UiTableView to UiTableView to UiViewcontroller swift - ios

I am new here and to coding and I need some help with a project that I'm currently stuck on.
I have built an app containing UITableView the first displays body areas (Gastro, cardio, respiratory, etc), the second displays more detailed features on the first (in gastro the table will display stomach, small intestine, colon, etc) and then the the UIViewController will have the more detailed info on the stomach etc.
I have this working all ok but one problem has arose. The UIViewController, regardless of which option is selected in the first table, displays the same info, i.e I get results for gastro even after selecting cardio etc.
Below is my code. I hope someone could help with this. I would really appreciate it!
import UIKit
class Chapters: UITableViewController {
var ChaptersArray = [String]()
var SubchaptersArray = [secondTable]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// chapter names
ChaptersArray = ["Gastrointestinal","Cardiovascular","Respiratory","Central Nervous System", "Infections"]
// subcharpter names
SubchaptersArray = [secondTable(SecondTitle: ["Gas1", "Gas2", "Gas3", "Gas4"]),
secondTable(SecondTitle: ["Card1", "Card2", "Card3", "Card4"]),
secondTable(SecondTitle: ["Res1", "Res2", "Res3", "Res4"])]
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableview: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableview.dequeueReusableCellWithIdentifier("Cell") as UITableViewCell!
cell.textLabel?.text = ChaptersArray[indexPath.row]
return cell
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return ChaptersArray.count
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let indexPath: NSIndexPath = self.tableView.indexPathForSelectedRow!
let destViewController = segue.destinationViewController as! Subchapters
var secondTableArrayTwo : secondTable
secondTableArrayTwo = SubchaptersArray[indexPath.row]
destViewController.SubChaptersArray = secondTableArrayTwo.SecondTitle
}
}
import UIKit
class Subchapters: UITableViewController {
var SubChaptersArray = [String]()
var identities = [String]()
var data = [String]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
identities = ["G1","G2","G3","G4"]
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return SubChaptersArray.count
}
override func tableView(tableview: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableview.dequeueReusableCellWithIdentifier("SecondCell") as UITableViewCell!
cell.textLabel?.text = SubChaptersArray[indexPath.row]
return cell
}
// ignore
// override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// let destViewController = segue.destinationViewController as! DrugNotes
// destViewController.FirstString = "drug data: need to seperate out to seperate pages" }
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let vcName = identities[indexPath.row]
let viewcontroller = storyboard?.instantiateViewControllerWithIdentifier(vcName)
self.navigationController?.pushViewController(viewcontroller!, animated: true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}

Related

SWIFT 4 Detail Disclosure

I'm new to programming and have just started with a deep dive into SWIFT and iOS development.
I've been stuck on a problem for over a few hours now and would be much obliged if someone could answer it. The assignment is bucket list and we have to built a basic app that uses two Table views (one dynamic and one static) to display a list of "bucket list" items using navigator controllers and modal display. In our first assignment, we were allowed to use two segues for the edit and save functionality but in the new assignment, we are being asked to refactor and use one segue with the hint being that we should use sender information. The present code uses two segues as I have not figured out how to refactor. As a note, we are using the accessory Detail Disclosure to bring up list items for edit. This is where I am getting stuck. From what I've been able to read, I understand the Disclosure Detail button is not a "true button" rather it is part of the index path. While I think I understand what needs to be done from a conceptual level, I am having a hell of a time actually solving the problem. Thanks in advance.
import UIKit
class BucketListViewController: UITableViewController,
AddItemTableViewControllerDelegate {
var items = ["awesome","lessawesome","great"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return items.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath)
cell.textLabel?.text = items[indexPath.row]
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("selected")
}
override func tableView(_ tableView: UITableView, accessoryButtonTappedForRowWith indexPath: IndexPath) {
performSegue(withIdentifier: "EditItemSegue", sender: indexPath)
}
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
items.remove(at: indexPath.row)
tableView.reloadData()
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "AddItemSegue"{
let navigationController = segue.destination as! UINavigationController
let addItemTableViewController = navigationController.topViewController as! AddItemTableViewController
addItemTableViewController.delegate = self
}else if segue.identifier == "EditItemSegue"{
let navigationController = segue.destination as! UINavigationController
let AddItemTableViewController = navigationController.topViewController as! AddItemTableViewController
AddItemTableViewController.delegate = self
let indexPath = sender as! NSIndexPath
let item = items[indexPath.row]
AddItemTableViewController.item = item
AddItemTableViewController.indexPath = indexPath
}
}
func cancelButtonPressed(by controller: AddItemTableViewController) {
dismiss(animated: true, completion: nil)
}
func itemSaved(by controller: AddItemTableViewController, with text:String, at indexPath: NSIndexPath?) {
if let ip = indexPath {
items[ip.row] = text
}else{
items.append(text)
}
tableView.reloadData()
dismiss(animated: true, completion: nil)
}
}
AddItemTableViewControllerDelegate
import Foundation
import UIKit
protocol AddItemTableViewControllerDelegate: class {
func itemSaved(by controller: AddItemTableViewController, with text:String, at indexPath: NSIndexPath?)
func cancelButtonPressed(by controller: AddItemTableViewController)
}
AddItemTableViewController
import UIKit
class AddItemTableViewController: UITableViewController {
weak var delegate: AddItemTableViewControllerDelegate?
var item: String?
var indexPath: NSIndexPath?
#IBOutlet weak var itemTextField: UITextField!
#IBAction func cancelButtonPressed(_ sender: UIBarButtonItem) {
delegate?.cancelButtonPressed(by: self)
}
#IBAction func saveButtonPressed(_ sender: UIBarButtonItem) {
let text = itemTextField.text!
delegate?.itemSaved(by: self, with: text, at: indexPath)
}
override func viewDidLoad() {
super.viewDidLoad()
itemTextField.text = item
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}

