I am using this and this for reference. I am new for using UIBezierPath, and i want to draw path on character(letter) code i am using is as follow.
CGMutablePathRef letters = CGPathCreateMutable();
CTFontRef font = CTFontCreateWithName(CFSTR("Courier New"), 200.0f, NULL);
NSDictionary *attrs = [NSDictionary dictionaryWithObjectsAndKeys:CFBridgingRelease(font), kCTFontAttributeName,nil];
NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:#"B"
attributes:attrs];
CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)attrString);
CFArrayRef runArray = CTLineGetGlyphRuns(line);
// for each RUN
for (CFIndex runIndex = 0; runIndex < CFArrayGetCount(runArray); runIndex++)
{
// Get FONT for this run
CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runArray, runIndex);
CTFontRef runFont = CFDictionaryGetValue(CTRunGetAttributes(run), kCTFontAttributeName);
// for each GLYPH in run
for (CFIndex runGlyphIndex = 0; runGlyphIndex < CTRunGetGlyphCount(run); runGlyphIndex++)
{
// get Glyph & Glyph-data
CFRange thisGlyphRange = CFRangeMake(runGlyphIndex, 1);
CGGlyph glyph;
CGPoint position;
CTRunGetGlyphs(run, thisGlyphRange, &glyph);
CTRunGetPositions(run, thisGlyphRange, &position);
// Get PATH of outline
{
CGPathRef letter = CTFontCreatePathForGlyph(runFont, glyph, NULL);
CGAffineTransform t = CGAffineTransformMakeTranslation(position.x, position.y);
CGPathAddPath(letters, &t, letter);
CGPathRelease(letter);
}
}
}
CFRelease(line);
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointZero];
[path appendPath:[UIBezierPath bezierPathWithCGPath:letters]];
CGPathRelease(letters);
CFRelease(font);
NSLog(#"==> %#",path);
// Creates layer
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.frame = drawingView.bounds;
pathLayer.bounds = CGPathGetBoundingBox(path.CGPath);
//pathLayer.backgroundColor = [[UIColor yellowColor] CGColor];
pathLayer.geometryFlipped = NO;
pathLayer.path = path.CGPath;
pathLayer.strokeColor = [[UIColor blackColor] CGColor];
pathLayer.fillColor = nil;
pathLayer.lineWidth = 3.0f;
pathLayer.lineJoin = kCALineJoinBevel;
[drawingView.layer addSublayer:pathLayer];
self.pathLayer = pathLayer;
// Add pointer
UIImage *penImage = [UIImage imageNamed:#"hand.png"];
CALayer *penLayer = [CALayer layer];
penLayer.contents = (id)penImage.CGImage;
penLayer.anchorPoint = CGPointMake(0.35f, 0.98f);
penLayer.frame = CGRectMake(0.0f, 0.0f, penImage.size.width, penImage.size.height);
[pathLayer addSublayer:penLayer];
self.penLayer = penLayer;
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
pathAnimation.duration = 5.0;
pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
[self.pathLayer addAnimation:pathAnimation forKey:#"strokeEnd"];
CAKeyframeAnimation *penAnimation = [CAKeyframeAnimation animationWithKeyPath:#"position"];
penAnimation.duration = 5.0;
penAnimation.path = self.pathLayer.path;
penAnimation.calculationMode = kCAAnimationPaced;
penAnimation.delegate = self;
[self.penLayer addAnimation:penAnimation forKey:#"position"];
This code draws latter latter in double line like the image below
instead i want to draw latter in single line like the image below
and the hand should draw the lines on centre of the font and not the border.
