Swift: Insert text label onto round image - ios

I'm trying to recreate something like this, where I pull the user's image, and then overlay the "Change" label on top- but I can't seem to figure out how.
(I also want to have some sort of action associated with this label (eg, segue to new page))
My issue: I cannot seem to figure out how to overlay the text label but still keep the image round and have the bottom part of the image have that opaque label.
Code+Details: I have a custom UIView, which contains an Imageview- When I want to add an image I call the following code:
self.userProfilePic.addImage((userImg).roundImage(), factorin: 0.95)
Within the custom view, this is how the image is added:
func addImage(imagein: UIImage, factorin:Float)
{
let img = imagein
imageScalingFactor = factorin
if imageView == nil
{
imageView = UIImageView(image: img)
imageView?.contentMode = .ScaleAspectFit
self.addSubview(imageView!)
self.sendSubviewToBack(imageView!)
imageView!.image = img
}
}
This is my code for the image rounding (which I do not want to touch):
extension UIImage
{
func roundImage() -> UIImage
{
let newImage = self.copy() as! UIImage
let cornerRadius = self.size.height/2
UIGraphicsBeginImageContextWithOptions(self.size, false, 1.0)
let bounds = CGRect(origin: CGPointZero, size: self.size)
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).addClip()
newImage.drawInRect(bounds)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return finalImage
}
}
Any help would be appreciated!

Try something like this view hierarchy
UIView
!
!--UIImageView
!--UIButton
so you take 'UIView', inside that first add the UIImageView than on the lower portion of the image view add a UIButton. Now set the clipToBounds to yes. Now set the desire corner radius of this parent view's layer as following
parentView.layer.cornerRadius = parentVirew.frame.size.width;
Remember you have to make the parent view of square size, means the height & width should be the same, for getting the circular masking. Adjust the button position a bit. You will definetly get the result.

Related

How can i pass both x and y axis along with height and width of Screen to take screenshot programmatically in swift

I added a UIImageView on an ImageView, so i want to take screenshot of these two imageviews so that they look like one, any other recommendation is also appreciated.
I made a button that helped me take a screen shot, I have added x-axis and y axis,
func takeScreenshot(_ shouldSave: Bool = true) -> UIImage {
var screenshotImage :UIImage?
let layer = UIApplication.shared.keyWindow!.layer
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(CGSize(width: 20, height: 104), false, scale);
guard let context = UIGraphicsGetCurrentContext() else {return screenshotImage ?? UIImage(imageLiteralResourceName: "loading")}
layer.render(in:context)
screenshotImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
if let image = screenshotImage, shouldSave {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}
return screenshotImage ?? UIImage(named: "loading")!
}
I expect that the screenshot taken, takes the screenshot of the imageview. Screenshot is attached,enter image description here
Put those two image views inside a UIView, constraint them all properly. Then take a screenshot of that UIView. Follow this for screenshot:
How to take screenshot of a UIView in swift?
I believe you're trying to say
You have 2 UIImageViews with different Images and then you want to take a screenshot of those 2 UIImageViews to make 1 image.
If that's the case, the easiest way to do solve it is to wrap those 2 UIImageViews inside a UIView. Then convert that UIView into UIImage. So you can have the Screenshot of those 2 UIImageViews in one.
In case you need code to convert UIView to UIImage:
extension UIView {
func toImage() -> UIImage {
let renderer = UIGraphicsImageRenderer(bounds: bounds)
return renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
}
}
I'm not sure if this the solution to your problem.

How to crop a specific segment of a screenshot? [duplicate]

