I have been looking through every stack overflow post and video online and I can't find a solution that works correctly. Right now the user selects a photo that I want to compress before uploading to an AWS S3 bucket. The upload works perfectly but for some reason, the compressed image is larger than the original image! For example, if the user selects a 9KB photo, when I upload to S3 the photo is 28.5KB. I tried a different photo and it's 48KB and after "compression" on S3 its 378.9KB! (I am using the latest software version of everything and compiling with the simulator)
I want to compress the original image as much as I can before uploading.
This is what I have so far:
How I "compress" the image:
UIImage *compressedProductImage;
NSData *NSproductImage;
NSUInteger productImageSize;
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary<NSString *,id> *)info{
self.productImage = info[UIImagePickerControllerOriginalImage];
[self.productImageImageView setImage:self.productImage];
[self dismissViewControllerAnimated:YES completion:nil];
NSproductImage = UIImageJPEGRepresentation(self.productImage, 0.5f);
productImageSize = [NSproductImage length];
compressedProductImage = [UIImage imageWithData: NSproductImage];
How I upload the photo:
//Convert product UIImage
NSArray *productImagePaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *productImageFilePath = [[productImagePaths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:#".png"]];
[UIImagePNGRepresentation(compressedProductImage) writeToFile:productImageFilePath atomically:YES];
NSURL *productImageFileUrl = [NSURL fileURLWithPath:productImageFilePath];
uploadRequest.body = productImageFileUrl;//Needs to be a NSURL
uploadRequest.bucket = AWS_BUCKET_NAME;
uploadRequest.key = productImageKey;
uploadRequest.contentType = #"image/png";
uploadRequest.ACL = AWSS3BucketCannedACLPublicRead;
[[transferManager upload:uploadRequest] continueWithExecutor:[AWSExecutor mainThreadExecutor] withBlock:^id(AWSTask *task) {
if (task.error != nil) {
NSLog(#"%s %#","Error uploading (product image):", uploadRequest.key);
}else{
NSLog(#"Product image upload completed");
}
return nil;
}];
As rmaddy points out, you're taking the picked image, converting it to JPEG, converting back to a UIImage (losing any benefit of the JPEG compression), and then converting it to a PNG, which offers modest compression, generally far less compression than the original JPEG from the users photo library.
You have a few options.
You can retrieve the original imageData from the asset in your photos library as shown in https://stackoverflow.com/a/32845656/1271826, thereby avoiding the round-tripping it through a UIImage at all. Thus, you preserve the quality of the original image, preserve the meta data associated with this image, and enjoy the decent compression of the original asset.
You could take the picked image as a UIImage and do a combination of:
reduce the dimensions of the image before you call UIImageJPEGRepresentation (see https://stackoverflow.com/a/10491692/1271826 for sample algorithm); and/or
use UIImageJPEGRepresentation with a quality less than 1.0, where the smaller the number, the more compression but the more image quality loss.
You don't actually compress anything. You start with a UIImage. This is a full pixel by pixel representation that takes (typically) width x height x 4 bytes.
You then convert that to a JPG with some compression. So NSproductImage is a much smaller representation, in memory, of the JPG version of the image. This is the supposed smaller size you see where you think it is now compressed.
But then you convert that JPG data back into a UIImage as compressedProductImage. This new UIImage still has the same width and heigh of the original UIImage. As a result, it still takes the same width x height x 4 bytes as the original. It's just of lower quality than the original due to the JPG compression.
Now you convert the updated UIImage into a PNG. Since PNG is lossless, it doesn't compress nearly as much as the JPG attempt. You then send this larger PNG version of the image to Amazon.
You should first remove the pointless code that first converts to JPG and then back to UIImage.
At this point you should either live with the size of the PNG or use JPG instead and send the smaller JPG to Amazon.
Another option would be to scale the image before sending it to Amazon.
Related
I am currently grabbing a photo when a user takes a picture:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *image = info[UIImagePickerControllerOriginalImage];
// create a jpeg
NSData *jpegData = UIImageJPEGRepresentation(image, 1.0f);
// write jpeg image to file in app space
NSString *filePath =
// create file path in app space
[imageData writeToFile:filePath atomically:NO];
}
This works great, the file is created a a jpeg with its EXIF data.
Now I would like to scale the image down a bit to make it a little smaller. However I would like to keep some or all of the EXIF data that existed in the original UIImage and copy it over to the scaled image.