Related
I'm trying to convert following (link) swift code in objective c.
https://stackoverflow.com/a/49100870/797196
CTFontRef helveticaBold = CTFontCreateWithName( CFSTR("Helvetica-Bold"), 60.0, NULL);
NSString* unicodeString =#"Window Title";
CGColorRef color = [UIColor blueColor].CGColor;
NSNumber* underline = [NSNumber numberWithInt:
kCTUnderlineStyleSingle|kCTUnderlinePatternDot];
NSDictionary* attributesDict = [NSDictionary dictionaryWithObjectsAndKeys:
(__bridge id)helveticaBold, (NSString*)kCTFontAttributeName,
color, (NSString*)kCTForegroundColorAttributeName,
underline, (NSString*)kCTUnderlineStyleAttributeName, nil];
NSAttributedString* stringToDraw = [[NSAttributedString alloc]
initWithString:unicodeString
attributes:attributesDict];
CGMutablePathRef letters = CGPathCreateMutable();
// CTFontRef font = CTFontCreateWithName((__bridge CFStringRef)#"Avenir",20,nil);
CTLineRef lines = CTLineCreateWithAttributedString((CFAttributedStringRef)stringToDraw);
CFArrayRef runArray = CTLineGetGlyphRuns(lines);
CAShapeLayer *pathLayer = [CAShapeLayer layer];
for (int i = 0; i < CFArrayGetCount(runArray); i++) {
CTRunRef run = CFArrayGetValueAtIndex(runArray, i);
CFDictionaryRef dictRef = CTRunGetAttributes(run);
NSDictionary *dict = (__bridge NSDictionary*)dictRef;
CTFontRef runFont = (__bridge CTFontRef)(dict[(NSString*)kCTFontAttributeName]);
for (int runGlyphIndex=0; runGlyphIndex<CTRunGetGlyphCount(run); runGlyphIndex++) {
CGGlyph glyph;
CGPoint position = CGPointZero;
CTRunGetGlyphs(run, CFRangeMake(runGlyphIndex, 1), &glyph);
CTRunGetPositions(run, CFRangeMake(runGlyphIndex, 1), &position);
CGPathRef letter = CTFontCreatePathForGlyph(runFont, glyph, nil);
CGAffineTransform t = CGAffineTransformMakeTranslation(position.x, position.y);
CGPathAddPath(letters, &t, letter);
CAShapeLayer *pathL = [CAShapeLayer layer];
// pathLayer.frame = _pathLayerView.bounds;
CGRect rect = CGPathGetBoundingBox(letter);
rect.origin = position;
pathL.frame = rect;
pathL.geometryFlipped = true;
pathL.path = letter;
pathL.strokeColor = UIColor.blueColor.CGColor;
pathL.fillColor = UIColor.redColor.CGColor;
pathL.lineWidth = 4.0;
pathL.lineJoin = kCALineJoinBevel;
CABasicAnimation *stroke = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
stroke.fromValue = #(0.0);
stroke.duration = 3.0f;
stroke.repeatCount = 0;
[pathL addAnimation:stroke forKey:nil];
[pathLayer addSublayer:pathL];
}
}
[_pathLayerView.layer addSublayer:pathLayer];
But the problem is letters alignment is not in required position. "i","n","o" letters y position starts from the top. & its obvious, because I didn't use the position of the letters.
I find out the positions of the letters using CTRunGetPositions, but I dont know how to use it or where to use it.
I am working on a project in which A video is recorded.When recording is finished, I play video using AVPlayer adding layer to view. Now I want a gif image as adding layer to that view.
I successfully Add gif image as layer, but image is not animated. It is like a static image.I use Library for GIF image.
My code is below
self.avPlayer = [AVPlayer playerWithURL:self.urlstring];
self.avPlayer.actionAtItemEnd = AVPlayerActionAtItemEndNone;
AVPlayerLayer *videoLayer = [AVPlayerLayer playerLayerWithPlayer:self.avPlayer];
videoLayer.frame = self.preview_view.bounds;
videoLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
[self.preview_view.layer addSublayer:videoLayer];
NSURL *url = [[NSBundle mainBundle] URLForResource:#"02" withExtension:#"gif"];
CALayer *layer = [[CALayer alloc]init];
layer.frame = self.img_gif.bounds;
layer.contents = (id) [UIImage animatedImageWithAnimatedGIFData:[NSData dataWithContentsOfURL:url]].CGImage;
[self.preview_view.layer addSublayer:layer];
Please help me with it
Thank you
I have successfully done it. I added my GIF image to layer.
