problem I am trying to solve.
In each viewController I am trying to insert ads and the actual control elements. I finished couple of tutorial on raywenderlinch.com to understand that how people professionally put ads in their app. They used UIViews to have two views under mainview of view controller. So I completely understood that one subview hold the ads and another is holding actual app contents. if Ad is loaded take up the screen or else let other view have all available area.
After I came back to xcode I started coding the way I learned there. but when I was dropping UIView on storyboard, I saw containerView, which I think was not present when the tutorial was written.
So I am here to ask about the both approach and their pros and cons.
So basically its UIView vs ContainerView. Which way I should do, and why ?
Any help would be greatly appreciated.
You use UIView when you already have a view and you do not need to have a dedicated view controller to build and handle interactions within it.
From the UIView help page:
UIView object claims a rectangular region of its enclosing superview (its parent in the view hierarchy) and is responsible for all drawing in that region ...
Simplified structure:
YourViewController ---(has)---> UIView
You use UIContainerView when you need to embed another view controller in the one that you already have. The embedded view controller is in charge of returning a view for the region that the UIViewContainer occupies. Therefore, your UIContainerView knows which view controller to use to render UIView inside the region it occupies.
From the UIContainerView help page:
Container View defines a region within a view controller's view subgraph that can include a child view controller.
Simplified structure:
YourViewController ---(has)---> SubViewController ---(has)---> UIView
That SubViewController returns a view and handles its events.
As an alternative answer, you can also consider the use case instead of the technical differences. For example: Why use a container view?
A common use for container views is to reuse (share) a view, directly in the storyboard. Previously, reusing a view required creating a separate "xib" file, and programmatically adding that view when the view controller was loaded.
The above image is from this extremely simple, easy to follow guide that walks you through how to setup a container view that is shared between 2+ view controllers.
A few other thoughts on when to use it:
A navigation bar is part of a UINavigationController, which is a container view controller. So, if you wanted to build a custom alternative, you'd probably use a container view.
A container might help anytime that you want to temporarily show a complex view on top of your current VC but can't/don't want to present another VC modally. This approach still allows you to build that temporary view in interface builder, to setup auto layout constraints for it, etc
I also found a guide explaining that there's a way to switch out different container views based on the situation, allowing your VC to have sub-sections which are very dynamic, yet without having to build those sub-sections programmatically. A picture, from that guide, exhibiting what I'm referring to:
Hopefully this helps people who are trying to figure out when a container view applies to them. If you have other example use cases, please edit/add them or leave them in the comments!
If you see in detail these container view of UIView class type. To get the insights of why we need containerView you should see below portion
In most ways, a container view controller is just like a content view controller. It manages views and content, coordinates with other objects in your app, and responds to events in the responder chain. Before designing a container controller, you should already be familiar with designing content view controllers. The design questions in “Creating Custom Content View Controllers” also apply when creating containers.
for more detail about container view goto link
But before you begin you should have an understanding of
and also you can check this tutorial for how to use container view.
Thus you can go for both the approaches.
Hope this will help you. happy coding :)

How the view and viewcontroller hooked?

I cannot find where the view and viewcontroller get hooked? Is it in the xib file?
I learned that each viewcontroller can control several views, but where are those two get hooked?
I recommend you to read the whole ViewController Programming Guide if you have doubts like that:
ViewController Programming Guide
In case you want to jump right to your issue, check this section:
Resource Managment in ViewControllers
You can find a nice graph explaining where the views are created and linked in the ViewController:
A ViewController is just that, a class to manage the UIViews (there will be many) that it contains. The main view is automatically wired up for you and you are responsible for wiring up all the other views you add. Keep in mind that UIButtons, UILabels, UIViews, etc are all objects that inherit from UIView.
Like Antonio indicated, start with the Apple docs:
The view controller has its own view. Each child view (subview) view has a parent view (superview). You can nest views inside of views. In your case, the top view in the hierarchy is the view controller's view.
At design time, you can add a child view to any view in Interface Builder by simply dragging a new view onto the parent view. You can also adjust the view hierarchy from the Document Outline in Interface Builder.
When creating a view hierarchy in Interface Builder, the view hierarchy is stored in the .xib file.
At run time, your views are instantiated from the information in the .xib file, and each child view's superview property points to its parent view. Each view also has a subviews property that lists each of its child views.
You can add a view to any other view at run time by instantiating a new view and passing it to the parent view's addSubview method. Obviously, once instantiated, you can alter the view hierarchy by setting the superview and subviews properties and calling related methods.

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