Currently scaling the image:
UIImage *scaledImage = [renderer imageWithActions:^(UIGraphicsImageRendererContext*_Nonnull myContext) {
[image drawInRect:(CGRect) {.origin = CGPointZero, .size = size}];
}];
This creates a scaled image just fine, however it does not contain any EXIF data.
Is there a way to scale the image and retain the original image's EXIF data? Can I grab the EXIF data from the original image and copy it over to the scaled image?
Also I have searched through a lot of answers using ALAssetsLibrary which is now deprecated. Seems like the alternative is PhotoKit. Which states:
In iOS and macOS, PhotoKit provides classes that support building
photo-editing extensions for the Photos app. In iOS and tvOS, PhotoKit
also provides direct access to the photo and video assets managed by
the Photos app.
However I am not using the Photos app, my image is not coming from the local photo library or icloud as I only want to store the photo in my private app space.
The metadata from a camera capture using UIImagePickerController arrives in the info dictionary under the UIImagePickerControllerMediaMetadata key. It can be copied into the data for another UIImage using the ImageIO framework (you will need to import ImageIO). My code for this is Swift, but it uses Objective-C Cocoa classes and ImageIO C functions, so you should easily be able to translate it into Objective-C:
let jpeg = im!.jpegData(compressionQuality:1) // im is the new UIImage
let src = CGImageSourceCreateWithData(jpeg as CFData, nil)!
let data = NSMutableData()
let uti = CGImageSourceGetType(src)!
let dest = CGImageDestinationCreateWithData(data as CFMutableData, uti, 1, nil)!
CGImageDestinationAddImageFromSource(dest, src, 0, m) // m is the metadata
CGImageDestinationFinalize(dest)
After that, data is the data for the image im together with the metadata m from the capture.
I am debugging a piece of code where an UIImage may be gone through UIImageJPEGRepresentation multiple times, I thought that must be a bug and the image quality will get worsen, but surprisingly we can't see the difference visually.
So I did a test, loading an image, and try to let it go through UIImageJPEGRepresentation 1000 times, surprisingly, whether 1 or 1000 times doesn't really make a difference in the image quality visually, why is that so?
This is the testing code:
UIImage *image = [UIImage imageNamed:#"photo.jpeg"];
// Create a data reference here for the for loop later
// First JPEG compression here
// I would imagine the data here already has low image quality
NSData *data = UIImageJPEGRepresentation(image, 0);
for(int i=0; i<1000; i++)
{
// Convert the data with low image quality to UIImage
UIImage *image = [UIImage imageWithData:data];
// Compress the image into a low quality data again
// at this point i would imagine the image get even more low quality, like u resaved a jpeg twice in phootshop
data = UIImageJPEGRepresentation(image, 0);
}
// up to this point I would imagine the "data" has gone through JPEG compression 1000 times
// like you resave a jpeg as a jpeg in photoshop 1000 times, it should look like a piece of crap
UIImage *imageFinal = [UIImage imageWithData:data];
UIImageView *view = [[UIImageView alloc] initWithImage:imageFinal];
[self.view addSubview:view];
// but it didn't, the final image looks like it has only gone through the jpeg compression once.
EDIT: my doubt can be summarised into a simpler code, if you do this in objectiveC:
UIImage *image1 = an image..
NSData *data1 = UIImageJPEGRepresentation(image1, 0);
UIImage *image2 = [UIImage imageWithData:data1];
NSData *data2 = UIImageJPEGRepresentation(image2, 0);
UIImage *imageFinal = [UIImage imageWithData:data2];
Did imageFinal gone through JPEG compression twice?
As you know, JPG compression works by altering the image to produce smaller file size. The reason why you don't see progressively worse quality is because you're using the same compression setting each time.
The algorithm alters the source image just enough to fit into the compression profile - in other words, compressing the result of 50% JPG again at 50% will produce the same image, because the image doesn't need to be altered any more.
You can test this in Photoshop - save a photo out at say 30% quality JPG. Reopen the file you just saved, and go to Save for Web - flip between PNG (uncompressed/original) and JPG 30% - there will be no difference.
Hope this helps.
All types of compression will ideally reduce the size of an image. There are two types of compression which describes how they affects images:
Lossy Compression:
Lossy compression will reduces the size of the image by removing some data from it. This generally cause, effect the quality of the image, which means it reduce your image quality
Lossless Compression:
Lossless compression reduce the size of the image by changing the way in which the data is stored. Therefore this type of compression will make no change in the image quality.
Please check out the compression type you are using.