- (CAKeyframeAnimation *)createGIFAnimation:(NSData *)data{
CGImageSourceRef src = CGImageSourceCreateWithData((__bridge CFDataRef)(data), nil);
int frameCount =(int) CGImageSourceGetCount(src);
// Total loop time
float time = 0;
// Arrays
NSMutableArray *framesArray = [NSMutableArray array];
NSMutableArray *tempTimesArray = [NSMutableArray array];
// Loop
for (int i = 0; i < frameCount; i++){
// Frame default duration
float frameDuration = 0.1f;
// Frame duration
CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(src,i,nil);
NSDictionary *frameProperties = (__bridge NSDictionary*)cfFrameProperties;
NSDictionary *gifProperties = frameProperties[(NSString*)kCGImagePropertyGIFDictionary];
// Use kCGImagePropertyGIFUnclampedDelayTime or kCGImagePropertyGIFDelayTime
NSNumber *delayTimeUnclampedProp = gifProperties[(NSString*)kCGImagePropertyGIFUnclampedDelayTime];
if(delayTimeUnclampedProp) {
frameDuration = [delayTimeUnclampedProp floatValue];
} else {
NSNumber *delayTimeProp = gifProperties[(NSString*)kCGImagePropertyGIFDelayTime];
if(delayTimeProp) {
frameDuration = [delayTimeProp floatValue];
}
}
// Make sure its not too small
if (frameDuration < 0.011f){
frameDuration = 0.100f;
}
[tempTimesArray addObject:[NSNumber numberWithFloat:frameDuration]];
// Release
CFRelease(cfFrameProperties);
// Add frame to array of frames
CGImageRef frame = CGImageSourceCreateImageAtIndex(src, i, nil);
[framesArray addObject:(__bridge id)(frame)];
// Compile total loop time
time = time + frameDuration;
}
NSMutableArray *timesArray = [NSMutableArray array];
float base = 0;
for (NSNumber* duration in tempTimesArray){
//duration = [NSNumber numberWithFloat:(duration.floatValue/time) + base];
base = base + (duration.floatValue/time);
[timesArray addObject:[NSNumber numberWithFloat:base]];
}
// Create animation
CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:#"contents"];
animation.duration = time;
animation.repeatCount = HUGE_VALF;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
animation.values = framesArray;
animation.keyTimes = timesArray;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
animation.calculationMode = kCAAnimationDiscrete;
return animation;
}
To add image in layer of view write below code
CALayer *layer = [CALayer layer];
layer.frame = self.preview_view.bounds;
CAKeyframeAnimation *animation = [self createGIFAnimation:[NSData dataWithContentsOfURL:url]];
[layer addAnimation:animation forKey:#"contents"];
["YOUR VIEW".layer addSublayer:layer];
Try this with your image view.
CALayer *layer = [CALayer layer];
layer.backgroundColor = [[UIColor whiteColor] CGColor];
layer.contents = (id) [UIImage animatedImageWithAnimatedGIFData:[NSData dataWithContentsOfURL:url]].CGImage;
NSURL *url = [[NSBundle mainBundle] URLForResource:#"02" withExtension:#"gif"];
[[self.view layer] addSublayer:layer];
[layer setNeedsDisplay];
[self.view addSubview: animateImageView];
I have an animation which is a bar, which travels across the screen according to a timer which shortens each time something is tapped. My problem is that the animation only plays once. I try calling the animation to reset and begin the bar again, but nothing happens. Here is some code:
-(IBAction)targetTapped:(id)sender {
[Time invalidate];
targX = arc4random() %619;
targY = arc4random() %925;
NSLog([NSString stringWithFormat:#"X = %li", (long)targX]);
NSLog([NSString stringWithFormat:#"Y = %li", (long)targY]);
Target.center = CGPointMake(targX, targY);
Score = Score + 1;
