screenshot is not in proper size IOS - ios

In my IOS App Code I am taking screenshot of UIimageView but when I take it it's not taken properly by following code.
func captureView() -> UIImage {
// let rect: CGRect = self.imageView.bounds
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, 0.0)//add this line
let context: CGContextRef = UIGraphicsGetCurrentContext()!
self.view.layer.renderInContext(context)
let img: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img
}
I want the exect screen shot of the image in imageView because there are more images on it.
Kindly suggest me proper code for getting exact UIImageView Screenshot

How about you add UIScreen.mainScreen().scale instead of 0.0 in UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIScreen.mainScreen().scale)
func captureView() -> UIImage {
UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIScreen.mainScreen().scale)
drawViewHierarchyInRect(bounds, afterScreenUpdates: true)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}

Related

Take a screenshot of an area covered by an UIImageView object

I am trying to take a screenshot of an area covered by a UIImageview object. I have overlaid the image with some UILabel objects and want to save the shot of just the area
I have tried
UIGraphicsBeginImageContext(self.view.frame.size)
view.drawHierarchy(in: self.view.frame, afterScreenUpdates: true)
let memedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
but it is giving my a shot of the whole screen
I have also tried
UIGraphicsBeginImageContext(imageHolder.frame.size)
view.drawHierarchy(in: self.view.frame, afterScreenUpdates: true)
let memedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
That is giving me a rectangle of the top half of the screen
If you add the UILabel as a subview to the UIImageView you can use an extension function like this to capture an image context of the image view and its subviews (the labels).
extension UIImageView {
func renderSubviewsToImage() -> UIImage? {
guard let image = image else { return nil }
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(image.size, false, scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
self.layer.render(in: context)
let renderedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return renderedImage
}
}
view.drawHierachy actually accept the boundary as bounds rather than frame
i will assume that image is actually the UIImageView
var bounds= CGRect(x: -image.frame.minX,y: -image.frame.minY,width: view.bounds.size.width,height: view.bounds.size.height)
UIGraphicsBeginImageContext(image.frame.size)
view.drawHierarchy(in: bounds, afterScreenUpdates: true)
let outputImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()

Screenshot out of my app ios 10

I want to screenshot display out of my app when an event occurred.
I read these links( 1, 2, 3) but they aren't for ios 10. I want to know if I can do this.
Thanks
extension UIView {
public func toImage () -> UIImage {
UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, 0.0)
drawHierarchy(in: bounds, afterScreenUpdates: false)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
}

Taking Screenshot of UIImageView I need only image IOS

In my IOS App I am taking screenshot of UIImageView. It's very perfect as shown in attachment Photo. But here, I have taken UIImageView content mode aspect fit . I've used this code.
func captureView() -> UIImage {
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false,UIScreen.mainScreen().scale)//add this line
let context: CGContextRef = UIGraphicsGetCurrentContext()!
self.backView.layer.renderInContext(context)
let img: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img
}
Simply I need the snapshot of Image, Not the ImageView. Help me into this.
Try this code:
func captureView() -> UIImage() {
UIGraphicsBeginImageContext(YourimageView.frame.size)
YourimageView.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(img, nil, nil, nil)
return img
}

DrawView save combined image (multiply)

I have 2 UIImageViews - one is at the bottom and shows a default image (like an Photo) - on the second UIImageView where you can draw.
I would like to create an UIImage from both images, and save it as new image.
How can i do that? Ill tried with:
func saveImage() {
print("save combined image")
let topImage = self.canvasView.image
let bottomImage = self.backgroundImageView.image
let size = CGSizeMake(topImage!.size.width, topImage!.size.height)
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
[topImage!.drawInRect(CGRectMake(0,0,size.width, topImage!.size.height))];
[bottomImage!.drawInRect(CGRectMake(0,0,size.width, bottomImage!.size.height))];
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(newImage, self, #selector(CanvasViewController.image(_:didFinishSavingWithError:contextInfo:)), nil)
}
But the result is not correct (stretched and no overlay)
Any ideas?
Ok ill found an solution for that, just need to add "multiply" as blend mode.
let topImage = self.canvasView.image
let bottomImage = self.backgroundImageView.image
let size = CGSizeMake(bottomImage!.size.width, bottomImage!.size.height)
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
[bottomImage!.drawInRect(CGRectMake(0,0,size.width, bottomImage!.size.height))];
[topImage!.drawInRect(CGRectMake(0,0,size.width, bottomImage!.size.height), blendMode: CGBlendMode.Multiply , alpha: 1.0)];
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

Screenshot Only Part of Screen - Swift

I'm using this Swift code to take a screenshot of my app:
UIGraphicsBeginImageContextWithOptions(UIScreen.mainScreen().bounds.size, false, 0);
self.view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
var image:UIImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
How would I go about taking a screenshot of only part of the screen, and not all of it, as I do here?
For example if you want to take the screen shot of the UIView rectangle at position (50,50) with height of (100,150).
First set the Image Context to the size of the rectangle. This sets the image size.
UIGraphicsBeginImageContextWithOptions(CGSizeMake(100,150), false, 0);
Now draw the view in this context in such a way that, the visible part of the screenshot starts at (50,50)
self.view.drawViewHierarchyInRect(CGRectMake(-50,-50,view.bounds.size.width,view.bounds.size.height) afterScreenUpdates: true)
This clips the screen shot at (100,150) because we set the size of our context. Now take the UIImage from this.
var image:UIImage = UIGraphicsGetImageFromCurrentImageContext();
I think this is the best Answer to take a shot of part of the screen:
func screenShot() {
UIGraphicsBeginImageContextWithOptions(CGSizeMake(self.frame.size.width*0.99,self.frame.size.height*0.70), false, 0)
var image:UIImage = UIGraphicsGetImageFromCurrentImageContext();
self.view?.drawViewHierarchyInRect(CGRectMake(-01, -01, self.frame.size.width, self.frame.size.height), afterScreenUpdates: true)
var screenShot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
for taking a snapshot selecting by area of another UIView
// viewObject: UIView linked from storyboard
var bounds= CGRect(x: -viewObject.frame.minX,y: -viewObject.frame.minY,width: view.bounds.size.width,height: view.bounds.size.height)
UIGraphicsBeginImageContext(viewObject.frame.size)
view.drawHierarchy(in: bounds, afterScreenUpdates: true)
let outputImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
func captureView(view: UIView) -> UIImage {
var screenRect: CGRect = view.bounds
UIGraphicsBeginImageContext(screenRect.size)
UIGraphicsBeginImageContextWithOptions(screenRect.size, true, 0)
var ctx: CGContext = UIGraphicsGetCurrentContext()!
UIColor.black.set()
ctx.fill(screenRect)
view.layer.render(in: ctx)
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}

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