More beautiful way to do if-statement behaviour [closed] - ios

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I have a method in my app that checks to see if some things are true.
- (BOOL)isToggleTurnedOn {
return ([self checkToggleStatus] != [self checkOtherToggle]);
}
When this method returns true, I display a modal.
if ([Preferences isToggleTurnedOn] == true) {
NSArray *welcomeTexts = #[
...
some data
...
];
WelcomeController *welcomeController = [[WelcomeController alloc] initWithText:welcomeTexts];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:whatsNewController];
navController.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentViewController:navController animated:YES completion:nil];
}
Now, this code is not as beautiful as it could by, in my opinion. I'd rather add the presentation of the controller as a parameter of isToggleTurnedOn. What's the best way to refactor this?

- (BOOL)isToggleTurnedOn {
return [self checkToggleStatus] != [self checkOtherToggle]
}

Drives me crazy to see code like this. Be more succinct:
- (BOOL)isToggleTurnedOn {
return ([self checkToggleStatus] != [self checkOtherToggle]);
}

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Multi Image Picker objective-c [closed]

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In my application i want that user should be able to select multiple images from his gallery, but using UIImagePickerController we can select only 1 image at a time.
And as i am a fresher and don't have much knowledge of objective-c i am not able to implement Multi image picker components available on GitHub like- MAImagePicker, QBImagePicker, ELCImagePickerController.
If anyone has used any of these components kindly provide me with sample code and steps to implement that.
use ELCImagePicker
https://github.com/B-Sides/ELCImagePickerController
download from github and import in your project.
add select image button
- (IBAction)selectImg:(id)sender
{
ELCImagePickerController *elcPicker = [[ELCImagePickerController alloc] initImagePicker];
elcPicker.maximumImagesCount = 100; //Set the maximum number of images to select to 100
elcPicker.returnsOriginalImage = YES; //Only return the fullScreenImage, not the fullResolutionImage
elcPicker.returnsImage = YES; //Return UIimage if YES. If NO, only return asset location information
elcPicker.onOrder = YES; //For multiple image selection, display and return order of selected images
elcPicker.mediaTypes = #[(NSString *)kUTTypeImage, (NSString *)kUTTypeMovie]; //Supports image and movie types
elcPicker.imagePickerDelegate = self;
[self presentViewController:elcPicker animated:YES completion:nil];
}
get images from this methods.
- (void)elcImagePickerController:(ELCImagePickerController *)picker didFinishPickingMediaWithInfo:(NSArray *)info
{
[self dismissViewControllerAnimated:YES completion:nil];
for (NSDictionary *dict in info)
{
if ([dict objectForKey:UIImagePickerControllerMediaType] == ALAssetTypePhoto)
{
if ([dict objectForKey:UIImagePickerControllerOriginalImage])
{
UIImage* image=[dict objectForKey:UIImagePickerControllerOriginalImage];
[arrImgs addObject:image];
}
}
}
}
- (void)elcImagePickerControllerDidCancel:(ELCImagePickerController *)picker
{
[self dismissViewControllerAnimated:YES completion:nil];
}

How to hard press button in iPhone and detact 3D touch? [closed]

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I have on Unbutton and i want to open detail page on hard press on it.
so how it possible let me know.
#pragma mark - Previewing delegate
- (UIViewController *)previewingContext:(id <UIViewControllerPreviewing>)previewingContext viewControllerForLocation:(CGPoint)location
{
UIViewController *detailVC = [self.storyboard instantiateViewControllerWithIdentifier:#"detail"];
detailVC.preferredContentSize = CGSizeMake(0.0, 568.0);
previewingContext.sourceRect = self.btnDetail.frame;
return detailVC;
}
- (void)previewingContext:(id <UIViewControllerPreviewing>)previewingContext commitViewController:(UIViewController *)viewControllerToCommit{
[self showViewController:viewControllerToCommit sender:self];
}

Open Add Contacts Page on Button Click [closed]

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I want to create a button that, when pressed, will open the Add Contacts Page of Phone Application. And once the Done/Cancel button is pressed, it should come back to my Application. I know this is possible, but i don't know how.
I think the Apple address book programming guide will help you:
ABNewPersonViewController *view = [[ABNewPersonViewController alloc] init];
view.newPersonViewDelegate = self;
UINavigationController *newNavigationController = [[UINavigationController alloc]
initWithRootViewController:view];
[self presentModalViewController:newNavigationController
animated:YES];
ABNewPersonViewController is deprecated with iOS9. One should use CNContactViewController instead. Unfortunately there is a bug, refer to this thread (CNContactViewController Bug).
CNContactStore().requestAccessForEntityType(.Contacts) {ok, err in
guard ok else {return} // only if access is granted
dispatch_async(dispatch_get_main_queue()) {
let con = CNMutableContact()
let unkvc = CNContactViewController(forUnknownContact: con)
unkvc.contactStore = CNContactStore()
unkvc.delegate = self
unkvc.allowsActions = false
self.presentViewController(unkvc, animated: true, completion: nil)
}
and the delegate methods:
func contactViewController(vc: CNContactViewController, didCompleteWithContact con: CNContact?)
func contactViewController(vc: CNContactViewController, shouldPerformDefaultActionForContactProperty prop: CNContactProperty) -> Bool

How do I program a share button ? xcode [closed]

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I found a repository on gifthub that is exactly what i was looking for. Can you help me how to code this to work with a single button. I don't enough experience yet with ios programmin to do this. I almost finished building my first app, but i need help with this.
Thanks in advance
https://github.com/BobDG/BDGShare
For a beginner I suggest this..
Its much easier. Just a few lines of code.
- (IBAction)shareButtonPressed:(id)sender {
NSLog(#"shareButton pressed");
NSString *texttoshare = #"text to share";
UIImage *imagetoshare = [UIImage imageNamed:#"beck.png"];
NSArray *activityItems = #[texttoshare, imagetoshare];
UIActivityViewController *activityVC = [[UIActivityViewController alloc] initWithActivityItems:activityItems applicationActivities:nil];
activityVC.excludedActivityTypes = #[UIActivityTypeAssignToContact, UIActivityTypePrint, UIActivityTypePostToTwitter, UIActivityTypePostToWeibo];
[self presentViewController:activityVC animated:TRUE completion:nil];
}

What is the recommended way to factor iOS UI initialization? [closed]

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In an iOS view controller I typically have code like:
- (void)viewDidLoad
{
UIScrollView *scrollView = [[UIScrollView alloc] init];
// [several lines of code to configure the view]
[self.view addSubview:scrollView]
}
This tends to get cluttered so I add a helper method (e.g. createScrollView) to alloc, init, and configure the view. Is this an established pattern for building views and is there a convention for naming the helper methods? One thing I noticed is that the name initScrollView is not allowed because of ARC.
Here's the pattern I follow:
In init / initWithFrame: create your objects, and set any properties which will never change during the life of this controller:
- (instancetype) init {
self = [super init];
if (self) {
_textField = [UITextField new];
_textField.keyboardType = UIKeyboardTypeEmailAddress;
}
return self;
}
If you want to separate these out into methods like createTextFields, etc., that's fine, although it's easier to debug if you can see a list of everything instantiated in one place.
In viewDidLoad, set up the view hierarchy:
- (void) viewDidLoad {
[self.view addSubview:self.textField];
}
In viewWillLayoutSubviews, set the frames (if you're not using auto-layout):
- (void) viewWillLayoutSubviews {
self.textField.frame = CGRectMake(10, 44, 320, 50);
}
This approach will set you up for success handling view resizing and rotation events.

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