This question already has answers here:
Cropping image with Swift and put it on center position
(15 answers)
Closed 3 years ago.
I am looking to crop a rectangle segment of a screen shot. I am currently getting back no images when i perform the screen shot and subsequent crop. Below is a image of what i would like to crop (the rectangular grid) and my code
The solution presented in : Cropping image with Swift and put it on center position
is not applicable as I am trying to perform a crop of a screenshot, not crop an existing image. Cropping an image as presented in the above solution does not work for rotated UIImageView.
Code:
private func takeScreenShotCrop(cropGridRect: CGRect) -> UIImage?{
let cropGridOrigin = CGPoint.init(x: cropGridRect.origin.x, y: cropGridRect.origin.y)
let cropGridSize = CGSize.init(width: cropGridRect.width, height: cropGridRect.height)
let cropZoneRect = CGRect.init(origin: cropGridOrigin, size: cropGridSize)
UIGraphicsBeginImageContext(cropGridSize)
view.drawHierarchy(in: cropZoneRect, afterScreenUpdates: true)
guard let croppedIm: UIImage = UIGraphicsGetImageFromCurrentImageContext() else{return nil}
UIGraphicsEndImageContext()
return croppedIm
}
Your question is a bit too general perhaps since you gave no data about your hierarchy. I will expect that there is a view (UIView or it's subclass) which has a certain transform that includes rotation (will call it imageView from now on). I will expect there is a view that shows that grid (will call it panel from now on). I will expect that imageView and panel have some common superview parent (they don't need to exactly be same superview, they just need to be in the same window hierarchy).
You can convert frames in relation from one and another. It is a bit of a pain due to transformations but generally you could write something like the following:
func screenshotView(_ viewToScreenshot: UIView, croppedBy cropView: UIView) -> UIImage? {
guard let originalScreenshot: UIImage = {
UIGraphicsBeginImageContext(viewToScreenshot.bounds.size)
viewToScreenshot.drawHierarchy(in: viewToScreenshot.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}() else { return nil }
let panel = UIView(frame: cropView.bounds)
let imageView = UIImageView(frame: viewToScreenshot.bounds)
imageView.image = originalScreenshot
let viewOriginalTransform = viewToScreenshot.transform
viewToScreenshot.transform = .identity
imageView.frame = viewToScreenshot.convert(viewToScreenshot.bounds, to: cropView)
viewToScreenshot.transform = viewOriginalTransform
panel.addSubview(imageView)
imageView.transform = viewOriginalTransform
UIGraphicsBeginImageContext(panel.bounds.size)
panel.drawHierarchy(in: panel.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
And the usage in your case is then
let image = screenshotView(imageView, croppedBy: panel)
So what we do is first grab the screenshot of your image view. This will not crop it nor will it rotate it. It is just an internal snapshot of your view. This may be skipped and just the image is used IF the imageView is in fact UIImageView and the image is presented as it is (no effects like rounded corners).
The snapshot is then placed into a newly created panel and it's frame adjusted depending on the frame relation between the two views. We create a new snapshot from newly generated panel which is the result we are looking for.
To create "the image view" optimization you can simply add a single line:
guard let originalScreenshot: UIImage = {
if let image = (viewToScreenshot as? UIImageView)?.image { return image }
UIGraphicsBeginImageContext(viewToScreenshot.bounds.size)
viewToScreenshot.drawHierarchy(in: viewToScreenshot.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}() else { return nil }

Why the snapshot of a view can look twice too big in some cases?

ISSUE
When using various UIView extensions to take a snapshot of a UIView, the result can appear bigger (kind of zoomed in) than it should be.
Details on the Issue
I take snapshots of 2 UIViews, that we can call viewA and viewB in what follows.
viewA:
The view is added to the view hierarchy when the snapshot is created.
viewB:
The is fully defined but has not been added yet to the view hierarchy when the snapshot is created. The snapshot is then cropped x number of times and the result is added to some UIView for display.
I have tested 3 different codes to obtain the result I am looking for: one provides the desired snapshot images but with low quality rendering; the other two provides better quality image rendering and the right result for viewA but for viewB, although the snapshot appears to have the right rect (I checked the rects), the images shown appear too big (as if they were zoomed in twice).
CODE
Extension #1: Provides the right results but with low quality image
extension UIView {
func takeSnapshot() -> UIImage? {
UIGraphicsBeginImageContext(self.frame.size)
self.layer.render(in: UIGraphicsGetCurrentContext()!)
let snapshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return snapshot
}
}
Extension #2: Provides the right image quality but cropped images of viewB are displayed twice too big
extension UIView {
func snapshot(of rect: CGRect? = nil, afterScreenUpdates: Bool = true) -> UIImage {
return UIGraphicsImageRenderer(bounds: rect ?? bounds).image { _ in
drawHierarchy(in: bounds, afterScreenUpdates: true)
}
}
}
Extension #3: Likewise, provides the right image quality but cropped images of viewB are displayed twice too big
extension UIView {
func takeScreenshot() -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, UIScreen.main.scale)
drawHierarchy(in: self.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
if (image != nil) { return image! }
return UIImage()
}
}
Last but not least, a (simplified) code to extract cropped images from the snapshot
for i in (0...numberOfCroppedImages) {
let rect = CGRect(x: CGFloat(i) * snapshot!.size.width / CGFloat(numberOfCroppedImages), y: 0, width: snapshot!.size.width / CGFloat(numberOfCroppedImages), height:snapshot!.size.height)
// defines the container view for the fragmented snapshots
let view = UIView()
view.frame = rect
// defines the layer with the fragment of the snapshot
let layer = CALayer()
layer.frame.size = rect.size
let img = snapshot?.cgImage?.cropping(to: rect)
layer.contents = img
view.layer.addSublayer(layer)
}
Attempted actions so far
I have doubled checked the all the CGRect and I have not found any issue with them: the view rectangles as well as the snapshot sizes seem to be the one expected, yet, I keep having too large rendered images with extension #2 & #3 for viewB (viewA is properly rendered), whilst extension #1 gives images of the right sizes but with too low quality to be adequately used.
Could it be an issue with drawInHierarchy(in: afterScreenUpdates:)? or alternatively the conversion to cgImage with
let img = snapshot?.cgImage?.cropping(to: rect) ?
I'd be very thankful for any pointers!
I am posting a solution I have found that works for me:
First, a snapshot extension that renders (for my case) the expected results (both quality and size wise) whether the view is added to hierarchy or not, cropped or not:
extension UIView {
func takeSnapshot(of rect: CGRect? = nil, afterScreenUpdates: Bool = true) -> UIImage {
return UIGraphicsImageRenderer(bounds: rect ?? bounds).image { (context) in
self.layer.render(in: context.cgContext)
}
}
}
Then the updated version of the code that takes a snapshot of a rect in a view:
let view = UIView()
view.frame = rect
let img = self.takeSnapshot(of: rect, afterScreenUpdates: true).cgImage
view.layer.contents = img
The difference here consists in taking a snapshot of a rectangle in the view instead of cropping the snapshot of the whole view.
I hope this helps.