UITablecontroller and UIViewController issues - Swift

I am new here and to coding and I need some help with a project that I'm currently stuck on.
I have built an app containing UITableView that first displays body areas (Gastro, cardio, respiratory, etc), the second displays more detailed features on the first (in gastro the table will display stomach, small intestine, colon, etc) and then the the UIViewController will have the more detailed info on the stomach etc.
I have this working all ok but one problem has arose. The UIViewController, regardless of which option is selected in the first table, displays the same info, i.e I get results for gastro even after selecting cardio etc.
The UIviewcotrollers have the storyboards identifiers G1, G2 etc as shown in 'Subchapters' under identities.
I want G1 and the rest of the G series to only display gastro info and then create new view controllers for cardio, C1, C2 etc and so on for the rest of the chapters.
Below is my code. I hope someone could help with this. I would really appreciate it!
import UIKit
class Chapters: UITableViewController {
var ChaptersArray = [String]()
var SubchaptersArray = [secondTable]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// chapter names
ChaptersArray = ["Gastrointestinal","Cardiovascular","Respiratory","Central Nervous System", "Infections"]
// subcharpter names
SubchaptersArray = [secondTable(SecondTitle: ["Gas1", "Gas2", "Gas3", "Gas4"]),
secondTable(SecondTitle: ["Card1", "Card2", "Card3", "Card4"]),
secondTable(SecondTitle: ["Res1", "Res2", "Res3", "Res4"])]
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableview: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableview.dequeueReusableCellWithIdentifier("Cell") as UITableViewCell!
cell.textLabel?.text = ChaptersArray[indexPath.row]
return cell
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return ChaptersArray.count
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let indexPath: NSIndexPath = self.tableView.indexPathForSelectedRow!
let destViewController = segue.destinationViewController as! Subchapters
var secondTableArrayTwo : secondTable
secondTableArrayTwo = SubchaptersArray[indexPath.row]
destViewController.SubChaptersArray = secondTableArrayTwo.SecondTitle
}
}
import UIKit
class Subchapters: UITableViewController {
var SubChaptersArray = [String]()
var identities = [String]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
identities = ["G1", "G2", "G3", "G4"]
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return SubChaptersArray.count
}
override func tableView(tableview: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableview.dequeueReusableCellWithIdentifier("SecondCell") as UITableViewCell!
cell.textLabel?.text = SubChaptersArray[indexPath.row]
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let vcName = identities[indexPath.row]
let viewcontroller = storyboard?.instantiateViewControllerWithIdentifier(vcName)
self.navigationController?.pushViewController(viewcontroller!, animated: true)
}
}
I have searched google and here for an answer but could find nothing to help, so any explanations as to how to fix this problem would be great and much appreciated.
Thanks
Mark

