bottom is want result page
bottom is my story board...
bottom is my result page ...
my story board how to first image file...?
divider is not work... I'm try
// saperator
func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath)
{
let additionalSeparatorThickness = CGFloat(20)
let additionalSeparator = UIView(frame: CGRectMake(0,
cell.frame.size.height + additionalSeparatorThickness, cell.frame.size.width, additionalSeparatorThickness))
additionalSeparator.backgroundColor = UIColor.grayColor()
cell.addSubview(additionalSeparator)
}
background color not work
-> storay board settings firstView and TableView background color
If you want draw the cell like the picture you post, you should not use the cell's content view directly, you should try to add another custom view in your cell content view, and set the content view's background color to UIColor.clearColor(), then set the custom view's layer.cornerRadius to 5 maybe.
Hope it can help you.
Related
I was wondering how I would go about adding a separator line under each of my table view cells on Xcode (using swift) I want to make it so that under all of the cells other than the first cell it will add a separator.
Thank you in advance :D
Update:
Code that used to work for me.
func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
let result = UIView()
// recreate insets from existing ones in the table view
let insets = tableView.separatorInset
let width = tableView.bounds.width - insets.left - insets.right
let sepFrame = CGRect(x: insets.left, y: -0.5, width: width, height: 0.5)
// create layer with separator, setting color
let sep = CALayer()
sep.frame = sepFrame
sep.backgroundColor = tableView.separatorColor?.cgColor
result.layer.addSublayer(sep)
return result
}
The code above does the following within the old version however now doesn't add any extra lines.
Example of what I want:
The setup that I have it as:
Add a view on bottom of uitableview cell and hide and unhide when required in cellForRowAt. Use following constraints for seperator view
Add a cell with the same width as the other cells and make the height 1~2 according to your demand after every regular cell.
I have a UITableView with 3 cells, which will eventually serve as a dashboard. I am trying to configure the top cell with a circular progress view using KDCircularProgress - I have a UIView which I position with constraints, and then programmatically add the circular progress object.
However, when I rotate the device to landscape, the progress view shifts (see first image). I have tried various combinations of setNeedsLayout(), layoutSubviews and layoutIfNeeded() but no luck.
I also tried reloadData() in willAnimateRotation(to toInterfaceOrientation: UIInterfaceOrientation, duration: TimeInterval), which gets me slightly further in that the view is correctly resized (see second image), however it has created a duplicate. Extract from cellForRowAt method below:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
switch indexPath.row {
case 0:
let topCell = tableView.dequeueReusableCell(withIdentifier: "topCell", for: indexPath) as! DashboardTopTableViewCell
//Progress config
topCell.progressBar = KDCircularProgress(frame: CGRect(origin: CGPoint.zero, size: CGSize(width: topCell.circularProgressContainer.frame.width, height: topCell.circularProgressContainer.frame.height)))
let colorForProgress: UIColor = UIColor(red: 69.0/255.0, green: 110.0/255.0, blue: 178.0/255.0, alpha: 0.8)
topCell.progressBar?.progressColors = [colorForProgress]
let progressAsAngle = ((percentageComplete/100)*360)
topCell.progressBar?.animate(toAngle: progressAsAngle, duration: 2.0, completion: nil)
topCell.circularProgressContainer.addSubview(topCell.progressBar!)
return topCell
So I am a bit stuck - any suggestions?
Avoid using addSubview in cellForRow. As the cell is reused, this extra added view will not get removed and on reloading cell, the views would be overlapped. You will not see the impact when overlapping is of same size and position, but as in your case you are rotating, you are able to see it. Add the views statically in XIb or view wherever you want but not in cellForRowAt.
However you can change the properties of the subviews in cellForRow.
If you add subviews in cellForRowAt you will feel the jerk while scrolling tableView.
I have a problem in UITableViewController with static cells, which is each time we scroll down or up, the created cell is added to the lowest layer in depth, so if the cell has a view larger than the cell size, the view will be covered by the next cell
I want to show a tooltip when the user press the info button, and the tooltip for sure will be larger than the cell size, so it will be covered by the next cell.
I use AMPopTip for the tooltips
What view are you trying to show the AMPopTip in? Ran a quick test, and this seems to work (in a UITableViewController class):
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let rectOfCell = tableView.rectForRow(at: indexPath)
let rectOfCellInSuperview = tableView.convert(rectOfCell, to: tableView.superview)
popTip.showText("test \(indexPath)", direction: .down, maxWidth: 200, in: self.view, fromFrame: CGRect(x: rectOfCellInSuperview.size.width / 2, y: rectOfCellInSuperview.origin.y + tableView.contentOffset.y + rectOfCellInSuperview.size.height / 2, width: 1, height: 1))
}
Edit: whoops, forgot to account for scroll offsets - fixed... D'oh!
I have added a UIVisualEffectView object form Object Library in Xcode on top of my tableView in the storyBoard. The first cell of the tableView is behind the UIVisualEffectView object . I want to display the first cell of the table view below the blur area. Also when i scroll the table cells it should go behind the blur area .