if (Score >= 225) {
timeMax = 0.5;
}
else {
timeMax = 5 - (Score * 0.02);
}
Time = [NSTimer scheduledTimerWithTimeInterval:timeMax target:self selector:#selector(Lose) userInfo:nil repeats:NO];
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0.0,895.0)];
[path addLineToPoint:CGPointMake(768.0, 895.0)];
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.frame = self.view.bounds;
pathLayer.path = path.CGPath;
pathLayer.strokeColor = [[UIColor blueColor] CGColor];
pathLayer.fillColor = nil;
pathLayer.lineWidth = 5.0f;
pathLayer.lineJoin = kCALineJoinBevel;
[self.view.layer addSublayer:pathLayer];
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
pathAnimation.duration = timeMax;
pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
[pathLayer animationForKey:#"strokeEnd"];
[pathLayer addAnimation:pathAnimation forKey:#"strokeEnd"];
}
You can create the pathLayer once:
[self.pathLayer removeAnimationForKey:#"strokeEnd"];
if (self.pathLayer == nil) {
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0.0,895.0)];
[path addLineToPoint:CGPointMake(768.0, 895.0)];
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.frame = self.view.bounds;
pathLayer.path = path.CGPath;
pathLayer.strokeColor = [[UIColor blueColor] CGColor];
pathLayer.fillColor = nil;
pathLayer.lineWidth = 5.0f;
pathLayer.lineJoin = kCALineJoinBevel;
[self.view.layer addSublayer:pathLayer];
self.pathLayer = pathLayer;
}
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
pathAnimation.duration = timeMax;
pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
[self.pathLayer addAnimation:pathAnimation forKey:#"strokeEnd"];
I'm drawing graph and for that I use SHLineGraphView now after drawing one graph I need to remove that and dray again. in line
CGPathMoveToPoint(backgroundPath, NULL, _leftMarginToLeave, plot.xPoints[0].y);
I am getting get EXC_BAD_ACCESS Message.
this is my function. I add NSZombieEnabled YES in my scheme
- (void)drawPlot:(SHPlot *)plot {
NSDictionary *theme = plot.plotThemeAttributes;
CAShapeLayer *backgroundLayer = [CAShapeLayer layer];
backgroundLayer.frame = self.bounds;
backgroundLayer.fillColor = ((UIColor *)theme[kPlotFillColorKey]).CGColor;
backgroundLayer.backgroundColor = [UIColor clearColor].CGColor;
[backgroundLayer setStrokeColor:[UIColor clearColor].CGColor];
[backgroundLayer setLineWidth:((NSNumber *)theme[kPlotStrokeWidthKey]).intValue];
CGMutablePathRef backgroundPath = CGPathCreateMutable();
CAShapeLayer *circleLayer = [CAShapeLayer layer];
UIBezierPath *circle = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 75, 75)];
circleLayer.path = circle.CGPath;
circleLayer.strokeColor = [UIColor orangeColor].CGColor;
circleLayer.fillColor = [UIColor whiteColor].CGColor;
circleLayer.shadowColor =[UIColor blackColor].CGColor;
circleLayer.lineWidth = 3.0;
[self.layer addSublayer:circleLayer];
CGMutablePathRef circlePath = CGPathCreateMutable();
CAShapeLayer *graphLayer = [CAShapeLayer layer];
graphLayer.frame = self.bounds;
graphLayer.fillColor = [UIColor clearColor].CGColor;
graphLayer.backgroundColor = [UIColor clearColor].CGColor;
[graphLayer setStrokeColor:((UIColor *)theme[kPlotStrokeColorKey]).CGColor];
[graphLayer setLineWidth:((NSNumber *)theme[kPlotStrokeWidthKey]).intValue];
CGMutablePathRef graphPath = CGPathCreateMutable();
double yRange = [_yAxisRange doubleValue];
double yIntervalValue = yRange / INTERVAL_COUNT;
[plot.plottingValues enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