UITableView is not showing up on physical device deployment

I created a UITableView and fed it some data using code.
While running the application on Xcode simulator it works fine but when I deploy it on physical device, the UITableView is not visible.
Image - 1 (Simulator)
Image - 2 (Device)
Below is my Code:
import UIKit
class OTCMedicines: UIViewController, UITableViewDelegate, UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
struct Med {
var name:String
var detail:String
var imageName:String
var image: UIImage {
get {
return UIImage(named: imageName)!
}
}
}
var data:[Med]=[Med]()
override func viewDidLoad() {
super.viewDidLoad()
print("OTC Loaded")
data.append(Med(name:"Nimprex P",detail:"Fever and Painkiller",imageName:"db"))
data.append(Med(name:"Cozi Plus",detail:"Cold and Fever",imageName:"db"))
data.append(Med(name:"Combiflam",detail:"Headach and Painkiller",imageName:"db"))
data.append(Med(name:"Flexon",detail:"Muscle Painkiller",imageName:"db"))
data.append(Med(name:"Avil",detail:"Antibiotic",imageName:"db"))
data.append(Med(name:"Cetirizine",detail:"Antibiotic and Allergy",imageName:"db"))
data.append(Med(name:"LIV 52",detail:"Lever Problems",imageName:"db"))
data.append(Med(name:"Perinorm",detail:"Stomach-ach and Puke",imageName:"db"))
data.append(Med(name:"Edicone Plus",detail:"Fever and Cold",imageName:"db"))
data.append(Med(name:"L-Hist Mont",detail:"Peanut Allergies",imageName:"db"))
tableView.delegate = self
tableView.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return data.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MedicineCell") as! OTCMedCell!
let medView = data[indexPath.row]
print("OTC Table Cell Loaded")
cell.medName.text = medView.name
cell.medImage.image = medView.image
cell.medDetail.text = medView.detail
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "OTCMedPush" {
if let destination = segue.destinationViewController as? OTCMedicineDetail {
if let medIndex = tableView.indexPathForSelectedRow?.row {
destination.medicineValue = data[medIndex].name
}
}
}
}
}
Both simulator and iPhone are model 5s, running on iOS 9.2
I believe you need to reload the table after you added all the elements in viewDidLoad.
self.UITableView.reloadData()
Seems you must insert these lines in viewDidLoad:
self.tableView.registerNib(UINib(nibName: "OTCMedCell", bundle:nil), forCellReuseIdentifier: "MedicineCell")
self.tableView.reloadData()
Also, in your cellForRowAtIndexPath modify your line:
let cell = tableView.dequeueReusableCellWithIdentifier("MedicineCell") as! OTCMedCell!
with:
let cellIdentifier : String! = "MedicineCell"
var cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier) as? OTCMedCell!
if cell == nil {
cell = OTCMedCell(style: UITableViewCellStyle.Default, reuseIdentifier: (cellIdentifier))
}

Swift: Passing data from a tableView in a ViewController to another ViewController

I'm trying to pass the indexPath.row data from the selected cell to the next view controller using both the didSelectCellAtIndexPath and the prepareForSegue methods but the value isnt passing through.
Code for both ViewControllers is show below:
import UIKit
class MainMenu: UIViewController, UITextFieldDelegate, UITableViewDelegate, UITableViewDataSource {
// array of the menu options
let mainMenuOptions = ["Exercises 1", "Exercises 2", "Exercises 3"]
// UITableView
#IBOutlet weak var exerciseOptions: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
exerciseOptions.delegate = self
exerciseOptions.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// Table configuration
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "ExercisesTableViewCells"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! ExercisesTableViewCell
cell.textLabel!.text = mainMenuOptions[indexPath.row]
return cell
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
// Segue to VC based on row selected
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if indexPath.row == 0{
self.performSegueWithIdentifier("SegueToExercises", sender: self)
}
else if indexPath.row == 1{
self.performSegueWithIdentifier("SegueToExercises", sender: self)
}
else{
self.performSegueWithIdentifier("SegueToReminders", sender: self)
}
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "SegueToExercise"){
let viewController = segue.destinationViewController as? ExerciseMenu
viewController!.mainMenuValue = exerciseOptions.indexPathForSelectedRow!.row
}
}
For the Second View Controller:
import UIKit
class ExerciseMenu: UIViewController, UITextFieldDelegate, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var exerciseOptionsTitle: UILabel!
#IBOutlet weak var exerciseOptionsTable: UITableView!
#IBAction func beginWorkout(sender: AnyObject) {
}
// receives data from MainMenu
var mainMenuValue: Int!
override func viewDidLoad() {
super.viewDidLoad()
exerciseOptionsTable.delegate = self
exerciseOptionsTable.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "ExerciseMenuCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! ExercisesTableViewCell
cell.textLabel!.text = String(mainMenuValue)
return cell
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
See this thread for possible explanations for this behavior.
The first step of troubleshooting would be to put a breakpoint in your prepareForSegue method to see if exerciseOptions.indexPathForSelectedRow is already nil at that point, in which case something is happening before the segue even occurs that's messing with the value (which the link above can help you diagnose).
Try making a property in your table view controller called something like selectedRow, and in didSelectRowAtIndexPath, set self.selectedRow = indexPath.row. This way you have your own variable that'll be more reliable than exerciseOptions.indexPathForSelectedRow. Then change the code in prepareForSegue appropriately. So to give you the full methods as I'm envisioning them:
(As a property of the first view controller) var selectedRow: Int?
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if indexPath.row == 0{
self.performSegueWithIdentifier("SegueToExercises", sender: self)
self.selectedRow = 0
}
else if indexPath.row == 1{
self.performSegueWithIdentifier("SegueToExercises", sender: self)
self.selectedRow = 1
}
else{
self.performSegueWithIdentifier("SegueToReminders", sender: self)
self.selectedRow = indexPath.row
}
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "SegueToExercise"){
let viewController = segue.destinationViewController as? ExerciseMenu
viewController!.mainMenuValue = self.selectedRow!
}
}
Disclaimer: I'm still learning Swift, so my judgment regarding optionals/optional unwrapping might be unideal for a technical reason I'm not aware of, but the overall theory here is sound, I think.

