I need some help with Infinite Video Loops like a Vine did.
I tried a lot of approaches and all of them have a short delay.
One of most popular:
__weak typeof(self) weakSelf = self; // prevent memory cycle
NSNotificationCenter *noteCenter = [NSNotificationCenter defaultCenter];
[noteCenter addObserverForName:AVPlayerItemDidPlayToEndTimeNotification
object:nil // any object can send
queue:nil // the queue of the sending
usingBlock:^(NSNotification *note) {
// holding a pointer to avPlayer to reuse it
[weakSelf.avPlayer seekToTime:kCMTimeZero];
[weakSelf.avPlayer play];
}];
Is there any way to eliminate the delay and play local videos seamlessly?
I know that Apple add some updates in iOS 9, but I need that it work from 8+ ios
Sorry for Ojc-C sample, I use Swift
Try this
-(void)startPlaybackForItemWithURL:(NSURL*)url {
// First create an AVPlayerItem
AVPlayerItem* playerItem = [AVPlayerItem playerItemWithURL:url];
// Subscribe to the AVPlayerItem's DidPlayToEndTime notification.
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(itemDidFinishPlaying:) name:AVPlayerItemDidPlayToEndTimeNotification object:playerItem];
// Pass the AVPlayerItem to a new player
self.avPlayer = [[AVPlayer alloc] initWithPlayerItem:playerItem];
// Begin playback
[player play]
}
-(void)itemDidFinishPlaying:(NSNotification *) notification {
[self.avPlayer play];
// Will be called when AVPlayer finishes playing playerItem
}
Related
I have a problem when I try to play some remoute audio file.
For this I use AvPlayer.
How you know for play something at first we start preload:
init AVURLAsset
set observer
init avplayer
example:
if (trackUrl) {
self.asset = [AVURLAsset assetWithURL:trackUrl];
NSArray *assetKeys = #[#"playable", #"hasProtectedContent"];
self.playerItem = [AVPlayerItem playerItemWithAsset:self.asset
automaticallyLoadedAssetKeys:assetKeys];
NSKeyValueObservingOptions options =
NSKeyValueObservingOptionOld | NSKeyValueObservingOptionNew;
[self.playerItem addObserver:self
forKeyPath:#"status"
options:options
context:playerItemContext];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(trackDidFinishPlaying:) name:AVPlayerItemDidPlayToEndTimeNotification object:self.playerItem];
[self removePeriodicTimeObserver];
self.player = [AVPlayer playerWithPlayerItem:self.playerItem];
return;
}
So, for audio file which does not have this field at response header "content-disposition:" everything works fine. Preload process is really fast.
example: http://podcast.cbc.ca/mp3/podcasts/asithappens_20160907_50906.mp3
But for audio file which has this field at response header "content-disposition:". Preload process is really long.
example: https://ondemand.npr.org/anon.npr-mp3/npr/fa/2017/01/20170124_fa_01.mp3?orgId=427869011&topicId=1033&d=2209&p=13&story=511387528&t=progseg&e=511402985&seg=1&siteplayer=true&dl=1
It looks like AvPlayer tries to load all file and only after that play this.
Question:
Do you know how I can omit this long preload?
How can I miss this field "content-disposition:" at response?
Screen Shot of AVPlayer error
Below is the code snippet, url is the the video url. This error occurs randomly.
I'm unable to trace what is the issue. Also the video is stored in cloud and video buggers to play on the AVPlayer. Is anything missing in the below code.
+ (void)presentVideoForURL:(NSURL *)URL parentViewController:(UIViewController *)parentViewController {
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
NSError *setCategoryError;
if (![audioSession setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError]) {
Error(#"setCategoryError %#", setCategoryError.localizedDescription);
}
NSError *activationError;
if (![audioSession setActive:YES error:&activationError]) {
Error(#"activationError: %#", activationError.localizedDescription);
}
AVPlayer *player = [[AVPlayer alloc] initWithURL:URL];
AVPlayerViewController *playerController = [[AVPlayerViewController alloc] init];
playerController.player = player;
[parentViewController presentViewController:playerController animated:YES completion:^{
[player play];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(playbackDidFinish:) name:AVPlayerItemDidPlayToEndTimeNotification object:player.currentItem];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(playbackDidFinish:) name:AVPlayerItemFailedToPlayToEndTimeNotification object:player.currentItem];
}];
}
Check the following 2 scenarios.