I tried with this code
self.tableView.contentInset = UIEdgeInsetsMake(100, 0, 0, 0)
self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(100, 0, 0, 0)
But when i scroll upside the cells won't go behind the blur area .
Help
Also I am trying to change the color of the blur region. Currently its white for light effect and black for dark effect. How do i set a specific color to blur area without effecting its behavior ?
Yours cell cant go outside of the table. So you need to extend the tableView, then add contentInset.
Also make sure that your tableView is transparent and visualEffectView is under the tableView.
Simple method is make UIVisualEffectView as your table view section header view, for example
override func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let blurEffect = UIBlurEffect(style: .Light)
let blurView = UIVisualEffectView(effect: blurEffect)
return blurView
}
override func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 44.0
}
it looks like
I'm building an iOS app in swift with Xcode 6.
I'm trying to embed a view controller with a table view in a scrollview. When the user drags in the table view, it is suppose to move the table, not the the scrollview that it is embedded in.
I've made this illustration, to clearify my view and view controller hierachy:
The red area is the content size area of the scrollview.
The green and blue areas are different view controllers, embedded in the scrollview.
The yellow area is a Text field in the blue view controller.
The orange area is a table view in the blue view controller.
I have enabled paging in the scrollview, so that it snaps to either the green or blue view controller. How can I pop the Table view to the top of the view hierachy, so that the only way to scroll the scrollview, will be to drag in the text field.
import UIKit
class RootViewController: UIViewController, UIScrollViewDelegate {
var scrollView: UIScrollView!
var greenViewController: GreenViewController!
var blueViewController: BlueViewController!
override func viewDidLoad() {
super.viewDidLoad()
scrollView = UIScrollView(frame: CGRectMake(0, 0, self.view.frame.width, self.view.frame.height))
scrollView.delegate = self
scrollView.pagingEnabled = true
self.greenViewController = self.storyboard?.instantiateViewControllerWithIdentifier("Green View Controller") as! GreenViewController
self.blueViewController = self.storyboard?.instantiateViewControllerWithIdentifier("Blue View Controller") as! BlueViewController
greenViewController.view.frame = CGRectMake(0, 0, view.bounds.width, view.bounds.height)
blueViewController = CGRectMake(0, view.bounds.height, view.bounds.width, view.bounds.height)
scrollView.addSubview(greenViewController.view)
scrollView.addSubview(blueViewController.view)
scrollView.contentSize = CGSizeMake(view.bounds.width, view.bounds.height*2)
self.view.addSubview(scrollView)
}
I hope that I have expressed myself clearly.
EDIT:
I've tried changing the size of the scrollview, when it scrolls. The idea was to change the height of the frame so it matches the height of the textfield when it is scrolled all the way down. But it seems that it also changes the visible part of whats embedded in the scrollview:
func scrollViewDidScroll(scrollView: UIScrollView) {
if self.scrollView.contentOffset.y > textField.View.bounds.height {
self.scrollView.frame.size.height = view.bounds.height - scrollView.contentOffset.y - textField.View.bounds.height
println(self.scrollView.frame)
}
}
Ok it might be bit late now but still i m posting this as a tutorial !
This is a less prefered way to achieve this. Better way would be,
Using table view controller as parent view and then using prototype cells as static cell(In 'n' numbers as per your requirement) as a card view or for any other use
The every different cell used would be considered as a section and no of prototype cells will be equal to no of sections in code as in snippet below
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 3
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 2 {
return list.count
}
return 1
}
number of rows in case of section 0 and 1 would be 1 as static part
Whereas No of rows in case of section 2 i.e dynamic part would be equal to count of list.
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell : CustomTableViewCell.swift = CustomTableViewCell.swift()
switch indexPath.section {
case 0:
cell = tableView.dequeueReusableCellWithIdentifier("staticCell1", forIndexPath: indexPath) as! CustomTableViewCell
break
case 1:
cell = tableView.dequeueReusableCellWithIdentifier("staticCell2", forIndexPath: indexPath) as! CustomTableViewCell
break
case 2:
cell = tableView.dequeueReusableCellWithIdentifier("dynamicCell", forIndexPath: indexPath) as! CustomTableViewCell
break
default:
break
}
return cell;
}
and thats it! Work is done! Party!
I got reference from here
Mixing static and dynamic sections in a grouped table view?
I mocked this up. My View hierarchy looks like this
ViewController's UIView
...UIView (to act as a container view for all the scrollable content)
.......UIView (for the top content) - green
.......UIView (for the bottom content) - blue
............UILabel
............UITableView (with scrollable content - more rows than visible)
I wired #IBOutlets to the UIScrollView (scrollView) and UIView (containerView) for the scrollable area.
in viewDidLoad I added:
scrollView.contentSize = containerView.frame.size
If I click anywhere outside the tableView (top area, text area, etc...) I scrolls the scrollView. If I try to scroll in the table view, the tableView scrolls (the scrollView does not).
Is that what you were trying to achieve?