second TableView Cell dissapear in my TabBarController

I got an TabBar bassed app (using Swift) and i got 2 table views in different ViewControllers, and just the table that is in the first View, but isnt in other views.
I check the display of the cells and is ok.
If i put another view (without a table as first view) the other views within table views dont appear also.
some images of my problem
http://s12.postimg.org/7c58vxfe5/Captura_de_pantalla_2015_10_03_a_las_17_25_01.png
http://s13.postimg.org/meysu5j0n/Captura_de_pantalla_2015_10_03_a_las_17_24_48.png
Thanks in advance !
Edit:
Some code
import UIKit
class HomeViewController: UIViewController , UITableViewDataSource , UITableViewDelegate , UITabBarControllerDelegate {
let CellIdentifier = "CellTarea";
#IBOutlet var tareasTable: UITableView!
let tareas = ["Revisar etiquetado leche Nido","Reponer yoghurt sin lactosa","Reponer Chocolates Sahne Nuss","Revisar etiquetado de Chamito","Reponer Nescafe Clasico 200 gr."]
override func viewDidLoad() {
super.viewDidLoad()
self.tareasTable.delegate=self
self.tareasTable.dataSource=self
//Tabbar Config
self.tabBarController?.delegate = self;
for item in (self.tabBarController?.tabBar.items as NSArray!){
(item as! UITabBarItem).image = (item as! UITabBarItem).image?.imageWithRenderingMode(.AlwaysOriginal)
(item as! UITabBarItem).selectedImage = (item as! UITabBarItem).selectedImage?.imageWithRenderingMode(.AlwaysOriginal)
}
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//MARK: - TableView
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:CustomTareasCell = tableView.dequeueReusableCellWithIdentifier(CellIdentifier, forIndexPath: indexPath) as! CustomTareasCell
cell.tareaLabel.text = tareas[indexPath.row];
cell.indiceLabel.text = String(indexPath.row+1);
return cell
}
Other view controller with tableview
import UIKit
class ReportesViewController: UIViewController, UITableViewDelegate , UITableViewDataSource, UITabBarControllerDelegate {
let personas = ["Alexis Parra","Ernesto Jímenez","Paulina Torres","Juan Soto","Julio Gallardo"]
let fechas = ["24 de Septimbre","22 de Septimbre", "21 de Septimbre", "20 de Septimbre","18 de Septimbre"]
let textCellIdentifier = "CellReporte";
#IBOutlet var reportesTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
self.reportesTable.delegate=self;
self.reportesTable.dataSource=self;
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidAppear(animated: Bool) {
let topOffest = CGPointMake(0, -(self.reportesTable.contentInset.top))
self.reportesTable.contentOffset = topOffest
}
//MARK: - TableView
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let reportesCell:CustomReportesCell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! CustomReportesCell
print(fechas[indexPath.row])
reportesCell.fecha.text = fechas[indexPath.row];
reportesCell.autor.text = personas[indexPath.row];
return reportesCell
}

Resources