1) Check whether the url is correct or not.
2) If your network is slow and AVPlayer is not getting adequate data into it's buffer,it stops loading and shows a UI like you mentioned (A cross bar in play button).So try using high sped network.
If this is the issue,you can restart the player using the playback stall notification.
I had the 2nd issue and I fixed the same like this.
I have an AVPlayer class all set up that streams an audio file. It's a bit long, so I can't post the whole thing here. What I am stuck on is how to allow the user to replay the audio file after they have finished listening to it once. When it finishes the first time, I correctly receive a notification AVPlayerItemDidPlayToEndTimeNotification. When I go to replay it, I immediately receive the same notification, which blocks me from replaying it.
How can I reset this such that the AVPlayerItem doesn't think that it has already played the audio file? I could deallocate everything and set it up again, but I believe that would force the user to download the audio file again, which is pointless and slow.
Here are some parts of the class that I think are relevant. The output that I get when attempting to replay the file looks like this. The first two lines are exactly what I would expect, but the third is a surprise.
is playing no timer audio player has finished playing audio
- (id) initWithURL : (NSString *) urlString
{
self = [super init];
if (self) {
self.isPlaying = NO;
self.verbose = YES;
if (self.verbose) NSLog(#"url: %#", urlString);
NSURL *url = [NSURL URLWithString:urlString];
self.playerItem = [AVPlayerItem playerItemWithURL:url];
self.player = [[AVPlayer alloc] initWithPlayerItem:self.playerItem];
[self determineAudioPlayTime : self.playerItem];
self.lengthOfAudioInSeconds = #0.0f;
[self.player addObserver:self forKeyPath:#"status" options:0 context:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(itemDidFinishPlaying:) name:AVPlayerItemDidPlayToEndTimeNotification object:self.playerItem];
}
return self;
}
// this is what gets called when the user clicks the play button after they have
// listened to the file and the AVPlayerItemDidPlayToEndTimeNotification has been received
- (void) playAgain {
[self.playerItem seekToTime:kCMTimeZero];
[self toggleState];
}
- (void) toggleState {
self.isPlaying = !self.isPlaying;
if (self.isPlaying) {
if (self.verbose) NSLog(#"is playing");
[self.player play];
if (!timer) {
NSLog(#"no timer");
CMTime audioTimer = CMTimeMake(0, 1);
[self.player seekToTime:audioTimer];
timer = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:#selector(updateProgress)
userInfo:nil
repeats:YES];
}
} else {
if (self.verbose) NSLog(#"paused");
[self.player pause];
}
}
-(void)itemDidFinishPlaying:(NSNotification *) notification {
if (self.verbose) NSLog(#"audio player has finished playing audio");
[[NSNotificationCenter defaultCenter] postNotificationName:#"audioFinished" object:self];
[timer invalidate];
timer = nil;
self.totalSecondsPlayed = [NSNumber numberWithInt:0];
self.isPlaying = NO;
}
You can call the seekToTime method when your player received AVPlayerItemDidPlayToEndTimeNotification
func itemDidFinishPlaying() {
self.player.seek(to: CMTime.zero)
self.player.play()
}
Apple recommends using AVQueueplayer with an AVPlayerLooper.
Here's Apple's (slightly revised) sample code:
AVQueuePlayer *queuePlayer = [[AVQueuePlayer alloc] init];
AVAsset *asset = // AVAsset with its 'duration' property value loaded
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:asset];
// Create a new player looper with the queue player and template item
self.playerLooper = [AVPlayerLooper playerLooperWithPlayer:queuePlayer
templateItem:playerItem];
// Begin looping playback
[queuePlayer play];
The AVPlayerLooper does all the event listening and playing for you, and the queue player is used to create what they call a "treadmill pattern". This pattern is essentially chaining multiple instances of the same AVAssetItem in a queue player and moving each finished asset back to the beginning of the queue.
The advantage of this approach is that it enables the framework to preroll the next asset (which is the same asset in this case, but its start still needs prerolling) before it arrives, reducing latency between the asset's end and looped start.
This is described in greater detail at ~15:00 in the video here: https://developer.apple.com/videos/play/wwdc2016/503/
I have a AVPlayer that plays video from remote url.