NSDictionary *dic = (NSDictionary *)obj;
__block NSNumber *_key = nil;
__block NSNumber *_value = nil;
[dic enumerateKeysAndObjectsUsingBlock:^(id key, id obj, BOOL *stop) {
_key = (NSNumber *)key;
_value = (NSNumber *)obj;
}];
int xIndex = [self getIndexForValue:_key forPlot:plot];
double height = self.bounds.size.height - BOTTOM_MARGIN_TO_LEAVE;
double y = height - ((height / ([_yAxisRange doubleValue] + yIntervalValue)) * [_value doubleValue]);
(plot.xPoints[xIndex]).x = ceil((plot.xPoints[xIndex]).x);
(plot.xPoints[xIndex]).y = ceil(y);
}];
CGPathMoveToPoint(graphPath, NULL, _leftMarginToLeave, plot.xPoints[0].y);
CGPathMoveToPoint(backgroundPath, NULL, _leftMarginToLeave, plot.xPoints[0].y);
int count = _xAxisValues.count;
for(int i=0; i< count; i++){
CGPoint point = plot.xPoints[i];
CGPathAddLineToPoint(graphPath, NULL, point.x, point.y);
CGPathAddLineToPoint(backgroundPath, NULL, point.x, point.y);
CGPathAddEllipseInRect(circlePath, NULL, CGRectMake(point.x - 5, point.y - 5, 10, 10));
}
CGPathAddLineToPoint(backgroundPath, NULL, _leftMarginToLeave + PLOT_WIDTH, self.bounds.size.height - BOTTOM_MARGIN_TO_LEAVE);
CGPathAddLineToPoint(backgroundPath, NULL, _leftMarginToLeave, self.bounds.size.height - BOTTOM_MARGIN_TO_LEAVE);
CGPathCloseSubpath(backgroundPath);
backgroundLayer.path = backgroundPath;
graphLayer.path = graphPath;
circleLayer.path = circlePath;
CGPathRelease(backgroundPath);
CGPathRelease(circlePath);
CGPathRelease(graphPath);
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
animation.duration = 1;
animation.fromValue = #(0.0);
animation.toValue = #(1.0);
[graphLayer addAnimation:animation forKey:#"strokeEnd"];
backgroundLayer.zPosition = 0;
graphLayer.zPosition = 1;
circleLayer.zPosition = 2;
[self.layer addSublayer:graphLayer];
[self.layer addSublayer:circleLayer];
[self.layer addSublayer:backgroundLayer];
NSUInteger count2 = _xAxisValues.count;
for(int i=0; i< count2; i++){
CGPoint point = plot.xPoints[i];
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.backgroundColor = [UIColor clearColor];
btn.tag = i;
btn.frame = CGRectMake(point.x - 10, point.y - 10, 40, 40);
[btn addTarget:self action:#selector(clicked:) forControlEvents:UIControlEventTouchUpInside];
objc_setAssociatedObject(btn, kAssociatedPlotObject, plot, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
[self addSubview:btn];
}
}
Thanks
Can be bad access from this part of code?
I'm trying to draw graph.And in my function i have BAD_ACCESS.I can't find what is wrong.
- (void)drawPlot:(SHPlot *)plot {
NSDictionary *theme = plot.plotThemeAttributes;
CAShapeLayer *backgroundLayer = [CAShapeLayer layer];
backgroundLayer.frame = self.bounds;
backgroundLayer.fillColor = ((UIColor *)theme[kPlotFillColorKey]).CGColor;
backgroundLayer.backgroundColor = [UIColor clearColor].CGColor;
[backgroundLayer setStrokeColor:[UIColor clearColor].CGColor];
[backgroundLayer setLineWidth:((NSNumber *)theme[kPlotStrokeWidthKey]).intValue];
CGMutablePathRef backgroundPath = CGPathCreateMutable();
CAShapeLayer *circleLayer = [CAShapeLayer layer];
UIBezierPath *circle = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 75, 75)];
circleLayer.path = circle.CGPath;
circleLayer.strokeColor = [UIColor orangeColor].CGColor;
circleLayer.fillColor = [UIColor whiteColor].CGColor;
circleLayer.shadowColor =[UIColor blackColor].CGColor;
circleLayer.lineWidth = 3.0;
[self.layer addSublayer:circleLayer];
CGMutablePathRef circlePath = CGPathCreateMutable();