This may help you in decrease the image size. put the number from yourself how many times you want to perform loop;
UIImage *image = [UIImage imageNamed:#"photo.jpeg"];
for(int i=100; i>0; i--)
{
UIImage *image = [UIImage imageWithData:data];
NSData *data = UIImageJPEGRepresentation(image, (0.1 * i);
NSLog(#"%d",data.length);
}
I m taking images from photo library.I have large images of 4-5 mb but i want to compress those images.As i need to store those images in local memory of iphone.for using less memory or for getting less memory warning i need to compress those images.
I don't know how to compress images and videos.So i want to know hot to compress images?
UIImage *image = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
NSData* data = UIImageJPEGRepresentation(image,1.0);
NSLog(#"found an image");
NSString *path = [destinationPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.jpeg", name]];
[data writeToFile:path atomically:YES];
This is the code for saving my image. I dont want to store the whole image as its too big. So, I want to compress it to a much smaller size as I'll need to attach multiple images.
Thanks for the reply.
You can choose a lower quality for JPEG encoding
NSData* data = UIImageJPEGRepresentation(image, 0.8);
Something like 0.8 shouldn't be too noticeable, and should really improve file sizes.
On top of this, look into resizing the image before making the JPEG representation, using a method like this:
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
UIGraphicsBeginImageContext(newSize);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Source: The simplest way to resize an UIImage?
UIImageJPEGRepresentation(UIImage,Quality);
1.0 means maximum Quality and 0 means minimum quality.
SO change the quality parameter in below line to reduce file size of the image
NSData* data = UIImageJPEGRepresentation(image,1.0);
NSData *UIImageJPEGRepresentation(UIImage *image, CGFloat compressionQuality);
OR
NSData *image_Data=UIImageJPEGRepresentation(image_Name,compressionQuality);
return image as JPEG. May return nil if image has no CGImageRef or invalid bitmap format. compressionQuality is 0(most) & 1(least).
I am making an iOS app and I got a UIImage - I want to compress it into .png file and save it to the app's documents folder - I already have the path and all I need is how to convert the UIImage to .png and save it.
Thanks,
Matan.
so the code is:
UIImage *yourImage = ...; //the image you have
NSString *targetPath = ...; // something like ~/Library/Documents/myImage.png
[UIImagePNGRepresentation(yourImage) writeToFile:targetPath atomically:YES];
For PNG:
UIImagePNGRepresentation
Returns the data for the specified image in PNG format
NSData * UIImagePNGRepresentation (
UIImage *image
);
If you wanted JPEG instead:
UIImageJPEGRepresentation
Returns the data for the specified image in JPEG format.
NSData * UIImageJPEGRepresentation (
UIImage *image,
CGFloat compressionQuality
);
Image compression form is JPEG you can use different quality of jpg image
// for getting png image
NSData*theImageData=UIImagePNGRepresentation(theImage);
// for JPG compression change fill value between less than 1
NSData*theImageData=UIImageJPEGRepresentation(theImage, 1);
// for converting raw data image to UIImage
UIImage *imageOrignal=[UIImage imageWithData:theImageData];
// for saving in to photos gallery
UIImageWriteToSavedPhotosAlbum(imageOrignal,nil,nil,nil);
I try to use UIImageView to show the photo. But the Photo sometimes is a little large, and I want to compress it.But I'd like to keep its size.
For example,a photo is 4M and has a size of 320X480. And I want to compress it and it may have 1M but still has a size of 320X480.
thanks!
Compress it using the JPEG compression.
lowResImage = [UIImage imageWithData:UIImageJPEGRepresentation(highResImage, quality)];
Where quality is between 0.0 and 1.0
You should read the UIImage documentation, everything is explained in thereā¦
If your goal is to get the image below a specific data length, it's tough to guess what compression ratio you need, unless you know the source image will always be a certain data length. Here's a simple iterative approach that uses jpeg compression to achieve a target length... let's say 1MB, to match the question:
// sourceImage is whatever image you're starting with
NSData *imageData = [[NSData alloc] init];
for (float compression = 1.0; compression >= 0.0; compression -= .1) {
imageData = UIImageJPEGRepresentation(sourceImage, compression);
NSInteger imageLength = imageData.length;
if (imageLength < 1000000) {
break;
}
}
UIImage *finalImage = [UIImage imageWithData:imageData];
I've seen some approaches that use a while loop to compresses the image by .9 or whatever until the target size is met, but I think you'd be losing image quality and processor cycles by successively compressing/reconstituting the image. Also, the for loop here is a little safer because it stops automatically after trying the maximum possible compression (zero).