Here is my code:
AVPlayerItem* playerItem = [AVPlayerItem playerItemWithURL:videoUrl];
self.player = [AVPlayer playerWithPlayerItem:playerItem];
self.player.actionAtItemEnd = AVPlayerActionAtItemEndNone;
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
playerLayer.frame = playerView.bounds;
[playerView.layer addSublayer:playerLayer];
[self.player play];
When I start to stream I have only less then a second video chunck and then downloading stops and nothing happens.
MPMoviePlayerController and browser plays this video as usual.
I also doubt, that it might be effect of cropping video (because videos without cropping works fine). Here is the guide I use to crod video http://www.one-dreamer.com/cropping-video-square-like-vine-instagram-xcode/
Also clean app with same setup can't play video.
Any ideas? thanks!
Use the AVPlayerItemPlaybackStalledNotification
[[NSNotificationCenter defaultCenter] addObserverForName:AVPlayerItemPlaybackStalledNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
[weakself performBlockOnMainQueueAfterDelay:1.5 block:^{
[weakself.player play];
}];
}];
AVPlayerItem has this property forwardPlaybackEndTime
The value indicated the time at which playback should end when the
playback rate is positive (see AVPlayer’s rate property).
The default value is kCMTimeInvalid, which indicates that no end time
for forward playback is specified. In this case, the effective end
time for forward playback is the item’s duration.
But I don't know why it does not work. I tried to set it in AVPlayerItemStatusReadyToPlay, duration available callback, ... but it does not have any effect, it just plays to the end
I think that forwardPlaybackEndTime is used to restrict the playhead, right?
In my app, I want to play from the beginning to the half of the movie only
My code looks like this
- (void)playURL:(NSURL *)URL
{
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithURL:URL];
if (self.avPlayer) {
if (self.avPlayer.currentItem && self.avPlayer.currentItem != playerItem) {
[self.avPlayer replaceCurrentItemWithPlayerItem:playerItem];
}
} else {
[self setupAVPlayerWithPlayerItem:playerItem];
}
playerItem.forwardPlaybackEndTime = CMTimeMake(5, 1);
// Play
[self.avPlayer play];
}
How to make forwardPlaybackEndTime work?
Try this
AVPlayerItem.forwardPlaybackEndTime = CMTimeMake(5, 1);
Here 5 is the time till the AVPlayerItem will play.
Set the following on your AVPlayer
AVPlayer.actionAtItemEnd = AVPlayerActionAtItemEndNone;
Then set your notification
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(playerItemDidPlayToEndTime:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
with the method obviously
- (void) playerItemDidPlayToEndTime:(NSNotification*)notification
{
// do something here
}
then set your forwardPlaybackEndTime
AVPlayer.currentItem.forwardPlaybackEndTime = CMTimeAdd(AVPlayer.currentItem.currentTime, CMTimeMake(5.0, 1));
and start your avplayer playing
AVPlayer.rate = 1.0;
the notification will be triggered and your track will continue playing. In your handler you can stop it and do a seekToTime or whatever.
Alternatively you can just set a boundary observer
NSArray *array = [NSArray arrayWithObject:[NSValue valueWithCMTime:CMTimeMakeWithSeconds(5.0, 1)]];
__weak OTHD_AVPlayer* weakself = self;
self.observer_End = [self addBoundaryTimeObserverForTimes:array queue:NULL usingBlock:^{ if( weakself.rate >= 0.0 ) [weakself endBoundaryHit]; }];
I have checked below code its running and streaming stops at specified time:
- (void)playURL
{
NSURL *url = [NSURL URLWithString:#"http://clips.vorwaerts-gmbh.de/VfE_html5.mp4"];
self.playerItem = [AVPlayerItem playerItemWithURL:url];
self.playerItem.forwardPlaybackEndTime = CMTimeMake(10, 1);
self.avPlayer = [AVPlayer playerWithPlayerItem:self.playerItem];
[videoView setPlayer:self.avPlayer];
// Play
[self.avPlayer play];
}
I hope this will help you.
Also please check these tutorials: AVFoundation Framework
I think that you have to update avPlayer's current playerItem.
So,
playerItem.forwardPlaybackEndTime = CMTimeMake(5, 1);
it should be:
self.avPlayer.currentItem.forwardPlaybackEndTime = CMTimeMake(5, 1);