CAShapeLayer *graphLayer = [CAShapeLayer layer];
graphLayer.frame = self.bounds;
graphLayer.fillColor = [UIColor clearColor].CGColor;
graphLayer.backgroundColor = [UIColor clearColor].CGColor;
[graphLayer setStrokeColor:((UIColor *)theme[kPlotStrokeColorKey]).CGColor];
[graphLayer setLineWidth:((NSNumber *)theme[kPlotStrokeWidthKey]).intValue];
CGMutablePathRef graphPath = CGPathCreateMutable();
double yRange = [_yAxisRange doubleValue];
double yIntervalValue = yRange / INTERVAL_COUNT;
[plot.plottingValues enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
NSDictionary *dic = (NSDictionary *)obj;
[dic enumerateKeysAndObjectsUsingBlock:^(id key, id obj, BOOL *stop) {
int xIndex = [self getIndexForValue:key forPlot:plot];
double height = self.bounds.size.height - BOTTOM_MARGIN_TO_LEAVE;
double y = height - ((height / ([_yAxisRange doubleValue] + yIntervalValue)) * [obj doubleValue]);
(plot.xPoints[xIndex]).x = ceil((plot.xPoints[xIndex]).x);
(plot.xPoints[xIndex]).y = ceil(y);
}];
}];
CGPathMoveToPoint(graphPath, NULL, _leftMarginToLeave, plot.xPoints[0].y);
CGPathMoveToPoint(backgroundPath, NULL, _leftMarginToLeave, plot.xPoints[0].y);
int count = _xAxisValues.count;
for(int i=0; i< count; i++){
CGPoint point = plot.xPoints[i];
CGPathAddLineToPoint(graphPath, NULL, point.x, point.y);
CGPathAddLineToPoint(backgroundPath, NULL, point.x, point.y);
CGPathAddEllipseInRect(circlePath, NULL, CGRectMake(point.x - 5, point.y - 5, 10, 10));
}
CGPathAddLineToPoint(backgroundPath, NULL, _leftMarginToLeave + PLOT_WIDTH, self.bounds.size.height - BOTTOM_MARGIN_TO_LEAVE);
CGPathAddLineToPoint(backgroundPath, NULL, _leftMarginToLeave, self.bounds.size.height - BOTTOM_MARGIN_TO_LEAVE);
CGPathCloseSubpath(backgroundPath);
backgroundLayer.path = backgroundPath;
graphLayer.path = graphPath;
circleLayer.path = circlePath;
CGPathRelease(backgroundPath);
CGPathRelease(circlePath);
CGPathRelease(graphPath);
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
animation.duration = 1;
animation.fromValue = #(0.0);
animation.toValue = #(1.0);
[graphLayer addAnimation:animation forKey:#"strokeEnd"];
backgroundLayer.zPosition = 0;
graphLayer.zPosition = 1;
circleLayer.zPosition = 2;
[self.layer addSublayer:graphLayer];
[self.layer addSublayer:circleLayer];
[self.layer addSublayer:backgroundLayer];
NSUInteger count2 = _xAxisValues.count;
for(int i=0; i< count2; i++){
CGPoint point = plot.xPoints[i];
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.backgroundColor = [UIColor clearColor];
btn.tag = i;
btn.frame = CGRectMake(point.x - 10, point.y - 10, 40, 40);
[btn addTarget:self action:#selector(clicked:) forControlEvents:UIControlEventTouchUpInside];
//objc_setAssociatedObject(btn, kAssociatedPlotObject, plot, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
[self addSubview:btn];
}
circleLayer = nil;
graphLayer = nil;
backgroundLayer = nil;
}
This is my full function I have bad access in line [self addSubview:btn];
Move your code into the enumerate block
[plot.plottingValues enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
NSDictionary *dic = (NSDictionary *)obj;
[dic enumerateKeysAndObjectsUsingBlock:^(id key, id obj, BOOL *stop) {
int xIndex = [self getIndexForValue:key forPlot:plot];
double height = self.bounds.size.height - BOTTOM_MARGIN_TO_LEAVE;
double y = height - ((height / ([_yAxisRange doubleValue] + yIntervalValue)) * [obj doubleValue]);
(plot.xPoints[xIndex]).x = ceil((plot.xPoints[xIndex]).x);
(plot.xPoints[xIndex]).y = ceil(y);
}];
}];