UIImage appears to take up space beyond the bounds of its UIImageView?

I have an application where by I take a picture and then go on to present this image in a different UIViewController. However, the resulting UIImage appears to expand beyond the bounds at which I set the UIImageView. The content mode is 'Aspect fill'
After taking the picture, the following method is called:
CaptureImageViewController:
func presentCapturedImage(image: CGImage, observationObj: VNRectangleObservation) -> Void {
print("HERE!")
let prevVC = storyboard?.instantiateViewController(withIdentifier: "prevcrop") as! PreviewCropViewController
prevVC.cgImg = image
prevVC.uiImageEXIF = uiImageEXIF
prevVC.ObserObj = observationObj
DispatchQueue.main.async {
self.present(prevVC, animated: true, completion: nil)
}
}
PresentingViewController calls the following in its viewDidLoad():
#IBOutlet weak var imgPreViewOutlet: UIImageView!
guard
let img = self.cgImg,
let imgEXIF = self.uiImageEXIF else{return}
let uiImage = UIImage.init(cgImage: img)
self.imgPreViewOutlet.image = uiImage
The UIViewController that I use to present the image:
The Constraints of the lower UIView holding the UIButton:
The constraints of the UIImageView:
The resulting view - you can see the image covers almostall of the crop button:
Beware when using aspectFill in UIImageViews. If clipsToBounds is not true, the image will probably extend outside the frame.
This happens as the image is scaled in such a way to fully fill the image view frame. If the proportions of the image and frame aren't exactly identical, the image will extend outside the frame.

Custom Navigation Bar in Swift

I found this pattern on pttrns.com. How can I make the Navigation Bar line curvy like this in Swift?
You can just create a blank navigationBar and use the background of the ViewController to create this effect. For example, create the image with this curvy on the top and set the image as ViewController. Create an UIView that cover the entire ViewController and in you class set
var mainScreenSize : CGSize = UIScreen.mainScreen().bounds.size // Getting main screen size of iPhone
#IBOutlet weak var viewBG: UIView!
let imageObbj:UIImage! = self.imageResize(UIImage(named: "YourImage")!, sizeChange: CGSizeMake(mainScreenSize.width, mainScreenSize.height))
self.viewBG.backgroundColor = UIColor(patternImage: image)
EDIT:
Use this function to set the image size to screen size. I change my code above as well.
func imageResize (imageObj:UIImage, sizeChange:CGSize)-> UIImage{
let hasAlpha = false
let scale: CGFloat = 0.0 // Automatically use scale factor of main screen
UIGraphicsBeginImageContextWithOptions(sizeChange, !hasAlpha, scale)
imageObj.drawInRect(CGRect(origin: CGPointZero, size: sizeChange))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
return scaledImage
}
You can't. You have to create your own custom view controller that behaves like a navigation bar for that example.

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